Abstract: A video distribution server according to one embodiment of the present disclosure promotes entry of a new viewer into a live video distribution (live streaming) service. The server provides a user with the live video distribution service for distributing and viewing a video in real time via a user terminal. The server generates a message based on input information by a viewer of the video being distributed, and posts the message on an SNS by a distributor of the video, and thus allows a user of the SNS to know a situation and an atmosphere of live distribution in the video distribution service.
Abstract: A video distribution server according to one embodiment of the present invention promotes viewing of live video by a new viewer. The server provides a user with a live video distribution service for distributing and viewing live video via a user terminal communicably connected via a communication network. The server distributes live video provided by a specific distributor such that a viewer having a small value of a predetermined parameter corresponding to the specific distributor is prioritized, and thus a new viewer is prioritized over a regular viewer of the live video provided by the specific distributor. As a result, viewing of the live video by the new viewer is promoted.
Abstract: A body part point detection module detects multiple first body part points associated with a first person image contained in a first image and multiple second body part points associated with second person images contained in a second image. An identicality determination module calculates color differences between the color information of the pixels corresponding to the multiple first body part points of the first person image and the respective color information of the pixels corresponding to the multiple second body part points of the second person images, and uses the calculated color differences to calculate the degree of color similarity between the first person image and second person image and the degree of color similarity between the first person image and second person image. The identicality determination module uses the calculated degrees of color similarity to determine identicality between the first person image and second person images.
Abstract: A contest providing system 10 according to an embodiment of the present invention has a function of providing a user of a user terminal 30 with a contest for an avatar image, and managing the evaluation of avatar images in this contest. This system 10 accepts the evaluation of the registered avatar image, while providing an avatar stamp corresponding to the avatar image on the basis of at least this evaluation. Therefore, even after the end of the contest in which the evaluation of the avatar image is performed, the user can continue to enjoy using the corresponding avatar stamp provided on the basis of the evaluation.
Abstract: An information processing device comprises a representation learning unit for learning characteristic vectors representing the various characteristics of objects, on the basis of a game log, which is game progress history related to an electronic game in which a plurality of objects are used and which comprises information about the game situation including information about objects that affect the game, information about objects used in said situation from among said objects, and information indicating the effect on the game arising from the use of said objects, wherein the characteristic vectors are found by performing learning using a combination of information about the effect on the game and information obtained by excluding the information about at least one of the objects from the information about the game situation.
Abstract: An example of an information processing system manages a character-associated parameter associated with each of a plurality of character objects, and a player-associated parameter associated with a player. Further, the information processing system stores an appearance condition associated with each of the plurality of character objects. The information processing system specifies at least one target character object among the plurality of character objects. When the player-associated parameter and the character-associated parameter associated with a target character object satisfy the appearance condition associated with the target character object, the information processing system permits the target character object to appear in a predetermined region in a virtual space.
October 18, 2018
Date of Patent:
July 21, 2020
Nintendo Co., Ltd., DeNa Co., Ltd.
Kazuyoshi Sensui, Masahiro Nitta, Yasuharu Ohta, Mai Yamamoto, Junpei Horita, Ken Nakatani, Tatsuya Wakasa, Yurie Tokutake
Abstract: A device includes: a memory storing a deck having multiple game content objects with levels of rarity; a lottery game processing module conducting a lottery drawing for selecting a particular game content object from game content objects of a rarity level or higher among all the game content objects contained in the deck in response to a lottery drawing operation by the player, and awards the game content object selected in this lottery drawing to the player; and an update processing module which, each time the lottery drawing is conducted, performs an update of the deck by deleting the game content object awarded to the player among the game content objects of at least the preset rarity level and game content objects not awarded to the player among the game content objects, excluding the highest-rarity game content objects from the game content objects of the preset rarity level or higher.
Abstract: An operation detector has a common operation portion in which the operation content is shared for a certain length of time after the start of the operation, and detects the start of either a slide operation associated with a command to move a three-dimensional character operated by a player in a virtual space, or a flick operation associated with another command. After the start of the operation is detected, in the common operation period, a model processor moves the three-dimensional character in the virtual space. After this, if the operation detector has detected a slide operation, the model processor moves the three-dimensional character without interruption in the movement processing in the common operation period.
Abstract: A device and method include: determining the action content of each character engaged in battle by allowing the player to perform an operation whereby an arbitrary item not selected by the opponent is selected from a group of common items, and an operation whereby the selected item is associated with the player's battle character, while allowing the opponent to perform an operation, whereby an arbitrary item not selected by the player is selected from the group, and an operation whereby the selected item is associated with the opponent's battle character; determining the action order of the characters based on an action speed parameter configured for each respective character engaged in battle; and, upon selection of all the items from the group, causing each character engaged in battle to act based on the character action content corresponding to the respectively associated items in accordance with the determined action order.
April 10, 2018
Date of Patent:
April 14, 2020
DeNA Co., Ltd.
Kimihiko Miyamae, Juhyun Kim, Jun Morita, Kiharu Shishikura, Toshihiko Sasaki
Abstract: The video distribution system pertaining to an embodiment of the present invention comprises a video distribution server and a user terminal that is connected to said video distribution server via a network so as to allow communication. The video distribution server provides a video distribution service, with which video provided by a distribution user is distributed to viewing users, via the user terminal. The video distribution system is such that an object specified by a viewing user is placed on the video in response to the receipt of a request from the viewing user to place an image object, during the real-time distribution of video provided by the distribution user.
Abstract: A player terminal pertaining to an embodiment of the present invention functions as a device that provides a game to a player. Since the player terminal is configured to determine a player's operation input on the basis of the change in the size of a figure that is moved by the player in an image inputted via an in-camera, it is possible to determine the player's operation input on the basis of a player action in which the figure is moved farther away from or closer to the in-camera.
Abstract: An example of an information processing system manages placement states of a plurality of objects in a virtual space, and manages a parameter that is changed in accordance with an instruction given by a player. The information processing system receives a change instruction to change the placement state of a selection object among the plurality of objects selected by the player. When the change instruction is given and under the condition that a parameter condition is satisfied, the parameter is changed. The information processing system executes a first change process for changing the placement state of at least one change target object in the virtual space in accordance with time, and a second change process for, when the change instruction is given and under the condition that a first parameter satisfies a first parameter condition, changing the placement state of the selection object in the virtual space.
October 18, 2018
Date of Patent:
December 17, 2019
NINTENDO CO., LTD., DENA CO., LTD.
Kazuyoshi Sensui, Masahiro Nitta, Yasuharu Ohta, Mai Yamamoto, Junpei Horita, Ken Nakatani, Tatsuya Wakasa
Abstract: A user terminal pertaining to an embodiment of the present invention functions as a device that provides a game to a player. This user terminal initiates an auto mode in which the game proceeds automatically in response to a first operation in which a specific state of operation by the player is maintained and ends this auto mode in response to a second operation in which the specific state of operation by the player is cancelled. As a result, the start and end of the auto mode are realized by simple, continuous operations, and operations related to automatic progress of the game are facilitated.
Abstract: One object is to allow communication by sound/voice other than user speeches in voice chatting. A system according to an embodiment includes a plurality of terminal devices and a server communicatively connected to the terminal devices; and the system allows voice chat between users of the terminal devices. In the system, the terminal devices of the users who are members of a chat unit and participating in the chat unit perform the voice chat communication for implementing the voice chat in the chat unit. The terminal device of one user who is a member of the chat unit makes a play request for an audio file selected by the one user to the terminal device of another user who is a member of the chat unit based on an instruction from the one user, and the terminal device of the other user plays the audio file.
Abstract: A storage module is provided for storing game information that is necessary for the progress of the game. A request to allow the game to proceed is acquired from each of a plurality of players, game information is changed according to these requests and stored in the storage module, log information indicating the relation between before and after the game information is changed is stored in the storage means, the log information is used to reproduce game information older than a first point in time until the game information at the first point in time, and the reproduced game information is used to reproduce the progress of the game and provide it to a player.
Abstract: A web view processor performs processing by utilizing a web browser function, and a native view processor performs processing without utilizing a web browser function. A request for information is sent from the web view processor, via a proxy processor, to a server that is connected to an information communication network. Information is acquired at the proxy processor from the server in response to the request, the information is stored in a memory, the information is converted at the proxy processor into a format that can be processed by the native view processor, and the information whose format was converted is transmitted from the proxy processor to the native view processor.
Abstract: A screen generation process is provided that generates a game screen having disposed thereon multiple selectable objects that a player is allowed to select; an acceptance process that accepts the selection operation input on said selectable objects when the pointing location initially arrives at the location of a selectable object disposed on the game screen while the movement of the pointing location on the game screen is maintained by the player's operations, and said acceptance process accepts the selection operation input in a sequential manner, starting with the selectable object at which the pointing location arrives the earliest; and a special effect generation process that generates special effects in the course of a game driven by the player's operations based on the moment when the pointing location initially arrives at the location of the selectable object, and/or the order of acceptance of the selection operation input on the selectable objects.
Abstract: The avatar management system pertaining to an embodiment has a function of managing the avatars of each of a plurality of users, and provides the users with a service such as SNS using these avatars, via user terminals. This system is configured so that avatars are displayed in a display mode based on items that have been applied, but the display mode of the avatars changes according to the value of a specific parameter based on at least the actions of other users.
Abstract: An electronic game-providing device is provided that stores log information relating to electronic game play conducted by an invitor user in association with link information used to access said log information, in the form of a game play database; transmits invitation information containing the link information to an invitee user; and, upon receipt of a link information selection from the invitee user, refers to the game play database and transmits the log information associated with the selected link information.
Abstract: The information processing system comprises a server that divides up information into processing units that will not cause syntax errors during processing at a client, packetizes such that each set of divided information is contained in a single packet, and transmits the packets thus generated to the client.