Patents Assigned to Games
  • Patent number: 11439905
    Abstract: It is an object of the present invention to allow reserved content to be used at the proper timing. The information processing device of the present invention comprises a trade information storage unit that stores trade information for each user in which trade-away content and trade-for content set in association with each other; a user information storage unit that stores user information in which a user's possessed content and reserved content are set; a selection unit that selects reserved content that is the same as the designated trade-for content and is not the same as the possessed content, from among the user's reserved content based on the user information, as a result of an operation performed by the user to designate trade-for content that the user wants to acquire in a trade; and a notification unit that notifies the user that the selected reserved content can be acquired without a trade.
    Type: Grant
    Filed: September 14, 2018
    Date of Patent: September 13, 2022
    Assignee: KABUSHIKI KAISHA SEGA GAMES
    Inventor: Takahiro Otomo
  • Patent number: 11436892
    Abstract: A method and apparatus include a processor that determines a location of a mobile game device and a count of other mobile gaming devices disposed at the location. The processor determines a game configuration associated with the location's proximity to merchant locations. The processor generates a game outcome using the game configuration and displays the outcome on the mobile game device.
    Type: Grant
    Filed: February 24, 2020
    Date of Patent: September 6, 2022
    Assignee: INTERACTIVE GAMES LLC
    Inventors: Dean P. Alderucci, Lee Amaitis, Geoffrey M. Gelman
  • Publication number: 20220274028
    Abstract: This invention allows the players of multiplayer games like poker, chess, backgammon, go, board games, and video games to play the game online while commenting on the game and explaining their strategies to an online audience without sharing that information with their opponents.
    Type: Application
    Filed: May 19, 2022
    Publication date: September 1, 2022
    Applicant: Good Beat Games, Inc.
    Inventor: Robert M. Zeidman
  • Patent number: 11430303
    Abstract: Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the configuration of a skill-based game is dependent upon the skill level of the player or players. In one embodiment, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the player's skill level. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted based upon the skill levels of the players.
    Type: Grant
    Filed: December 29, 2020
    Date of Patent: August 30, 2022
    Assignee: Super Money Games, Inc.
    Inventors: Sameer Mohan Gupta, Ofir Ventura, Seth Schorr, Andrew M. Costello, Bryan O'Reilly
  • Patent number: 11423743
    Abstract: A method includes displaying a first level game symbol array and a second level game symbol array through a display system of a reel-type gaming machine. The first level game symbol array is produced by populating at least some game symbol locations included in an initial array of game symbol locations. Any such populated location may be populated with a first trigger symbol including a representation of a single-symbol reel. The second level game symbol array is displayed by, for each respective game symbol location populated with the first trigger symbol in the first level game symbol array, conducting a respective single-symbol reel spin simulation of the representation of the single-symbol reel. A bonus play is displayed through the gaming machine at least in part in response to a predefined number of second trigger symbols being included in the second level game symbol array.
    Type: Grant
    Filed: October 1, 2020
    Date of Patent: August 23, 2022
    Assignee: Everi Games, Inc.
    Inventor: Loren Nelson
  • Publication number: 20220262196
    Abstract: A method, system, and computer readable storage to implement an electronic wagering game. The wagering game presents around which comprises targets which fall from a top of an electronic output device towards a bottom, and if any target passes a horizontal lose line then the round terminates. If the player completes the round without a target reaching the lose line then the player is presented with an optimal award.
    Type: Application
    Filed: November 29, 2021
    Publication date: August 18, 2022
    Applicant: Green Jade Games Ltd
    Inventors: Jesper Karrbrink, Andy Hieke, Joe Kisenwether
  • Patent number: 11413548
    Abstract: Various embodiments that may generally relate to mobile gaming, location determination, mobile devices, authentication, and so on are described. Various methods are described. Various apparatus are described. Further embodiments are described.
    Type: Grant
    Filed: August 14, 2020
    Date of Patent: August 16, 2022
    Assignee: INTERACTIVE GAMES LLC
    Inventors: Lee Amaitis, Paul Williams, Sunny Tara
  • Patent number: 11413545
    Abstract: This invention allows the players of multiplayer games like poker, chess, backgammon, go, board games, and video games to play the game online while commenting on the game and explaining their strategies to an online audience without sharing that information with their opponents.
    Type: Grant
    Filed: October 27, 2020
    Date of Patent: August 16, 2022
    Assignee: Good Beat Games, Inc.
    Inventor: Robert Marc Zeidman
  • Patent number: 11410504
    Abstract: The invention relates to systems and methods of revealing portions of outcomes of real-world wagers through interactive media by storing reserve wagers, receiving an indication a first token has been acquired by a user, determining a tracking wager associated with the first token, matching a stored reserve wager with the tracking wager, associating the matched reserve wager with the first token, and revealing at least a portion of the outcome of the matched reserve wager to the user by the user's interaction with the interactive media. By integrating real-world wager outcomes with user interactions, the system may provide an engaging user experience with interactive media. For example, a game may reveal an outcome of a real-world wager (which has already occurred), in response to in-game actions such as user actions in the game, other players' actions, game events, and/or other events.
    Type: Grant
    Filed: December 16, 2021
    Date of Patent: August 9, 2022
    Assignee: Game Play Network, Inc.
    Inventors: Russell Marc Fine, Jamison Todd Selby, Robert John Siemasko, David Michael Marshall, Scott Alan Solomon
  • Patent number: 11410496
    Abstract: Disclosed are a system and method for the application of filtering in the collection and application of facial biometrics to a number of problems common to the vending and gaming environments. A succession of video frames of a scene are analyzed to determine if one or more faces are present. If so, the face most relevant to the application based in its position in the scene is selected. The selected face in each of the succession of video frames is then quality rated according to certain criteria to select the best frame for computing a biometric value of the selected face. One the biometric value has been computed, the value may be compared against a database to determine if a biometric value for a matching face was previously stored. If so, the quality rating of the new image and a quality rating previously stored with the stored biometric are compared.
    Type: Grant
    Filed: September 20, 2019
    Date of Patent: August 9, 2022
    Assignee: Scientific Games, LLC
    Inventors: Martin S. Lyons, Mark S. Ross
  • Publication number: 20220237986
    Abstract: A gaming machine, method, and program product provide a slot machine game with a tiered bonus feature. A bonus feature includes a bonus feature prize selector and a bonus feature control selector. The bonus feature prize selector selects a current prize, and the bonus feature control selector selects a control outcome governing bonus feature prize selector. The control outcome may be awarding a current bonus prize selected or upgrading the current bonus prize selected on the first bonus wheel. In response to the upgrading outcome being selected, the bonus feature prize selector is made to select a replacement current prize from among a subset of the number of bonus feature prize tiers comprising each bonus feature prize tier having a value higher than prior value of the current prize.
    Type: Application
    Filed: January 22, 2021
    Publication date: July 28, 2022
    Applicant: Everi Games, Inc.
    Inventors: Brian Watkins, Dustin Dies, Patrick Creamer
  • Patent number: 11395967
    Abstract: Systems, methods, and media are provided for the selective indication of the presence of off-screen objects in the shared gaming environment of a multiplayer game played on a mobile device. The shared gaming environment can include a game space and a plurality of objects located at various places of the game space. The player may view a portion of the game space via a screen view presented by the mobile device. The screen view can be bordered by a frame area that includes a portion of the game space that is outside of the screen view. Based on a predetermined rule set, the presence of an object that is located within the frame area can be selectively indicated within the screen view by a visual indicator, such as an icon. The visual indicator can be assembled from a library of elements to visually communicate contextually relevant information to the player.
    Type: Grant
    Filed: September 11, 2020
    Date of Patent: July 26, 2022
    Assignee: Riot Games, Inc.
    Inventors: Kam-Wing Fung, Li Jia Tan, Brian Carter Feeney, Christina Norman
  • Patent number: 11398071
    Abstract: Improved texturing processes utilizing smart materials are provided to increase developer productivity when texturing objects within multi-dimensional environments, and particularly, 3D environments. A developer may generate an object, select a smart material to apply, and manipulate the dimensions of the object to cause an aspect ratio of at least one surface having a material applied to change without altering an aspect ratio of a texture tile of the material as rendered on the surface of the object. Texturing of object surfaces from a selected smart material is determined in a shared material space based on a mapping of object vertices that maintain original material qualities (e.g., a defined aspect ratio of the texture) and mitigate discontinuities in a material applied to adjacent surfaces, including those of different objects and when those objects are repositioned.
    Type: Grant
    Filed: May 17, 2021
    Date of Patent: July 26, 2022
    Assignee: Manticore Games, Inc.
    Inventors: Daniel Fessler, Jr., Brendan Mauro, Alexandra Baryshnikova
  • Patent number: 11389732
    Abstract: Disclosed are new and innovative methods and systems for coordinating a game having a plurality of players. One of the methods comprises: enabling each of the plurality of players to create a team of champions; and creating a one or more real-time battles between a plurality of human players.
    Type: Grant
    Filed: December 28, 2020
    Date of Patent: July 19, 2022
    Assignee: Riot Games, Inc.
    Inventor: David Abecassis
  • Patent number: 11389717
    Abstract: A kit of parts for playing a capture the flag game in low-light conditions is disclosed herein. The kit can include a number of flags, each of the flags carrying one or more light emitting diodes (LEDs) operable to provide a visual signal; a number of territory markers, each of the territory markers carrying one or more LEDs operable to provide a visual signal; and a number of jail markers, each of the jail markers carrying one or more LEDs operable to provide a visual signal. The flags, the territory markers, and the jail markers are configured to be selectively disposable upon or attachable to the terrain.
    Type: Grant
    Filed: September 27, 2019
    Date of Patent: July 19, 2022
    Assignee: STARLUX GAMES, LLC
    Inventor: Judd Paul King, II
  • Patent number: 11389724
    Abstract: A non-transitory computer-readable medium stores an image generation program to perform a method. The method includes determining, in a scene including a timing of a hit of an attack in a battle between characters in a game space, the timing of the hit, and a predetermined portion of a predetermined character and an opponent portion of an opponent character in the battle where the hit will occur, from the predetermined character, the opponent character, and animation data that causes at least the opponent character to perform an action of the battle; calculating a vector from the predetermined portion to the opponent portion at the hit timing; and generating an image of the scene by moving a position of the opponent portion in each frame included in the scene by using the vector such that the opponent portion hits the predetermined portion at the hit timing.
    Type: Grant
    Filed: November 20, 2020
    Date of Patent: July 19, 2022
    Assignee: KOEI TECMO GAMES CO., LTD.
    Inventors: Yuishin Takafuji, Junpei Tsuda
  • Publication number: 20220223000
    Abstract: Gaming machine button decks are connected with a button deck filler for connecting between two adjacent gaming machines to provide continuity between button decks and to provide lighting effects between the gaming machines. Light sources may be controlled by a multimedia server operating to control various presentation interfaces for a group of adjacent gaming machines.
    Type: Application
    Filed: March 29, 2022
    Publication date: July 14, 2022
    Applicant: Everi Games, Inc.
    Inventors: Travis B. Bussey, Daniel C. Gibson, Craig Steven Gallagher, Peter A. Phillips, JR.
  • Patent number: 11386744
    Abstract: Disclosed is a method for operating a centralized promotional bingo tournament. The promotional bingo tournament includes a plurality of bingo game sessions that are facilitated by a mobile gaming sub-system (MGS) that communicates with a plurality of authorized mobile devices for participation in a promotional bingo tournament session based upon an association between each authorized mobile device and a player registration. Each authorized mobile device participates in a bonus game session with a plurality of bonus game events. A bonus prize is awarded to each participating authorized mobile device when anyone of the authorized mobile devices satisfies a bonus game requirement. Players select avatar characteristics. A video presentation sub-system (VPS) is communicatively coupled to the MGS and a stationary monitor. The VPS receives a head-to-head animation generated by the MGS from the player selected avatar characteristics.
    Type: Grant
    Filed: February 21, 2020
    Date of Patent: July 12, 2022
    Assignee: Pilot Games, Inc.
    Inventors: Jon Weaver, Anthony M. Morelli, Mason E. Cross, William D. Hermansen
  • Patent number: 11383153
    Abstract: A pack of lottery tickets includes a plurality of inter-connected lottery tickets fan-folded into a stack, wherein each lottery ticket comprises a first side edge. A code on each lottery ticket identifies the pack and an order or position of the lottery ticket in the pack. A marking pattern is printed along the first side edge of each of the lottery tickets and includes at least one mark. The pack has a side face defined by the stacked first side edges of the tickets in the stack, wherein the marking pattern on the lottery ticket side edges align so as to form a unique identification image on the side face of the pack. The marking pattern on each lottery ticket is unique to the respective ticket such that each lottery ticket in the pack can be separately authenticated at a later time by comparing its marking pattern to a retrieved or replicated image of the marking pattern based on the pack identification and order of the lottery ticket in the pack provided by the ticket code.
    Type: Grant
    Filed: June 10, 2019
    Date of Patent: July 12, 2022
    Assignee: Scientific Games, LLC
    Inventors: Paula Kelly Maltman, Christopher Garnet Akins, Scott B. Garrison, Ashley Ivery Gantt
  • Patent number: D962279
    Type: Grant
    Filed: April 13, 2021
    Date of Patent: August 30, 2022
    Assignee: KWAI GAMES PTE, LTD.
    Inventors: Haiyang Jiang, Qian Shao