Patents Assigned to Activision Publishing, Inc.
  • Patent number: 11310346
    Abstract: A system and method is provided that generates a game log that specifies game events during gameplay to enable efficient distribution of video game playback, facilitates the annotation of gameplay through content from users and others, and generates a video game stream that includes the game log and content. The system facilitates the efficient sharing of video game playback, as well as annotations from users and others. For example, e-sportscasters may use the system to broadcast video game playback with their commentary and/or graphical overlays. Video game players may use the system to share video game playback efficiently with other users. The system may also facilitate the sharing of loadout conditions and micro-transactions relevant to video game playback.
    Type: Grant
    Filed: July 1, 2019
    Date of Patent: April 19, 2022
    Assignee: Activision Publishing, Inc.
    Inventors: Michael D. Marr, Keith S. Kaplan
  • Patent number: 11278813
    Abstract: Systems and methods enable most valuable players (MVPs) of a gameplay session to play a bonus gameplay session where other players (non-MVP players) participate as player-spectators in online video games and, through a collective voting mechanism or through active interaction, determine the occurrence of certain events or contents of the bonus gameplay in real time. In this manner, non-MVP players are able to directly affect the course of the bonus gameplay.
    Type: Grant
    Filed: December 4, 2019
    Date of Patent: March 22, 2022
    Assignee: Activision Publishing, Inc.
    Inventors: Jason Lin, Paul Derek Yan, Michael James Stout, Daniel Neil, Brian Thomas Fricks
  • Patent number: 11263670
    Abstract: The disclosed systems and methods integrate gaming functionality with viewing a video program. Systems and methods for generating an interactive multimedia game for a user during the viewing of a video program by the user includes a host computer that generates the game in a context of the video program viewed on a first graphical user interface and recommends the video game to the user. The user may opt to engage with the video game on a second graphical user interface, which may be overlaid on the first graphical user interface.
    Type: Grant
    Filed: November 15, 2019
    Date of Patent: March 1, 2022
    Assignee: Activision Publishing, Inc.
    Inventor: Josiah Eatedali
  • Patent number: 11241624
    Abstract: A mobile video game uses real world anchor points in providing for video game play which includes virtual elements. The real world anchor points may be specified in terms of a geographic coordinate system, and game play may be based on mobile device presence at or about the anchor points.
    Type: Grant
    Filed: December 20, 2019
    Date of Patent: February 8, 2022
    Assignee: Activision Publishing, Inc.
    Inventors: Joshua Alexander Bridge, Robert Frederick Ford, Eunice Lee, Nathan Lutz, Michal Tadeusz Madej, Paul Reiche, III
  • Patent number: 11229845
    Abstract: A real world location information related video game. The video game utilizes real world location information derived from a player's mobile device to associate attributes and entities to game players. The associated attributes and entities may be useful in further game play on a player's mobile device or PC.
    Type: Grant
    Filed: April 30, 2020
    Date of Patent: January 25, 2022
    Assignee: Activision Publishing, Inc.
    Inventor: Paul Reiche, III
  • Patent number: 11224807
    Abstract: A system and method for providing dynamically variable maps in a video game is disclosed. A map is provided that defines a playable space available to one or more game players in a video game. Gameplay is monitored in real-time for the detection of a trigger event. Upon detection of a trigger event, a map management engine dynamically modifies a configuration of the map to improve the gameplay experience based on the type of trigger event. Dynamic modification of a map may comprise altering one or more of the map boundary, and/or the location, position, size, number, state, etc. of one or more static map objects or dynamic map objects. As a result of the dynamic modification of the map, the map may transform from its initial (or first or beginning) configuration to a modified (or new or second) configuration.
    Type: Grant
    Filed: October 14, 2019
    Date of Patent: January 18, 2022
    Assignee: Activision Publishing, Inc.
    Inventors: Michael D. Marr, Keith S. Kaplan, Nathan T. Lewis
  • Patent number: 11213753
    Abstract: The present specification describes systems and methods for efficiently generating scaled down versions of heatmaps that can be presented in real-time to a player. Data representative of events in a video game are recorded at occurring at one or more coordinates within a virtual geographical landscape of the video game. The virtual geographical landscape is divided into subsections to form a secondary map. Performance metrics are generated based on the data and assigned to at least one of the subsections based on the one or more coordinates. The heatmap is formed and displayed by generating a non-alphanumeric visual representation of the performance metrics and overlaying the non-alphanumeric visual representation of the performance metrics on the secondary map. Locations of the non-alphanumeric visual representation of the performance metrics is based on to which subsections the generated performance metrics was assigned.
    Type: Grant
    Filed: June 1, 2020
    Date of Patent: January 4, 2022
    Assignee: Activision Publishing, Inc.
    Inventor: Stephen A. Lang
  • Patent number: 11207596
    Abstract: Systems and methods for generating a performance heatmap that accounts for barriers, playable areas and non-playable areas are disclosed. The system applies a blur operation to a performance heatmap associated with a game map to generate a blurred heatmap, the heatmap having a plurality of pixels, where at least a portion of the pixels is associated with one or more values corresponding to one or more performance metrics. A mask representative of a top down image of the game map is generated, where the mask defines first areas that are accessible to players and second areas that are not accessible to players. A data structure is defined having n×m elements, wherein each of the n×m elements has a weight associated therewith based on an association of the data structure and mask. The blurring operation is executed on the heatmap using the data structure.
    Type: Grant
    Filed: June 1, 2020
    Date of Patent: December 28, 2021
    Assignee: Activision Publishing, Inc.
    Inventor: Stephen A. Lang
  • Patent number: 11192028
    Abstract: The present specification describes systems and methods for customizing a video game to a player defined time period. Content units of a video game are selected based on at least one of multiple pre-defined criteria. Content units are then edited to fit into the player defined time period. Game gear required for playing the selected content units is determined. The edited content units and the selected game gear are provided to the player to play within the player defined time period.
    Type: Grant
    Filed: November 18, 2019
    Date of Patent: December 7, 2021
    Assignee: Activision Publishing, Inc.
    Inventors: Josiah Eatedali, Robert D. Schonfeld
  • Patent number: 11189084
    Abstract: The present specification describes systems and methods for automatically generating personalized blendshapes from actor performance measurements, while preserving the semantics of a template facial animation rig. The disclosed inventions facilitate the creation of an ensemble of realistic digital double face rigs for each individual with consistent behaviour across the set with sophisticated iterative optimization techniques.
    Type: Grant
    Filed: January 17, 2020
    Date of Patent: November 30, 2021
    Assignee: Activision Publishing, Inc.
    Inventors: Wan-Chun Ma, III, Chongyang Ma
  • Patent number: 11185784
    Abstract: A system and method for generating personalized messaging campaigns for video game players is provided. A video game player's profile data and/or behavioral data may be used to create a customized messaging campaign for the player. The messaging campaign may comprise one or more messages, each selected from a variety of message types, that may be delivered to a game player through one or more channels, at predetermined time intervals. Examples of message types may include gameplay tips, techniques, strategy information, news, awards, milestones, promotions relating to microtransactions (e.g., offers, discounts, etc.), overviews of new products, features, etc., or other message types. Any number of predefined messages may exist (e.g., tens, hundreds, thousands, etc.) for each message type.
    Type: Grant
    Filed: September 12, 2018
    Date of Patent: November 30, 2021
    Assignee: Activision Publishing, Inc.
    Inventors: Eric James Lynch, Darryl Kanouse
  • Patent number: 11173399
    Abstract: A music based video game provides a user directed sound generation feature. In some embodiments, the user is provided a video game controller simulating a musical instrument, which the user may operate similarly to its real musical instrument counterpart. A free play feature is provided for users to operate the video game controller, where a processor of a video game console receives input signals from the video game controller and outputs audio samples based on the received input signals. During the free play feature, multiple suggestions as to how to operate the video game controller are simultaneously provided to give users some guidance as to what to play using the video game controller.
    Type: Grant
    Filed: March 4, 2019
    Date of Patent: November 16, 2021
    Assignee: Activision Publishing, Inc.
    Inventors: Michael J. Chrzanowski, Jr., Jonathan L. Hilliker, Robert L. Gallerani
  • Patent number: 11148063
    Abstract: The present specification describes systems and methods that enable non-players to participate as spectators in online video games and, through a collective voting mechanism, determine the occurrence of certain events or contents of the gameplay in real time. Game event options are generated and presented to non-players. A specific one of the game event options is then selected based on a collective vote of the non-players. Once selected, the specific one or more of the game event options are then generated as actual gaming events and incorporated into a video game stream that is transmitted to the players as part of the gameplay session. In this manner, non-players may be able to directly affect the course of gameplay.
    Type: Grant
    Filed: February 11, 2020
    Date of Patent: October 19, 2021
    Assignee: Activision Publishing, Inc.
    Inventors: Josiah Eatedali, Jon Estanislao, Etienne Pouliot, Dave Bergeron, Maxime Babin, Mario Beckman Notaro
  • Patent number: 11117055
    Abstract: The present specification describes systems and methods for filtering a video game user's match performance data or loadout data through validation mechanisms. For the performance data, the validated, signed performance data are written to a leaderboard service of the video gaming system. For the loadout data, the validated, signed performance loadout data are transmitted back to the client device and used when playing a game. Free computing and/or networking resources of the client game device are used as an intermediate between the client devices, validation services, and/or leaderboard services.
    Type: Grant
    Filed: December 13, 2019
    Date of Patent: September 14, 2021
    Assignee: Activision Publishing, inc.
    Inventors: Paul R. Haile, Paul Kerby, Calvin A. Lin, John Hamill, Christopher T. Reynolds, Seok Lee, Martin Donlon, Ewan Oughton
  • Patent number: 11110355
    Abstract: A system and method relating to a videogame system comprising videogame software and a videogame peripheral is presented. The presented system and method prevents against the use of certain videogame peripherals with unauthorized videogame software through the use of “protected” and “unprotected” inputs.
    Type: Grant
    Filed: September 23, 2015
    Date of Patent: September 7, 2021
    Assignee: Activision Publishing, Inc.
    Inventors: Lee M. Guinchard, Timothy S. Clark, Michael Andrew Guy Nimmo, Philip Hindle
  • Patent number: 11115712
    Abstract: Systems and methods for indexing and searching for digital media in a multi-player gaming network are disclosed. In a game module stored locally in each client device, a content editor application generates a user interface through which a player may create, or search for, a personal visual symbol. Search queries are processed to determine asset signatures and, based on the asset signatures, corresponding stored personal visual symbol data are identified.
    Type: Grant
    Filed: December 18, 2018
    Date of Patent: September 7, 2021
    Assignee: Activision Publishing, Inc.
    Inventors: Dean Richard Wyatte, Christopher Anjos
  • Patent number: 11103792
    Abstract: Competitions involving video game players may include competitions subsidiary to a purpose of video game play, and may be bounded in time, either across play of multiple video games or within play of a particular video game.
    Type: Grant
    Filed: April 26, 2019
    Date of Patent: August 31, 2021
    Assignee: Activision Publishing, Inc.
    Inventors: Jay Puryear, Jennifer Puno, Chris Chernoff
  • Patent number: 11097193
    Abstract: The present specification describes computer-implemented methods and systems for simulating a multiplayer game environment to allow, and encourage, players to invite their social contacts to play the multiplayer game. Players are rewarded for each contact that engages with the multiplayer game in response to the invitation. Players are also rewarded for contacts invited by the invited contacts of the players that engage with the multiplayer game.
    Type: Grant
    Filed: September 11, 2020
    Date of Patent: August 24, 2021
    Assignee: Activision Publishing, Inc.
    Inventor: Philippe Louis Yves Paquet
  • Patent number: 11090567
    Abstract: Information may be provided to smartphones to allow users to display video game characters of other individuals in a social or other setting, outside of and/or independent of game play of the video game. The smartphones may read information, for example of a badge or a face, and use the information to obtain information of a visual representation of a virtual game character of another person. The information of the game character may also be used for displays in a virtual reality game, results of which may be used to update game character status in a video game.
    Type: Grant
    Filed: September 11, 2018
    Date of Patent: August 17, 2021
    Assignee: Activision Publishing, Inc.
    Inventors: Josiah Eatedali, Rob Schonfeld
  • Patent number: 11040286
    Abstract: Computer-implemented methods and systems for simulating a multiplayer game environment to allow players of different skill levels to concurrently play the same level of a gaming session, to encourage and incentivize cooperative team behavior, to match players based on subjective variables, such as likeability and a general fun factor, and to tailor gaming content based on the social group itself.
    Type: Grant
    Filed: September 27, 2017
    Date of Patent: June 22, 2021
    Assignee: Activision Publishing, Inc.
    Inventors: Paul Reiche, III, Robert F. Ford, Adrian M. Ledda, Paul D. Yan, Daniel J. Neil, Michael D. Ebert, Avery Lodato