Patents Assigned to BANDAI NAMCO ENTERTAINMENT INC.
  • Patent number: 9744443
    Abstract: A server is connected to a terminal via a network, and manages registration of game information, the terminal performing a first game process that utilizes stored game information, and a second game process that utilizes registered game information.
    Type: Grant
    Filed: April 11, 2012
    Date of Patent: August 29, 2017
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Koji Tezuka, Masaki Ota, Kentaro Honma
  • Publication number: 20170182414
    Abstract: A game device includes a processor including hardware, the processor being configured to implement: an input process that acquires line-of-sight information about a player who wears a head-mounted display, and input information that has been input by the player using an input device; a game process that performs a first game process based on the input information, and performs a second game process based on the line-of-sight information, when a game includes a first game and a second game, the first game process being a process for the player to play the first game, and the second game process being a process for the player to play the second game; and a game result calculation process that calculates a game result achieved by the player based on a result of the first game process and a result of the second game process.
    Type: Application
    Filed: December 22, 2016
    Publication date: June 29, 2017
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Yuki OISHI, Tetsuo TAKAHASHI, Yosuke KADOWAKI, Masumi YAMAMOTO, Shuichi OGASAWARA, Yoshihito YANO
  • Publication number: 20170161909
    Abstract: An image generation system includes a processor including hardware, the processor being configured to implement: an object space setting process that performs a process that places a plurality of objects including a moving object in an object space; a moving object calculation process that performs a movement process that moves the moving object in the object space; and a parameter process that performs a process that sets at least one of an attack parameter, a defense parameter, and a movement control parameter of the moving object based on at least one of density information about an assemblage of particles within a line or a range that extends from the moving object in a given direction, and the density information about the assemblage of particles at a position of the moving object; and an image generation process that generates an image viewed from a given viewpoint in the object space.
    Type: Application
    Filed: November 28, 2016
    Publication date: June 8, 2017
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Yuta HAMANAKA, Andrew HSIEH
  • Patent number: 9652063
    Abstract: An input direction determination system includes an input direction determination section that determines the input direction based on a reference point and the indication position, and a reference point change section that determines whether or not to change the reference point based on an angle formed by a first direction that is determined by the reference point and an indication position at a first timing or a timing that precedes the first timing, and a second direction that is determined by the indication position at the first timing and an indication position at a second timing that follows the first timing, or an angle formed by connection lines that connect indication positions at different timings, and changes the reference point.
    Type: Grant
    Filed: December 13, 2012
    Date of Patent: May 16, 2017
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventor: Shigeto Murata
  • Patent number: 9643087
    Abstract: A game system is designed so that, when an operation input that sequentially selects a plurality of player characters from a plurality of player characters placed in a character selection area has been performed, and it has been determined that the sequentially selected player characters satisfy a selection allowance condition that is set based on an attribute, each of the sequentially selected player characters attacks an enemy character, and the player character that has attacked the enemy character is deleted from the character selection area. The same number of player character as the player character deleted from the character selection area is additionally placed in the character selection area, and an attribute of each player character that is additionally placed in the character selection area is determined according to a given rule.
    Type: Grant
    Filed: August 26, 2014
    Date of Patent: May 9, 2017
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Yoshinori Naoi, Ryuuji Oodate, Kousei Ikeda
  • Publication number: 20170072311
    Abstract: A player character is placed so as to be linked to a given edge position of a board. A plurality of puzzle pieces including an enemy character piece that represents an enemy character are placed on the board. The player inputs a selection path from the puzzle piece situated at the given edge position or the player character without removing the finger from the board so as to select and delete puzzle pieces among the plurality of puzzle pieces that are placed on the board and belong to an identical type, or are considered to belong to an identical type. When the enemy character piece lies in the selection path, the player character that corresponds to the puzzle piece set to be the start point, or the player character set to be the start point, attacks the enemy character represented by the enemy character piece.
    Type: Application
    Filed: September 13, 2016
    Publication date: March 16, 2017
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Kazuhito MAEJIMA, Masaki MATSUMOTO
  • Publication number: 20170076503
    Abstract: A gaze determination area is provided to an image displayed on a VR-HMD. An object that has been displayed within the gaze determination area for a time equal to or longer than a given time is determined to be a gaze object (cup object). First-level menu display objects that respectively represent first-level menu items among menu items having a hierarchical structure that are set to the object are displayed in an array in a reference direction that is defined with respect to the gaze object. When the user has turned his/her head so that the desired first-level menu display object is displayed within the gaze determination area, and the desired first-level menu display object has been detected to be the gaze object, the first-level menu item is selected, and second-level menu display objects that are lower than the selected first-level menu item are displayed.
    Type: Application
    Filed: September 13, 2016
    Publication date: March 16, 2017
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun TAMAOKI, Jun MIMOTO
  • Patent number: 9579563
    Abstract: A game system can implements a multiplayer game. The game system includes: a union event processing section that disposes a united object in an object space instead of player objects respectively operated by a plurality of players when a union event has occurred, and sets the plurality of players to a cooperative play state; an individual play processing section that controls the player objects respectively operated by the plurality of players based on input information input by each of the plurality of players; and a cooperative play processing section that controls the united object based on the input information input by the plurality of players, the union event processing section determining a relative advantage of positions of the player objects respectively operated by the plurality of players before occurrence of the union event, and determining a placement position of the united object based on determination results.
    Type: Grant
    Filed: January 23, 2014
    Date of Patent: February 28, 2017
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventor: Tetsuya Shinoda
  • Publication number: 20160346693
    Abstract: An image generation system includes a processor including hardware, the processor being configured to implement an object space setting process, an image generation process generating a projection image, a process receiving a captured image from an imaging section, and a hit determination process calculating a screen spotlight position based on a position of a spotlight within the captured image, calculates a direction from a set position toward the screen spotlight position to be an emission direction of an emitting element, and determines whether or not an object among the plurality of objects disposed in the object space has been hit based on the calculated emission direction, the screen spotlight position being a position of the spotlight on a projection screen, the spotlight being formed by light emitted from the emitting element, and the set position being set to be a representative position of the emitting element or a player.
    Type: Application
    Filed: August 9, 2016
    Publication date: December 1, 2016
    Applicant: BANDAI NAMCO Entertainment Inc.
    Inventors: Kazuhisa MINATO, Mitsugu MAKINO, Futoshi MATSUSHITA, Motonaga ISHII
  • Patent number: 9495799
    Abstract: An image generation system includes a vertex split count setting section that performs a vertex split count setting process that sets a vertex split count m, a vertex split processing section that performs a vertex split process on a three-dimensional object OB in an object space using the vertex split count m, a vertex position calculation section that calculates an intersection position of a projection screen SC and a straight line that connects a vertex position of the three-dimensional object OB after the vertex split process and a position of a virtual camera VC, and calculates a vertex position of a drawing object corresponding to the three-dimensional object OB on a drawing buffer based on the calculated intersection position, and a drawing section that draws the drawing object on the drawing buffer based on the vertex position of the drawing object to generate a projection image.
    Type: Grant
    Filed: March 26, 2014
    Date of Patent: November 15, 2016
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun Nagase, Takahiro Kakizawa, Motonaga Ishii, Tohru Kikuchi
  • Publication number: 20160317915
    Abstract: A terminal device receives an input instruction on a game process that corresponds to an input reception area when a touch operation input on the input reception area has been detected by a first detection process, and disables a given input instruction that corresponds to the input reception area when a slide operation input on the input reception area has been detected by a second detection process, the slide operation input having been performed to directly follow the touch operation input performed when the input instruction regarding the game process was received.
    Type: Application
    Filed: March 28, 2016
    Publication date: November 3, 2016
    Applicant: BANDAI NAMCO Entertainment Inc.
    Inventor: Ko ONDA
  • Patent number: 9480915
    Abstract: A game system includes a game processing section that performs a process that implements a game that utilizes a moving object, the moving object moving in a game space based on operation information, a restoration processing section that performs a restoration process that restores the moving object that has reached an unable-to-continue state when it has become unable to continue to play the game that utilizes the moving object, the moving object being restored at a restoration point in the game space that has been selected by a player, and a charging section. The charging section performs a charging process that causes a charge to differ corresponding to the restoration point selected by the player.
    Type: Grant
    Filed: March 27, 2014
    Date of Patent: November 1, 2016
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Tsuyoshi Takahashi, Jun Tamaoki, Makoto Yonezawa
  • Publication number: 20160287994
    Abstract: An image generation device includes a processor including hardware. The processor is configured to implement a reception process that receives a command selected by a player from a plurality of commands, a game process that includes a process that implements the effect of the received command, and a display process that displays a game image based on the results of the game process. The processor is configured to implement the game process that includes a process that implements the effect of the command that corresponds to information about a character that is the target of game play performed by the player and viewpoint information about the player.
    Type: Application
    Filed: March 17, 2016
    Publication date: October 6, 2016
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun TAMAOKI, Kazumasa KOSEKI, Haruyoshi YAMAMOTO
  • Publication number: 20160287987
    Abstract: A server system regularly accesses a video database, searches the video database for a game play video of an online game provided by the server system based on a cyclic check keyword, and stores (manages) access information about the game play video, video-related information, a view count, and the like as cyclic check result data. When the server system has received an inquiry about the game play video of the online game from a user terminal that executes the online game, the server system searches the cyclic check result data and the like for the access information about the game play video that is appropriate for the play state, and returns the access information. The server system gives a bonus to the user (player) of the game play video of which the view count has reached a reference value.
    Type: Application
    Filed: March 17, 2016
    Publication date: October 6, 2016
    Applicants: BANDAI NAMCO ENTERTAINMENT INC., BANDAI NAMCO STUDIOS INC.
    Inventors: Akio ONDA, Hiroyuki NASHIDA, Kiyoshi MINAMI
  • Patent number: 9446317
    Abstract: A server system refers to the login history of a registered friend player within a given period when an authenticated player has been subjected to a login process. The server system gives a bonus that corresponds to the number (login friend count) of friend users who have logged in within the given period to the authenticated player when the authenticated player has logged in.
    Type: Grant
    Filed: December 13, 2012
    Date of Patent: September 20, 2016
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Masataka Shimono, Takashi Hamamura
  • Publication number: 20160256777
    Abstract: When an icon included in a range display operation icon group has been operated using a position construction screen, a range display object is displayed corresponding to each battery that has been placed on a placement setting map, the range display object representing the effective range of an attack power linked to the icon that has been operated, and being displayed in an identifiable manner corresponding to the power of the battery. An overlapping area of a plurality of range display objects is also displayed in an identifiable manner.
    Type: Application
    Filed: March 3, 2016
    Publication date: September 8, 2016
    Applicant: BANDAI NAMCO Entertainment Inc.
    Inventors: Yuko UMEBAYASHI, Akinori WAKEBE
  • Publication number: 20160220905
    Abstract: A game device controls a first virtual camera and a second virtual camera so that the first virtual camera and the second virtual camera are situated within an object space to be point-symmetrical, line-symmetrical, or plane-symmetrical with respect to a reference point, a reference line, or a reference plane that is defined by a first position linked to a first character and a second position linked to a second character. The game device determines whether to display the object space photographed by the first virtual camera or the object space photographed by the second virtual camera as a game image based on a selection instruction issued by a player.
    Type: Application
    Filed: January 27, 2016
    Publication date: August 4, 2016
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Katsuhiro HARADA, Kohei IKEDA, Kei KUDO, Hidenori SHIBUKAWA, Tsuyoshi FUKUTOMI, Yukio KOSHIBA
  • Patent number: 9403088
    Abstract: A game device recognizes a player's voice to obtain an input voice text. The game device compares the input voice text with a statement identification keyword. The game device transmits a statement ID corresponding to the keyword with which the input voice text coincides to another game device. Each game device that participates in the game stores statement voice data in the voice of an actor corresponding to the statement ID. When the game device has received the statement ID from another game device, the game device extracts and reproduces the corresponding statement voice data.
    Type: Grant
    Filed: July 30, 2009
    Date of Patent: August 2, 2016
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventor: Shouji Nakashima
  • Patent number: 9390581
    Abstract: An information generation device includes an adjustment section that adjusts a selection probability of a game medium that is provided to a second player based on a game status of a first player, the game medium being displayed in a game, and an information generation section that generates indication information corresponding to the selection probability adjusted by the adjustment section, the indication information indicating the selection probability of the game medium in a lottery event to the second player, the lottery event being an event for providing the game medium.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: July 12, 2016
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventor: Hiroyuki Nashida
  • Patent number: 9345972
    Abstract: An information storage medium that stores a program, the program causing a computer to function as a moving object control section that controls movement of a moving object in a virtual three-dimensional space based on an operation input, a virtual camera control section that controls a setting of the virtual camera, and an image generation section that generates an image of the virtual three-dimensional space viewed from the virtual camera. The virtual camera control section includes a first camera control section that performs a first camera control process based on camera control data that defines a moving route of the virtual camera as a change in at least one of a relative position and a relative direction of the virtual camera with respect to the moving object, and at least one of a position and a direction of the moving object in the virtual three-dimensional space.
    Type: Grant
    Filed: June 9, 2011
    Date of Patent: May 24, 2016
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Kouki Nishida, Masato Aikawa, Wataru Tada