Abstract: It is an object of the present invention to allow the points allotted for time restoration to be easily obtained even after automatic restoration.
Abstract: A method of providing a secondary skill-based game to a player utilizing an electronic game machine includes providing the player with a plurality of wagering units enabling the participants to play a machine-implemented game, initiating the game whereby the player wagers during individual games, displaying indicia representing a game state to the player whereby the player may select from at least two different potentially winning actions to continue each game, determining an outcome for the machine-implemented game, and, if the number of wagering units held by the participant is greater than a predetermined number of wagering units and if the elapsed time from the initiation of the first game played by the player is less than a predetermined time interval and if the number of games played by the player is less than a predetermined maximum number of games, providing the player the a secondary skill-based game prize.
Abstract: An educational game (and learning management system and methods pertaining to the same) can be configured for the effective teaching of advanced educational curriculum, such as STEM subjects for high school and above. The educational game is configured to integrate social context, real scientific principles and strategic tradeoffs within game mechanisms. This covert teaching and testing environment promotes exploration, individualized discovery, repeat engagement, and systems thinking and planning skills. The educational game can be dynamically and procedurally generated.
Type:
Grant
Filed:
August 14, 2018
Date of Patent:
October 11, 2022
Assignee:
PLASMA GAMES, LLC
Inventors:
Samuel Bedor, Ryan Benedetto, Michelle Gabele, Cody Hagman, Andrew Hansen, Hunter Moore, Christophe Renaud, Jordan Rustin, Melissa Wessel
Abstract: An accent light controller, method, and light panel are used to provide accent lighting for gaming machines. The light panel includes a series of LED panels. A command is transmitted through a series of LED panels to a final LED driver of the final LED panel in a series of LED panels. In response, an indicator is transmitted back through the series of LED panels to an electronic controller at a gaming machine and received at an electronic controller. Based on timing of received indicator, a number of LED drivers in the LED panels is determined. Based on the number of LED drivers, a configuration of the LED panels is determined from a number of possible configurations. Subsequent commands for activating the LED drivers of the LED panels are transmitted based on the identified configuration.
Abstract: A game processing method executed by an information processing device configured to perform transmission/reception of signals to/from a display part configured to be attachable to a head of a player to display a virtual image superimposed on an image in real space, the method includes causing the display part to display an image of a virtual object, adjusting at least one of a position or an orientation of the virtual object relative to the image in real space, based on an input of the player, causing the display part to display an image of a virtual game character so as to be arranged coinciding with the adjusted at least one of the position or the orientation of the virtual object, and hiding the image of the virtual object when the image of the game character is displayed.
Abstract: A system and method for improved targeting of a long-range object in a multiplayer online battle arena (MOBA) game is provided. Initially, a touch gesture is received at a tool selection area of a dynamic image provided by the MOBA game, enabling a user to select a tool (e.g., an ability, a virtual weapon, a spell, or the like) to target an object within the virtual world. Next, a second touch gesture is received at a mini-map of the virtual world causing the dynamic image to be automatically adjusted from a perspective corresponding to a character controlled by the user to a perspective representing the location selected within the mini-map. Finally, a third touch gesture is received at a targeting tool providing a target range of the selected tool within the adjusted dynamic image and the user can more precisely and accurately target the object.
Type:
Grant
Filed:
September 11, 2020
Date of Patent:
October 4, 2022
Assignee:
Riot Games, Inc.
Inventors:
Michael Longqiang Zhang, Alexander Nixon Huang, Kam-Wing Fung
Abstract: A method comprising: providing a three dimensional computer generated environment for a multi-player combat video game; providing a controllable character for each player of the multi-player combat video game to control in the three dimensional computer generated environment; selecting one of a plurality of stored pieces of music, wherein each stored piece of music has pre-determined timing data representative of a time of one or more changes in at least one characteristic of the stored piece of music; providing said selected piece of music to each player of the multi-player game as the players play the multi-player combat video game; modifying one or more aspects of the multi-player combat video game in response to the one or more changes in at least one characteristic of the provided piece of music, wherein the one or more aspects of the multi-player combat video game comprises at least one of: a) a scoring system; b) one or more properties or elements of the virtual environment thereby to change an accessi
Abstract: An immersive gaming facility has a plurality of game rooms, each with a respective interactive gaming space with electronically controlled interactive game elements, a respective entrance through which participants are admissible from a waiting area with a respective sign-in station operable to control admission of participants in a groupwise fashion. After admission, an executed game session involves controlled operation of the interactive game elements and monitoring of participant interaction therewith to identify participant completion or failure of tasks in said game session; and terminate execution of said game session upon expiry of a time limit or multiple detected failures exceeding a predetermined limit. The waiting areas are accessible independently of one another off a shared common area, allowing participation among the game rooms in any participant-selected order. The gaming spaces are darkened environments illuminated only by the interactive game elements and game status displays.
Abstract: Embodiments of the present disclosure provide systems, methods, and computer storage media directed to anti-cheat detection in online multiplayer video games. An anti-cheat kernel driver adapted to validate and secure a system state of a gaming device is loaded during a booting process of the gaming device. The loaded anti-cheat kernel driver ensures that the system state cannot be tampered with from the time of boot through the duration of gameplay. The loaded anti-cheat kernel driver can also receive anti-cheat modules communicated to the gaming device from an anti-cheat server, so that anti-cheat modules are received and executed on an ad hoc basis dictated by the anti-cheat server. The anti-cheat server can autonomously manage the anti-cheat operations performed on a kernel layer or application layer of the gaming device, and conduct anti-cheat mitigation operations if necessary.
Abstract: It is an object of the present invention to allow reserved content to be used at the proper timing. The information processing device of the present invention comprises a trade information storage unit that stores trade information for each user in which trade-away content and trade-for content set in association with each other; a user information storage unit that stores user information in which a user's possessed content and reserved content are set; a selection unit that selects reserved content that is the same as the designated trade-for content and is not the same as the possessed content, from among the user's reserved content based on the user information, as a result of an operation performed by the user to designate trade-for content that the user wants to acquire in a trade; and a notification unit that notifies the user that the selected reserved content can be acquired without a trade.
Abstract: A method and apparatus include a processor that determines a location of a mobile game device and a count of other mobile gaming devices disposed at the location. The processor determines a game configuration associated with the location's proximity to merchant locations. The processor generates a game outcome using the game configuration and displays the outcome on the mobile game device.
Type:
Grant
Filed:
February 24, 2020
Date of Patent:
September 6, 2022
Assignee:
INTERACTIVE GAMES LLC
Inventors:
Dean P. Alderucci, Lee Amaitis, Geoffrey M. Gelman
Abstract: This invention allows the players of multiplayer games like poker, chess, backgammon, go, board games, and video games to play the game online while commenting on the game and explaining their strategies to an online audience without sharing that information with their opponents.
Abstract: Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the configuration of a skill-based game is dependent upon the skill level of the player or players. In one embodiment, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the player's skill level. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted based upon the skill levels of the players.
Type:
Grant
Filed:
December 29, 2020
Date of Patent:
August 30, 2022
Assignee:
Super Money Games, Inc.
Inventors:
Sameer Mohan Gupta, Ofir Ventura, Seth Schorr, Andrew M. Costello, Bryan O'Reilly
Abstract: A method includes displaying a first level game symbol array and a second level game symbol array through a display system of a reel-type gaming machine. The first level game symbol array is produced by populating at least some game symbol locations included in an initial array of game symbol locations. Any such populated location may be populated with a first trigger symbol including a representation of a single-symbol reel. The second level game symbol array is displayed by, for each respective game symbol location populated with the first trigger symbol in the first level game symbol array, conducting a respective single-symbol reel spin simulation of the representation of the single-symbol reel. A bonus play is displayed through the gaming machine at least in part in response to a predefined number of second trigger symbols being included in the second level game symbol array.
Abstract: A method, system, and computer readable storage to implement an electronic wagering game. The wagering game presents around which comprises targets which fall from a top of an electronic output device towards a bottom, and if any target passes a horizontal lose line then the round terminates. If the player completes the round without a target reaching the lose line then the player is presented with an optimal award.
Type:
Application
Filed:
November 29, 2021
Publication date:
August 18, 2022
Applicant:
Green Jade Games Ltd
Inventors:
Jesper Karrbrink, Andy Hieke, Joe Kisenwether
Abstract: Various embodiments that may generally relate to mobile gaming, location determination, mobile devices, authentication, and so on are described. Various methods are described. Various apparatus are described. Further embodiments are described.