Patents Assigned to BANDAI NAMCO ENTERTAINMENT INC.
  • Patent number: 10080960
    Abstract: A game system includes at least one game device, a control section that is communicably connected to the game device, and a projection section that includes at least one projection device that projects a projection image onto a projection target object. The control section performs a control process that controls the game device and a projection control process that controls projection of the projection image. The projection section projects a game image generated by the game device and a created image created by the control section onto the projection target object as the projection image.
    Type: Grant
    Filed: March 24, 2015
    Date of Patent: September 25, 2018
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Junichi Takemoto, Tadashi Sakakibara, Tetsuya Kanakubo
  • Patent number: 10052559
    Abstract: A game system causes an enemy character that is caused to battle with a player character to appear by implementing a first lottery, and implements a battle between the enemy character that has been caused to appear and the player character. After the battle has started, when a player has performed an operation input that selects one item among a plurality of types of items for acquiring the enemy character, the game system implements a second lottery based on the win probability that corresponds to the type of the selected item and gives the enemy character with which the player character has battled to the player when the player has won the second lottery.
    Type: Grant
    Filed: March 17, 2015
    Date of Patent: August 21, 2018
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventor: Koji Tezuka
  • Publication number: 20180211477
    Abstract: When a stopped symbol group satisfies a winning combination establishment condition, a video slot machine sets a stopping order of at least one reel having stopped symbols including a symbol required for the winning combination to be the last. When the stopped symbol group is one short of the symbol to satisfy the winning combination establishment condition, the stopping order of a reel involving the missing symbol is set to be the last. Display control is performed in such a manner that the reels that are spinning displayed stop spinning in accordance with the stopping orders thus set.
    Type: Application
    Filed: January 19, 2018
    Publication date: July 26, 2018
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventor: Kazuki Matsumura
  • Patent number: 10022629
    Abstract: A game system includes a character setting section that sets a plurality of characters selected by a player from among a plurality of characters possessed by the player to be battle characters, a game processing section that executes a battle between the characters that have been set to be the battle characters and an enemy character that appears in a stage selected by the player, and an information presentation section that, when a number of times that the player failed to clear the stage has reached a predetermined number, extracts a plurality of characters recommended to be the battle characters from among the characters possessed by the player when the number of times that the player failed to clear the stage has reached a predetermined number, determines whether or not the player can clear the stage when the extracted characters are set to be the battle characters, and presents information that corresponds to the determination result to the player.
    Type: Grant
    Filed: July 27, 2015
    Date of Patent: July 17, 2018
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventor: Ryuji Odate
  • Publication number: 20180191990
    Abstract: A projection system includes a projector projecting a projection image, and a processor acquiring position information on at least one of first and second targets based on detection information obtained by a sensor, and performing a process of generating the projection image. The processor performs, when the first target and the second target are determined to have satisfied given relationship based on the position information acquired, a process of changing a content of at least one of a first projection image to be projected onto the first target and a second projection image to be projected onto the second target.
    Type: Application
    Filed: March 1, 2018
    Publication date: July 5, 2018
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Hirofumi MOTOYAMA, Motonaga ISHII
  • Publication number: 20180178126
    Abstract: A non-transitory computer-readable information storage medium storing a program that causes a computer to implement a game in which a first area of a virtual space that includes a maze-shaped path delimited by given virtual walls is allocated to a first player character that moves under the control of a first player, a second area of the virtual space is allocated to a second player character that moves under the control of a second player, and the first player character and the second player character compete for game progress in the respective areas allocated thereto.
    Type: Application
    Filed: December 19, 2017
    Publication date: June 28, 2018
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Toru TAKAHASHI, Tadashi IGUCHI
  • Publication number: 20180161674
    Abstract: A terminal device controls a scroll display process for scrolling and moving a display region part of content displayed on a touch panel based on a slide operation input, and detects, during the slide operation input, any one input state of the number of slide operation inputs being simultaneously executed and the touch area involved in the touching on the touch panel for execution of the slide operation input, and controls a scrolling speed, which represents a moving speed exhibited when the display region part of the content is scrolled in the scroll display process, or a scroll movement amount, which represents a movement amount by which the content is scrolled, during the slide operation input based on the detected input state.
    Type: Application
    Filed: June 9, 2016
    Publication date: June 14, 2018
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventor: Takashi KOHARA
  • Publication number: 20180165913
    Abstract: A video slot machine starts spinning display of video reels upon detecting a spin operation, and performs a lottery to determine a special position in symbol stop positions in a reel display area. A character appears behind the video reel in such a manner that a displayed range of the character includes the symbol stop position determined to be the special position. When the video reels stop with a chance symbol stopped in front of the character, a replacement target is selected from the change symbol and other symbols in its periphery in accordance with a section of the character stopped by the chance symbol. Then, outcome of the reels is determined with the replacement target symbols replaced with a reward symbol, and payout is performed.
    Type: Application
    Filed: December 11, 2017
    Publication date: June 14, 2018
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Shogo ITO, Satoshi TAGIRI, Akira TSURUMACHI
  • Patent number: 9993731
    Abstract: A computer performs a process for displaying an object string and a player object within a game screen, the object string including a main object, and at least one sub-object that is connected to the main object, the player object being an object that can be operated by a player, and virtual walls that limit a moving direction of each of the main object, the sub-object and the player object being provided within the game screen. The motion of the player object within the game screen is controlled in response to an operation performed by the player. The motion mode of the object string is switched from a first mode to a second mode or a third mode based on a given condition, the second mode being a mode in which the object string is inferior as compared with the first mode, and the third mode being a mode in which the main object is superior as compared with the first mode.
    Type: Grant
    Filed: February 17, 2017
    Date of Patent: June 12, 2018
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventor: Tadashi Iguchi
  • Patent number: 9990437
    Abstract: A server system regularly accesses a video database, searches the video database for a game play video of an online game provided by the server system based on a cyclic check keyword, and stores (manages) access information about the game play video, video-related information, a view count, and the like as cyclic check result data. When the server system has received an inquiry about the game play video of the online game from a user terminal that executes the online game, the server system searches the cyclic check result data and the like for the access information about the game play video that is appropriate for the play state, and returns the access information. The server system gives a bonus to the user (player) of the game play video of which the view count has reached a reference value.
    Type: Grant
    Filed: March 17, 2016
    Date of Patent: June 5, 2018
    Assignees: BANDAI NAMCO ENTERTAINMENT INC., BANDAI NAMCO STUDIOS INC.
    Inventors: Akio Onda, Hiroyuki Nashida, Kiyoshi Minami
  • Patent number: 9962613
    Abstract: A game device includes an area determination section that determines an area in which a virtual camera is located in a game space, an enemy character control section that controls the motion of an enemy character, and a game control section that controls an attack on the enemy character in the area in which the virtual camera is located, the game control section setting an input section among a plurality of input sections to be an input section that allows the player to perform an area change input based on the determination result of the area determination section, changing the area in which the virtual camera is located when the input section that allows the player to perform the area change input has been operated, and enabling an attack input for attacking the enemy character when an input section other than the input section that allows the player to perform the area change input has been operated, and the enemy character control section controlling the enemy character based on the determination result o
    Type: Grant
    Filed: March 17, 2015
    Date of Patent: May 8, 2018
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Norihiro Nishimura, Takehiro Shimizu, Tatsuya Ishiyama
  • Patent number: 9884248
    Abstract: The position and the posture of an HMD, and the position of a game controller in the real space are detected, and tracked. An image of a virtual space is displayed on the HMD. A controller object is disposed and displayed at a position within the virtual space that corresponds to the position of the game controller in the real space viewed from the HMD. Therefore, the player can easily find and hold the game controller even when the player wears the HMD.
    Type: Grant
    Filed: March 20, 2015
    Date of Patent: February 6, 2018
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Kazumasa Koseki, Akio Onda
  • Patent number: 9844731
    Abstract: A game system includes a game processing section that performs a game process, a lottery processing section that sets a lottery range that specifies a range of items among a plurality of items used during the game process that are subjected to a lottery process, and selects an item from the items that belong to the lottery range by performing the lottery process, and an item acquisition processing section that performs a process that allows a player to acquire the selected item. Information about the plurality of items has a data structure in which the plurality of items are linked to have a parent-child relationship. The lottery processing section sets the lottery range so that a child item is included within the lottery range when a parent item has been set to an acquired state or an acquirable state, and changes the set lottery range based on given information.
    Type: Grant
    Filed: September 12, 2014
    Date of Patent: December 19, 2017
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun Tamaoki, Makoto Yonezawa, Ryota Mihashi
  • Patent number: 9833712
    Abstract: A game system includes a game processing section that performs a process that implements a game, a data link processing section that determines that a data link activation condition has been satisfied when a data link start positional relationship has been established between a moving object and another moving object, and performs a process that produces a data link effect that changes at least one of the radar-related capability of the moving object and the performance of the moving object, and a display processing section that performs a display process that displays a display object that notifies a player of information about a data link. The data link processing section performs a process that prohibits production of the data link effect during at least one of a given first period after the game has started, and a given second period after production of the data link effect has been canceled.
    Type: Grant
    Filed: September 12, 2014
    Date of Patent: December 5, 2017
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun Tamaoki, Makoto Yonezawa, Masayoshi Noda, Tsuyoshi Takahashi
  • Patent number: 9808718
    Abstract: A server system and the like allow the users who play asynchronous games to perceive each other's presence to prompt the users to communicate with each other and feel a sense of solidarity. When the progress of a first game played by one player has changed to be advantageous to the player due to the use of an AP recovery item or the like, a parameter in the first game is incremented (e.g., action points AP are recovered). A parameter in a second game played by a friend user of the player is also incremented (e.g., the action points AP are recovered) through an extension control process. An activation notification W12 that notifies to that effect is displayed on a user terminal of the player who plays the first game.
    Type: Grant
    Filed: September 29, 2014
    Date of Patent: November 7, 2017
    Assignees: BANDAI NAMCO Entertainment Inc., DeNA Co., Ltd.
    Inventors: Hideyuki Okabayashi, Sokichi Shimooka, Yuui Hishinuma, Terukazu Kanematsu, Yuya Katsutani, Shinichirou Umetani, Yasumichi Onishi, Atsushi Otani
  • Patent number: 9789401
    Abstract: A game device controls a first virtual camera and a second virtual camera so that the first virtual camera and the second virtual camera are situated within an object space to be point-symmetrical, line-symmetrical, or plane-symmetrical with respect to a reference point, a reference line, or a reference plane that is defined by a first position linked to a first character and a second position linked to a second character. The game device determines whether to display the object space photographed by the first virtual camera or the object space photographed by the second virtual camera as a game image based on a selection instruction issued by a player.
    Type: Grant
    Filed: January 27, 2016
    Date of Patent: October 17, 2017
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Katsuhiro Harada, Kohei Ikeda, Kei Kudo, Hidenori Shibukawa, Tsuyoshi Fukutomi, Yukio Koshiba
  • Publication number: 20170277260
    Abstract: A simulation control device includes: a display processing section; a measurement section that measures a gaze time of a user with respect to an object that is placed in the virtual space, and decreases a measured value obtained by the measurement corresponding to a time in which the user does not gaze at the object when the user has removed his/her gaze from the object; and a reception section that determines that the object has been selected when the measured value has reached a first threshold value, determines that the selection of the object has been confirmed when the measured value has reached a second threshold value that is larger than the first threshold value, and determines that the selection of the object has been canceled when the measured value has decreased to a third threshold value before the selection of the object is confirmed.
    Type: Application
    Filed: March 27, 2017
    Publication date: September 28, 2017
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun TAMAOKI, Akio ONDA, Haruyoshi YAMAMOTO
  • Publication number: 20170274283
    Abstract: A simulation control device that utilizes a wearable image display device includes: a display processing section that displays a virtual space on the wearable image display device; a measurement section that measures a gaze time of a user with respect to an object that is placed in the virtual space; a reception section that determines that the object has been selected when a measured value obtained by the measurement has reached a first threshold value, and determines that the selection has been confirmed when the measured value has reached a second threshold value that is larger than the first threshold value; and a notification section that notifies the user of a magnitude of the measured value.
    Type: Application
    Filed: March 27, 2017
    Publication date: September 28, 2017
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun TAMAOKI, Akio ONDA, Haruyoshi YAMAMOTO
  • Patent number: 9770662
    Abstract: A server performs a parameter calculation process that changes an event parameter of a game event based on event identification information that is linked to a help destination regardless of whether or not a user of a second terminal is a member of a game application when the server has received help request data from a first terminal and also received an access request for the help destination (help URL) about the first terminal from the second terminal.
    Type: Grant
    Filed: September 8, 2011
    Date of Patent: September 26, 2017
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventor: Tamaki Uchibori
  • Patent number: 9754460
    Abstract: A game machine includes: game medium release means that releases a plurality of game media to a determination area included in a game space based on an operation input from operation section; detection means that detects the occurrence or non-occurrence of a predetermined event at a plurality of determination points provided in the determination area, the predetermined event occurring due to a released game medium among the plurality of game media; and determination means that performs a win determination process based on the occurrence or non-occurrence of the predetermined event at the plurality of determination points provided in the determination area, the determination means determining that the player has won the game when a plurality of determination points among the plurality of determination points at which the predetermined event has occurred satisfy a winning condition.
    Type: Grant
    Filed: July 8, 2014
    Date of Patent: September 5, 2017
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Yoshinori Sato, Tetsuo Tokitou, Akihiko Tokue