Patents Assigned to Activision Publishing, Inc.
  • Patent number: 10709981
    Abstract: Systems and methods for generating a performance heatmap that accounts for barriers, playable areas and non-playable areas are disclosed. The system applies a blur operation to a performance heatmap associated with a game map to generate a blurred heatmap, the heatmap having a plurality of pixels, where at least a portion of the pixels is associated with one or more values corresponding to one or more performance metrics. A mask representative of a top down image of the game map is generated, where the mask defines first areas that are accessible to players and second areas that are not accessible to players. A data structure is defined having n×m elements, wherein each of the n×m elements has a weight associated therewith based on an association of the data structure and mask. The blurring operation is executed on the heatmap using the data structure.
    Type: Grant
    Filed: December 5, 2018
    Date of Patent: July 14, 2020
    Assignee: Activision Publishing, Inc.
    Inventor: Stephen A Lang
  • Publication number: 20200219303
    Abstract: System and methods for defining and applying animations to virtual characters with interchangeable body parts that may be combined to form composite virtual characters are disclosed. According to aspects of the invention, a software program running on a gaming platform comprises a plurality of virtual characters, each comprising a plurality of interchangeable body parts. An animation clip may be defined for an interchangeable body part of a first virtual character. The animation clip may be defined for the first virtual character's interchangeable body party using a virtual skeleton that has the bones of the interchangeable body part and the bones of one or more generic body parts. The defined animation clip may control one or more of the bones of the interchangeable body part and one or more of the bones of the one or more generic body parts.
    Type: Application
    Filed: August 13, 2019
    Publication date: July 9, 2020
    Applicant: Activision Publishing, Inc.
    Inventors: Adam Olshan, Daniel Doptis, Anthony Pardee
  • Patent number: 10702779
    Abstract: The present specification describes systems and methods for efficiently generating scaled down versions of heatmaps that can be presented in real-time to a player. Data representative of events in a video game are recorded at occurring at one or more coordinates within a virtual geographical landscape of the video game. The virtual geographical landscape is divided into subsections to form a secondary map. Performance metrics are generated based on the data and assigned to at least one of the subsections based on the one or more coordinates. The heatmap is formed and displayed by generating a non-alphanumeric visual representation of the performance metrics and overlaying the non-alphanumeric visual representation of the performance metrics on the secondary map. Locations of the non-alphanumeric visual representation of the performance metrics is based on to which subsections the generated performance metrics was assigned.
    Type: Grant
    Filed: September 23, 2019
    Date of Patent: July 7, 2020
    Assignee: Activision Publishing, Inc.
    Inventor: Stephen A Lang
  • Patent number: 10694352
    Abstract: A system and method is provided for controlling access to software via a physical object. The system may include one or more of a physical object, such as a toy, a computing device, and a server. The toy may include a unique identifier that permits an owner of the toy to download software to the computing device via the server. In some variations, a purchaser of the toy may be permitted to download software to the computing device directly from a storage device associated with the toy.
    Type: Grant
    Filed: October 28, 2015
    Date of Patent: June 23, 2020
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventor: John Coyne
  • Patent number: 10684911
    Abstract: A method for monitoring the health of a compute resource includes determining a baseline for the amount of time required for the resource to complete a specific task, monitoring the resource to measure the amount of time actually used by the resource to complete the task in a given instance, comparing the baseline time to the measured time, and determining if the resource is operating within acceptable tolerances based on the comparison. An alert may be created or other remedial action may be taken if the resource is not operating within acceptable tolerances.
    Type: Grant
    Filed: December 7, 2018
    Date of Patent: June 16, 2020
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: Michael D. Marr, Keith S. Kaplan
  • Patent number: 10675543
    Abstract: A real world location information related video game. The video game utilizes real world location information derived from a player's mobile device to associate attributes and entities to game players. The associated attributes and entities may be useful in further game play on a player's mobile device or PC.
    Type: Grant
    Filed: July 28, 2009
    Date of Patent: June 9, 2020
    Assignee: Activision Publishing, Inc.
    Inventor: Paul Reiche, III
  • Patent number: 10668367
    Abstract: A system and method for uniquely identifying physical trading cards and/or incorporating trading card game items in a video game is provided. In certain implementations, a unique code that identifies a trading card may be obtained. A graphical representation of the unique code may be generated based on a graphical coding scheme. The graphical representation of the unique code may comprise at least a part of: (1) a depiction of a game item that is usable in the video game; or (2) a border of the trading card. Content associated with the depiction of the game item may be obtained. The trading card may be generated based on the content associated with the depiction of the game item and the graphical representation of the unique code such that the generated trading card depicts the game item and the graphical representation of the unique code.
    Type: Grant
    Filed: October 14, 2015
    Date of Patent: June 2, 2020
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: John P. Linden, James R. Watkins, III, Ryan H. Medeiros, Paul G. Pasteris
  • Patent number: 10668381
    Abstract: A system and method are provided for transparently styling non-player characters (“NPCs”) in multiplayer video games such that it is difficult to distinguish between human players and computer-controlled NPCs. NPCs may be styled to resemble human players in terms of both player profile attributes and gameplay actions such that players may not recognize NPCs as non-human, computer-controlled players. Additionally, or alternatively, NPCs and/or human players may be presented with a limited set of profile attributes that may reduce or eliminate the ability to distinguish between human players and NPCs, one or more profile attributes may be “anonymized,” and/or the ability to view player profiles of human players and/or NPCs may be disabled altogether. In certain gameplay sessions including real and/or practice gameplay sessions, human players may be prompted to select from among a predetermined set of playable characters having predefined profile attributes.
    Type: Grant
    Filed: September 25, 2018
    Date of Patent: June 2, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Michael Condrey, Mark Rubin
  • Patent number: 10650124
    Abstract: A number of licenses for play of a video game may be modified or adjusted based on in-game activities of the video game. The in-game activities may be activities of game characters controlled by game players.
    Type: Grant
    Filed: June 27, 2018
    Date of Patent: May 12, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Josiah Eatedali, Jon Ray Estanislao, Brandon Myles Zien
  • Patent number: 10650539
    Abstract: The specification describes methods and systems for increasing a dimensional depth of a two-dimensional image of a face to yield a face image that appears three dimensional. The methods and systems identify key points on the 2-D image, obtain a texture map for the 2-D image, determines one or more proportions within the 2-D image, and adjusts the texture map of the 3-D model based on the determined one or more proportions within the 2-D image.
    Type: Grant
    Filed: July 20, 2018
    Date of Patent: May 12, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Paul D. Yan, Thitikun Vorachart
  • Patent number: 10627983
    Abstract: Embodiments of the invention provide techniques for providing information for avoiding specific users of an immersive virtual environment. Generally, a primary user may specify other users to be avoided in a blacklist. The blacklisted users may be specified to be avoided at all times, or may be specified to be avoided in certain situations. In one embodiment, a user may be added to the blacklist during a specific situation, resulting in the characteristics of the situation being automatically stored in the blacklist. Subsequently, the blacklist may be used to determine the locations of the blacklisted users matching the current situation. The primary user may then avoid the locations having the greatest probability of encountering blacklisted users.
    Type: Grant
    Filed: June 2, 2014
    Date of Patent: April 21, 2020
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: Cary Lee Bates, Jim Chun-Ta Chen, Zachary Adam Garbow, Gregory Edward Young
  • Patent number: 10610777
    Abstract: A videogame includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys include touchpoints that can be used to affect and navigate gameplay. Further, the toys include programmable payloads that can be programmed in response to gameplay.
    Type: Grant
    Filed: January 3, 2018
    Date of Patent: April 7, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Daniel M. Doptis, Shea C. McCombs, Jan-Erik Steel
  • Patent number: 10607402
    Abstract: According to one embodiment, a method includes identifying a scene to be rendered, creating a plurality of light scattering tables within the scene, performing a computation of light extinction and light in-scattering within participating media of the scene, utilizing the plurality of light scattering tables, and during a ray tracing of the scene, approximating spatially heterogeneous media of the scene as spatially homogeneous media of the scene by performing a volume intersection for each light ray associated with the spatially heterogeneous media of the scene to determine a homogeneous scattering coefficient for the light ray, and applying to the spatially heterogeneous media of the scene one of the plurality of light scattering tables, where each of the plurality of light scattering tables corresponds to a single homogeneous scattering coefficient.
    Type: Grant
    Filed: June 12, 2019
    Date of Patent: March 31, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Peter-Pike Sloan, Adrien Dubouchet, Derek Nowrouzezahrai
  • Patent number: 10603580
    Abstract: Play of a videogame may be conducted using one or more physical object detection devices as the sole form of game controller(s), or in conjunction with game controllers. Detection of physical objects by the detection devices may be used to determine structures in a virtual world of game play. The detection devices may include radio frequency identification (RFID) readers or voltage or current sensors. The physical objects may include RFID tags or one or more resistors.
    Type: Grant
    Filed: December 7, 2016
    Date of Patent: March 31, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Daniel M. Doptis, Brent Gibson
  • Patent number: 10596471
    Abstract: The present specification describes systems and methods that enable non-players to participate as spectators in online video games and, through a collective voting mechanism, determine the occurrence of certain events or contents of the gameplay in real time. Game event options are generated and presented to non-players. A specific one of the game event options is then selected based on a collective vote of the non-players. Once selected, the specific one or more of the game event options are then generated as actual gaming events and incorporated into a video game stream that is transmitted to the players as part of the gameplay session. In this manner, non-players may be able to directly affect the course of gameplay.
    Type: Grant
    Filed: August 3, 2018
    Date of Patent: March 24, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Josiah Eatedali, Jon Estanislao, Etienne Pouliot, Dave Bergeron, Maxime Babin, Mario Beckman Notaro
  • Patent number: 10586380
    Abstract: The present specification describes systems and methods for automatically animating personalized blendshapes from three dimensional stereo reconstruction data. The disclosed inventions facilitate the animation of blendshapes using an optimization process that applies to a frame a fitting process to yield a set of weighted blendshapes and applies to that frame a temporal smoothing process to yield a another set of weighted blendshapes and repeats that optimization process for a predetermined number of iterations to yield a final set of weighted blendshapes.
    Type: Grant
    Filed: October 21, 2016
    Date of Patent: March 10, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Wan-Chun Ma, Chongyang Ma
  • Patent number: 10580203
    Abstract: According to one embodiment, a method includes identifying a scene to be rendered, creating a plurality of light scattering tables within the scene, performing a computation of light extinction and light in-scattering within participating media of the scene, utilizing the plurality of light scattering tables, and during a ray tracing of the scene, determining a homogeneous scattering coefficient for spatially homogeneous media of the scene, and applying to the spatially homogeneous media of the scene one of the plurality of light scattering tables, where each of the plurality of light scattering tables corresponds to a single homogeneous scattering coefficient.
    Type: Grant
    Filed: February 25, 2019
    Date of Patent: March 3, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Peter-Pike Sloan, Adrien Dubouchet, Derek Nowrouzezahrai
  • Patent number: 10569165
    Abstract: A tactile feedback system for use with a virtual reality system comprises a support structure and tactile feedback units coupled to and spaced apart around the support structure. A microcontroller is coupled to the tactile feedback units to independently control their activation. The microcontroller has a communication interface configured to communicate with the virtual reality system to receive control signals for controlling operation of the tactile feedback units. The microcontroller activates the tactile feedback units in response to control signals received from the virtual reality system to indicate aspects of the virtual reality experience. In another aspect, a haptic gun for use with a virtual reality system has tactile feedback units and a linear actuator for simulating a recoil of firing the gun. In another aspect a video game system provides a single game play instance for multiple clients utilizing different game platforms.
    Type: Grant
    Filed: August 18, 2016
    Date of Patent: February 25, 2020
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventor: Allan Jones
  • Patent number: 10573065
    Abstract: The present specification describes systems and methodsfor automatically generating personalized blendshapes from actor performance measurements, while preserving the semantics of a template facial animation rig. The disclosed inventions facilitate the creation of an ensemble of realistic digital double face rigs for each individual with consistent behaviour across the set with sophisticated iterative optimization techniques.
    Type: Grant
    Filed: October 21, 2016
    Date of Patent: February 25, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Wan-Chun Ma, Chongyang Ma
  • Patent number: 10561953
    Abstract: The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session.
    Type: Grant
    Filed: October 4, 2017
    Date of Patent: February 18, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Paul Reiche, Ray West, Robert Leyland, Daniel Neil, Kern Corrigan