Three-dimensional Characterization Patents (Class 463/32)
-
Patent number: 8529350Abstract: A system and method for updating parameters of a video game is provided. As events occur in the real world that may influence a game attribute, a parameter is recorded on a server. A video game player may connect to the server and download the parameter. The parameter is stored by the video game and changes an attribute of the video game. Thus, for example, the new performance characteristics of the rising star may be recorded on the server as improved performance parameters. When these parameters are downloaded by the video game player, the video game incorporates the star-like qualities of the rising star.Type: GrantFiled: August 25, 2009Date of Patent: September 10, 2013Assignee: White Knuckle Gaming, LLCInventor: Athanasios Angelopoulos
-
Publication number: 20130231184Abstract: An image display device of an embodiment includes an image display means for displaying a parallax image on a display screen, a first coordinate calculating means for calculating virtual spatial coordinates of a stereoscopic image recognized by a viewer of the parallax image, a second coordinate calculating means for calculating spatial coordinates of an operating body to be operated by the viewer, and an event generating means. The event generating means generates a certain event accompanying a change of at least one of the parallax image or an image on the display screen other than the parallax image when a distance between the spatial coordinates of at least one point of the stereoscopic image calculated by the first coordinate calculating means and the spatial coordinates of at least one point of the operating body calculated by the second coordinate calculating means is equal to or less than a certain threshold.Type: ApplicationFiled: October 12, 2011Publication date: September 5, 2013Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventor: Tetsuo Hatanaka
-
Patent number: 8523683Abstract: A video game apparatus includes a CPU, the CPU detects marker coordinates data included in input data transmitted from a controller, and calculates indicated coordinates of the controller. A star object indicated by the controller is set as a target object by a player pressing a B-trigger switch. Then, a player object executes a processing according to the target object. For example, when the player continues to press the B-trigger switch, the player object is moved to approach the target object.Type: GrantFiled: December 18, 2006Date of Patent: September 3, 2013Assignee: Nintendo Co., Ltd.Inventors: Norihiro Aoyagi, Yoshiaki Koizumi
-
Patent number: 8523672Abstract: Techniques for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are disclosed. While a game of chance is being played on a gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. A sequence of symbols from a virtual reel strip in the 3-D gaming environment may be generated and displayed. The sequence of symbols may be mapped to one or more of flat reels, rounded reels or sequences of moving objects in the 3-D gaming environment, which may be moved in the 3-D gaming environment through a motion that allow the sequence of symbols from the virtual reel strip to be displayed as part of game outcome presentation.Type: GrantFiled: July 23, 2012Date of Patent: September 3, 2013Assignee: IGTInventors: Alexey Kryuchkov, Robert E. Breckner, Gregory A. Schlottmann, Johnny Palchetti, Steven G. LeMay
-
Patent number: 8523673Abstract: The present invention is a vocally interactive video gaming mechanism. A microphone is connected to a video game system for allowing a player in a room to communicate by voice within the game. A video recording device is also provided for scanning and recording the physical characteristics of the player to be projected into the gaming world. A holographic projector projects the recorded physical characteristics of the player into the room in which the player is engaged in the game. Messages can be received from a telephone, a cell phone, a personal digital assistant, or a digital processor. Game progress can be halted in order for the player to answer or respond or to ignore the message. Movements of the player are tracked and converted into movements of the holographic projection of the player in real time. Voice recognition software enables translation of speech from one language into another language.Type: GrantFiled: December 14, 2010Date of Patent: September 3, 2013Inventors: Markeith Boyd, Stephen Brathwaite
-
Patent number: 8523671Abstract: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.Type: GrantFiled: March 14, 2011Date of Patent: September 3, 2013Assignee: IGTInventors: William R. Brosnan, Nicole M. Beaulieu, Jamal Benbrahim, Anthony R. Escalera, Alexey Kryuchkov, Steven G. LeMay, Jeff Mincey, Dwayne R. Nelson, Andy Rogers, Greg A. Schlottmann
-
Publication number: 20130225305Abstract: An expanded 3D space-based virtual sports simulation system is provided. The expanded 3D space-based virtual sports simulation system includes: a plurality of user tracking devices configured to track a user's body motion; a first display device configured to display a first image including content; a second display device configured to display a second image including an image of the user's body motion tracked through the user tracking devices; and a control unit configured to set image display spaces of the respective display devices such that physical spaces for displaying an image including a 3D image are divided or shared among the respective display devices, and to provide images to the respective display devices according to a scenario.Type: ApplicationFiled: August 3, 2012Publication date: August 29, 2013Applicant: Electronics and Telecommunications Research InstituteInventors: Ung-Yeon YANG, Yong-Wan Kim, Ki-Suk Lee, Byung-Seok Roh, Ki-Hong Kim
-
Publication number: 20130225294Abstract: Disclosed is a system for monitoring moves of a game player and for feeding inference to a visualization and actuation module, where the system comprises MEMS-based accelerometers and gyroscopes, and sensors to collect data and apply one or more classification algorithms to process the data. With the help of a decision metric, results of the algorithm are used to classify whether an action of the player is legal or illegal under the rule of the game.Type: ApplicationFiled: March 22, 2012Publication date: August 29, 2013Inventor: Saad Bin Qaisar
-
Publication number: 20130225293Abstract: A system and method for producing realistic computer character based animation, for example for computer games, by decomposing each character into a plurality of elements, preparing low resolution approximations of at least some elements for constructing a three dimensional approximation of the character and then applying and transforming one or more sprites to the approximations of the elements.Type: ApplicationFiled: February 29, 2012Publication date: August 29, 2013Inventors: Sam Glassenberg, Nicholas M. Covington, Yaron Leifenberg, Alon Cohen
-
Publication number: 20130217496Abstract: Dynamic game system and associated methods provide a three dimensional dynamic environment for a game or simulation. The dynamic game system includes a controller for generating a dynamic image for the dynamic environment and a flexible game board, in communication with the controller, for displaying the dynamic image. The game board is flexible and provides depth to the three dimensional environment. The controller automatically zooms the dynamic image in and out between detail levels of the game.Type: ApplicationFiled: February 20, 2013Publication date: August 22, 2013Inventors: Jake Waldron Olkin, Terry Michael Olkin
-
Patent number: 8512139Abstract: A gaming system including a number of host devices each coupled to one or more gaming machines, wherein content provided by the host device is output on the gaming machine. To output the content provided by the remote host, a host-controlled process that is authenticated by the gaming machine and executed in a secure memory location such that it is isolated from other processes executing on the gaming machine may be utilized. The host-controlled processes can be executed on a processor-based gaming machine with layered displays. The layered displays may include a front screen and back screen that provide actual physical separation between visual representations on the front and back screens. The downloaded content from a host to a gaming machine with layered displays may be monitored to ensure that content needed for each of the display layers is received prior to instantiating the display of the downloaded content via the host-controlled process.Type: GrantFiled: November 9, 2007Date of Patent: August 20, 2013Assignee: IGTInventors: David C. Williams, Kurt M. Larsen, Jae Man Yi, Steven G. LeMay
-
Patent number: 8514255Abstract: An image control device includes a display control section that performs a normal display control process that controls an image based on a first designation position, and controls the image based on a second designation position, and performs a special display control process that controls the image based on the first designation position and the second designation position based on a given condition.Type: GrantFiled: August 27, 2010Date of Patent: August 20, 2013Assignee: Namco Bandai Games Inc.Inventors: Hirofumi Kami, Masanao Kuroda, Masahide Kito, Katsunori Kimizu, Naohiro Hayashi, Tomokazu Matsumaru
-
Patent number: 8500553Abstract: A system and method provide a virtual game environment to users. The virtual game environment may enable the users to participate in a game within the virtual game environment. The game may be a turn-based game. A progress indicator may be included in views of the virtual game environment provided to the users that indicates an amount of time left in a present turn of a user in an enhanced manner. For example, the progress indicator may unobtrusively indicate an amount of time left in the present turn in a clear, distinctive manner.Type: GrantFiled: September 2, 2011Date of Patent: August 6, 2013Assignee: Kamagames Ltd.Inventor: Evgeny Olomskiy
-
Patent number: 8500558Abstract: Enhanced methodology and apparatus for use in a multi-player video game for generating a array of user selectable options for choosing real or computer generated users to play with and/or compete against. For example, in a simulated multiple driver racing game application, the user of a computing device is presented with an option for selecting any of various “ghost data” packages for downloading over a communication network such as the Internet. For example, the user may be presented with the option of selecting one of an array of ghost data packages to race against such as the top five buddies of the user with highest scores, five buddies with scores similar to a user's own score, and teams/groups of various varieties.Type: GrantFiled: February 5, 2009Date of Patent: August 6, 2013Assignee: Nintendo of America Inc.Inventor: Darren C. Smith
-
Publication number: 20130190087Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing three-dimensional operations in an isometric projection are presented. A graphical user interface may be presented to a user that presents an isometric projection of a virtual environment. A placement event corresponding to a user initiating a placement of a game object within the virtual environment may then be detected. The game object may be modeled with a two-dimensional model. Selection coordinates associated with the placement event are then obtained. Using the selection coordinates, it may be determined that the user selected one of a plurality of surface areas of an existing game object. Then, the game object is then inserted within the virtual environment relative to the one of the plurality of surface areas of the existing game object.Type: ApplicationFiled: January 18, 2013Publication date: July 25, 2013Applicant: Zynga Inc.Inventor: Zynga Inc.
-
Publication number: 20130184064Abstract: In some embodiments, the operations can include detecting a first indication to toggle a presentation of wagering game content from a two-dimensional mode to a three-dimensional mode and toggling the three-dimensional mode in response to detecting the first indication. In some embodiments, the operations can further include automatically toggling the presentation of the wagering game content back to the two-dimensional mode in response to detecting a second indication. In some embodiments, the operations can further include detecting a condition that specifies a degree of three-dimensional presentation to enable for the three-dimensional mode and presenting the wagering game content with the degree of three-dimensional presentation. In some embodiments, the operations can further include detecting a change to the condition and automatically adjusting the degree of the three-dimensional presentation based on the change to the condition.Type: ApplicationFiled: November 12, 2011Publication date: July 18, 2013Applicant: WMS GAMING, INC.Inventors: Brian D. Manning, Scott A. Massing, Alfred Thomas
-
Patent number: 8485900Abstract: In a game program for a multiplayer game, when a player character receives damage and the strength level reaches a certain level, the player character goes into an extension state before death, in which the character is weakened but is able to recover. If a friendly player character performs a recovery action within a certain time from the weakened state having been reached, the player character in the weakened state recovers to a normal state. On the other hand, if the player character in the weakened state is attacked by an enemy character, or if the certain time has elapsed, the player character in the weakened state is caused to die and the game is ended.Type: GrantFiled: March 16, 2012Date of Patent: July 16, 2013Assignee: Capcom Co., Ltd.Inventors: Jiro Taoka, Takaaki Yamanouchi
-
Patent number: 8485901Abstract: A gaming system and method providing a multi-dimensional symbol wagering game is provided. A player selects a payline, places a wager on the selected payline, and selects a plurality of a plurality of different symbols in a selection order. Symbols are generated and displayed at each of a plurality of symbol display positions. If at least a designated quantity of the symbol display positions associated with the selected payline displays any one of the selected symbols, the gaming system determines a display order of the generated and displayed symbols associated with the selected payline, and determines any awards associated with the selected payline based on a quantity of the symbol display positions associated with the selected payline that display the player selected symbols and a comparison of the selection order with the display order. Any awards are provided to the player. Cascading and rotating symbol features are provided.Type: GrantFiled: July 21, 2011Date of Patent: July 16, 2013Assignee: IGTInventor: Brian F. Saunders
-
Patent number: 8487928Abstract: A virtual camera for displaying characters to be imaged on a monitor can be readily set. In the present program, a virtual camera and imaging space are set in a virtual game space. A plurality of characters are arranged in the virtual game space. A controller determines whether or not the plurality of characters are positioned inside the imaging space. At least one option among the viewing angle of the virtual camera and the position of the virtual camera is modified. Therefore, when any single character among a plurality of characters is positioned outside the imaging space, the character positioned outside the imaging space is positioned inside the imaging space. The plurality of characters are displayed on the image display unit.Type: GrantFiled: March 27, 2009Date of Patent: July 16, 2013Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Hiroyuki Yoshimura
-
Publication number: 20130178286Abstract: An apparatus generally directed to controlling a video game. The apparatus preferably includes a tablet computer, an electronic game communicating with the tablet computer, and an input device for controlling movement of a virtual object provided by the electronic game. Preferably, the input device includes a pair of opposing side structures adjacent opposing sides of plurality of sides of the tablet computer. The input device further preferably includes a plurality of input switches, wherein said input switches are adjacent each of the at least two opposing sides of the plurality of sides of the tablet computer, and a bridge structure disposed between the pair of sides to form a three sided structure. The third structure mitigates inadvertent removal of the tablet computer from the three sided structure when the tablet computer is fully nested within the three sided structure.Type: ApplicationFiled: February 28, 2013Publication date: July 11, 2013Applicant: WIKIPAD, INC.Inventor: WIKIPAD, INC.
-
Publication number: 20130178287Abstract: An apparatus for interfacing a person with a computer, the apparatus comprising a gaze tracker having a 3D camera and a picture camera that image the person and a controller that processes images acquired by the cameras to determine a gaze direction and point of regard of the person.Type: ApplicationFiled: March 4, 2013Publication date: July 11, 2013Applicant: MICROSOFT CORPORATIONInventor: MICROSOFT CORPORATION
-
Patent number: 8480478Abstract: The present invention provides a gaming console 40 having display means 41, and game control means 100 arranged to control images displayed on the display means 41. The game control means 100 are arranged to play a game wherein a plurality of symbols 43 are randomly selected and displayed on the display means 41 and, if a winning combination results, the console 40 pays a prize. The console 40 is characterised in that the displayed images include a first image component 31 which displays basic game features and a second image component 50 which displays image features which appear superimposed on the first image component 31. The second image component 50 is transparent, whereby the first image component 31 is visible through the second image component 50 under the control of the control means 100.Type: GrantFiled: August 25, 2010Date of Patent: July 9, 2013Assignee: Aristocrat Leisure Industries Party Ltd.Inventor: David Timperley
-
Patent number: 8480490Abstract: A sensing baseball game apparatus (10) has a game machine (12) connected to a television monitor (18). A bat input device (32) is provided with an acceleration sensor. An acceleration signal is transmitted by an infrared-ray LED (34) to an infrared-ray receiving part of the game machine (12) whereby the game machine (12) determines a moving speed of the bat input device (32) to calculate a moving parameter of a ball to be batted. Accordingly, a batted ball is moved in the game scene according to the parameter.Type: GrantFiled: October 15, 2010Date of Patent: July 9, 2013Assignee: SSD Company LimitedInventors: Hiromu Ueshima, Shuhei Kato
-
Publication number: 20130172083Abstract: An apparatus, method and computer-readable storage medium for efficiently collecting doobers. A game window may be presented in a graphical user interface on a display device. The game window may include a game character associated with a first player, regions and objects within the regions. The character may move within the regions and interact with the objects. One or more doobers may be presented in the game window, and the doober(s) may be marked as collected by the first player in response to one or more inputs to the graphical user interface by the first player. The doober(s) may be marked as collected if an input moves a cursor within a particular distance from the doober(s).Type: ApplicationFiled: December 31, 2012Publication date: July 4, 2013Applicant: Zynga Inc.Inventor: Zynga Inc.
-
Patent number: 8475272Abstract: In a game program for a multiplayer game, when a player character receives damage and the strength level reaches a certain level, the player character goes into an extension state before death, in which the character is weakened but is able to recover. If a friendly player character performs a recovery action within a certain time from the weakened state having been reached, the player character in the weakened state recovers to a normal state. On the other hand, if the player character in the weakened state is attacked by an enemy character, or if the certain time has elapsed, the player character in the weakened state is caused to die and the game is ended.Type: GrantFiled: March 16, 2012Date of Patent: July 2, 2013Assignee: Capcom Co., Ltd.Inventors: Jiro Taoka, Takaaki Yamanouchi
-
Publication number: 20130165225Abstract: A system and method are disclosed for combining interactive gaming aspects into a linear story. A user may interact with the linear story via a NUI system to alter the story and the images that are presented to the user. In an example, a user may alter the story by performing a predefined exploration gesture. This gesture brings the user into the 3-D world of the displayed image. In particular, the image displayed on the screen changes to create the impression that a user is stepping into the 3-D virtual world to allow a user to examine virtual objects from different perspectives or to peer around virtual objects.Type: ApplicationFiled: February 19, 2013Publication date: June 27, 2013Applicant: MICROSOFT CORPORATIONInventor: MICROSOFT CORPORATION
-
Publication number: 20130165205Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations include detecting a request to present a wagering game object via a display device capable of stereoscopic, three-dimensional visual effects. In some embodiments, the wagering game object is one of a plurality of wagering game objects. In some embodiments, the operations further include determining a virtual three-dimensional depth value based on one a degree of significance assigned to the wagering game object. The operations can further include presenting the wagering game object via the display device with a degree of three-dimensional stereoscopic depth effect that corresponds to the virtual three-dimensional depth value.Type: ApplicationFiled: December 20, 2012Publication date: June 27, 2013Applicant: WMS GAMING, INC.Inventor: WMS GAMING, INC.
-
Publication number: 20130157763Abstract: An apparatus generally directed to controlling a video game. The apparatus preferably includes a tablet computer, an electronic game communicating with the tablet computer, and an input device for controlling movement of a virtual object provided by the electronic game. Preferably, the input device includes a pair of opposing side structures adjacent opposing sides of plurality of sides of the tablet computer. The input device further preferably includes a plurality of input switches, wherein said input switches are adjacent each of the at least two opposing sides of the plurality of sides of the tablet computer, and a bridge structure disposed between the pair of sides to form a three sided structure. The third structure mitigates inadvertent removal of the tablet computer from the three sided structure when the tablet computer is fully nested within the three sided structure.Type: ApplicationFiled: June 12, 2012Publication date: June 20, 2013Applicant: Wikipad, Inc.Inventors: Matthew Joynes, James Bower
-
Publication number: 20130150159Abstract: Method, computer program and system for tracking movement of a subject. The method includes receiving data from a distributed network of camera sensors employing one or more emitted light sources associated with one or more of the one or more camera sensors to generate a volumetric three-dimensional representation of the subject, identifying a plurality of clusters within the volumetric three-dimensional representation that correspond to motion features indicative of movement of the motion features of the subject, presenting one or more objects on one or more three dimensional display screens, and using the plurality of fixed position sensors to track motion of the motion features of the subject and track manipulation of the motion features of the volumetric three-dimensional representation to determine interaction of one or more of the motion features of the subject and one or more of the one or more objects on the three dimensional display.Type: ApplicationFiled: February 10, 2013Publication date: June 13, 2013Applicant: EDGE 3 TECHNOLOGIES, INC.Inventor: Edge 3 Technologies, Inc.
-
Publication number: 20130150160Abstract: Method, computer program and system for tracking movement of a subject. The method includes receiving data from a distributed network of camera sensors employing one or more emitted light sources associated with one or more of the one or more camera sensors to generate a volumetric three-dimensional representation of the subject, identifying a plurality of clusters within the volumetric three-dimensional representation that correspond to motion features indicative of movement of the motion features of the subject, presenting one or more objects on one or more three dimensional display screens, and using the plurality of fixed position sensors to track motion of the motion features of the subject and track manipulation of the motion features of the volumetric three-dimensional representation to determine interaction of one or more of the motion features of the subject and one or more of the one or more objects on the three dimensional display.Type: ApplicationFiled: February 10, 2013Publication date: June 13, 2013Applicant: EDGE 3 TECHNOLOGIES, INC.Inventor: Edge 3 Technologies, Inc.
-
Patent number: 8460100Abstract: A game apparatus generates control point data for forming a contour of each part of a character, generates a line model of a body being a line polygon model along the body on the basis of the control point data, then generates a line model of a foot being a line polygon model along a contour of one foot, and arranged at the back of the line model of the body Bd in a Z direction, and generates a mask model of the body being a transparent polygon model arranged at the back of the line model of the body in the Z direction and in front of the line model of the foot in the Z direction, and having the contour along the line of the body. Then, when the respective models are depicted with a Z comparison performed after depicting a background, the mask model of the body, the line model of the foot, the line model of the body are depicted in this order.Type: GrantFiled: August 18, 2010Date of Patent: June 11, 2013Assignee: Nintendo Co. Ltd.Inventors: Nobuo Matsumiya, Emi Watanabe, Yuhei Matsuda, Hironori Kuraoka
-
Patent number: 8454436Abstract: A method, implemented by an electronic gaming machine (EGM), includes providing an electronic display mounted to the cabinet of the EGM and disposed in a normal operational position to portray a wagering game to a user, the display in the normal operational position having an orientation of one of landscape or portrait. The display is moved from the normal operational position to a maintenance position in order to permit access for a technician to components in a space in the cabinet behind the display when the latter is in the normal operational position, the display in the maintenance position having an orientation of the other of landscape or portrait, the display in the maintenance position displaying information to the technician.Type: GrantFiled: June 24, 2009Date of Patent: June 4, 2013Assignee: WMS Gaming Inc.Inventors: Gregory E. Klostermann, Norman R. Wurz
-
Patent number: 8449395Abstract: The game device comprises a detection unit, an acquisition unit, a generation unit and a display unit. The detection unit detects the position of a user in real space. The acquisition unit determines clarity that is correlated with the detected position of the user. The generation unit generates an image that expresses a state of an object placed in virtual space that is drawn with the clarity determined for the object. The display unit displays the image generated by the generation unit on a screen.Type: GrantFiled: September 23, 2011Date of Patent: May 28, 2013Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Masashi Takehiro
-
Patent number: 8444463Abstract: A game device is provided. The game device includes a pass target selector, an operated target switcher, a first player controller, and a second player controller. The pass target selector selects a player character to be a pass target in a case where a first player character is in possession of a moving object. The switcher switches the user operated target from the first player character to a second player character. The first player controller moves the first player character and the moving object after switching, based on a position of an opponent player character, determines whether positions of the first player character or the moving object and the second character satisfy a condition, and causes, if the condition is satisfied, the first player character to make a pass to the second player character. The second player controller moves the second player character after switching.Type: GrantFiled: June 3, 2009Date of Patent: May 21, 2013Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Toshiyuki Terada, Naoya Hatsumi, Hitoshi Otomo, Kenichi Akiyama, Motoki Kanematsu, Takeshi Okubo, Takashi Onishi, Yoshinori Shiigi
-
Patent number: 8446414Abstract: Disclosed is an application programming interface (API) that provides for an extensible avatar system. In one embodiment an API may allow video game applications to retrieve structures of data which represent an avatar. The game can then take those structures and incorporate the data into its own rendering system. In another embodiment an API may allow a video game application to render an avatar to a render target or texture wherein the video game system performs rendering and animation functions.Type: GrantFiled: November 14, 2008Date of Patent: May 21, 2013Assignee: Microsoft CorporationInventors: Brendan K. Reville, Thomas A. Langan, Dan B. Kroymann, Derek H. Smith, Stacey Law, Bjorn Toft Madsen, Rodney Alan Boyd
-
Publication number: 20130123013Abstract: The projection of an interactive game environment image on one or more surfaces. The interactive game environment image may be a three dimensional image, or may be two dimensional. Data is received that represents virtual objects that are spatially positioned in virtual space. An image is then projected on the substantially horizontal surface that includes a visual representation of all or a portion of the virtual space including one or more of the virtual objects. The system may then detect user interaction with the projected visualized representation of the virtual space, and in response thereto, change the projected visualized representation.Type: ApplicationFiled: July 12, 2012Publication date: May 16, 2013Applicant: M.E.P. GAMES INC.Inventors: Mark L. Davis, Timothy Alan Tabor, Roger H. Hoole, Jeffrey Taylor, John M. Black
-
Publication number: 20130116049Abstract: A time-of-flight 3D camera and related method for illuminating a camera field of view and capturing return image light are disclosed herein. In one example, the time-of-flight 3D camera includes a light source that emits source light along an optical axis, and a collimator that receives and collimates the source light to create collimated light. A refractive diffuser is tuned to the camera field of view and receives and diffuses the collimated light to create refracted light having a varying intensity profile. The refractive diffuser guides the refracted light to illuminate the camera field of view to reduce wasted source light.Type: ApplicationFiled: November 7, 2011Publication date: May 9, 2013Applicant: MICROSOFT CORPORATIONInventors: Asaf Pellman, David Cohan, Giora Yahav
-
Publication number: 20130109451Abstract: The disclosed game system is provided with a large monitor (4), two gun-shaped controllers (5), and a small monitor (7) provided on each controller (5). Said game system: creates a virtual three-dimensional game space (GW) for playing a game; generates two-dimensional images related to a prescribed extent of a part of the virtual three-dimensional space (GW) in accordance with prescribed conditions; outputs said two-dimensional images to the large monitor (4); generates other two-dimensional images related to a fixed extent of a part of the virtual three-dimensional game space (GW) in accordance with the directions that the muzzles (5j) of the gun-shaped controllers (5) are pointing, said directions not depending on the prescribed conditions used in the determination of the extent outputted to the large monitor (4); and outputs said other two-dimensional images to the small monitors (7) on the controllers (5).Type: ApplicationFiled: July 14, 2011Publication date: May 2, 2013Inventors: Takashi Hamano, Nobuhiro Onodera
-
Patent number: 8433656Abstract: A group licensing scheme for validating groups of virtual objects within a distributed virtual world is provided. Each of a number of distributed virtual world servers hosts a cell, or virtual space, of the virtual world. In operation, a first virtual world server categorizes virtual objects into a number of groups. Either before or after creating the groups, the first virtual world server validates each virtual object individually. Once the virtual objects are validated and the groups are formed, the first virtual world server generates a group license for each of the groups. When a group of virtual objects or an avatar associated with one or more groups of virtual objects moves to a virtual space hosted by a second virtual world server, the corresponding group licenses are provided to the second virtual world server, which validates the one or more groups of virtual objects based on the group licenses.Type: GrantFiled: June 13, 2007Date of Patent: April 30, 2013Assignee: Qurio Holdings, Inc.Inventors: James Evans, Richard J. Walsh
-
Patent number: 8430756Abstract: A gaming machine includes curved panel edges that may be illuminated. The panel edges have compound curves. A tool and method for forming compound curved edge shapes is also disclosed.Type: GrantFiled: May 11, 2010Date of Patent: April 30, 2013Assignee: Patent Rights Protection Group, LLCInventors: Ryan D. McComb, Brian R. Soules
-
Patent number: 8425327Abstract: The present invention relates to a method and an online game system for providing position information of a game character in an online game, and more particularly, to a method and an online game system for providing position information of a game character in an online game by interworking with a predetermined messenger server.Type: GrantFiled: September 21, 2011Date of Patent: April 23, 2013Assignee: NHN CorporationInventors: Soo Na Bae, Hyo Joon Kim
-
Patent number: 8425325Abstract: Systems and methods are provided that record data in a videogame, such as a user's character and performance in the videogame, and generate a book, e-book, or comic book based on the recorded data. A narrative data structure generated from the recorded data may include pregenerated text and images, and may provide for insertion of the recorded data into the narrative data structure. The recorded data may be converted into natural-language text for insertion into the narrative data structure. In some embodiments, the system may record screenshots of the videogame and insert the screenshots into the narrative data structure as illustrations. The narrative data structure may be provided to a location for printing as a book or other publication or may be electronically formatted and provided as an e-book.Type: GrantFiled: February 6, 2009Date of Patent: April 23, 2013Assignee: Apple Inc.Inventor: Eric James Hope
-
Patent number: 8425316Abstract: Methods and Systems for improving play of a bonus game on a gaming machine and improving security within a gaming establishment are described. The systems include a gaming machine, which includes an input device that receives an input from a user. The gaming machine further includes a first display device that displays a primary game upon receiving the input, and a second display device including a multilayer display that displays a secondary game. The multilayer display includes a foreground screen and a background screen, with at least a portion of the foreground screen or the background screen being curved and the foreground screen or the background screen displays an image of a wheel. The gaming machine further includes a controller configured to execute the primary and secondary games. The secondary game is played after playing the primary game.Type: GrantFiled: August 3, 2010Date of Patent: April 23, 2013Assignee: IGTInventors: Gregory A. Silva, Cari L. Blomquist, Ryan M. Griffin, Jean M. Venneman
-
Patent number: 8425330Abstract: Methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein. A video game such as a vehicle-based combat game may include multiple types of vehicles, where each type of vehicle may progress through increasing tier levels. Different types of vehicles within the same tier may have different capabilities, strengths, and weaknesses. When performing matchmaking for a game session, a matchmaking server may use a battle level table defining permissible tiers of each type of vehicle allowed within a particular battle level, and may also limit the number of a specific type of vehicle allowed in any one game session. The battle table may provide an advantage to premium vehicles by limiting the tiers of other vehicles against which a similarly tiered premium vehicle may compete. Battle level difficulty may be adjusted by adjusting the ranges of permissible vehicles in each battle level.Type: GrantFiled: May 16, 2012Date of Patent: April 23, 2013Assignee: Wargaming.net, LLCInventors: Victor Kislyi, Ivan Mikhnevich
-
Publication number: 20130095924Abstract: Technology is described for providing a personalized sport performance experience with three dimensional (3D) virtual data displayed by a near-eye, augmented reality display of a personal audiovisual (A/V) apparatus. A physical movement recommendation is determined for the user performing a sport based on skills data for the user for the sport, physical characteristics of the user, and 3D space positions for at least one or more sport objects. 3D virtual data depicting one or more visual guides for assisting the user in performing the physical movement recommendation may be displayed from a user perspective associated with a display field of view of the near-eye AR display. An avatar may also be displayed by the near-eye AR display performing a sport. The avatar may perform the sport interactively with the user or be displayed performing a prior performance of an individual represented by the avatar.Type: ApplicationFiled: September 28, 2012Publication date: April 18, 2013Inventors: Kevin A. Geisner, Kathryn Stone Perez, Stephen G. Latta, Ben J. Sugden, Benjamin I. Vaught, Alex Aben-Athar Kipman, John Clavin
-
Publication number: 20130090167Abstract: Technologies are generally disclosed for gathering path data from a massively multiplayer on-line role-playing game to determine a path through a mapping plane that may be a real-world or virtual-world representation.Type: ApplicationFiled: October 11, 2011Publication date: April 11, 2013Applicant: EMPIRE TECHNOLOGY DEVELOPMENT LLCInventors: Xiaodong Wang, Jun Fang
-
Patent number: 8414380Abstract: A gaming system including a cascading symbol game which utilizes a plurality of adjacent symbol display position grids arranged at different depths. The multiple symbol display position grids at different depths provides that one or more of the symbols of at least a first symbol display position grid at a first depth are displayed to a player while one or more of the symbols of at least a second symbol display position grid at a second depth are not displayed to the player. When one or more symbols are removed from the first symbol display position grid at the first depth, before and/or after shifting the remaining displayed symbols from the first symbol display position grid into created empty symbol display positions of the first symbol display position grid, one or more symbols from the second symbol display position grid at the second depth become exposed.Type: GrantFiled: July 21, 2011Date of Patent: April 9, 2013Assignee: IGTInventors: Brian F. Saunders, Scott A. Caputo
-
Patent number: 8416189Abstract: A manual human machine interface operation system and method thereof are disclosed. In embodiment, this manual human machine interface operation system extracts user's arm image and palm image from the images capture by at least two cameras, and then calculates user's arm coordinate, so that user can select the object shown on the human machine interface by manually using his/her arm. The system then recognizes a hand posture according to the palm image and determines an instruction mapped to this hand posture. This instruction is then performed on the selected object. In embodiment, the hand posture can be a pointing posture, grab posture or a release posture.Type: GrantFiled: June 4, 2010Date of Patent: April 9, 2013Assignee: Acer IncorporatedInventors: Chung-Cheng Lou, Jing-Wei Wang
-
Patent number: 8408998Abstract: An embodiment of a gaming machine has a primary game display operable to display the outcome of a game, and a secondary display overlaying the primary game display. The secondary display may have a stand alone transmissive LCD display and at least one backlight assembly, the backlight assembly spaced apart from the transmissive LCD display and located between the transmissive LCD display and the primary game display. With the backlight assembly spaced apart from the transmissive LCD display, the backlight assembly may be removed from or inserted into the gaming machine. This permits different games to be installed in the gaming machine during manufacture or as a retrofit.Type: GrantFiled: September 27, 2005Date of Patent: April 2, 2013Assignee: WMS Gaming Inc.Inventors: James M. Rasmussen, Alfred Thomas
-
Patent number: 8408996Abstract: A gaming system which maintains a count of the consecutive plays of a game. The system produces a same player stimuli for a designated quantity of the consecutive plays, and the system produces a different player stimuli for one or more of the plays which occur after the designated quantity is reached.Type: GrantFiled: August 3, 2011Date of Patent: April 2, 2013Assignee: IGTInventors: Matthew Lucchesi, Jason D. Kremer