Abstract: An example information processing system executes a game application. The information processing system obtains user information for calculating information relating to sleep of a user, and calculates health information relating to sleep and/or fatigue of the user based on the obtained user information. The information processing system controls a game progress of the game application based on the health information.
Abstract: A first control unit includes a first operation data generation section for generating first operation data in accordance with a motion of a first control unit body included in the first control unit. A second control unit includes a second operation data generation section for generating second operation data in accordance with a direction input operation performed by a player or a motion of a second control unit body included in the second control unit. Further, one of the first control unit and the second control unit includes a transmission section for transmitting the first operation data and the second operation data to a computer at a predetermined timing.
Abstract: A first game played by at least one user belonging to a team is executed, and a second game influenced by a result of the first game is executed. Then, at least before the first game is started, when the first game is suspended, or after the first game is ended, a first notification and a second notification for urging the user of the team to perform an operation of moving an entirety of a controller are given, and when the operation of moving the entirety of the controller is performed using the at least one controller operated by the users belonging to the team, and a success condition is satisfied, a game parameter used in the second game is increased or decreased so as to obtain an advantageous effect for the team or the user belonging to the team.
Abstract: In an example of an information processing system, a field in a virtual space is divided into a plurality of sections, and a player character moves in units of the sections on the field. On a game screen, an image of the virtual space based on a virtual camera and a map image representing a range of at least a part of the field are displayed. When a direction of the virtual camera changes, an image representing the field rotates such that an up direction of the map image corresponds to a direction along the field in a direction of the virtual camera. In the map image, the image representing the field, an image representing the player character, images representing the sections, and an image indicating a movable range of the player character are displayed.
Abstract: Based on first data transmitted from a game controller, a game apparatus executes game processing for catching a predetermined game character and transmits, to the game controller, second data corresponding to the game character as a target to be caught. Based on the transmitted second data, the game controller outputs a sound corresponding to the caught game character.
September 30, 2019
Date of Patent:
May 25, 2021
NINTENDO CO., LTD., THE POKÉMON COMPANY
Abstract: An example of a controller calculates the orientation of the controller based on an output from an inertial sensor, and when a value representing the calculated orientation satisfies a first condition, compresses data in a mode 2, and when the first condition is not satisfied, but a second condition is satisfied, compresses the data in a mode 1, and when the second condition is not satisfied, compresses the data in a mode 0. Then, the controller transmits the compressed data to another apparatus.
Abstract: A first game process that proceeds independently of a second game process related to opponents for a user is performed. State data indicating a second game state of the second game process related to each of a plurality of the opponents is sequentially acquired, and a display image including a first image reflecting a first game state of the first game process and a plurality of second images reflecting the second game states indicated by the state data is sequentially generated. At least one policy is selected on the basis of an operation by the user, a target is specified from among the plurality of the opponents on the basis of the selected policy, and an instruction that changes a game state of the target is made if a game state of the user satisfies a predetermined condition.
Abstract: In a goggle apparatus, an opening portion is formed, and in a state where an information processing apparatus is attached to the goggle apparatus, a touch operation can be performed on a third area different from a first area and a second area of a touch screen. Then, a left-eye image is displayed in the first area of the touch screen, and a right-eye image having parallax with the left-eye image is at least displayed in the second area of the touch screen. If a touch operation is performed on a position in the third area of the touch screen, a process is executed.
Abstract: A non-transitory storage medium encoded with an information processing program executed by a computer of an information processing apparatus connected to a display including first and second display areas according to one aspect, the information processing program causing the computer to perform first representation processing for showing a first image in the first display area and second representation processing for showing a second image in the second display area. In the second representation processing, a color of the second image in the second display area is changed based on the first image shown in the first display area.
Abstract: A video game apparatus for generating a captured image of a virtual camera set in a virtual space includes a virtual camera setting section configured to set an imaging direction of the virtual camera, a captured image generation section configured to change a transmittance of a transmittance variable object within the virtual space based on an imaging direction of the virtual camera, and generate a captured image of the virtual camera, and a display panel configured to display the captured image generated by the captured image generation section.
Abstract: A program causes a computer to perform determining a display size for each icon image by scaling each icon image with a length-to-width ratio thereof being maintained such that icon images associated with each row are equal in display height in each row in a menu region and by scaling the icon images as a whole associated with each row at an identical ratio such that a width of the row as a whole obtained by scaling each icon image associated with each row is set to a prescribed length, and showing the menu image in which icons of which icon images are shown with corresponding sizes are arranged for each row.
Abstract: An example computing device includes a touch screen display; wireless communication circuitry; one or more processors; and memory for storing a browser program for displaying web pages on the touch screen display. The one or more processors are configured to execute the browser program to control the computing device to at least: display, on the touch screen display, web pages accessed via the wireless communication circuitry; receive either a first input or a second input to the touch screen, wherein the second input is different from the first input and an initial touch on the touch screen for the first input and for the second input is a link on the displayed web page; in response to the first input, perform a first operation; and in response to the second input, perform a second operation, different from the first operation.
Abstract: A method and apparatus that allows a player to play a massively single-player online game without directly interacting with other players, while affecting and being affected by other players playing the online game.
Abstract: An example of an information processing system includes a training apparatus and an information processing apparatus. The information processing apparatus executes a game. The training apparatus includes a sensor and a processor. The sensor detects a load applied on the training apparatus. The processor transmits information relating to the load detected by the sensor as first information to the information processing apparatus while the game is executed. The processor stores information relating to the load detected by the sensor as second information in a storage device integral with or separate from the training apparatus while the game is not executed. The information processing apparatus progresses the game based on the first information received from the training apparatus, and gives a reward that has an influence on the progress of the game to a user of the game based on the second information obtained from the storage device.
Abstract: A first sensor detects a movement of a first apparatus attached to a lower body of a user, and a second sensor detects a movement of a second apparatus attached to an upper body of the user or held by a hand of the user. Then, a virtual object is caused to continue a first action in a virtual space while received outputs from the first sensor and the second sensor both satisfy a condition.
Abstract: An example of a display system includes a sensor, a projector, and control means. The sensor senses user information for calculating a state regarding sleep of a user. The user information is, for example, biological information such as pulse. The projector projects and displays a predetermined image. The projector, for example, projects the image upward to project and display the image on the ceiling. The control means controls the projector in accordance with a state regarding sleep, which is calculated on the basis of the user information.
Abstract: A game system provides a virtual game space in which plural players play a game. In the virtual game space, if a player object performs a first action on an item appearance area, the game system determines whether a right state of the player object is a first state or a second state, and whether an area state of the item appearance area is a first area state or a second area state. If the right state of the player object is the first state and the area state is the first area state, the game system determines that an item appearance condition is satisfied. If the right state of the player object is the second state or the area state is the second area state, the game system determines that the item appearance condition is not satisfied. If it is determined that the item appearance condition is satisfied, the game system causes a game item to appear in the virtual game space, and changes the right state of the player object to the second state.
Abstract: An example of an information processing apparatus places an object in a virtual space. The information processing apparatus counts, for at least one type of the object, a placement number of the objects placed in the virtual space. The information processing apparatus presents candidates of a clear condition including a condition relating to the object, on the basis of the counted placement number, in a selectable manner for a user. The clear condition is used for determining that a game using the virtual space has been cleared. The information processing apparatus sets a candidate selected by the user, as the clear condition.