Abstract: A predetermined character is controlled in a virtual space; in a first scene, a first BGM sound based on a stereo sound source for BGM is outputted in stereo; and in a second scene where the predetermined character is positioned on a far side in the virtual space, a second BGM sound according to a sound in which, on the basis of the stereo sound source for BGM, a stereo component is decreased and a monaural component is increased with respect to a sound of the stereo sound source, is outputted in stereo.
Abstract: An example of a controller according to an exemplary embodiment includes a housing including an opening, an input device including a movable member penetrating through the opening in a first direction to inside of the housing, and a contact area that is provided inside the housing. The movable member is configured to be able to be pressed and tilted relative to an axis in the first direction. When the movable member is tilted, the movable member comes into contact with the contact area and is restricted from being further tilted. The contact area is inclined to face the movable member relative to a plane perpendicular to the axis in the first direction.
Abstract: A non-limiting example game system includes a main body apparatus that executes a virtual game, and a game screen is displayed on a display. In the game screen, a player character and background objects such as a floor, stairs and a door are displayed. In a normal mode during play of a normal game, if a change to a shooting mode is selected, a virtual camera is arranged in a position and a direction that are set based on a position and a direction of a virtual camera in the normal mode. Moreover, if a change to a menu mode from the normal mode is selected, the virtual camera is arranged based on a position and a direction of the player character to view a virtual space over a shoulder of the player character. If the shooting mode is selected in the menu mode, the virtual camera is arranged in a position and a direction that are set based on a position and a direction of the virtual camera in the menu mode.
Abstract: A development program for development of an application program with a programming language in which an object is generated based on a type is provided. The development program includes instructions for generating or extracting a first type definition of an object from a source code of the application program and instructions for generating a schema file that describes a data structure of the first type definition.
Abstract: An image processing system according to an exemplary embodiment renders objects in a virtual space in a frame buffer, and with a direction from a virtual camera to a position in the virtual space relating to a pixel of interest in a drawn image as an incidence direction, calculates a reflection direction based on the incidence direction and a normal direction. The image processing system calculates as a ray tracing direction a direction obtained by making a correction toward an inside of a screen in the calculated reflection direction, traces a ray along the ray tracing direction, and adds a color of a collision position of the ray to a color of the pixel of interest.
Abstract: A game controller is removably attachable to a main body apparatus including a recess and first and second magnets. The game controller includes a first input portion, a projection, a first button, and a second button. The first input portion is provided on a front surface. The projection projects from a first side surface and extends along a longitudinal direction of the first side surface. The projection is configured to be matched with the recess. The first button and the second button are provided along the longitudinal direction on a top surface of the projection. The first button and the second button are to be pressed down by a user. The first button is to be attracted to the first magnet by magnetic force. The second button is to be attracted to the second magnet by magnetic force.
Abstract: A first item is caused to appear in a virtual space on the basis of an operation input by a first player, and a player character is caused to acquire the first item on the basis of contact between a first player character and the first item. After a predetermined period has elapsed since the appearance of the first item, on the basis of contact between the first item and another player character operated by another player, the other player character is caused to acquire the first item.
Abstract: A heat dissipation structure is configured to reduce temperature rise of a card. The heat dissipation structure has a board, a connector device and a heat dissipation member. The board is formed with a through hole. The connector device has a card connector and a bracket made of metal. The card connector is configured to accommodate the card and is mounted on the board in an up-down direction. The card connector has a shell. The shell has an upper plate. The bracket has a terminal and a cover. The terminal is soldered in the through hole of the board. The cover of the bracket is connected to the upper plate of the shell. The heat dissipation member is connected to the cover.
Type:
Application
Filed:
December 4, 2025
Publication date:
July 23, 2026
Applicants:
JAPAN AVIATION ELECTRONICS INDUSTRY, LIMITED, Nintendo Co., LTD.
Abstract: An example of a game system sets appearable items from among a plurality of types of items causing effects in a game, based on selection by a user, and gives any item from among the appearable items to a game object based on first data that is set in correspondence with a game situation, when the game object satisfies a predetermined condition. When any item cannot be given from among the appearable items based on the first data, the game system gives any item from among the appearable items based on second data.
Abstract: A game program causes a computer to continuously execute a plurality of types of games. The game program causes the computer to: sequentially determine appearing games that appear during continuous execution of a plurality of games, among a plurality of types of games; and continuously execute the appearing games having been determined. The appearing games are determined such that, if a second-type game does not appear after a first-type game has appeared, frequency of appearance of the first-type game is reduced.
Abstract: A server issues challenge data and transmits the challenge data to a client. The client stores encrypted group data including a plurality of encrypted data encrypted with a server key, and parameter data A, in a memory, receives the challenge data, generates response data using a response key on the client side, and transmits the response data, the encrypted group data, and the parameter data A to the server. The server selects encrypted data to be used from the received encrypted group data, based on the received parameter data A, sets a response key on the server side, based on the selected encrypted data and data decrypted with the server key, verifies the received response data, based on the challenge data and the response key on the server side, and notifies a result of the verification to the client. The client receives the notification.
Abstract: An example of an information processing system connects a plurality of virtual objects, thereby generating an assembled object, and selects as a selected object at least any one of the plurality of virtual objects forming the assembled object. In a case where the selected object is selected, and if an input to an input section satisfies a release condition, another virtual object connected to the selected object is detached, and a connection of a virtual object that forms the assembled object and is not connected to the selected object is maintained.
Abstract: A blurred image is generated by blurring an image of a virtual space in a range of view from a virtual camera with a degree of blurring depending on a distance from the virtual camera. The blurred image is generated with the degree of blurring additionally depending on an imaging direction of the virtual camera. The blurred image is output on a display screen.