Patents Assigned to Aristocrat Technologies Australia Pty Ltd.
  • Publication number: 20080020818
    Abstract: A gaming machine has a display and a game controller arranged to control images of symbols displayed on the display. The game controller is arranged to play a game wherein at least one random event is caused to be displayed on the display. If a predefined winning event occurs, the machine awards a prize. The game includes a bonus feature which, when triggered, results in the display of a plurality of devices, each of which animates to reveal a number, a prize awarded being a product of the numbers displayed by the devices.
    Type: Application
    Filed: July 31, 2007
    Publication date: January 24, 2008
    Applicant: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
    Inventor: George Roukis
  • Patent number: 7192345
    Abstract: A gaming machine having a display and a game controller arranged to control images displayed on the display. The game controller is arranged to play a game wherein at least one random event is caused to be displayed on the display and, if a predetermined winning event occurs, the machine awards a prize. During the playing of a first game, symbols related to the at first game are displayed on the display. When a trigger condition occurs, a feature game is commenced in which an arrangement of at least some of the symbols of the first game are incorporated as part of a larger image which comprises an image of the feature game, the at least some symbols of the first game contributing to an outcome of the feature game.
    Type: Grant
    Filed: December 7, 2001
    Date of Patent: March 20, 2007
    Assignee: Aristocrat Technologies Australia Pty Ltd.
    Inventors: Robert Linley Muir, Colin Fong, Natalie Bryant
  • Patent number: 7175527
    Abstract: A gaming machine (10) has a display (14) and a game controller (36) arranged to control images displayed on the display (14). The game controller (36) is arranged to play a game (16) wherein one or more random events are caused to be displayed on and, if a predefined winning event results, the machine (10) awards a prize. The display (14) includes a plurality of credit meters (52, 54) each of which is allocated to a player. The machine (10) includes a credit allocating device (60, 62) such that, when each player deposits credit into the machine (10). each player's credit is credited to the player's allocated credit meter (52, 54).
    Type: Grant
    Filed: April 18, 2001
    Date of Patent: February 13, 2007
    Assignee: Aristocrat Technologies Australia Pty Ltd
    Inventor: Natalie Bryant
  • Patent number: 7159765
    Abstract: Certain embodiments of the present invention provide a radio frequency identification system and method for facilitating access to a gaming environment. Certain embodiments include an employee identification device transmitting an identification signal in response to an interrogation signal, a gaming system including gaming functions and administrative functions, and a reader positioned with respect to the gaming system transmitting an interrogation signal and receiving the identification signal for access to the gaming system. The employee identification device may include a radio frequency identification (RFID) device, for example. The reader may include an RFID reader, for example. The gaming system may also prompt for at least one of a pass code and biometric identification for access to the gaming machine. In an embodiment, the reader facilitates an end to access to the gaming system after an interval without receiving an identification signal.
    Type: Grant
    Filed: October 12, 2004
    Date of Patent: January 9, 2007
    Assignee: Aristocrat Technologies Australia Pty, Ltd.
    Inventor: Gary Frerking
  • Patent number: 7115033
    Abstract: The present invention provides a gaming console 40 having display means 41, and game control means 100 arranged to control images displayed on the display means 41. The game control means 100 are arranged to play a game wherein a plurality of symbols 43 are randomly selected and displayed on the display means 41 and, if a winning combination results, the console 40 pays a prize. The console 40 is characterised in that the displayed images include a first image component 31 which displays basic game features and a second image component 50 which displays image features which appear superimposed on the first image component 31. The second image component 50 is transparent, whereby the first image component 31 is visible through the second image component 50 under the control of the control means 100.
    Type: Grant
    Filed: August 6, 1999
    Date of Patent: October 3, 2006
    Assignee: Aristocrat Technologies Australia Pty. Ltd.
    Inventor: David Timperley
  • Patent number: 7112133
    Abstract: A gaming machine 10 includes a simulation system for simulating the playing of a game, the simulation system enabling predetermined starting parameters to be set. A comparator compares an end condition of a simulation run by the simulation system using the starting parameters with a pre-calculated desired outcome of the game. A comparator of a processor of the gaming machine 10 adjusts the starting parameters such that the end condition of the simulation coincides with that of the desired outcome of the game.
    Type: Grant
    Filed: October 18, 2001
    Date of Patent: September 26, 2006
    Assignee: Aristocrat Technologies Australia Pty Ltd
    Inventor: Martin Lyons
  • Patent number: 7070501
    Abstract: A gaming machine 10 has a display 12 and a game controller arranged to control images of symbols displayed on the display 12. The game controller is arranged to play a game wherein at least one random event is caused to be displayed on the display 12 and, if a predefined winning event occurs, the machine 10 awards a prize. The game controller monitors and stores data relating to a number of free games awarded to a player during a playing session. The gaming machine 10 includes a selector for operation by the player so that the player can choose when, during the playing session, any free game is to be played.
    Type: Grant
    Filed: July 25, 2002
    Date of Patent: July 4, 2006
    Assignee: Aristocrat Technologies Australia Pty Ltd.
    Inventors: William George Cormack, Leonard Bruce Woods, Russel James Gartner, Craig William Allardice
  • Patent number: 7014559
    Abstract: A gaming machine includes a display on which a plurality of display of display positions are displayed. A game controller is arranged to control images displayed on the display. The controller also controls playing of a game on the machine wherein a plurality of symbols are randomly selected and displayed on the display such that if a winning combination results, the machine pays a prize. The controller is operable, upon the occurrence of a predetermined triggering event, to generate a bonus symbol which is displayed in a first display position and, thereafter in at least one other display position. In predetermined circumstances, when the bonus symbol moves from a preceding display position, a residual symbol remains at the preceding display position and, when the bonus symbol appears at a subsequent display position, both the original bonus symbol and the residual bonus symbol operates as substitute symbols in their display positions.
    Type: Grant
    Filed: October 11, 2000
    Date of Patent: March 21, 2006
    Assignee: Aristocrat Technologies Australia Pty., Ltd.
    Inventor: Colin Fong
  • Patent number: 6966835
    Abstract: A gaming machine has a display and a game controller arranged to control images displayed on the display. The game controller is arranged to play a game wherein at least one random event is caused to be displayed on the display and, if a predefined winning event occurs, the machine awards a prize. The game controller causes a special symbol to be displayed on the display, the special symbol, when a payline passes through that special symbol, causing the payline to split into a main payline and at least one branch payline.
    Type: Grant
    Filed: March 7, 2001
    Date of Patent: November 22, 2005
    Assignee: Aristocrat Technologies Australia Pty Ltd
    Inventor: Philippa Graham
  • Patent number: 6945685
    Abstract: A belly door for a gaming machine includes a frame for receiving a sheet of artwork and a light reflective chamber having an open face which is located behind the frame when in a closed position. Clamping means are provided for clamping the artwork between the frame and the chamber. A recess extends along one edge of the chamber including sockets for receiving a fluorescent light tube when the chamber is in the closed position. A diffuser panel is disposed in the chamber behind the artwork located so as to be edge lit by the fluorescent light tube. The reverse face of the panel, which in use, faces the rear wall of the chamber defines a series of white opaque dots which in use, diffuse and direct the light in a forward direction perpendicular to the plane of the panel. The size of the dots in the panel increases with the distance of the dots from the fluorescent light tube. This arrangement ensures that the light panel produces a very evenly balanced lighting of the artwork.
    Type: Grant
    Filed: November 8, 2000
    Date of Patent: September 20, 2005
    Assignee: Aristocrat Technologies Australia Pty Ltd.
    Inventors: Richard Sokolov, Errol D'Souza, Vladimir Halic, Ian Frederick Johnson
  • Publication number: 20050192090
    Abstract: A gaming machine display (14) includes a game playing arrangement (16) mountable in a cabinet (62) of a gaming machine (10). An electronically controlled display element (50) overlies the game playing arrangement (16) so that, depending on a state of the display element (50), the game playing arrangement (16) is visible through the display element (50).
    Type: Application
    Filed: October 29, 2002
    Publication date: September 1, 2005
    Applicant: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
    Inventors: Robert Muir, Brett Mezen, Martin Lyons, Steve Flores
  • Patent number: 6932700
    Abstract: A gaming machine 10 has a display 14 and a game controller arranged to control images displayed on the display 14 The game controller is arranged to play a game 16 wherein at least one random event is caused to be displayed on the display 14. If a predefined winning event occurs, the machine awards a prize. The display 14 displays a plurality of movable carriers 18. Each of at least certain of the carriers 18 carries a representation of at least one polyhedral element. Each polyhedral element has a plurality of faces which are visible at any one time with an indicium being carried on each face. Indicia on faces of the polyhedral elements which are visible at a rest condition of the carriers are taken into consideration in the determination of whether or not a winning event has occurred.
    Type: Grant
    Filed: August 22, 2001
    Date of Patent: August 23, 2005
    Assignee: Aristocrat Technologies Australia Pty Ltd.
    Inventors: Nicholas Luke Bennett, Natalie Bryant
  • Patent number: 6866585
    Abstract: A gaming machine graphics package includes a storage device for storing data relating to non-varying parts of an image, the non-varying parts of the image being independent of an outcome of a game played on the gaming machine. An image generator generates simulated three-dimensional additional parts of the image, the additional parts being dependent on the game outcome. A compositor merges the non-varying parts of the image and the additional parts of the image to provide to the player a composite image relating to the game outcome.
    Type: Grant
    Filed: October 25, 2001
    Date of Patent: March 15, 2005
    Assignee: Aristocrat Technologies Australia Pty Ltd
    Inventor: Robert Muir
  • Patent number: 6855052
    Abstract: A gaming device having a first chance opportunity and a second, serially dependent, chance opportunity is provided. The first chance opportunity is preferably a multiple reel game having a special outcome for triggering the second chance opportunity. The second chance opportunity is preferably a plurality of wheels rotatably coupled to a tower atop the reel game. The first of the wheels will spin and provide an outcome upon a specified outcome of the reel game. Each successive wheel will spin when a specified outcome is depicted on a previous wheel. This will continue until either the specified outcome does not occur or the last wheel is spun. In another version, plural wheels are each uniquely related—one to a given reel, such that a certain reel outcome will energize its associated wheel only. Multiple wheels, when synchronized to a certain outcome, lead to a bigger wheel for a jackpot.
    Type: Grant
    Filed: August 2, 2001
    Date of Patent: February 15, 2005
    Assignee: Aristocrat Technologies Australia Pty Ltd.
    Inventors: Steven A. Weiss, Jay Stone, Rex Carlson, Robert M. Dickenson
  • Publication number: 20050026676
    Abstract: A gaming machine for playing a multi-line spinning reel game has a display means and a game control means arranged to control images of symbols displayed on the display means. In the game at least one random event, in particular a spin of the reels, is caused to be displayed on the display means. If a predefined winning event occurs the machine awards a prize. The player is constrained to wager a single amount on each play of the game and may not vary the amount. This single wager amount provides eligibility to play all available lines of the game and eligibility to bonus features. No choice of other wagering options is provided. The gaming machine has two advantages over existing gaming machines. First of all, it is not necessary to weight the jackpot of the prize for different bet sizes since all initial bets are the same. Secondly it is possible to tailor the statistics of the game to the one allowed bet rather than to a large range of bet profiles, thereby directly appealing to the target player.
    Type: Application
    Filed: April 15, 2004
    Publication date: February 3, 2005
    Applicant: Aristocrat Technologies Australia Pty Ltd
    Inventor: Scott Olive
  • Patent number: 6835132
    Abstract: A gaming machine has a display and a game controller arranged to control images displayed on the display. The game controller is arranged to play a game wherein one or more random events are caused to be displayed on the display and, if a predefined winning event results, the machine awards a prize. The gaming machine includes a feature of a changing representation of the awarding of the prize and a player-operable control device which upon manipulation by a player, controls an outcome of the representation to determine an amount awarded to the player.
    Type: Grant
    Filed: April 9, 2001
    Date of Patent: December 28, 2004
    Assignee: Aristocrat Technologies Australia PTY Ltd.
    Inventor: Nicholas Bennett
  • Patent number: 6796903
    Abstract: A gaming machine including a plurality of display positions for displaying combinations of symbols of a game. A controller controls operation of the machine. The controller includes a random number selector for selecting the symbols to be displayed at each display position. The chance of a particular symbol appearing at a predetermined display position is dependent on whether or not that particular symbol has been selected to appear at least one other display position.
    Type: Grant
    Filed: August 2, 2002
    Date of Patent: September 28, 2004
    Assignee: Aristocrat Technologies Australia Pty Ltd.
    Inventor: Natalie Bryant
  • Patent number: 6764398
    Abstract: A method and device for gaming, in which a primary game is played toward a winning outcome, and in which a secondary game is played concurrently with the primary game, using outcomes on the primary game to determine the outcome of the secondary game. The secondary game is entirely different from the primary game, and play continues on the secondary game through successive primary games. The player may increase the chances of winning the secondary game by either increasing the wager, which increases the total number of outcomes that apply to the secondary game, or by choosing a variation of the secondary game that has more winning outcomes possible.
    Type: Grant
    Filed: September 28, 2001
    Date of Patent: July 20, 2004
    Assignee: Aristocrat Technologies Australia PTY, LTD
    Inventors: Jay Stone, Steven A. Weiss, Kim Tempest
  • Patent number: 6755738
    Abstract: A gaming machine 10 has a display 14 and a game controller arranged to control images displayed on the display 14. The game controller is operable to play a game 16 of bingo wherein the display 14 displays a plurality of bingo cards simultaneously, at least one of the bingo cards being selected by a person playing the game in order for that person to play the game of bingo.
    Type: Grant
    Filed: May 10, 2002
    Date of Patent: June 29, 2004
    Assignee: Aristocrat Technologies Australia Pty Ltd.
    Inventors: Naomi Glasson, Philippa Graham, Amanda Emmett, Colin Fong, Christopher Stevens
  • Publication number: 20040121833
    Abstract: A gaming machine has a display and a game controller arranged to control images of symbols displayed on the display. The game controller is arranged to play a game wherein at least one random event is caused to be displayed on the display. If a predefined winning event occurs, the machine awards a prize. The gaming machine further comprises a selector applicable to a game feature where, upon a trigger condition occurring in a base game, a player is afforded an opportunity of predicting an outcome of the feature and, if the player's prediction is correct, a bonus is awarded to the player.
    Type: Application
    Filed: December 10, 2003
    Publication date: June 24, 2004
    Applicant: Aristocrat Technologies Australia Pty Ltd
    Inventors: Brett Mezen, Naomi Glasson, Scott Olive