Patents Assigned to Konami Corporation
  • Patent number: 7327359
    Abstract: To achieve a display across a broad display area, without losing polygons projected towards the foreground of the screen, in particular. An image display control device divides a virtual three-dimensional space consisting of a plurality of three-dimensional models into a grid shape, stores the image data for the three-dimensional models in each block thus divided in a display memory 8, and stores the three-dimensional models in the field of view of a virtual camera positioned in the virtual three-dimensional space in a display memory of a RAM 8, whereupon the three-dimensional models are displayed on a monitor 2.
    Type: Grant
    Filed: November 26, 2001
    Date of Patent: February 5, 2008
    Assignee: Konami Corporation
    Inventors: Kentaro Nagayama, Masahiro Kiyomoto
  • Patent number: 7320640
    Abstract: Game software for raising interest on a card game by adding an unexpected element thereto without losing fun of thinking out a strategy. After determining an appearing face of a dice by a procedure of determining face in a turn for a player, a card attached to the determined face, which was selected from a hand by the player is determined as a battle card by a procedure of processing card battle. Offense/defense data of the battle card is read out so as to judge an outcome of the battle cards. The player is invited to freely select the card to be attached to each face of the dice from the hand, and the dice card corresponding to an appearing face is used as the battle card.
    Type: Grant
    Filed: July 8, 2004
    Date of Patent: January 22, 2008
    Assignee: Konami Corporation
    Inventor: Nobuhiro Yamada
  • Patent number: 7318772
    Abstract: Game program is comprised of a procedure for setting a block arrangement space 20 having a plurality of block locations 20a so as to correspond to each character, a procedure for instructing to insert a skill block 21 corresponding to a skill into said block arrangement location 20a, a procedure for computing and judging as to whether or not there is a collision between an instructed position of the skill block to be inserted and the skill block already inserted into the block arrangement space and for informing a player of the collision if any, and a procedure for displaying a state of arrangement of the skill blocks in the block arrangement space.
    Type: Grant
    Filed: March 26, 2003
    Date of Patent: January 15, 2008
    Assignee: Konami Corporation
    Inventors: Atsushi Horigami, Mayumi Takeuchi
  • Patent number: 7313319
    Abstract: The video data including the unit compressed video data, each reproducible independently of each other, are recorded on the video data recording areas as the divided video data. The divided video data includes one or more integer number of unit compressed video data, which total data amount is not more than a predetermined data amount. The divided video data is recorded in the video data recording areas such that the head thereof coincides with the head of the sector on the information storage medium. Therefore, at the time of reproduction, by reading out one divided video data, the unit compressed video data can be obtained from the head of the divided video data thus read out. Thus, video data may be quickly reproduced by a simple processing even at the time of the special reproduction.
    Type: Grant
    Filed: September 25, 2001
    Date of Patent: December 25, 2007
    Assignee: Konami Corporation
    Inventor: Fumito Miyauchi
  • Patent number: 7303459
    Abstract: The toy system includes: a pair of motors; an operating device having a throttle lever for velocity direction and a steering device for course direction; a driving control device for controlling driving velocities of the respective motors so that the driving velocity of the pair of motors is varied in association with an operation amount of the throttle lever, and when the steering is operated from a neutral position, a difference occurs between the driving velocities of the pair of motors at a velocity ratio in association with the operation amount of the steering; a setting device for accepting a setting operation of a predetermined parameter by a user. The driving control device changes a correspondence relationship between the operation amount of the steering and the velocity ratio in an interlocking manner with the change of the setting value of the parameter.
    Type: Grant
    Filed: November 20, 2001
    Date of Patent: December 4, 2007
    Assignee: Konami Corporation
    Inventor: Takashi Yamaguchi
  • Patent number: 7294037
    Abstract: A remote-control toy is provided that includes: a controller (2) that transmits a control signal according to an operation by a user; a movable body that is controlled to drive based on the control signal from the controller; and a field in which the movable body can move. The movable body includes a detecting unit that reacts to a predetermined object to be detected and outputs a detection signal, and a processing unit that performs predetermined processing in response to the output of the detection signal. The object to be detected can be placed in the field in such a manner that the position of the object to be detected can be changed.
    Type: Grant
    Filed: January 16, 2004
    Date of Patent: November 13, 2007
    Assignee: Konami Corporation
    Inventor: Ryoji Hayashi
  • Patent number: 7291064
    Abstract: Game program has a procedure for determining item price (IVD), for respectively computing price for transfer of a plurality of items to be used in a game every each item, and a procedure for executing the procedure for determining item price when possession state of the item is likely to be changed in the game, and the procedure for determining item price has a procedure for computing price for transfer of the item on the basis of individual data concerning each item and for displaying the computed price. The price for transfer of the item is determined and shown, changed by the individual data concerning each item, so that the player can buy or sell the item with reality similar to economical activities in the actual world.
    Type: Grant
    Filed: November 15, 2002
    Date of Patent: November 6, 2007
    Assignee: Konami Corporation
    Inventors: Nobuhiro Yamada, Takuri Chida
  • Patent number: 7277583
    Abstract: A first image producing program perspectively transforms each polygon in a virtual space onto a plane on the basis of a view position in order to produce a first image, and a second image producing program deteriorates a quality of the first image to produce the second image having the same size as the first image. A synthetic image producing program produces a display image with combination of the first and second images by applying semi-transparentizing processing to at least one of both first and second images so that each polygon of the first image can be displayed around a depth position of a gaze position and each polygon of the second image can be displayed as the polygon approaches at least one side of both front and rear sides concerning the gaze point.
    Type: Grant
    Filed: May 5, 2004
    Date of Patent: October 2, 2007
    Assignee: Konami Corporation
    Inventors: Shinji Morimitsu, Yuji Ogaito
  • Patent number: 7276702
    Abstract: A light receiving device 7 includes a sensor 10 for outputting a signal correlating to incident light on a detection surface 10a and a light receiving element 8 disposed in confrontation with the detection surface and capable of transmitting light. The light receiving element has a recessed portion 22 on the opposite surface of the surface confronting the detection surface. A wall surface 24 of the recessed portion reflects the light beam L2 from a lateral direction of the detection surface toward the detection surface 10a.
    Type: Grant
    Filed: May 8, 2003
    Date of Patent: October 2, 2007
    Assignee: Konami Corporation
    Inventors: Takashi Yamaguchi, Ryoji Hayashi
  • Patent number: 7270602
    Abstract: A game program KGP for playing a game by operating a keyboard connected with a computer in response to a picture displayed on a monitor 9 has a procedure for detecting and computing number of keys (S2 through S9), for detecting and computing number of keys of the keyboard 17 connected with a game machine body, and a procedure for setting key set (S9 through S13), for setting one or more key sets on the keyboard according to the number of keys if the detected number of keys is a predetermined number of keys or more. Then, people can easily enjoy the keyboard game program with only a general purpose keyboard, and it is not necessary to specifically prepare a dedicated controller, thereby providing the game program usable for various purposes.
    Type: Grant
    Filed: November 21, 2002
    Date of Patent: September 18, 2007
    Assignee: Konami Corporation
    Inventors: Masatoshi Uehara, Kazunori Hideya, Taisei Nomura, Hitomi Terada
  • Publication number: 20070185762
    Abstract: A data communication control system, a communication system, a service providing method, and a computer program, issuing a code train to be used as a keyword through a variety of media such as the Internet, various stores, magazines, and television broadcasting and radio broadcasting while providing, from a game server using a web server computer, a user terminal with services such as a game to be implemented by changing points used as bet points, for example, wherein a user who has obtained the issued code train transmits the code train from the user terminal to the game server that gives points necessary for providing services to the user, based on the received code train.
    Type: Application
    Filed: March 24, 2004
    Publication date: August 9, 2007
    Applicant: Konami Corporation
    Inventor: Hidehisa Takahashi
  • Publication number: 20070173307
    Abstract: A game machine is disclosed which includes a display unit, a memory unit which stores a cell array and a plurality of game symbols, a display control unit, and a game control unit. The display control unit displays the cell array, a peripheral region surrounding the cell array, and the plurality of game symbols on the display unit, animates the plurality of game symbols so that the plurality of game symbols move across the cell array and the peripheral region along trajectories that include curved trajectories, and positions and displays a static combination of game symbols in the cell array. The game control unit selects the static combination of game symbols to be displayed in the cell array, and determines whether a winning combination of game symbols will be included in the static combination of game symbols.
    Type: Application
    Filed: January 26, 2006
    Publication date: July 26, 2007
    Applicant: Konami Corporation
    Inventor: Eiji Aida
  • Patent number: 7235013
    Abstract: In a game machine, platen dots are provided on a traveling field. A plurality of self-propelled members are provided on the traveling field. Each self-propelled member includes a first linear motor and a second linear motor for respectively propelling the self-propelled member in a first direction and a second direction perpendicular to each other. A miniature member is coupled with a motor so as to be rotatably supported on each self-propelled member. A controller controls the motor such that a rotated angle of the miniature member is determined in accordance with a propelling direction of the self-propelled member.
    Type: Grant
    Filed: December 5, 2001
    Date of Patent: June 26, 2007
    Assignee: Konami Corporation
    Inventor: Yusuke Kobayashi
  • Patent number: 7210998
    Abstract: In a gaming machine provided with operating members actuated by human, a game processor proceeds a game in accordance with the actuation of the operating members. An inhibition requirement determinant determines whether a predetermined inhibition requirement is satisfied while the game processor proceeds the game. A game inhibiter performs game inhibition processing for diverting an attention of the player toward something other than the game, when the inhibition requirement determinant determines that the inhibition requirement is satisfied.
    Type: Grant
    Filed: March 27, 2002
    Date of Patent: May 1, 2007
    Assignee: Konami Corporation
    Inventors: Koji Kazaoka, Eiji Aida
  • Patent number: 7207886
    Abstract: There is provided a game system which makes it possible to implement a transaction desired by a side which receives a game element. When delivering a game element from a user of a first game machine 1 to a user of a second game machine 1, transaction information for identifying game elements possessed by the user of the first game machine is provided to the second machine. In the second game machine, a list of acquirable game elements is displayed according to the provided transaction information. The user of the second game machine is urged to select a game element to be acquired, from the displayed game elements. The selection result is returned from the second game machine to the first game machine. In the first game machine, data identifying the possession state of game elements is updated so as to decrease the game element deprived of from the possession range of the user.
    Type: Grant
    Filed: December 28, 2000
    Date of Patent: April 24, 2007
    Assignee: Konami Corporation
    Inventor: Tadakatsu Izumi
  • Publication number: 20070080227
    Abstract: A play toy equipped with a barcode reader, which has a simple structure and is capable of outputting detection accuracy required for play toy, is provided. A guide member 57 extending parallel to openings of a movable member 37 is received within a reader body of the barcode reader. A barcode sensor holder 59, which slidably holds barcode sensors on the guide member 57, is mounted. There is provided a rotation link 61 of which one end rotates on a rotation center axle 65 and the other end thereof slidably connected to the barcode sensor holder 59. Using energy released from a first spring 67, the rotation link 61 is rotated to move the barcode sensor holder 59 from one end to the other end of the opening 41. Using energy released from a second spring 70, the rotation link 61 is rotated in reverse on the rotation center axle 65 to return the barcode sensor holder 59 from the other end to the one end of the opening 41.
    Type: Application
    Filed: June 7, 2004
    Publication date: April 12, 2007
    Applicant: KONAMI CORPORATION
    Inventor: Hachitaro Sato
  • Patent number: 7199801
    Abstract: To provide an image processing apparatus that enables display of a situation where all or a part of a display image changes using simple image processing. A first texture image, a second texture image, display priority of each pixel constituting the first texture image and a threshold value of the display priority are stored in advance. The second texture image is drawn on a predetermined polygon (S205), and the first texture image is further drawn thereon in accordance with the result of comparison between the display priority and the threshold value (S206).
    Type: Grant
    Filed: May 17, 2004
    Date of Patent: April 3, 2007
    Assignees: Konami Corporation, Konami Computer Entertainment Tokyo, Inc.
    Inventors: Tadaaki Tsunashima, Kazuki Araki, Naoya Hatsumi, Toru Nagai
  • Publication number: 20070060382
    Abstract: Each of a plurality of stations, at which a player plays a game, is provided with an identifier unique to each of the stations, and a receiver which receives personal information from the player. A first storage stores the personal information while associating with the identifier, with respect to each of the stations. A second storage stores a first play record of the player while associating with the personal information, with respect to each of the stations. A judge which judges whether there exists a second play record which satisfies a first prize requirement among the first play records stored in the second storage. A first specifier specifies a player who satisfies the first prize requirement in a case where there exists the second play record, with reference to the personal information associated with the second play record.
    Type: Application
    Filed: March 10, 2004
    Publication date: March 15, 2007
    Applicant: KONAMI CORPORATION
    Inventor: Takuya Ando
  • Publication number: 20070045962
    Abstract: Provided herein is a card game involving two or more players that is intended to readily increase overall attack power and allows the players to get familiar with the game in a relatively short time and the game to be completed also in a relatively short time. The game is played by using the character (battle) cards on the character (battle) card C16, an additional attack power indicator 27 is provided in addition to an attack power indicator 25. Also, on the playing face of the effect indication card is provided an indicator for additional attack power. During his or her turn, the player pays cost by turning the bomb (cost payment) card B. The player draws one card C16 from his or her deck and places it face up on the play field. Then, the player uses the additional attack power of the card C16 to deliver attack on the opposing player's character card C56 which the player has selected as a target, and inflicts damage on that target.
    Type: Application
    Filed: October 27, 2006
    Publication date: March 1, 2007
    Applicant: KONAMI CORPORATION
    Inventor: Tokio Tanaka
  • Publication number: 20070032894
    Abstract: An audio playback program for playing back audio using audio data, in which a computer is caused to function as: audio storage means for storing a plurality of audio data streams, which are prepared in advance in order to play back predetermined audio at a plurality of different playback speeds, and which each correspond to one of the playback speeds; playback means for rendering the audio data streams in a form that can be output; and audio output means for outputting audio based on the audio data stream corresponding to a playback speed when the audio is output at any one of the playback speeds.
    Type: Application
    Filed: April 20, 2004
    Publication date: February 8, 2007
    Applicant: KONAMI CORPORATION
    Inventors: Takahito Uenishi, Makoto Yamakawa