Abstract: Before a game is provided, a state is established in which each of a server 2 and a user terminal 3 is capable of using common node definition data ND corresponding to the game. A plurality of nodes indicating a state of the game are defined in the node definition data ND. While the game is being played by a user, the user terminal 3 transitions the node on the basis of the node definition data of the user terminal 3, changes a value of terminal-side setting information, and records transition reproduction information capable of reproducing the transition of the node and the changed value of the terminal-side setting information as a log in log data. In addition, the user terminal 3 transmits transmission log data DL including the log to the server 2.
Abstract: A transaction involving the purchase of gaming credit at a gaming table or gaming machine is facilitated at a gaming establishment's touchpoint by transmitting from a wireless device (e.g., a patron's cell phone) to a transaction server operated by a transaction-funding business: patron-identifying information for the patron and a touchpoint ID associated with the touchpoint read using the wireless device. The transaction server authorizes the transaction, transmits that authorization to the cell phone and/or the gaming establishment, and the gaming establishment provides the gaming credit to the patron. In some implementations, the touchpoint has an associated voucher printer that prints a gaming voucher that is redeemed at the gaming table or gaming machine for the gaming credit. The transaction-funding business funds the purchase for the patron without any funds ever residing on or passing through the patron's cell phone.
Abstract: There is provided a gaming system, gaming machine, and method that presents a set of persistent enhancers as well as a plurality of symbols in an array corresponding to a plurality of symbol-bearing reels. The plurality of symbol-bearing reels bear game symbols. Each of the persistent enhancers is paired respectively with a separate one of a subset of the game symbols. The persistent enhancers persist across a plurality of game cycles of the game. Game-logic circuitry uses a random number generator to spin and stop the reels for a first game cycle, to populate the array with a portion of the game symbols. The game-logic circuitry detects, in response to the spinning and stopping, occurrence of one or more win events associated with one or more of the subset of the game symbols. In response to detecting a win event, the game-logic circuitry enhances an award for the win event using one of the persistent enhancers that is paired with a subset symbol displayed for the win event.
Abstract: A gaming system includes at least one input device adapted to receive a physical item associated with a monetary value that establishes a credit balance, an input indicative of a wager drawn from the credit balance for a wagering game, and a cashout input that initiates a payout from the credit balance. In response to a wager input, a wagering game is initiated. The gaming system includes an electronic display device adapted to display an active array of symbol positions that are populated by symbols randomly generated from one or more spins of a set of symbol-bearing reels. The active array may be progressively expanded in response to collecting a requisite number of special symbols among the randomly generated symbols at each active array size.
Abstract: A gaming machine includes a processor and a presentation device coupled to the processor. The processor is programmed to determine that a free play trigger condition is satisfied, and to execute one or more free plays based on the free play trigger condition to create one or more free play outcomes. Each free play outcome is a winning free play outcome or a non-winning free play outcome. The presentation device is configured to present winning free play outcomes when at least one free play outcome is a winning free play outcome. Non-winning free play outcomes are not presented.
Type:
Grant
Filed:
June 2, 2023
Date of Patent:
July 23, 2024
Assignee:
Video Gaming Technologies, Inc.
Inventors:
Mark Daniel Eubanks, Sarah Jean Gozdecki, Steve Nicodemus, Richard Kerr Sisson, Jeremy Michael Webb
Abstract: There is provided a gaming method and system that utilize a presentation assembly configured to present a series of spins of a plurality of reels arranged in an array, the plurality of reels including value-bearing symbols, wherein any value-bearing symbol that lands in an active subset of the array is collected in a collection area. At a conclusion of the series of spins, a payout based on the values of the collected value-bearing symbols is awarded.
Abstract: A projection surface gaming system for projecting video images onto a physical gaming table is described herein. The projection surface gaming system includes a video projection device, an object sensing system, and a controller including a processor. The processor is programmed to execute an algorithm including the steps of projecting a first image on a surface of the physical gaming table using the video projection device, detecting a player's interaction with an area of the physical gaming table displaying the first image using the object sensing system, and projecting a second image on the surface of the gaming table in response to detecting the player's interaction with the area of the first image.
Abstract: The inventive concept relates to an AI-based data transmission method for improving security by using a plurality of nodes. The inventive concept selects a plurality of nodes for request and response communication between a client device and a target server as relay nodes, and communicates between the client device and the target server by using the relay nodes.
Abstract: Headphones comprising a first earphone having a first driver, a second earphone having a second driver, a headband connecting the first earphone to the second earphone, a cable reel system in the first earphone, and a cable are disclosed.
Type:
Application
Filed:
January 9, 2023
Publication date:
July 11, 2024
Applicant:
Bow N' Arrow Gaming, LLC
Inventors:
Justin M. Shounia, Scott D. Rendel, Daniel B. Sharp
Abstract: There is provided a gaming system, gaming machine, and method that utilize an electronic display device configured to display a plurality of symbol arrays associated with respective sets of symbol-bearing reels. The arrays may be locked or unlocked. In response to a reel spin that generates a stack of value-bearing symbols in an unlocked array, a locked array is unlocked and the stack is held in its array for a number of subsequent reel spins, Payouts are provided for winning combinations of standard symbols and value-bearing symbols in the unlocked arrays.
Abstract: A gaming machine including a modular cabinet system is described herein. The modular cabinet system includes a cabinet stand assembly, a control unit housing mounted on the cabinet stand assembly, and a display unit support assembly mounted to the control unit housing. The control unit housing defines an interior cavity enclosing a game control unit assembly of the gaming machine. The display unit support assembly includes a primary display support member and a primary bracket assembly slidably coupled to the primary display support member. The primary display support member defines an interior equipment cavity configured to receive the primary bracket assembly therein. The primary bracket assembly is coupled to a primary display unit of the gaming machine to support the primary display unit from the primary display support member and to allow the primary display unit to move with respect to the primary display support member.