Patents Assigned to Namco Entertainment Inc.
  • Publication number: 20210283504
    Abstract: A computer system detects occurrence of an action exchange in which one of a player character and an opponent character performs a first action and another one of the player character and the opponent character performs a second action to mutually exchange the actions. Based on a first stiff time related to the first action, a second stiff time related to the second action, and a time difference between the first stiff time and the second stiff time, when a stiff time (hereinafter referred to as an “own stiff time”) related to an action performed by the player character is shorter than a stiff time related to an action performed by the opponent character, the computer system presents a player controlling the player character with a recommended candidate action recommended to be performed after an end of the own stiff time.
    Type: Application
    Filed: June 2, 2021
    Publication date: September 16, 2021
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Kohei IKEDA, Ryo SAITO, Takeshi HIDA
  • Patent number: 11110351
    Abstract: Provided is the game device which sets the designated object from among the objects arranged in the game space as an object in the holding state, performs control for arranging the object set in the holding state at the predetermined position in the game space, and/or displays information of the object set in the holding state at a predetermined position on the game image. When the predetermined condition is satisfied, the game device releases the holding state of the object set to be in the holding state by the holding controller and causes the object to perform the predetermined operation.
    Type: Grant
    Filed: September 6, 2019
    Date of Patent: September 7, 2021
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Kenji Anabuki, Asana Inoki, Shoji Aomatsu
  • Patent number: 11090554
    Abstract: A simulation system includes a processor including hardware. The processor performs an information acquisition process of acquiring user information including at least one of position information, direction information, and posture information of a user, a virtual space setting process of setting a virtual space, a moving body process of moving a user character corresponding to the user in the virtual space, a game process that is a process for a game in the virtual space, and a display process of generating an image in the virtual space as a display image to be displayed for the user. In the game process, the processor determines whether the user has made an item acquisition motion based on the user information, and upon determination that the user has made the item acquisition motion, performs a process of causing the user character to acquire an item.
    Type: Grant
    Filed: December 11, 2019
    Date of Patent: August 17, 2021
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Tetsuya Shinoda, Masahiro Kimoto
  • Patent number: 11094106
    Abstract: A simulation system includes a processor including hardware. The processor performs: a virtual space setting process of setting a virtual space in which a plurality of objects are arranged; a virtual camera control process of controlling a virtual camera corresponding to a point-of-view of a user wearing a head mounted display; and a display process of generating an image as viewed from the virtual camera in the virtual space as a display image on the head mounted display. In the virtual space setting process, the processor arranges at least one information display object in a line-of-sight direction of the user, and in the display process, when it is determined that a given change condition is satisfied by a change in the point-of-view of the user, the processor performs a change process of a display mode of the information display object.
    Type: Grant
    Filed: February 19, 2019
    Date of Patent: August 17, 2021
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun Tamaoki, Akio Onda
  • Publication number: 20210236941
    Abstract: A server system includes a server storage section that stores match information including types of characters used in a match and a match result of the match for each match. The server system also includes a general value calculation section that calculates a general compatibility value between characters for each combination of characters based on the match information, an individual value calculation section that calculates an individual compatibility value between characters based on the match information on each match performed by an analysis target player, and a comparison display control section that performs a control of a list comparison display that compares the general compatibility value and the individual compatibility value of a same combination of characters.
    Type: Application
    Filed: January 27, 2021
    Publication date: August 5, 2021
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventor: Kohei IKEDA
  • Patent number: 11052315
    Abstract: Image generation system which provides, to a plurality of players through individual terminals, image of a game which progresses through cooperation of plurality of individually manipulated characters, image generation system including: game image generating means that generates image of game space in which the plurality of manipulated characters act, as game screen directed at the plurality of players; and determining means that determines if a game event that occurs based on manipulation information input by the plurality of players or the manipulation information fulfills given conditions, game image generating means including insert image generating means that generates, when the given conditions are fulfilled, two or more images related to manipulated characters of cooperating players having cooperated with the fulfillment, insert images to be inserted into game screens of cooperating players, and the insert image generating means generating the insert images respectively directed at cooperating players
    Type: Grant
    Filed: September 6, 2018
    Date of Patent: July 6, 2021
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Akihiro Kyono, Ken Masumori
  • Patent number: 11045735
    Abstract: A storage object storing a non-playable character (NPC) is flown until a given flight end condition is satisfied based on a player's action operation. The stored NPC is caused to appear from the storage object satisfying the flight end condition. In addition, the NPC having appeared from the storage object is automatically controlled.
    Type: Grant
    Filed: September 13, 2019
    Date of Patent: June 29, 2021
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventor: Manabu Shimomoto
  • Patent number: 11014000
    Abstract: A simulation system includes a processor including hardware. The processor performs an information acquisition process of acquiring position information of a user wearing a head mounted display to cover his/her field of view; a virtual space setting process of setting a virtual space where a moving body corresponding to the user is arranged and set based on the acquired position information; a moving body process of moving the moving body in the virtual space based on the acquired position information; and a display process of generating a display image on the head mounted display. In the virtual space setting process, the processor sets the virtual space such that a first moving body group and a second moving body group are arranged and set in a common virtual field of the virtual space.
    Type: Grant
    Filed: May 17, 2019
    Date of Patent: May 25, 2021
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Junichiro Koyama, Akio Onda, Takashi Aoki, Norihiro Nishimura, Toru Hisano, Yuji Iizuka, Hiroumi Endo, Kenichi Nagashima, Hiroki Yakata, Kentaro Tamura, Akinari Ushiguchi, Koji Inokuchi
  • Patent number: 11013992
    Abstract: Among game elements, such as a character and an item, use status of a game element of a specific type or property (comprehensively “specific item”) is monitored. For example, the use status is monitored with respect to various monitoring parameters related to a transaction between users, a fusion, use in a game, or the like, of the game element. Then, when one or more of the monitoring parameters satisfy a predetermined adjustment support condition, an adjustment support control to increase a use quantity of the specific item of a monitoring target is performed. The use quantity of the specific item includes, for example, an available quantity of the specific item in the game or a total number of specific items that can be possessed and acquired by players.
    Type: Grant
    Filed: September 30, 2019
    Date of Patent: May 25, 2021
    Assignees: BANDAI NAMCO ENTERTAINMENT INC., TECOTEC INC.
    Inventors: Hiroshi Tsurusaki, Kazumi Tsuchiya, Akira Togawa
  • Publication number: 20210093970
    Abstract: A server system controls execution of a game where a plurality of characters including a player character operated by at least one player move in a game space. In the server system, a first movement control section performs a control to provide a predetermined identification display on the track of movement of the first character. A second movement control section changes a display mode of the identification display when a second character that is the same as the first character or is different from the first character has moved through a position with the identification display in an overlapping manner.
    Type: Application
    Filed: September 30, 2020
    Publication date: April 1, 2021
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventor: Toru TAKAHASHI
  • Patent number: 10963898
    Abstract: When a user selects an input element from entertainment elements, related to a game, possessed by the user and accepts an advertisement output offer, advertisement watching control starts. Improvement control including 1) improving a parameter value associated with the input element, or 2) improving the parameter value associated with the input element and changing a display mode of the input element is performed in return for advertisement watching.
    Type: Grant
    Filed: December 27, 2017
    Date of Patent: March 30, 2021
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Yuka Takei, Akio Onda
  • Patent number: 10955909
    Abstract: A simulation system includes a processor including hardware. The processor performs a moving body process of performing a process of moving a moving body corresponding to a user wearing an HMD in a virtual space, a virtual camera control process of controlling a virtual camera moving in accordance with a movement of the moving body, and a display process of generating an image as viewed from the virtual camera in the virtual space as a display image of the HMD. In the display process, the processor performs a display process of changing, when a change in acceleration of the moving body or a change in a line-of-sight direction of the virtual camera is determined to have satisfied a given change condition, the display image on the HMD to an image different from the image as viewed from the virtual camera.
    Type: Grant
    Filed: January 11, 2019
    Date of Patent: March 23, 2021
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Yoshiaki Ishii, Shinya Makino
  • Publication number: 20210049872
    Abstract: In the case where a combination instruction to combine a lower-ranked first game card in which a specific ability parameter is specified with a higher-ranked second game card is received, a sever executes determination processing of determining whether the first game card meets a given combination condition and, in the case where it is determined that the first game card meets the combination condition, the sever executes, as combination processing, specific ability addition processing of adding the specific ability parameter specified in the first game card to the second game card.
    Type: Application
    Filed: August 13, 2020
    Publication date: February 18, 2021
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventor: Hiroaki OOCHI
  • Patent number: 10913000
    Abstract: Provided is a server device including: target control means for controlling movement of an operation target in a game space in accordance with operation input of a player; object giving means for giving, when the player has established a given positional condition, the player a collection item or a chance to acquire the collection item; search information generation means for generating, as search information supplied to the player, information on the presence/absence or a position of the collection item in a search area that moves in the game space in accordance with the movement of the operation target; search information control means for controlling accuracy of the search information in accordance with a collection result of the collection item by the player; and provision control means for controlling the provision of an event in accordance with the collection result of the collection item by the player.
    Type: Grant
    Filed: August 31, 2018
    Date of Patent: February 9, 2021
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Akihiro Kyono, Ken Masumori
  • Patent number: 10915166
    Abstract: A simulation system includes a processor including hardware. The processor is configured to perform: acquiring tracking information for point-of-view information about a user wearing an HMD; moving a moving body, corresponding to the user, in a virtual space; controlling a virtual camera set as a first person point-of-view of the user; and generating an image as viewed from the virtual camera in the virtual space, as a display image on the HMD. The processor is configured to perform, in controlling the virtual camera, setting the virtual camera so that a position and/or an orientation of the virtual camera is changed based on the tracking information, but orientation change of the virtual camera corresponding to at least one of pitching and rolling is disabled or limited in a case where a traveling direction of the moving body changes.
    Type: Grant
    Filed: January 11, 2019
    Date of Patent: February 9, 2021
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Yoshiaki Ishii, Shinya Making
  • Publication number: 20210001215
    Abstract: A computer system manages user registration information including a contract spending amount, and prepares a character associated with character characteristics. The computer system controls virtual communication performed on a user terminal with the character as a partner. The user experiences this virtual communication. The computer system selects a purchase option that costs within the contract spending amount as an article to purchase from purchase options including substantial articles in a real world or items in a virtual world. This selection is performed using at least a purchase article selection tendency based on the character characteristics associated with the character.
    Type: Application
    Filed: July 6, 2020
    Publication date: January 7, 2021
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Naoto NAGASHIMA, Tamaki UCHIBORI
  • Publication number: 20210001234
    Abstract: A server in conjunction with a terminal device detects a status of a non-time element differing from a time element among game elements; executes area setting processing for setting a game field to a first game area and a second game area that differs from the first game area in accordance with the detected status of the non-time element; executes, at least when the second game area has been set by the area setting processing, constraint setting processing of setting a given constraint in the game on a player character belonging to the second game area; and providing the terminal device with information for controlling a player character on which the given constraint in the game has been imposed as a player character belonging to the second game area and controlling a player character belonging to the first game area without imposing the given constraint in the game.
    Type: Application
    Filed: March 22, 2019
    Publication date: January 7, 2021
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Kazuaki SHOJI, Akio ONDA
  • Publication number: 20200398160
    Abstract: A server system includes a game start control section configured to perform a game start control including setting a game space for each player as an initial state and allowing the player to start gameplay in the game space, an opponent space status display control section configured to perform a control for displaying status of at least one game space other than the game space being used by the player himself/herself for performing the gameplay on a computer device of each player, and a transfer control section configured to transfer an executing player satisfying a given transfer execution condition from the game space being used by the executing player for performing the gameplay to another game space.
    Type: Application
    Filed: June 4, 2020
    Publication date: December 24, 2020
    Applicants: BANDAI NAMCO Entertainment Inc., BANDAI NAMCO Studios Inc.
    Inventor: Toru TAKAHASHI
  • Patent number: 10850196
    Abstract: A terminal device controls a scroll display process for scrolling and moving a display region part of content displayed on a touch panel based on a slide operation input, and detects, during the slide operation input, any one input state of the number of slide operation inputs being simultaneously executed and the touch area involved in the touching on the touch panel for execution of the slide operation input, and controls a scrolling speed, which represents a moving speed exhibited when the display region part of the content is scrolled in the scroll display process, or a scroll movement amount, which represents a movement amount by which the content is scrolled, during the slide operation input based on the detected input state.
    Type: Grant
    Filed: June 9, 2016
    Date of Patent: December 1, 2020
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventor: Takashi Kohara
  • Publication number: 20200368613
    Abstract: A game system reduces a compensation parameter by a consumption amount set for a game medium and sets the medium to be useable, increases the parameter to up to an upper limit of a predetermined value when a predetermined increase condition is satisfied, stores a normal game medium in which the set consumption amount is equal to or less than the value, and a special game medium in which the set consumption amount is more than the value in a storage unit as the medium in association with a player, reduces the parameter by a given reduction amount and increases an accumulated parameter in accordance with the reduction amount, and sets the special medium to be useable by reducing the compensation and/or accumulated parameters so that a sum of reduction amounts of the compensation and accumulated parameters together is equal to the consumption amount set for the special medium.
    Type: Application
    Filed: May 26, 2020
    Publication date: November 26, 2020
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventor: Hiroki KASAWA