Patents Assigned to Interaction
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Publication number: 20240373191Abstract: A data processing apparatus includes circuitry configured to: initiate output of audio and/or visual content; determine, based on one or more first short-range wireless discovery signals received from each of one or more other apparatuses in a vicinity of the data processing apparatus when output of the content is initiated, an identity of each of the one or more other apparatuses; and determine, based on one or more second short-range wireless discovery signals received from each of the one or more other apparatuses, whether any of the one or more other apparatuses are no longer in the vicinity of the data processing apparatus; and when any of the one or more other apparatuses are no longer in the vicinity of the data processing apparatus, pause output of the content.Type: ApplicationFiled: April 25, 2024Publication date: November 7, 2024Applicant: Sony Interactive Entertainment Inc.Inventors: Lawrence Martin Green, Maria Chiara Monti
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Publication number: 20240367033Abstract: An entertainment device comprising processing circuitry to identify a game to be processed and process a game state of the game, and communication circuitry to receive activity data recorded by at least one mobile device, the activity data relating to one or more activities performed by a user. The processing circuitry is configured to control, in dependence on the received activity data, at least one aspect of the game state.Type: ApplicationFiled: April 18, 2024Publication date: November 7, 2024Applicant: Sony Interactive Entertainment Inc.Inventors: Maria Chiara Monti, Lawrence Martin Green, Pavel Rudko
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Publication number: 20240367046Abstract: A computer-implemented method for generating an acoustic environment model for a video game level is provided. The method comprises: obtaining graphical data for visually rendering a gameplay environment of the video game level, the graphical data comprising a three-dimensional geometrical model for the gameplay environment, and generating, based on the graphical data, an acoustic environment model corresponding to the gameplay environment and adapted for the simulating of gameplay sounds therein.Type: ApplicationFiled: May 3, 2024Publication date: November 7, 2024Applicant: Sony Interactive Entertainment Europe LimitedInventors: Loic Couthier, Alexei Smith, Nick Ward-Foxton, Atsushi Suganuma, Christopher Buchanan, Lewis Thresh, Michael Eder, Lewis Barn
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Publication number: 20240371359Abstract: The invention includes a computer-implemented method of determining a required length of a scene comprising a speaking character, wherein the scene is localized in multiple spoken languages, the method comprising: obtaining a script for the speaking character in a first language; automatically translating the script into one or more second languages; performing text-to-speech processing to generate a localized audio sample for the script in each of the first language and the one or more second languages; determining a duration of the localized audio sample in each of the first language and the one or more second languages; and determining a maximum spoken duration of the script as the maximum of the respective durations of the localized audio sample in each of the first language and the one or more second languages.Type: ApplicationFiled: April 22, 2024Publication date: November 7, 2024Applicant: Sony Interactive Entertainment Europe LimitedInventors: Lloyd Stemple, Juuso Tolonen
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Publication number: 20240367035Abstract: An information processing method is provided, the information processing method comprising: storing a value of a control setting for an information processing system; executing first software on the information processing system, wherein the first software is a video game; updating, during execution of the first software, the value of the control setting in dependence upon an input instruction received via second software executed on a portable electronic device; and generating content for provision to a user in dependence upon the execution of the first software and the value of the control setting.Type: ApplicationFiled: April 18, 2024Publication date: November 7, 2024Applicant: Sony Interactive Entertainment Inc.Inventor: Jun Yen Leung
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Patent number: 12135664Abstract: A network architecture including a streaming array that includes a plurality of compute sleds, wherein each compute sled includes one or more compute nodes. The network architecture including a network storage of the streaming array. The network architecture including a PCIe fabric of the streaming array configured to provide direct access to the network storage from a plurality of compute nodes of the streaming array. The PCIe fabric including one or more array-level PCIe switches, wherein each array-level PCIe switch is communicatively coupled to corresponding compute nodes of corresponding compute sleds and communicatively coupled to the network storage. The network storage is shared by the plurality of compute nodes of the streaming array.Type: GrantFiled: May 9, 2023Date of Patent: November 5, 2024Assignee: Sony Interactive Entertainment Inc.Inventor: Roelof Roderick Colenbrander
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Patent number: 12134037Abstract: A method for providing information in an HMD. The method includes defining an active zone in a virtual reality (VR) viewing environment of a user as presented through a 3D display of the HMD. The method includes placing main content in the active zone of the VR viewing environment. The method includes defining one or more peripheral zones outside of the active zone. The method includes placing secondary content in the first peripheral zone of the VR viewing environment. The method includes displaying an attractor within the active zone in conjunction with the entry of new data in the secondary content, wherein the attractor brings attention of the user to the first peripheral zone. The method includes detecting rotation of the HMD from the first orientation directed to the active zone towards a second orientation directed to the first peripheral zone. The method includes pausing the main content.Type: GrantFiled: April 20, 2021Date of Patent: November 5, 2024Assignee: Sony Interactive Entertainment LLCInventors: Warren Benedetto, Sangho Kim
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Patent number: 12134034Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU. The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream.Type: GrantFiled: May 25, 2021Date of Patent: November 5, 2024Assignee: Sony Interactive Entertainment LLCInventors: David Perry, Andrew Buchanan Gault, Rui Filipe Andrade Pereira
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Patent number: 12134033Abstract: Methods and systems for provisioning resources for games executed by a cloud gaming system includes accessing online interactions of a plurality of users in relation to a game. The online interactions are processed to classify discussion features obtained from online social communications. A model is generated to predict game use, using the classified discussion features. The model is updated with online interactions received over time. Resources for the game are provisioned at a data center. The provisioning is done by accessing the model and identifying adjustments in the provisioning for an anticipated usage spike that is to occur by a plurality of users, based on current online interactions.Type: GrantFiled: May 24, 2022Date of Patent: November 5, 2024Assignee: Sony Interactive Entertainment Inc.Inventor: Geoff Norton
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Publication number: 20240359090Abstract: A method of adjusting an in-game audio output of a video gaming system, where the video gaming system comprises loudspeakers for outputting the in-game audio output and a user device comprising a microphone, the user device configured to be worn on an ear of the user, the method comprising: outputting a calibration signal, the calibration signal comprising an audio signal; receiving the calibration signal with the microphone of the user device; determining the location of the user device relative to the loudspeakers based on the received calibration signal; adjusting the in-game audio output based on the determined location of the user device.Type: ApplicationFiled: April 23, 2024Publication date: October 31, 2024Applicant: Sony Interactive Entertainment Europe LimitedInventors: Lewis Thresh, Christopher Buchanan, Bee Lay Tan, Michael Eder
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Publication number: 20240362315Abstract: A system for performing a login process for a user profile at an auxiliary device, the system comprising a first obtaining unit configured to obtain information associated with each of a plurality of image frames displayed by a first device, the first device being logged in with the user profile, a second obtaining unit configured to obtain a plurality of images captured by a camera associated with the auxiliary device, a comparison unit configured to compare the information associated with plurality of image frames displayed by the first device with a plurality of corresponding images captured by the camera to identify a degree of similarity for each corresponding image pair, wherein corresponding images are those associated with a same respective display and capture time, and an authentication unit configured to execute a login to the auxiliary device with the user profile in response to a determination that the degree of similarity meets or exceeds a threshold value for at least a subset of the plurality oType: ApplicationFiled: April 10, 2024Publication date: October 31, 2024Applicant: Sony Interactive Entertainment Inc.Inventors: Alan Murphy, Jason Craig Millson
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Publication number: 20240359099Abstract: A method of adjusting an in-game audio output of a video gaming system, where the video gaming system comprises loudspeakers for outputting the in-game audio output and a user device comprising a microphone, the method comprising: outputting a calibration signal with the loudspeakers on a continual basis during use of the video gaming system, the calibration signal comprising an audio signal; receiving the calibration signal with the microphone of the user device and repeatedly determining the location of the user device relative to the loudspeakers based on the received calibration signal to monitor a varying location of the user during use of the video gaming system; repeatedly adjusting the in-game audio output based on the determined location of the user device during use of the video gaming system.Type: ApplicationFiled: April 26, 2024Publication date: October 31, 2024Applicant: Sony Interactive Entertainment Europe LimitedInventors: Michael Eder, Christopher Buchanan, Lewis Barn
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Publication number: 20240359098Abstract: A computer-implemented method of producing a video game environment. The method comprises receiving a representation of the video game environment, identifying a first object in the video game environment, and identifying, based on a graphical representation of the first object, one or more properties of the first object suitable for selecting a sound effect to be applied to the first object. A sound effect is applied to the first object in the video game environment based on the one or more identified properties.Type: ApplicationFiled: April 25, 2024Publication date: October 31, 2024Applicant: Sony Interactive Entertainment Europe LimitedInventors: Lewis Barn, Lewis Thresh, Michael Eder
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Publication number: 20240361976Abstract: A method of generating audio output by a video gaming system is provided, the method comprising: obtaining one or more properties of an audio output device connected to the video gaming system; generating an adapted audio output for the audio output device by selecting, according to selection criteria, a subset of the audio components based on the obtained properties of the audio output device; and outputting only the selected audio components.Type: ApplicationFiled: April 26, 2024Publication date: October 31, 2024Applicant: Sony Interactive Entertainment Europe LimitedInventors: Alan Murphy, Phillip Cockram
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Patent number: 12130959Abstract: Described herein are embodiments of methods and apparatuses for an augmented reality system wherein a wearable augmented reality apparatus may efficiently manage and transfer data and approximate the position of its wearer and the perceived position of a virtual avatar in space. The embodiments may include methods of using data from various external or embedded sensors to estimate and/or determine fields related to the user, apparatus, and/or the avatar. The embodiments may further include methods by which the apparatus can approximate the perceived position of the apparatus and the avatar relative to the user when no predefined path is specified. The embodiments may further include methods by which information about a user's path is compressed and transferred.Type: GrantFiled: March 24, 2022Date of Patent: October 29, 2024Assignee: Peloton Interactive, Inc.Inventors: AbdurRahman Bin Shahzad Bhatti, Jensen Rarig Steven Turner
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Patent number: 12128308Abstract: System, process and device configurations are provided for game environment customized generation of gaming music. A method can include detecting a gameplay location for a game environment of an electronic game and at least one environmental parameter for the gameplay location. Gaming music based may be updated based on the at least one environmental parameter to account for one or more of proximity to gaming objects and landscape descriptions for openness and enclosed spaces. Gameplay locations may be detected based on a mapping of the game environment for two-dimensional (2D) and three-dimensional (3D) mapping. Gaming music may be updated to adjust parameters for generating the gaming music based on emotional impact data of the location and direction of one or more objects in the gameplay location relative to a user character. Coordination of music and game environments may provide an immersive and intuitive sense of objects.Type: GrantFiled: July 22, 2022Date of Patent: October 29, 2024Assignee: Sony Interactive Entertainment LLCInventors: Charles McCoy, True Xiong
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Patent number: 12128300Abstract: A method includes: executing a video game by a cloud gaming computer; streaming, by a video server over a network, video generated from the executing video game to a primary client device and to one or more secondary client devices; determining an allocation of commands mapped to a first controller device operably connected to the primary client device, the allocation assigning different portions of the commands for control via the first controller and via one or more second controllers associated with the one or more secondary client devices; receiving, over the network by an input aggregation server, input data from the primary client device and the secondary client devices, and generating combined input data using the input data, that defines the commands for the video game; applying, by the cloud gaming computer, the combined input data to drive the execution of the video game.Type: GrantFiled: January 30, 2023Date of Patent: October 29, 2024Assignee: Sony Interactive Entertainment LLCInventors: Justin Beltran, Dylan Butler, Alexander Jarzebinski
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Patent number: 12130971Abstract: A method for obtaining a position of a peripheral device for an audiovisual entertainment system, the method comprising: controlling an audio source to output an audio signal at a first time; determining a second time at which the audio signal arrives at an audio detector, wherein the peripheral device comprises at least one of the audio source and audio detector; and estimating a position of the peripheral device based on an acoustic time-of-flight between the first time and the second time.Type: GrantFiled: January 6, 2023Date of Patent: October 29, 2024Assignee: Sony Interactive Entertainment Europe LimitedInventors: Calum Armstrong, Paul Welton
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Patent number: 12128302Abstract: A player who is interrupted during play of a computer simulation such as a computer game and must attend to other matters (colloquially referred to herein as being “away from keyboard” or “AFK”) is assisted in three phases. A first type of assistance is rendered when entering AFK, as in, at the start of the interruption. A second type of assistance is rendered during AFK, while the player is away. A third type of assistance is rendered when the player returns from AFK to the computer simulation.Type: GrantFiled: August 2, 2022Date of Patent: October 29, 2024Assignee: Sony Interactive Entertainment Inc.Inventors: Steven Osman, Olga Rudi, Mahdi Azmandian, Jorge Arroyo Palacios
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Patent number: RE50195Abstract: Systems, methods, and storage media for managing traffic on a digital content delivery network are disclosed. Exemplary implementations may: receive an item of digital content on a digital content delivery network; assign a type category to the item of digital content; determine an update time variable of the item of digital content; determine a cache time for the item of digital content based on the type category of the item of digital content and the update time variable of the item of digital content and; and cache an instance of the item of digital content in a cache memory associated with the content delivery network for the cache time and removing the instance from the cache memory after the cache time has lapsed.Type: GrantFiled: April 25, 2022Date of Patent: October 29, 2024Assignee: CBS Interactive Inc.Inventors: Robert Accettura, Shimon Schwartz