Abstract: A vibration control system includes: a reception section configured to receive eccentric motor drive data that is included in a program for an application and is for causing vibration of an eccentric motor vibration device; a vibration device for which a resonance frequency is higher than that of the eccentric motor vibration device and whose amplitude and frequency are controllable; and a vibration data generation section configured to generate vibration data for causing vibration of the vibration device based on the received eccentric motor drive data. The vibration data generation section generates the vibration data, which indicates a second waveform having an envelope with a change trend that correlates to a change trend of an envelope of a first waveform indicated by vibration of the eccentric motor vibration device vibrated by the eccentric motor drive data, the second waveform having a higher frequency than the first waveform.
Abstract: In an example of a game program, a ground boarding target object or an air boarding target object is selected by a selection operation, and a player character is caused to board the selected boarding target object. If the player character aboard the air boarding target object moves toward the ground, the player character is automatically changed to the state where the player character is aboard the ground boarding target object, and brought into the state where the player character can move on the ground.
Type:
Application
Filed:
May 2, 2024
Publication date:
August 29, 2024
Applicants:
NINTENDO CO., LTD., The Pokémon Company
Abstract: In a first mode, an aiming direction in a virtual space is determined based on a second operation input, and a player character is caused to launch, in the aiming direction, an item that affects a field character disposed on a field in the virtual space, based on a third operation input. In a second mode, the aiming direction is determined, based on the second operation input, and the player character is caused to launch, in the aiming direction, a fighting character that fights, based on the third operation input.
Type:
Application
Filed:
May 2, 2024
Publication date:
August 22, 2024
Applicants:
NINTENDO CO., LTD., The Pokémon Company
Abstract: In a first scene of a game played by users, an information-processing system outputs a first image or a first sound to an output device, the first image or the first sound instructing the users to shoot an image by use of a camera device. Subsequently, the information-processing system acquires color information of second images shot by the users, the color information being calculated based on the second shot images, and determines a designated color based on the color information. After determining a designated color, in a second scene subsequent to the first scene, the information-processing system outputs a third image or a second sound to the output device, the third image or the second sound instructing the users to shoot an image of an object that corresponds to the designated color. Subsequently, the information-processing system provides an evaluation to a fourth image shot in the second scene such that the closer a color of the fourth shot image to the designated color, the higher the evaluation.
Abstract: An example of an information processing system determines a shear parameter including shear direction components in at least two directions and a moment parameter including moment direction components with respect to at least two axes, the shear parameter and the moment parameter relating to a user operation on an operation handler. Then, the example of the information processing system, based on a first input that is one of the shear parameter and the moment parameter, executes first control, and based on a second input that is the other of the shear parameter and the moment parameter, executes second control.
Abstract: An example game controller is removably attachable to a main unit. The game controller includes a controller-side slide member. The controller-side slide member protrudes from a first surface of the game controller and is configured to slidably engage with the main unit-side slide member in a slide direction. The controller-side slide member has a first end and a second end in the slide direction, and the game controller is configured to be attached to the main unit by inserting the controller-side slide member into the main unit-side slide member. The controller-side slide member includes a protruding portion and at least one terminal. The protruding portion protrudes from the first end side of the controller-side slide member in the slide direction and has a facing surface that faces the first surface of the game controller. The at least one terminal is between the facing surface and the first surface.
Abstract: An example of an information processing system causes a player object to exit a game stage at least when the player object satisfies an exit condition as a result of an attack by an enemy object. After the player object exits from the game stage, (a) when a first condition is satisfied, the information processing system returns the player object based on a designated position that is specified by a return input of a first type, which is a position in a first area of the game stage, and (b) when a second condition different from the first condition is satisfied, the information processing system returns the player object based on a designated position that is specified by a return input of a second type, which is a position of a movement target object arranged on the game stage.
Abstract: An information processing system includes a controller which receives an operation input of a user and an information processing unit which performs an information process based on the operation input received by the controller. The information processing unit includes a game progress unit which controls an own character in the virtual space based on the operation input of the user to draw the virtual space with the corresponding color of the own character and a battle determination unit which performs a battle determination based on a drawing state of a corresponding color of an enemy character, which is different from the corresponding color of the own character, to a virtual space and a drawing state of the corresponding color of the own character to the virtual space.
Abstract: An example of an information processing system displays on a display device two or more selection candidates each corresponding to a game character in a draw mode. In the draw mode, a game character corresponding to a selected selection candidate is granted to the user in exchange for decreasing a predetermined parameter. When a cumulative grant count becomes equal to or greater than a reference count, the information processing system permits execution of a designated mode. In the designated mode, a game character designated by the user is granted to the user. In the draw mode, the information processing system accepts a selection instruction until an end process is performed even after the cumulative grant count becomes equal to or greater than the reference count.
Abstract: An example of an image display system includes a goggle apparatus including a display section. A virtual camera and a user interface are placed in a virtual space. In accordance with the orientation of the goggle apparatus, the orientation of the virtual camera in the virtual space is controlled. For example, in a case where the line of sight of the virtual camera rotates in a left direction in a yaw direction and then reverses in a right direction, and when the amount of change in the right direction is greater than or equal to a threshold, the user interface is moved to the front of the virtual camera.
Abstract: An example of an information processing apparatus performs, in a predetermined area (e.g., a room) in a virtual space, editing including at least one of selecting a placement object to be placed in the area, placing the placement object, and moving the placement object, on the basis of an operation input. The information processing apparatus counts an editing time during which the editing is performed. The information processing apparatus stores, in a memory, arrangement data indicating arrangement of the placement object in the predetermined area. The information processing apparatus performs evaluation of the editing, based on at least the editing time such that a lower evaluation is given when the editing time is shorter than when the editing time is longer.
Abstract: Movement-related parameters used in virtual physical calculation are changed such that a designated object selected based on an operation input is caused to perform return movement to return to previously recorded positions and orientations, sequentially backward from the time of giving a start instruction based on the operation input. A state in a virtual space including a player character, the designated object, and other objects is updated based on the virtual physical calculation.
Type:
Grant
Filed:
May 23, 2023
Date of Patent:
July 2, 2024
Assignee:
NINTENDO CO., LTD.
Inventors:
Naoki Fukada, Corey Michael Bunnell, Yuya Sato
Abstract: An example of an information processing system automatically determines a play target game to be played by a player, from among a plurality of types of games. The information processing system automatically determines a usage character to be operated by the player, from among a plurality of characters whose operation methods are different from each other. The information processing system executes the play target game by controlling the determined usage character in a virtual space, based on an operation performed by the player, and advances the game based on whether or not a clear condition for the play target game has been satisfied within a time limit.
Abstract: A non-limiting example game system includes a processor incorporated within a main body apparatus, and the processor simultaneously controls a player character and a competitive partner character to advance a golf game. The player character is moved, when hitting a ball, toward a next hitting position. During movement, the player character interferes with movement or hitting of the competitive partner character according to an operation of a player. Moreover, when the player character executes a special shot, a shape or a property of a game filed is changed so as to interfere with movement or hitting of the competitive partner character. On the other hand, the competitive partner character interferes with movement or hitting of the player character or another competitive partner character. A victory or defeat of a competition game A is determined based on the time and the number of strokes both required from execution of a tee shot up to a cup-in.
Abstract: A cartridge may be inserted into a cartridge insertion slot of a game apparatus in a first direction. The cartridge may include: a terminal placement region that includes four groups of terminals configured to electrically connect to terminals in the cartridge insertion slot of the game apparatus. Each group of terminals may include a first terminal that extends longitudinally in the first direction and two second terminals that extend longitudinally and are positioned sequentially in the first direction, the first terminal and the two second terminals being positioned sequentially in a second direction that is perpendicular to the first direction. Each group of terminals may be arranged sequentially in the second direction.
Abstract: The position of an opponent character is controlled on the basis of position data sequentially received from an opponent apparatus. The position of the opponent character is adjusted on the basis of the position data, the movement direction of a movement object, and a delay time in communication with an own apparatus. The opponent character is caused to perform an action on the movement object, on the basis of data received from the opponent apparatus.
Abstract: A server includes a content storage medium configured to store content data of content usable in different types of games up to a first upper number, and a management information storage medium configured to store valid period information of a right to use an extended function concerning the content data The server, in case that a right to use an extended function is valid, sends the content data to an information-processing device or receives the content data from the information-processing device, and stores the content data in the content storage medium up to a second upper number larger than the first upper number. The server, in case that the right is invalid, performs at least one of transmission of the content data to the information-processing device and reception of the content data from the information-processing device, in a restricted manner as compared with a case where the right is valid.
Type:
Grant
Filed:
November 1, 2019
Date of Patent:
June 4, 2024
Assignees:
Nintendo Co., Ltd., The Pokémon Company
Abstract: Provided is a new information processing apparatus that emits an operation sound during an operation on a plurality of GUI components. The information processing apparatus comprises: an input detection unit for detecting primary input and secondary input to each of a plurality of buttons displayed on a screen; an operation sound output unit for outputting an operation sound in time with the primary input to one of the plurality of buttons; and a process execution unit for, when the secondary input to the button to which the primary input has been given is detected, executing a process that is assigned to the button and is different from the outputting of the operation sound, where the operation sound output unit raises the pitch of the output operation sound higher as the detection interval of the primary input to different buttons of the plurality of buttons becomes shorter.