Patents Assigned to Namco Entertainment Inc.
  • Publication number: 20200306651
    Abstract: A server system reproduces a past gameplay based on original data in a virtual three-dimensional space and displays the scenes of the gameplay on a user terminal of a live commentary user. Along with this, the server system causes a live commentary object having not existed in the original gameplay to appear in the virtual three-dimensional space in accordance with a live commentary addition operation by the live commentary user, and adds an additional virtual camera (additional camera CM1) to the virtual three-dimensional space to modify the reproduction play of the original gameplay. The server system generates modified reproduction data capable of reproducing a modified reproduction play and manages the modified reproduction data in association with the original data.
    Type: Application
    Filed: March 27, 2020
    Publication date: October 1, 2020
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventor: Kensuke TSUKANAKA
  • Patent number: 10761600
    Abstract: A simulation control device includes: a display processing section; a measurement section that measures a gaze time of a user with respect to an object that is placed in the virtual space, and decreases a measured value obtained by the measurement corresponding to a time in which the user does not gaze at the object when the user has removed his/her gaze from the object; and a reception section that determines that the object has been selected when the measured value has reached a first threshold value, determines that the selection of the object has been confirmed when the measured value has reached a second threshold value that is larger than the first threshold value, and determines that the selection of the object has been canceled when the measured value has decreased to a third threshold value before the selection of the object is confirmed.
    Type: Grant
    Filed: March 27, 2017
    Date of Patent: September 1, 2020
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun Tamaoki, Akio Onda, Haruyoshi Yamamoto
  • Patent number: 10758821
    Abstract: A game system configured to change game control and change control of perceived vibration to be fed back to a player via a first controller and a second controller, between a mounted state in which the first controller and the second controller are mounted to a gaming console and an unmounted state in which the first controller and the second controller are detached from the gaming console.
    Type: Grant
    Filed: November 8, 2018
    Date of Patent: September 1, 2020
    Assignees: BANDAI NAMCO ENTERTAINMENT INC., BANDAI NAMCO STUDIOS INC.
    Inventors: Tsuyoshi Takahashi, Toru Takahashi
  • Patent number: 10744411
    Abstract: A simulation system includes a processor including hardware. The processor performs: a virtual space setting process of setting a virtual space in which a plurality of objects are arranged; a virtual camera control process of controlling a virtual camera corresponding to a point-of-view of a user wearing a head mounted display; and a display process of generating an image as viewed from the virtual camera in the virtual space as a display image on the head mounted display. In the virtual space setting process, the processor arranges at least one information display object controlled to follow a change in the point-of-view of the user in the virtual space. In the display process, when the information display object and an object in the virtual space have entered into a given positional relationship, the processor performs a change process of a display mode of the information display object or the object.
    Type: Grant
    Filed: February 19, 2019
    Date of Patent: August 18, 2020
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun Tamaoki, Haruyoshi Yamamoto, Takashi Aoki
  • Patent number: 10729978
    Abstract: An information processing device that carries out the processing of a fighting game in which a player-character is made to fight an opponent-character, the device including a first condition determination means that determines whether the player-character and the opponent-character, as a whole, have fulfilled a first condition during the fight; a second condition determination means that determines a character, among the player-character and the opponent-character, that has fulfilled a second condition during the fight; and a bonus awarding means that awards a bonus that can be used in the fight to a fulfilling character, among the player-character and the opponent-character, that fulfills the second condition after the fulfillment of the first condition. The first condition determination means sets a partial or a complete fulfillment of a given set of conditions as the first condition.
    Type: Grant
    Filed: October 11, 2018
    Date of Patent: August 4, 2020
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Tomoko Hiroki, Souya Mikumo, Seiji Fukumoto
  • Patent number: 10713001
    Abstract: In a virtual reality space, a virtual reference body controlled to follow a player's hand, a virtual body part controlled to follow the player's ear, and a virtual smartphone being a virtual object as a prop are arranged. After the proximity of the virtual reference body to the virtual smartphone, the virtual smartphone is deemed as being gripped and the virtual reference body and the virtual smartphone are integrally moved. Stereophonic sound control is performed such that the emitted sound from the virtual smartphone is a ringtone before the proximity of the virtual reference body or the virtual smartphone to the virtual body part, and after the proximity, the emitted sound is switched to communication sound so that the player listens to the stereophonic sound by a headphone.
    Type: Grant
    Filed: September 27, 2018
    Date of Patent: July 14, 2020
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun Tamaoki, Haruyoshi Yamamoto, Tetsukazu Nakanishi
  • Patent number: 10661181
    Abstract: A game system 1 is configured to detect a player's state (i.e., the position and the attitude of the player in the real space) that represents the state of the player P in the real space, perform an image generation process that generates a simulation image corresponding to the detected player's state, the simulation image being viewed from the player P and representing the simulation space that corresponds to the real space, the simulation image including a virtual moving path that is linked to a moving path R, display the generated simulation image on the HMD 20, determine that the player P is in a specific state in the simulation space when the player's state has satisfied a given condition within the moving path R, and generate a simulation image that produces an effect based on the specific state when it has been determined that the player P is in the specific state.
    Type: Grant
    Filed: February 14, 2017
    Date of Patent: May 26, 2020
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Yukiharu Tamiya, Norihiro Nishimura
  • Publication number: 20200147495
    Abstract: A game system includes a processor including hardware. The processor performs: a moving body process of moving a moving body in a map of a game space; a game process that is a process of a game where a user is allowed to gain containers arranged in the map while moving the moving body in the map; and a container process that is a process on the containers. In the container process, the processor performs processes of determining the number of the containers, the types of the containers, the positions of the containers, and items to be assigned to the containers according to given selection conditions.
    Type: Application
    Filed: January 10, 2020
    Publication date: May 14, 2020
    Applicant: BANDAI NAMCO Entertainment Inc.
    Inventors: Noriyoshi TAKAGI, Shohei ITO
  • Patent number: 10636212
    Abstract: A gaze determination area is provided to an image displayed on a VR-HMD. An object that has been displayed within the gaze determination area for a time equal to or longer than a given time is determined to be a gaze object (cup object). First-level menu display objects that respectively represent first-level menu items among menu items having a hierarchical structure that are set to the object are displayed in an array in a reference direction that is defined with respect to the gaze object. When the user has turned his/her head so that the desired first-level menu display object is displayed within the gaze determination area, and the desired first-level menu display object has been detected to be the gaze object, the first-level menu item is selected, and second-level menu display objects that are lower than the selected first-level menu item are displayed.
    Type: Grant
    Filed: September 13, 2016
    Date of Patent: April 28, 2020
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun Tamaoki, Jun Mimoto
  • Patent number: 10610784
    Abstract: A non-transitory computer-readable information storage medium storing a program that causes a computer to implement a game in which a first area of a virtual space that includes a maze-shaped path delimited by given virtual walls is allocated to a first player character that moves under the control of a first player, a second area of the virtual space is allocated to a second player character that moves under the control of a second player, and the first player character and the second player character compete for game progress in the respective areas allocated thereto.
    Type: Grant
    Filed: December 19, 2017
    Date of Patent: April 7, 2020
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Toru Takahashi, Tadashi Iguchi
  • Publication number: 20200086218
    Abstract: The server performs the ranking determination process for determining the ranking of each player based on the variable information stored in a given timing, the specific player specifying process specifying a player who satisfies a given condition for the determined ranking of each player as a specific player, and the information providing process for providing the player-related information of the specific player stored in a player information storage and identification information for identifying the specified player from other players, to the terminal device concerned, in association with each other.
    Type: Application
    Filed: September 19, 2019
    Publication date: March 19, 2020
    Applicants: BANDAI NAMCO ENTERTAINMENT INC., BANDAI NAMCO STUDIOS INC.
    Inventors: Atsushi NAKANO, Sho AITA, Yuki MIZUHORI
  • Publication number: 20200078683
    Abstract: Provided is the game device which sets the designated object from among the objects arranged in the game space as an object in the holding state, performs control for arranging the object set in the holding state at the predetermined position in the game space, and/or displays information of the object set in the holding state at a predetermined position on the game image. When the predetermined condition is satisfied, the game device releases the holding state of the object set to be in the holding state by the holding controller and causes the object to perform the predetermined operation.
    Type: Application
    Filed: September 6, 2019
    Publication date: March 12, 2020
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Kenji ANABUKI, Asana INOKI, Shoji AOMATSU
  • Patent number: 10546450
    Abstract: A video slot machine starts spinning display of video reels upon detecting a spin operation, and performs a lottery to determine a special position in symbol stop positions in a reel display area. A character appears behind the video reel in such a manner that a displayed range of the character includes the symbol stop position determined to be the special position. When the video reels stop with a chance symbol stopped in front of the character, a replacement target is selected from the change symbol and other symbols in its periphery in accordance with a section of the character stopped by the chance symbol. Then, outcome of the reels is determined with the replacement target symbols replaced with a reward symbol, and payout is performed.
    Type: Grant
    Filed: December 11, 2017
    Date of Patent: January 28, 2020
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Shogo Ito, Satoshi Tagiri, Akira Tsurumachi
  • Publication number: 20200023280
    Abstract: When a viewer executes a predetermined present operation, an item is selected from items that are possessed by the viewer, and is given to a player who is selected as a destination. Alternatively, an item that is purchased by the viewer is given to a player who is selected as a destination. When the player uses the presented item, a reward is given to the viewer who provided the present. This can make watching of gameplay images to be more attractive. Further, this allows the viewer to provide assistance more than cheering up to the player who performs the gameplay, and allows the viewer to feel a certain sense of unity with the player.
    Type: Application
    Filed: September 27, 2019
    Publication date: January 23, 2020
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Akio ONDA, Katsunori YAMADA, Michiru TAKAHASHI
  • Publication number: 20200023273
    Abstract: Among game elements, such as a character and an item, use status of a game element of a specific type or property (comprehensively “specific item”) is monitored. For example, the use status is monitored with respect to various monitoring parameters related to a transaction between users, a fusion, use in a game, or the like, of the game element. Then, when one or more of the monitoring parameters satisfy a predetermined adjustment support condition, an adjustment support control to increase a use quantity of the specific item of a monitoring target is performed. The use quantity of the specific item includes, for example, an available quantity of the specific item in the game or a total number of specific items that can be possessed and acquired by players.
    Type: Application
    Filed: September 30, 2019
    Publication date: January 23, 2020
    Applicants: BANDAI NAMCO ENTERTAINMENT INC., TECOTEC INC.
    Inventors: Hiroshi TSURUSAKI, Kazumi TSUCHIYA, Akira TOGAWA
  • Publication number: 20200009458
    Abstract: A server system to manage esports live distribution distributes, to a viewer terminal, data for displaying an image of gameplay by players on the viewer terminal, and situation data. The situation data describes various situations, such as a viewer's watching situation, a game progress status, a player's operation situation, a reward generation situation, a posting situation of comments such as cheers, and an evaluation situation of players by viewers. In the viewer terminal, various types of situation data are compared with predetermined screen configuration change conditions, and when some of the conditions is satisfied, the present configuration of a watching screen is changed to a screen configuration associated with the satisfied condition to provide information for the viewer in such a manner as to facilitate understanding of a situation on each occasion.
    Type: Application
    Filed: September 20, 2019
    Publication date: January 9, 2020
    Applicant: BANDAI NAMCO Entertainment Inc.
    Inventors: Akio ONDA, Michiru TAKAHASHI, Katsunori YAMADA
  • Patent number: 10525337
    Abstract: A terminal device receives an input instruction on a game process that corresponds to an input reception area when a touch operation input on the input reception area has been detected by a first detection process, and disables a given input instruction that corresponds to the input reception area when a slide operation input on the input reception area has been detected by a second detection process, the slide operation input having been performed to directly follow the touch operation input performed when the input instruction regarding the game process was received.
    Type: Grant
    Filed: March 28, 2016
    Date of Patent: January 7, 2020
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventor: Ko Onda
  • Patent number: 10478724
    Abstract: A game device includes a processor including hardware, the processor being configured to implement: an input process that acquires line-of-sight information about a player who wears a head-mounted display, and input information that has been input by the player using an input device; a game process that performs a first game process based on the input information, and performs a second game process based on the line-of-sight information, when a game includes a first game and a second game, the first game process being a process for the player to play the first game, and the second game process being a process for the player to play the second game; and a game result calculation process that calculates a game result achieved by the player based on a result of the first game process and a result of the second game process.
    Type: Grant
    Filed: December 22, 2016
    Date of Patent: November 19, 2019
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Yuki Oishi, Tetsuo Takahashi, Yosuke Kadowaki, Masumi Yamamoto, Shuichi Ogasawara, Yoshihito Yano
  • Patent number: 10463966
    Abstract: A game device includes a processor implementing a character process that performs a character control process; a game process that performs a game parameter calculation process; and a display process that displays a game image based on results of the game process. The processor implements the character process that performs a process that controls a master character that is operated by a player, and a process that controls a plurality of subordinate characters that are subordinate to the master character. The processor implements the game process that performs a process regarding a game event that involves a first subordinate character and a second subordinate character based on a first relationship parameter between the first subordinate character and the second subordinate character, a second relationship parameter between the master character and the first subordinate character, and a third relationship parameter between the master character and the second subordinate character.
    Type: Grant
    Filed: March 13, 2017
    Date of Patent: November 5, 2019
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Yasunori Fujiwara, Tatsuya Takeda, Gota Goto, Shinichirou Fukunishi, Satoshi Tagiri
  • Publication number: 20190329136
    Abstract: A simulation system includes a processor including hardware. The processor performs an information acquisition process of acquiring position information of a user wearing a head mounted display to cover his/her field of view; a virtual space setting process of setting a virtual space where a moving body corresponding to the user is arranged and set based on the acquired position information; a moving body process of moving the moving body in the virtual space based on the acquired position information; and a display process of generating a display image on the head mounted display. In the virtual space setting process, the processor sets the virtual space such that a first moving body group and a second moving body group are arranged and set in a common virtual field of the virtual space.
    Type: Application
    Filed: May 17, 2019
    Publication date: October 31, 2019
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Junichiro KOYAMA, Akio ONDA, Takashi AOKI, Norihiro NISHIMURA, Toru HISANO, Yuji IIZUKA, Hiroumi ENDO, Kenichi NAGASHIMA, Hiroki YAKATA, Kentaro TAMURA, Akinari USHIGUCHI, Koji INOKUCHI