Patents Assigned to Activision Publishing, Inc.
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Publication number: 20240189723Abstract: Monitoring of video game play and of streaming of video game play is performed, and rewards are provided based on occurrence of events during video game play.Type: ApplicationFiled: July 24, 2023Publication date: June 13, 2024Applicant: ACTIVISION PUBLISHING, INC.Inventors: Josiah Eatedali, Robert Schonfeld
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Patent number: 12005357Abstract: In a multiplayer video game, virtual cameras are controlled by continually assessing and ranking storylines relating to the interactions of various players during a game session. A ranking for each storyline may be based on various factors such as, but not limited to, what the players can see, the distance between certain players, nearby game items or in-game. Subsequently, at least one virtual camera is navigated to provide a view of the highest-ranking storyline, subject to certain limitations on how the camera can move, transition, or otherwise display the interactions between players.Type: GrantFiled: March 15, 2022Date of Patent: June 11, 2024Assignee: Activision Publishing, Inc.Inventors: Matthew Tieger, Matthew Duncan, John Philippe Wetmiller, Matthew John Krystek
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Publication number: 20240181346Abstract: A virtual game world may have game locations based on electronic devices with communications capabilities. In some embodiments electronic devices with communications capabilities are identified to a server, which forms a game location for the identified devices, or at least some of them. The game locations may have non-player controlled game characters as inhabitants of the game locations. One or more characteristics of the inhabitants of a game location may be based on an aspect relating to the electronic device with communication capability with which the game location is associated.Type: ApplicationFiled: October 10, 2023Publication date: June 6, 2024Applicant: Activision Publishing, Inc.Inventors: Robert Frederick Ford, Paul Reiche, III
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Publication number: 20240181337Abstract: Play of a videogame may be conducted using one or more physical object detection devices as the sole form of game controller(s), or in conjunction with game controllers. Detection of physical objects by the detection devices may be used to determine structures in a virtual world of game play. The detection devices may include radio frequency identification (RFID) readers or voltage or current sensors. The physical objects may include RFID tags or one or more resistors.Type: ApplicationFiled: October 10, 2023Publication date: June 6, 2024Applicant: Activision Publishing, Inc.Inventors: Daniel M. Doptis, Brent Gibson
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Patent number: 11986734Abstract: The present specification describes a system and method for aggregating user results, rankings and statistical data associated with playing video games across two or more games, normalizing the aggregated data to unified values and presenting the aggregated and unified data via an interface, such that data from one game may be fairly combined and/or compared to data from another game. The present system allows a user to obtain a unified ranking across multiple games, especially when the games are of a similar genre.Type: GrantFiled: November 11, 2020Date of Patent: May 21, 2024Assignee: Activision Publishing, Inc.Inventors: Josiah Eatedali, Robert Schonfeld
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Patent number: 11972086Abstract: A system for automatically increasing a capacity of a virtual space in a virtual world may include a processor and a module operating on the processor for detecting an attempt by an avatar to enter a virtual space in a virtual world. The system may also include another module for determining if an allowable number of avatars is currently in the virtual space. The allowable number of avatars may be determined by at least a capacity of a server that is hosting the virtual space. Another module may be provided for increasing a capacity of the virtual space when the allowable number of avatars is currently in the virtual space. Increasing the capacity of the virtual space may include spawning a replicate new virtual space on a different server in response to the capacity of the server that is hosting the virtual space reaching the allowable number of avatars.Type: GrantFiled: March 18, 2019Date of Patent: April 30, 2024Assignee: Activision Publishing, Inc.Inventors: Peter F. Haggar, Brian R. Bokor, Daniel E. House, William B. Nicol, II, Andrew B. Smith, Luis J. Ostdiek
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Patent number: 11957984Abstract: A server computer is connected to a plurality of client computers through a network, and controls objects in a Metaverse accessed by the client computers. The server computer includes a storage unit for storing an object ID specifying an object accessible in the Metaverse by the plurality of client computers and authenticity information associated with the object ID. The authenticity information indicates that the object is genuine. The server computer also includes a communication unit for communicating with each of the client computers. The server computer also includes an enquiry unit for causing the communication unit to transmit the authenticity information corresponding to the object ID to at least one of the plurality of client computers upon receipt of an enquiry request to enquire about the object ID of the object from one of the plurality of client computers.Type: GrantFiled: March 16, 2021Date of Patent: April 16, 2024Assignee: Activision Publishing, Inc.Inventors: Kiyokuni Kawachiya, Michiaki Tatsubori
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Patent number: 11911689Abstract: Embodiments of the present specification provide systems and methods for operating game controllers. Microprocessor-controlled game controllers enable recreation of identical gaming scenarios with precision and accuracy. At least one microprocessor is connected to one or more game controllers. The microprocessor is programmed to synchronize the game controllers externally. Additionally, the microprocessor is programmed to modify one or more game controls that are provided by the game controllers. In embodiments of the present specification, game controllers are embedded with a wireless microcontroller that allow for remote feeding of commands to the microcontrollers.Type: GrantFiled: December 22, 2020Date of Patent: February 27, 2024Assignee: Activision Publishing, Inc.Inventors: Allan Jones, Karthik Iyer
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Patent number: 11896905Abstract: A system and method is provided that simulates gameplay of non-player characters (NPCs) distributed across networked end user devices. The system may identify end user devices that are connected to the system through a network and are available to participate in a simulation in which each participating end user device is provided with one or more NPCs to be executed. An end user device may be available to participate when it has sufficient computing capacity, such as when in an idle or standby state. As such, the system may leverage spare computing capacity of networked end user devices to execute NPCs at networked end user devices during a simulation. In this manner, the behavior of an NPC may be tested using real-world conditions that may affect gameplay, such as a network connection quality, user-to-user game engine coordination and data exchanges, and/or other real-world conditions associated with networked end user devices.Type: GrantFiled: November 10, 2022Date of Patent: February 13, 2024Assignee: Activision Publishing, Inc.Inventors: Michael D. Marr, Keith S. Kaplan, Nathan T. Lewis
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Publication number: 20240042326Abstract: Facets of a video game are modified based on scanning of bar codes. The bar codes may be bar codes of retail products. The facets of the video game may one or more of availability of game characters for use in play of the video game, characteristics of the game characters, availability or characteristics of in-game items, or game player status.Type: ApplicationFiled: March 8, 2023Publication date: February 8, 2024Applicant: Activision Publishing, Inc.Inventors: Ranjani Gogulapati, Alykhan Lyakat Kaba, Lee Morris Reed, III, William Quinn Oscar Shelton, III, Michael Dave Finn
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Patent number: 11883745Abstract: The present specification describes systems and methods for customizing a video game to a player defined time period. Content units of a video game are selected based on at least one of multiple pre-defined criteria. Content units are then edited to fit into the player defined time period. Game gear required for playing the selected content units is determined. The edited content units and the selected game gear are provided to the player to play within the player defined time period.Type: GrantFiled: November 3, 2021Date of Patent: January 30, 2024Assignee: Activision Publishing, Inc.Inventors: Josiah Eatedali, Robert D. Schonfeld
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Patent number: 11857876Abstract: A system and method for providing dynamically variable maps in a video game is disclosed. A map is provided that defines a playable space available to one or more game players in a video game. Gameplay is monitored in real-time for the detection of a trigger event. Upon detection of a trigger event, a map management engine dynamically modifies a configuration of the map to improve the gameplay experience based on the type of trigger event. Dynamic modification of a map may comprise altering one or more of the map boundary, and/or the location, position, size, number, state, etc. of one or more static map objects or dynamic map objects. As a result of the dynamic modification of the map, the map may transform from its initial (or first or beginning) configuration to a modified (or new or second) configuration.Type: GrantFiled: December 9, 2021Date of Patent: January 2, 2024Assignee: Activision Publishing, Inc.Inventors: Michael D. Marr, Keith S. Kaplan, Nathan T. Lewis
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Patent number: 11853439Abstract: The present specification describes computer-implemented methods and systems for secure storage and transmission of data in a distributed network environment. In embodiments, each piece of data is transformed in to multiple pieces of metadata. Each piece of metadata is transmitted and stored on a different server, which is selected from separate pools of servers.Type: GrantFiled: December 28, 2021Date of Patent: December 26, 2023Assignee: Activision Publishing, Inc.Inventor: Philippe Louis Yves Paquet
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Patent number: 11839814Abstract: In a multiplayer video game, virtual cameras are controlled by continually assessing and ranking storylines relating to the interactions of various players during a game session. A ranking for each storyline may be based on various factors such as, but not limited to, what the players can see, the distance between certain players, nearby game items or in-game. Subsequently, at least one virtual camera is navigated to provide a view of the highest-ranking storyline, subject to certain limitations on how the camera can move, transition, or otherwise display the interactions between players. In embodiments, a set of rules including rules of cinematography, are used to provide additional control of the movement of the virtual camera. In embodiments, movements of a human camera-person are used on a mocap system to control the movement of the virtual camera.Type: GrantFiled: July 12, 2022Date of Patent: December 12, 2023Assignee: Activision Publishing, Inc.Inventor: Michael Sanders
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Patent number: 11833423Abstract: Systems and methods of generating, selecting and rendering level of detail (LOD) visual assets are described. In an offline process for auto-generating the LOD visual assets, a LOD management module receives data representative of a LOD visual asset of an object model and its associated switch distance and iteratively reduces a polygon mesh complexity of the LOD visual asset to generate a lower complexity LOD visual asset along with its associated offline authored switch distance. Data representative of the LOD visual assets is presented in one or more GUIs to enable a user to optimize the data. Subsequently, a rendering module selects a LOD visual asset based on its associated switch distance or a modulated switch distance. The modulated switch distance is determined by applying one or more corrective factors to the associated switch distance.Type: GrantFiled: September 29, 2020Date of Patent: December 5, 2023Assignee: Activision Publishing, Inc.Inventor: Rulon Joseph Raymond
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Patent number: 11806626Abstract: Systems and methods enable most valuable players (MVPs) of a gameplay session to play a bonus gameplay session where other players (non-MVP players) participate as player-spectators in online video games and, through a collective voting mechanism or through active interaction, determine the occurrence of certain events or contents of the bonus gameplay in real time. In this manner, non-MVP players are able to directly affect the course of the bonus gameplay.Type: GrantFiled: February 8, 2022Date of Patent: November 7, 2023Assignee: Activision Publishing, Inc.Inventors: Jason Lin, Paul Derek Yan, Michael James Stout, Daniel Neil, Brian Thomas Fricks
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Patent number: 11794107Abstract: The patent discloses improved methods and systems for detecting a collision between a player controlled virtual character in a video game and an object positioned on a surface in a virtual environment of the video game. Two geometric models are defined, one of which is preferably a cylinder and the other of which is preferably a capsule. For a frame of the video game, data indicative of a position, velocity and direction of the virtual character is acquired and, in a subsequent frame, data indicative of another position of the virtual character is acquired. The first geometric model is moved vertically downward by a predefined distance to identify a level of the ground surface and the second geometric model is moved horizontally forward to detect a collision of the virtual character with the object.Type: GrantFiled: December 23, 2021Date of Patent: October 24, 2023Assignee: Activision Publishing, Inc.Inventor: Benjamin Kutcher
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Patent number: 11794104Abstract: Systems and methods are described for imparting dynamic, non-linear and realistic movement and look and feel to a player's/virtual character's first-person limbs and hand-held object model, and procedurally animating a first-person virtual camera such that it simulates the movement of a camera handheld by the player/virtual character. To impart chaotic or random motion to the first-person limbs and hand-held object model a first module defines and implements first and second two dimensional mass-spring-damper systems, each of which is linked to the player's/virtual vector's view vector. Procedural animation or rotational shake is implemented by a second module by applying a coherent noise function to each of the six axes of the first-person virtual camera.Type: GrantFiled: August 2, 2022Date of Patent: October 24, 2023Assignee: Activision Publishing, Inc.Inventors: Matthew John Stine, Cody Palmatier Pierson
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Patent number: 11741530Abstract: The disclosed electronic commerce cloud-based media retailing systems and methods enable customers to execute a purchase intention of a digital product before that product is officially released for distribution. The ecommerce system comprises a digital entitlement engine and is particularly suited to pre-sell entitlements to digital products such as, but not limited to, video games, computer software, movies, and other entertainment media.Type: GrantFiled: November 11, 2020Date of Patent: August 29, 2023Assignee: Activision Publishing, Inc.Inventor: Robert D. Schonfeld
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Patent number: 11724188Abstract: In a process for selecting a LOD visual asset from a set of pre-generated LOD visual assets for rendering during gameplay, data representative of the set of pre-generated LOD visual assets and associated switch distances is accessed. One or more variables related to the client devices and/or the gameplay being rendered on the client devices is monitored. Thereafter, either a first action of applying at least one corrective factor to the associated switch distance in order to generate modulated switch distances and then selecting a LOD from the set of pre-generated generated LOD visual assets based on one of the modulated switch distances or a second action of selecting a LOD visual asset from the set of pre-generated LOD visual assets based on the associated switch distances corresponding to the selected LOD visual asset is performed.Type: GrantFiled: September 29, 2020Date of Patent: August 15, 2023Assignee: Activision Publishing, Inc.Inventor: Rulon Joseph Raymond