Abstract: An example of an information processing apparatus places, as a component object to be used for collision detection, a slope object having a unit portion in a virtual space. An image representing the virtual space in which the component object is placed is generated. The information processing apparatus places a first slope object having one unit portion in the virtual space, based on a first instruction of the user. The unit portion has a first portion and a second portion. The first portion has a first side and a second side that form an interior angle being an acute angle. The information processing apparatus places a second slope object in the virtual space. The second slope object has a continuous unit portion in which a plurality of the unit portions are connected such that a plurality of the first sides thereof are connected to form a single side.
Abstract: A detection target portion of a device is captured by an image capturing unit. An operation unit of the device is operated by a user and causes the detection target portion to move in conjunction with the operation unit in accordance with the operation. A detection target portion image representing the detection target portion comprised in a captured image captured by the image capturing unit is detected, and at least one of a position and a shape of the detection target portion image in the captured image is specified. Then, based on the at least one of the position and the shape of the detection target portion image, it is determined whether or not a condition for performing a first process that is information processing is satisfied. Then, based on data output from an inertial sensor, the condition is changed.
Abstract: A first image is generated by imaging a first three-dimensional virtual space including a predetermined object by a first virtual camera. In addition, a map object formed by a three-dimensional model corresponding to the first three-dimensional virtual space is generated, and an indicator object indicating the position of a predetermined object is placed on the map object. Then, a second image is generated by imaging the map object by a second virtual camera. At this time, the second image is generated such that, regarding the indicator object placed on the map object, the display manners of a part hidden by the map object and a part not hidden by the map object as seen from the second virtual camera are different from each other.
Abstract: An example of an information processing system includes a plurality of information processing terminals and a server. One terminal outputs an inaudible sound, thereby transmitting a user ID to the other terminal. The other terminal senses the inaudible sound and distinguishes the user ID of the one terminal in accordance with the inaudible sound. Based on the distinguished user ID, the other terminal acquires user information from the server and displays the acquired user information. The other terminal transmits a friend request to the server. When receiving friend requests from both terminals, the server stores the user IDs of both terminals in association with each other.
Abstract: After presentation target information for presenting information of a predetermined content to a user has been newly received from a predetermined server, a first notification that urges the user to check the newly-arrived presentation target information is displayed. Thereafter, while the presentation target information has not yet been checked, a second notification that urges the user to check the unchecked presentation target information is displayed periodically or according to a predetermined time schedule. The presentation target information is displayed when an operation to check the presentation target information is performed to the first notification or the second notification has been performed.
Abstract: A game system (1) includes a player object state determination unit (721) that determines the state of a player object in a virtual space, a search range determination unit (722) that determines a search range for searching for a non-player object based on the state of the player object, a target-object presence determination unit (723) that determines whether the non-player object is present in the search range, and a target-object setting unit (724) that sets the non-player object as a target of a cap throwing process if it is determined that the non-player object is present in the search range.
Abstract: The provided solution makes it possible to select one item from a set of items, a multicomponent score being associated with each item of the set of items. After having computed a value characterising a relation ranking between a first item of the set of items and a second item of the set of items, the computed value being computed as a function of a plurality of score components associated with the first and second item of the set of items, respectively, the first item or of the second item is selected based on the computed value.
Abstract: An example game controller is removably attachable to a main unit. The game controller includes a controller-side slide member. The controller-side slide member protrudes from a first surface of the game controller and is configured to slidably engage with the main unit-side slide member in a slide direction. The controller-side slide member has a first end and a second end in the slide direction, and the game controller is configured to be attached to the main unit by inserting the controller-side slide member into the main unit-side slide member. The controller-side slide member includes a protruding portion and at least one terminal. The protruding portion protrudes from the first end side of the controller-side slide member in the slide direction and has a facing surface that faces the first surface of the game controller. The at least one terminal is between the facing surface and the first surface.
Abstract: After a game is performed, a lottery process for selecting any content from among a plurality of contents by lot is executed. In accordance with the degree of rarity of the content selected by lot in the lottery process, the number of times of an operation to be performed by a user is set. Before a lottery result is displayed, lottery representation is performed, and in the lottery representation, a user is caused to perform the operation. In accordance with the fact that the number of times of the operation performed by the user reaches the set number of times of the operation, the lottery result is displayed on a display section. When the number of times of the operation performed by the user does not reach the set number of times of the operation, representation is changed in accordance with the user operation.
Abstract: Provided is an example system in which a vibrator continues to vibrate when a player character is in contact with a ground object in a virtual space. When the player character performs a jumping motion in the virtual space according to an operation performed by a player, the player character leaves the ground object. While the player character is performing a jumping motion, the vibration of the vibrator is temporarily stopped. When the player character drops on the ground object again, the vibration of the vibrator is resumed.
Abstract: Each of a first information processing apparatus and a second information processing apparatus includes a display, an operation portion, and a radio communication unit. The second apparatus transmits operation information accepted by the operation portion of the second apparatus to the first apparatus through the radio communication unit. The first apparatus performs application processing based on operation information accepted by the operation portion of the first apparatus and the operation information from the second apparatus, generates an application image including a result of execution of the application processing, shows the application image on the display of the first apparatus, and transmits the application image to the second apparatus through the radio communication unit of the first apparatus. The second apparatus shows the application image from the first apparatus on the display of the second apparatus.
Abstract: A game system includes an input receiving unit (71) that receives input by a player, an operated character changing unit (722) that changes an object to be assigned as an operated object that is operated in response to the input received with the input receiving unit (71) among objects in a virtual space between a PC and an NPC, and an NPC control unit (723) that controls the NPC using a first control method while the NPC is not assigned as the operated object. During a period until a predetermined condition is satisfied after an object to serve as the operated object is changed from the NPC to the PC by the operated character changing unit (722), the NPC control unit (723) controls the NPC using a second control method different from the first control method.
Abstract: A game system includes operation units, a game processing unit that performs game processing on the basis of operation onto the operation units, a waveform information generator that generates vibration waveform information representing a vibration waveform corresponding to a first event that occurs in the game processing, and vibration units that vibrate on the basis of the vibration waveform information. In a case where the first event continues, the waveform information generator generates the vibration waveform information such that the amplitude of the vibration waveform decreases in accordance with the lapse of time.
Abstract: Transmission data including at least data regarding luminances of a plurality of small areas obtained by dividing the entirety of an at least partial area of a captured image captured by an image capturing unit is acquired. Then, using the acquired transmission data, and based on a luminance of the entirety of the at least partial area of the captured image and the luminance of any of the plurality of small areas, a shape of an image capturing target and/or a position of the image capturing target relative to a data transmission device are determined, and based on the result of the determination, predetermined information processing is performed.
Abstract: An exemplary information-processing device includes: a first display control unit that controls a display unit to display plural items of application information; a first selecting unit that selects one item of application information from among the plurality of items of application information; a second display control unit that controls the display unit to display related information corresponding to the selected item of application information; a second selecting unit that selects a retail version application program or a trial version application program corresponding to the selected item of application information, based on an input by a user; a downloading unit that downloads the selected application program; a third display control unit that controls the display unit to display information for prompting a user to select whether the retail version application program is downloaded after the trial version application program is executed.
Abstract: A game operating device (controller) includes a longitudinal housing, and a holding portion held by hand to be wrapped by its palm it is formed in the housing. A direction switch is provided on an upper surface at a position where it can be operated by thumb of the hand holding the holding portion, and a start switch and a select switch are provided backward thereof. An X button 46 and a Y button are further arranged in line on the upper surface of the housing. An imaging information arithmetic unit is provided at a front end of the housing in a longitudinal direction in such a manner that an imaging device thereof is exposed from a front-end surface. A concave portion is formed on a lower surface at a position corresponding to the direction switch. The concave portion includes a valley and two inclined surfaces. An A button capable of being operated by index finger of the hand holding the holding portion is provided on the backward inclined surface.
December 6, 2018
Date of Patent:
May 26, 2020
NINTENDO CO., LTD.
Akio Ikeda, Ryoji Kuroda, Masahiro Urata, Kuniaki Ito
Abstract: An exemplary embodiment provides an image processing apparatus. The image processing apparatus includes a first object control unit for changing an orientation or a direction of movement of a first object in a three-dimensional space, a virtual camera control unit for determining a direction of shooting of the virtual camera in the three-dimensional space, and a display data generation unit for generating display data based on the determined direction of shooting of the virtual camera. The virtual camera control unit includes a detection unit for detecting whether the first object is hidden by another object when viewed from the virtual camera and a first following change unit for increasing a degree of causing the direction of shooting of the virtual camera to follow the orientation or the direction of movement of the first object based on a result of detection.
Abstract: A non-limiting example information processing system includes a plurality of user terminals, and a download task list for each user terminal is managed by a list server. The download task list includes a list for each user terminal and a list for each of groups into which a plurality of user terminals are classified. If the download task list is renewed, the user terminal acquires the download task list from the list server, and acquires a content from a content server according to an acquired download task list.
Abstract: A body device of a gaming system includes a controller communication unit that acquires operation data including at least acceleration data from each of a plurality of controllers including acceleration sensors and a CPU that determines that a swing input has been performed on the basis of the acceleration data, for each of the controllers, and executes gaming processing on the basis of swing input determination. When it is determined that the swing input has been performed for one of the controllers and the other controller is in a swing state, the CPU determines that the swing input has been performed for the other controller at the same time as one controller and executes simultaneous swing gaming processing.