Patents Assigned to Aristocrat Technologies Australia Pty Ltd.
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Publication number: 20110237320Abstract: A gaming system (10, 100) implementing a base game and a feature game. A game controller (101) controls play of the game. The gaming system has at least one display (14, 106) and a player interface (107). The feature game comprises at least one series of game events, in which a plurality of symbols from at least one predetermined symbol set that includes at least first and second symbols, are randomly selected and displayed on the at least one display (14, 106). The feature game is a challenge feature and during play of the feature game, the game controller (101) maintains in computer memory (103) counters for said at least first and second symbols, varies the value of said counters on the occurrence of the at least first and second symbols and causes the at least one display to show a value of the counters. The values of the counters are evaluated against predetermined competitive criteria to determine the outcome of the series of game events.Type: ApplicationFiled: June 6, 2011Publication date: September 29, 2011Applicant: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD.Inventors: Chi We Chim, William George Cormack
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Publication number: 20110237323Abstract: A gaming machine has a display and a game controller arranged to control images of symbols displayed on the display. The game controller is arranged to play a game wherein at least one random event is caused to be displayed on the display. If a predefined winning event occurs, the machine awards a prize. The game includes a bonus feature which, when triggered, results in the display of a plurality of devices, each of which animates to reveal a number, a prize awarded being a product of the numbers displayed by the devices.Type: ApplicationFiled: June 6, 2011Publication date: September 29, 2011Applicant: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTDInventor: George Roukis
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Publication number: 20110218031Abstract: A gaming machine is provided, which awards loyalty points to players playing the game who have identified themselves to the machine. The machine is arranged to award loyalty points to the player and to play two game means wherein, the first or base game may be provided by the slot machine game as a stand alone function with no dependence upon a supporting communications network, the second game may be linked game in which a plurality of network connected machines (50) participate with control of the game being provided by a central game controller (60), while the communications network (62) is controlled by a network controller (61). A first game mode is available to all players and a second enhanced game mode is made available to players who have reached a predetermined threshold of loyalty points.Type: ApplicationFiled: May 13, 2011Publication date: September 8, 2011Applicant: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD.Inventors: Natalie Bryant, Scott Olive
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Publication number: 20110212771Abstract: A gaming machine, a gaming system and associated methods are described in which a player provides a player identifier (PID) and that identifier is used to configure the gaming machine. The identifier may include biometric data. The configuration information may include information on one or more limits on game play and an award may be provided if the limits are not exceeded. In other embodiments, limits on game play may be enforced, for example by terminating game play.Type: ApplicationFiled: March 7, 2011Publication date: September 1, 2011Applicant: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD.Inventors: John Francis Cromwell Carr-Gregg, Robert Linley Muir, Martin Stephen Lyons
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Patent number: 8002629Abstract: A gaming machine (10) includes a controller for controlling operation of the machine (10), a primary display (16) is provided on which a game to be played is displayed. A secondary display (18) is also provided on which a scorecard (22), indicating prizes to be paid upon a winning game being achieved, is displayed. The game and the scorecard (22) are controlled by the controller and the scorecard (22) is a dynamic scorecard (22) with the relationship between combinations of symbols constituting a winning game and the prizes awarded by the scorecard (22) for that particular game changing from game to game.Type: GrantFiled: December 14, 2007Date of Patent: August 23, 2011Assignee: Aristocrat Technologies Australia Pty LtdInventors: Nicholas Luke Bennett, Philippa Graham, Natalie Bryant
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Patent number: 7985128Abstract: Disclosed is gaming apparatus, which may be a gaming system and a method of gaming implemented on gaming apparatus. A plurality of linked gaming machines are monitored for the occurrence of a first event. The number of occurrences of the first event for each gaming machine is recorded. On the occurrence of a second event, a bonus is awarded on each said gaming machine on which at least one monitored occurrence of the first event has occurred, the bonus award being dependent on the number of occurrences of the first event.Type: GrantFiled: September 6, 2007Date of Patent: July 26, 2011Assignee: Aristocrat Technologies Australia Pty LtdInventor: Colin Fong
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Patent number: 7976377Abstract: A gaming machine has a display and a game controller arranged to control images of symbols displayed on the display. The game controller is arranged to play a game wherein at least one random event is caused to be displayed on the display. If a predefined winning event occurs, the machine awards a prize. The game includes a bonus feature which, when triggered, results in the display of a plurality of devices, each of which animates to reveal a number, a prize awarded being a product of the numbers displayed by the devices.Type: GrantFiled: July 31, 2007Date of Patent: July 12, 2011Assignee: Aristocrat Technologies Australia Pty Ltd.Inventor: George Roukis
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Publication number: 20110159946Abstract: A method for use with a gaming machine. The gaming machine presents symbols on a display in an array of symbol positions and evaluates the selected symbols for winning combinations in pay lines in the array. The symbols are selected for the display positions independently and at least one line in the array is selected by a player using a player interface by selecting individual symbol display positions. One pay line may only trigger feature games and/or the feature game that is awarded may be determined dependent on the symbols presented in another pay line. The game played by the gaming machine may also present first and second game symbols in the same display position and the presented first and second symbols are evaluated for the occurrence of a winning combination.Type: ApplicationFiled: February 28, 2011Publication date: June 30, 2011Applicant: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD.Inventors: Colin Fong, Philippa Graham
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Publication number: 20110136576Abstract: A gaming system has a central authority connected to a plurality of gaming machines. Player activity is tracked at the gaming machines during regular gaming sessions and during virtual gaming sessions. Such data is transmitted to the central authority for providing player points in a player account file of a central database. Regular gaming sessions occur between player card insertion and player card removal. Virtual gaming sessions may occur prior to player card insertion as well as after player card insertion. For example, a coin-in event prior to player card insertion will establish a virtual session, and credits remaining on the credit meter at a card-out event will establish a virtual gaming session.Type: ApplicationFiled: February 14, 2011Publication date: June 9, 2011Applicant: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD.Inventors: Keith Donald Kammler, J. Christopher McNamee, Alan Gael Sheldon, Robert L. O'Donnell
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Publication number: 20110118005Abstract: A gaming machine including a display. The display includes a plurality of display positions for displaying combinations of symbols. A controller controls operation of the machine. The controller includes a processor for processing data and displaying selected data on the display. A selector is operable by the player of the machine for enabling the player to select at least one feature which can be added to a base game played on the machine.Type: ApplicationFiled: January 28, 2011Publication date: May 19, 2011Applicant: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTDInventors: Natalie Bryant, Nicholas Luke Bennett
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Patent number: 7915831Abstract: A gaming machine artwork assembly includes a carrier on which images to be illuminated are carried. An electroluminescent illuminating arrangement is mounted on an operatively rear surface of the carrier. The electroluminescent illuminating arrangement comprises a plurality of electroluminescent elements, at least one element being associated with each image to be illuminated. A driver circuit is connected to the illuminating arrangement for driving the electroluminescent illuminating arrangement to illuminate selected electroluminescent elements of the arrangement on command from a controller of the gaming machine. The driver circuit includes individual drivers for each electroluminescent element for independently driving the electroluminescent elements and variably controlling the intensity of the illumination of the images with which said electroluminescent elements are associated.Type: GrantFiled: July 28, 2003Date of Patent: March 29, 2011Assignee: Aristocrat Technologies Australia Pty, Ltd.Inventors: Sandra Allitt, John Hwang, Cuong Dang, Roman Seifert, Troy Thompson
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Patent number: 7909693Abstract: A gaming system has a central authority connected to a plurality of gaming machines. Player activity is tracked at the gaming machines during regular gaming sessions and during virtual gaming sessions. Such data is transmitted to the central authority for providing player points in a player account file of a central database. Regular gaming sessions occur between player card insertion and player card removal. Virtual gaming sessions may occur prior to player card insertion as well as after player card insertion. For example, a coin-in event prior to player card insertion will establish a virtual session, and credits remaining on the credit meter at a card-out event will establish a virtual gaming session.Type: GrantFiled: November 24, 2003Date of Patent: March 22, 2011Assignee: Aristocrat Technologies Australia Pty Ltd.Inventors: Keith Donald Kammler, J. Christopher McNamee, Alan Gael Sheldon, Robert L. O'Donnell
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Publication number: 20110039617Abstract: A gaming machine is provided, which awards loyalty points to players playing the game who have identified themselves to the machine. The machine is arranged to award loyalty points to the player and to play two game means wherein, the first or base game may be provided by the slot machine game as a stand alone function with no dependence upon a supporting communications network, the second game may be linked game in which a plurality of network connected machines (50) participate with control of the game being provided by a central game controller (60), while the communications network (62) is controlled by a network controller (61). A first game mode is available to all players and a second enhanced game mode is made available to players who have reached a predetermined threshold of loyalty points.Type: ApplicationFiled: October 21, 2010Publication date: February 17, 2011Applicant: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD.Inventors: Natalie Bryant, Scott Olive
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Publication number: 20110009184Abstract: A method of operating a gaming system including a plurality of gaming machines and at least one server system. The method includes providing at least a first gaming service to each gaming machine by way of one or more first software processes and providing at least one second service common to a subset of the plurality of gaming machines, the second service implemented by one or more second software processes. The method also includes enabling inter-process interaction between at least one software process of the first service and at least one software process of the second service to enable interaction between the services. A server system, gaming machine and gaming system is also disclosed.Type: ApplicationFiled: September 17, 2010Publication date: January 13, 2011Applicant: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD.Inventor: Stephen Byng
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Publication number: 20100304861Abstract: In a first aspect there is provided a modular visual output component for a gaming machine, including a housing, at least one visual output device, an input connector electrically coupled to the visual output device, and an output connector electrically coupled to the input connector. The input and output connectors being arranged relative to the housing and shaped such that the output connector can be connected to an input connector of a further modular visual output component having the same configuration with the modular visual output components abutting one another, whereby two or more modular visual output components can be joined to one another and supplied from a common power source.Type: ApplicationFiled: August 12, 2010Publication date: December 2, 2010Applicant: Aristocrat Technologies Australia Pty, LtdInventor: John Shi Feng Hwang
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Patent number: 7827397Abstract: An electronic gaming machine (EGM) comprises a memory storing boot program code comprising first code; a central processing unit (CPU) arranged to access the memory and initiate a boot process by reading the first code from the memory; and a monitoring device having or with access to validation code and arranged to take at least one protective action if the first code does not match the validation code.Type: GrantFiled: July 12, 2007Date of Patent: November 2, 2010Assignee: Aristocrat Technologies Australia Pty, Ltd.Inventors: James Ross McCoull, Robert Linley Muir
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Patent number: 7766742Abstract: An electronic gaming console is illustrated having a console cabinet 10 including a prize display 12, a coin entry slot 13, a payout tray 14 and internally mounted game control processor circuits. A video game is provided for play on the console in which images of and objects (balls) are dropped through a series of obstacles (pins) and eventually fill a number of containers. Prizes are paid according to either the number of balls which are in each container at the end of the ball drop and/or the manner in which the pins are hit.Type: GrantFiled: September 25, 2008Date of Patent: August 3, 2010Assignee: Aristocrat Technologies Australia Pty., Ltd.Inventors: Nicholas Luke Bennett, David Villa, Christopher Stevens
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Patent number: 7749075Abstract: A system for enabling a player to use residual credits on a gaming machine to provide the player with a chance to win a prize. the system includes means for determining a range of values as a function of a jackpot pool to generate randomly an outcome in the range of values, random number generation means for generating the random outcome, means for determining a range of outcome values of the player that provides a chance of the player winning the jackpot pool, and means for determining whether the generated random outcome matches any outcome value of the player.Type: GrantFiled: April 15, 2004Date of Patent: July 6, 2010Assignee: Aristocrat Technologies Australia Pty, Ltd.Inventor: Stephen William Byng
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Patent number: 7674173Abstract: A gaming machine (10) has a display (14) and a game controller arranged to control images displayed on the display (14).The game controller is arranged to play a game (16) wherein at least one random event is caused to be displayed on the display (14). If a predefined winning event occurs, the machine (10) awards a prize. When a special symbol is carried by a symbol-carrying element into a display position on the display (14), the special symbol substitutes as more than one occurrence of a standard symbol of the game (16).Type: GrantFiled: May 15, 2001Date of Patent: March 9, 2010Assignee: Aristocrat Technologies Australia Pty Ltd.Inventor: Nicholas Luke Bennett
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Patent number: RE42351Abstract: A gaming machine (10) has a display (14) and a game controller (36) arranged to control images displayed on the display (14). The game controller (36) is arranged to play a game (16) wherein one or more random events are caused to be displayed on and, if a predefined winning event results, the machine (10) awards a prize. The display (14) includes a plurality of credit meters (52, 54) each of which is allocated to a player. The machine (10) includes a credit allocating device (60, 62) such that, when each player deposits credit into the machine (10). each player's credit is credited to the player's allocated credit meter (52, 54).Type: GrantFiled: April 18, 2001Date of Patent: May 10, 2011Assignee: Aristocrat Technologies Australia Pty LtdInventor: Natalie Bryant