Patents Assigned to Aristocrat Technologies Australia Pty Ltd.
  • Patent number: 8882580
    Abstract: A gaming system comprising: a display; a symbol selector arranged to select a plurality of symbols from a set of symbols for display in a display area on the display; a plural special symbol determiner arranged to determine whether a plural special symbol representing a number (N) of special symbols is to be activated; a symbol modifier arranged to operate in response to a determination that a plural special symbol is to be activated so as to modify display of at least one symbol selected by the symbol selector so that the symbols displayed in the display area after modification include N singular special symbols; and an outcome generator arranged to determine a game outcome based on the displayed symbols as modified by the symbol modifier.
    Type: Grant
    Filed: December 13, 2012
    Date of Patent: November 11, 2014
    Assignee: Aristocrat Technologies Australia Pty Ltd
    Inventor: Samuel James Walker
  • Patent number: 8876588
    Abstract: A gaming machine has a display and a game controller arranged to control images displayed on the display. The game controller is arranged to play a spinning reel game wherein one or more random events are caused to be displayed on the display and, if a predefined winning event occurs, the machine awards a prize. When at least one special symbol appears on the display, the special symbol is held in a superimposed representation in that position for at least one further game while at least that reel carrying the special symbol is re-spun for the at least one further game.
    Type: Grant
    Filed: September 25, 2012
    Date of Patent: November 4, 2014
    Assignee: Aristocrat Technologies Australia Pty Ltd
    Inventors: Nicholas Luke Bennett, Natalie Bryant
  • Patent number: 8870658
    Abstract: A gaming system is disclosed which comprises a plurality of gaming machines, and a communications network arranged to facilitate communications between respective gaming machines, the communications network having an associated bandwidth for communications to and from the communications network. Each gaming machine is arranged to send status data indicative of whether the gaming machine is performing an activity requiring bandwidth usage to the other gaming machines, and each gaming machine is arranged to determine the amount of bandwidth available to the gaming machine for non-game implementation related activity using the status data received from the other gaming machines. A corresponding method is also disclosed.
    Type: Grant
    Filed: January 9, 2008
    Date of Patent: October 28, 2014
    Assignee: Aristocrat Technologies Australia Pty Ltd
    Inventor: Sven Hakan Andersson
  • Patent number: 8840460
    Abstract: A method is described of providing a game for use with a gaming machine that is arranged to select symbols, present the selected symbols on a display and award an award if a winning outcome occurs. The method comprises receiving identification data for a player and displaying representations of game play of the game, wherein at least one character is depicted as one or more graphic objects. At least one attribute of the character may be amended if a triggering event occurs during game play. The amended attribute may be stored for retrieval in a subsequent game session by the player, wherein the stored amended attribute is associated with the identification data for the player.
    Type: Grant
    Filed: February 28, 2012
    Date of Patent: September 23, 2014
    Assignee: Aristocrat Technologies Australia Pty Ltd
    Inventor: Chi We Chim
  • Patent number: 8834249
    Abstract: A gaming machine is provided, which awards loyalty points to players playing the game who have identified themselves to the machine. The machine is arranged to award loyalty points to the player and to play two game means wherein, the first or base game may be provided by the slot machine game as a stand alone function with no dependence upon a supporting communications network, the second game may be linked game in which a plurality of network connected machines participate with control of the game being provided by a central game controller, while the communications network is controlled by a network controller. A first game mode is available to all players and a second enhanced game mode is made available to players who have reached a predetermined threshold of loyalty points.
    Type: Grant
    Filed: July 11, 2012
    Date of Patent: September 16, 2014
    Assignee: Aristocrat Technologies Australia Pty Ltd
    Inventors: Natalie Bryant, Scott Olive
  • Patent number: 8827802
    Abstract: A method of protecting game program code of an electronic gaming machine (EGM) comprising: determining prior to execution of the game program code whether there is a dongle in data communication with the EGM that contains a valid game token corresponding to the game program code; and taking at least one protective action if a valid game token is not located.
    Type: Grant
    Filed: July 12, 2007
    Date of Patent: September 9, 2014
    Assignee: Aristocrat Technologies Australia Pty Ltd
    Inventors: James Ross McCoull, Robert Linley Muir
  • Patent number: 8784184
    Abstract: A gaming machine (10) has a display (14) and a game controller arranged to control images displayed on the display (14). The game controller is arranged to play a game (16) wherein at least one random event is caused to be displayed on the display (14). If a predefined winning event occurs, the machine (10) awards a prize. When a special symbol is carried by a symbol-carrying element into a display position on the display (14), the special symbol does at least one of altering the prize awarded for a winning result and altering a defined set of winning combinations.
    Type: Grant
    Filed: December 21, 2012
    Date of Patent: July 22, 2014
    Assignee: Aristocrat Technologies Australia Pty Ltd.
    Inventors: Nicholas Luke Bennett, Natalie Bryant
  • Patent number: 8777723
    Abstract: A gaming machine 10 has a display 14 and a game controller arranged to control images displayed on the display 14. The game controller is arranged to play a game wherein at least one random event is caused to be displayed on the display means and, if a predefined winning event occurs, the machine awards a prize. The display 14 displays a plurality of spinning reels 18, each reel 18 carrying symbols from a set of symbols. One of the symbols of the set is a scatter symbol and, in respect of at least one of the reels, the set comprises more than one occurrence of the scatter symbol. The scatter symbols on the at least one reel are arranged on the reel so that more than one scatter symbol is able to be displayed simultaneously when the reels are in a rest condition. When more than a minimum number of scatter symbols are displayed at any one time, all the displayed scatter symbols contribute to a single paying combination of the scatter symbols.
    Type: Grant
    Filed: September 26, 2012
    Date of Patent: July 15, 2014
    Assignee: Aristocrat Technologies Australia Pty Ltd.
    Inventor: Natalie Bryant
  • Patent number: 8777728
    Abstract: Certain embodiments provide a gaming system including a first player interface operable by a player to input at least one first game instruction to play a first game. The gaming system also includes a second player interface independent of the first player interface and operable by the player to play a second game. The gaming system further includes a game control module arranged to process the at least one first game instruction to determine a game outcome of the first game and control play of the second game based at least in part on the game outcome of the first game.
    Type: Grant
    Filed: May 9, 2008
    Date of Patent: July 15, 2014
    Assignee: Aristocrat Technologies Australia Pty Ltd.
    Inventor: John Leslie Boesen
  • Patent number: 8753201
    Abstract: Systems, methods, and displays are disclosed for logging a player at a gaming table having a plurality of player positions for the purpose of tracking the play of the player. System can include a processor; a data structure storing account data for each player, the data including at least player identification data; a display configured to display a depiction of the gaming table, a plurality of player positions and a position locator, the locator positioned apart from the depicted player positions; a data input device to input data to position the locator to identify a player position; and a device to access the player account data, the processor associating player identification data with the identified player position. The locator can be configured as a pointer, e.g., a pointer and slide. The processor can be configured to highlight the position identified by the locator. Related methods and apparatus are also disclosed.
    Type: Grant
    Filed: November 8, 2007
    Date of Patent: June 17, 2014
    Assignee: Aristocrat Technologies Australia Pty, Ltd.
    Inventors: Christine Denlay, Philip Jeffrey Anderson
  • Patent number: 8747217
    Abstract: A system for enabling a player to use residual credits on a gaming machine to provide the player with a chance to win a prize. The system includes means for determining a range of values as a function of a jackpot pool to generate randomly an outcome in the range of values, random number generation means for generating the random outcome, means for determining a range of outcome values of the player that provides a chance of the player winning the jackpot pool, and means for determining whether the generated random outcome matches any outcome value of the player.
    Type: Grant
    Filed: May 24, 2010
    Date of Patent: June 10, 2014
    Assignee: Aristocrat Technologies Australia Pty Ltd.
    Inventor: Stephen William Byng
  • Patent number: 8747215
    Abstract: An electronic gaming console is illustrated having a console cabinet 10 including a prize display 12, a coin entry slot 13, a payout tray 14 and internally mounted game control processor circuits. A video game is provided for play on the console in which images of spinning reels spin and objects (balls) are dropped through a series of obstacles (pins) and eventually land in one or more of a set of containers. Prizes are paid according to either the state of the reels after spinning or the number of balls which are in each container at the end of the ball drop and/or the manner in which the pins are hit.
    Type: Grant
    Filed: July 31, 2013
    Date of Patent: June 10, 2014
    Assignee: Aristocrat Technologies Australia Pty Ltd.
    Inventors: Nicholas Luke Bennett, David Villa, Christopher Stevens
  • Patent number: 8734228
    Abstract: A gaming machine is provided, which is arranged to play a game having 2 modes wherein the base game, when in the first mode, has a standard set of features and when in the second mode has an enhanced set of features which improve its attractiveness to players. The first game mode is available to all players and the second enhanced game mode is made available to players who have established membership in a group by inserting a members card.
    Type: Grant
    Filed: November 21, 2007
    Date of Patent: May 27, 2014
    Assignee: Aristocrat Technologies Australia Pty Ltd
    Inventors: Natalie Bryant, Scott Olive
  • Patent number: 8721428
    Abstract: A gaming machine includes a display and a game controller that provides a wagering game in which a plurality of symbol display positions are provided on the display. When a player stakes a wager on the outcome of the wagering game the game controller selects symbols for display sequentially. The set of symbols is dynamic, wherein at least two symbols from the symbol set are changed between at least certain symbol selections depending on a characteristic of a symbol selected in a previous selection. The display positions may be arranged in rows and columns.
    Type: Grant
    Filed: July 6, 2012
    Date of Patent: May 13, 2014
    Assignee: Aristocrat Technologies Australia Pty Ltd
    Inventors: Colin Fong, Raymond Maras, David Villa
  • Patent number: 8715052
    Abstract: A gaming system (50) has a controller (52) in communication with a plurality of gaming machines (10) that are operable by a player to play at least one base game (16). Each of the plurality of gaming machines (10) can participate in a secondary game that is common to the plurality of gaming machines (1) and which has an outcome resulting in the allocation of an award to a player of at least one of the gaming machine (10). A plurality of common events having a randomly determined component that dictates whether the outcome is achieved in the secondary game are displayed to players of the plurality of gaming machines (10). The outcome is capable of being achieved for any one gaming machine (10) without any other gaming machine (10) also achieving the outcome.
    Type: Grant
    Filed: August 11, 2005
    Date of Patent: May 6, 2014
    Assignee: Aristocrat Technologies Australia Pty Ltd
    Inventors: Nicholas Luke Bennett, Paul Thornley
  • Patent number: 8715054
    Abstract: A gaming system with a free play mode. The gaming system has a game controller configured to process game play instructions in accordance with game rules to produce game outcomes. A credit meter is under the control of the game controller, the credit meter incremented or decremented in accordance with the game outcomes during normal play. A player interface is in data communication with the game controller. The player interface comprising a display that displays game outcomes to the player and operable to cause a free mode instruction to be communicated to the game controller. The game controller is configured to deactivate the credit meter in response to receipt of a free mode instruction.
    Type: Grant
    Filed: November 2, 2011
    Date of Patent: May 6, 2014
    Assignee: Aristocrat Technologies Australia Pty Ltd
    Inventor: Nicholas Luke Bennett
  • Patent number: 8708815
    Abstract: Certain embodiments provide systems and methods for gaming. A method includes the steps of displaying a set of objects and a set of prizes to a player, the number of objects and prizes being the same; receiving at least one object selection instruction from a player, each object selection resulting in one of the set of prizes becoming unavailable to the player; displaying to the player an award for ending the game that the player can accept or reject; if an award acceptance instruction is received from the player, granting the player the displayed award, or, if an award rejection instruction is received from the player, receiving at least one further object selection instruction, each further object selection instruction resulting in a further prize becoming unavailable to the player; and repeating the previous two steps until either an acceptance instruction is received or a last of the objects remains.
    Type: Grant
    Filed: August 14, 2007
    Date of Patent: April 29, 2014
    Assignee: Aristocrat Technologies Australia Pty Ltd
    Inventor: Scott Christopher Olive
  • Publication number: 20140094282
    Abstract: A gaming machine including a display, a game controller, and a selector. A player operates the selector to enable the player to place one of a plurality of possible wagers on a play of the game comprising at least a first wager consisting of a base wager, and second and third wagers each consisting of a base wager portion and an additional wager portion. There is no guarantee that the at least one added feature will eventuate in a specific play of the game as a result of the player having staked the additional wager portion.
    Type: Application
    Filed: September 20, 2013
    Publication date: April 3, 2014
    Applicant: Aristocrat Technologies Australia Pty Ltd.
    Inventors: Natalie Bryant, Nicholas Luke Bennett, Peter Leslie Walker
  • Publication number: 20140087835
    Abstract: A gaming machine that provides a wagering game, including a user interface in communication with a game controller, through the operation of which a player selects one of a plurality of wager options that determine a number of symbols to be active and inactive in the wagering game. For at least one said wager option at least one, but not all of the plurality of symbols that define a possible said winning combination are rendered inactive for forming the winning combination.
    Type: Application
    Filed: September 17, 2013
    Publication date: March 27, 2014
    Applicant: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
    Inventor: Gregory Leigh Plowman
  • Patent number: RE44833
    Abstract: A gaming machine having a display and a game controller arranged to control images displayed on the display. The game controller is arranged to play a game wherein at least one random event is caused to be displayed on the display and, if a predetermined winning event occurs, the machine awards a prize. During the playing of a first game, symbols related to the at first game are displayed on the display. When a trigger condition occurs, a feature game is commenced in which an arrangement of at least some of the symbols of the first game are incorporated as part of a larger image which comprises an image of the feature game, the at least some symbols of the first game contributing to an outcome of the feature game.
    Type: Grant
    Filed: March 19, 2009
    Date of Patent: April 8, 2014
    Assignee: Aristocrat Technologies Australia Pty Ltd.
    Inventors: Robert Linley Muir, Colin Fong, Natalie Bryant