Patents Assigned to Nintendo Co., Ltd.
  • Patent number: 12257052
    Abstract: An example information processing system executes a game application. The information processing system obtains user information for calculating information relating to sleep of a user, and calculates health information relating to sleep and/or fatigue of the user based on the obtained user information. The information processing system controls a game progress of the game application based on the health information.
    Type: Grant
    Filed: April 4, 2024
    Date of Patent: March 25, 2025
    Assignee: NINTENDO CO., LTD.
    Inventors: Yurie Hattori, Masahiro Kondo
  • Patent number: 12259288
    Abstract: A light emitting apparatus has a visible light emitter, an invisible light emitter, invisible light receiver for receiving invisible light emitted from the invisible light emitter, cover member covering these components, and controller for controlling operation of the visible light emitter. The cover member has flexibility so as to deform when receiving external force, and at least partially reflects invisible light and passes and diffuses visible light. The invisible light emitter emits invisible light toward an inside surface of the cover member, and the invisible light receiver receives invisible light and reflected by the cover member. The controller controls an emission mode of visible light emitted from the visible light emitter in accordance with a reception state of invisible light at the invisible light receiver, which changes in accordance with deformation of the cover member.
    Type: Grant
    Filed: December 17, 2021
    Date of Patent: March 25, 2025
    Assignee: NINTENDO CO., LTD.
    Inventors: Yoshiyasu Ogasawara, Hironori Furuike
  • Patent number: 12251636
    Abstract: An example of a server receives first event data from an information processing apparatus. The server stores therein event management data including event state information that indicates whether a second event has already occurred or has not yet occurred. When receiving a request from the information processing apparatus, the server transmits at least one piece of second event data to the information processing apparatus. The at least one piece of second event data includes second event data based on event management data in which the event state information indicates that the second event has already occurred and/or second event data to be transmitted when the second event data stored in the first storage area is insufficient. Upon receiving the third event data indicating that the second event has occurred, the server updates the event state information so as to indicate that the second event has already occurred.
    Type: Grant
    Filed: August 17, 2022
    Date of Patent: March 18, 2025
    Assignees: NINTENDO CO., LTD., THE POKÉMON COMPANY
    Inventors: Shinnosuke Miki, Noritaka Otsuka, Kazuto Shimizu, Kojiro Taguchi
  • Patent number: 12246248
    Abstract: An example game controller includes a housing main body formed by connecting a housing member on a front surface side and a housing member on a back surface side. On the left and right of the housing main body, holding portions are provided. To the left and right holding portions, a pair of grip portions covering the entirety of the holding portions are connected. A boundary portion between two housing members is covered with a grip portion. Thus, when a user grips the grip portion, the grip portion is likely to fit the hand well. Thus, it is possible to improve the operability.
    Type: Grant
    Filed: October 18, 2023
    Date of Patent: March 11, 2025
    Assignee: NINTENDO CO., LTD.
    Inventors: Hitoshi Tsuchiya, Fumiyoshi Suetake, Takanori Okamura
  • Patent number: 12246252
    Abstract: A non-transitory storage medium encoded with a computer readable program executed by a computer of a game device, at least one computer being configured to perform operations comprising obtaining data for determining a message to be shown while a game is running and performing conveyance processing for generating and providing a first image including a plurality of messages indicating game information of the game based on the obtained data such that the plurality of messages are sequentially shown. When the conveyance processing is terminated and the game processing is started, the second image further including a plurality of messages indicating the game information of the game based on the obtained data is generated and provided such that the plurality of messages are automatically sequentially shown.
    Type: Grant
    Filed: June 26, 2023
    Date of Patent: March 11, 2025
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoshiteru Fukuda, Seita Inoue, Yosuke Morimoto
  • Patent number: 12246255
    Abstract: In an example of a game program, a ground boarding target object or an air boarding target object is selected by a selection operation, and a player character is caused to board the selected boarding target object. If the player character aboard the air boarding target object moves toward the ground, the player character is automatically changed to the state where the player character is aboard the ground boarding target object, and brought into the state where the player character can move on the ground.
    Type: Grant
    Filed: September 21, 2022
    Date of Patent: March 11, 2025
    Assignees: NINTENDO CO., LTD., THE POKÉMON COMPANY
    Inventor: Kazumasa Iwao
  • Patent number: 12239908
    Abstract: An example computer readable storage medium having stored thereon an information processing program executable by a computer of an information processing device which presents information corresponding to a biological signal acquired from a user, is provided. The information processing program causes the computer to function as biological signal acquiring means, motion/attitude information acquiring means, and presentation means. The biological signal acquiring means acquires the biological signal from the user. The motion/attitude information acquiring means acquires information about a motion or an attitude of the user from detecting means, in association with the biological signal acquired by the biological signal acquiring means. The presentation means performs predetermined presentation based on both the biological signal acquired by the biological signal acquiring means and the information acquired by the motion/attitude information acquiring means.
    Type: Grant
    Filed: June 2, 2020
    Date of Patent: March 4, 2025
    Assignees: NINTENDO CO., LTD., TOHOKU UNIVERSITY
    Inventors: Makoto Yoshizawa, Tomoyuki Yambe, Norihiro Sugita, Norikatsu Furuta
  • Patent number: 12233339
    Abstract: When a game object is located in an end range in a virtual space relating to a first end portion of a display range of a display image, the end range being in the display range, end control that causes the game object to remain in the end range is performed while a range of view is being moved in a first direction in the virtual space that is a direction perpendicular to the first end portion and aimed at inside of the display range and/or while the game object is performing an action of moving in a second direction opposite to the first direction. When the end control has continued for at least a waiting period, the game object is moved to a location other than the end range in a range in the virtual space relating to the display range.
    Type: Grant
    Filed: August 8, 2022
    Date of Patent: February 25, 2025
    Assignee: Nintendo Co., Ltd.
    Inventor: Takashi Nemoto
  • Patent number: 12233336
    Abstract: On the basis of operation data acquired from an operation device including an inertial sensor, whether or not a swing input to the operation device has been performed is determined. A learned model generated on the basis of a plurality of teacher data each associated with one of a plurality of swing directions, the learned model being for determining which swing direction out of the plurality of swing directions the operation device has been swung in, is managed. The operation data acquired in a period in which the swing input has been performed is inputted to the learned model, and a swing direction in which the operation device has been swung is determined on the basis of an output from the learned model corresponding to the input. Game processing is executed on the basis of the swing direction.
    Type: Grant
    Filed: September 9, 2022
    Date of Patent: February 25, 2025
    Assignee: NINTENDO CO., LTD.
    Inventors: Keisuke Iba, Hirotake Otsubo
  • Patent number: 12220638
    Abstract: In a first mode, an aiming direction in a virtual space is determined based on a second operation input, and a player character is caused to launch, in the aiming direction, an item that affects a field character disposed on a field in the virtual space, based on a third operation input. In a second mode, the aiming direction is determined, based on the second operation input, and the player character is caused to launch, in the aiming direction, a fighting character that fights, based on the third operation input.
    Type: Grant
    Filed: July 18, 2024
    Date of Patent: February 11, 2025
    Assignees: NINTENDO CO., LTD., THE POKÉMON COMPANY
    Inventor: Kazumasa Iwao
  • Patent number: 12219724
    Abstract: An electronic device includes: a housing; a display provided at a front side thereof; and a stand provided at a back side thereof. The housing has a transition wall between back and bottom walls, which extends further to the front as further downwardly separated from the back wall. The transition wall has a recessed part and a ventilation hole communicated with the recessed part. The stand is attached to the housing so that the stand can move between a closed state where the stand approaches the back wall and an open state where a bottom end part of the stand is separated away from the back wall so that the stand can support the housing at an angle from a placement surface. The stand is configured so that the bottom end part of the stand covers part of the recessed part when the stand is in the closed state.
    Type: Grant
    Filed: December 4, 2023
    Date of Patent: February 4, 2025
    Assignee: Nintendo Co., Ltd.
    Inventors: Junichiro Miyatake, Yuya Okazaki, Takafumi Nishida
  • Patent number: 12208332
    Abstract: An automatic placement mode is switched between ON and OFF in accordance with a setting parameter value set by a user. The setting parameter value and at least one in-game object is stored in association with each other. When the automatic placement mode is switched to be ON, the in-game object owned by the user, among the in-game objects associated with the setting parameter value, is automatically placed in a virtual space. Then, while the automatic placement mode is ON, if the user newly acquires the in-game object associated with the setting parameter value, this in-game object is automatically placed in the virtual space.
    Type: Grant
    Filed: March 7, 2022
    Date of Patent: January 28, 2025
    Assignee: NINTENDO CO., LTD.
    Inventors: Kazuyoshi Sensui, Masaki Yasuhara
  • Patent number: 12201901
    Abstract: During execution of a game, first-type processing is executed if it is determined that an input device has been moved in a first direction at a timing when a predetermined condition is satisfied during execution of the game, on the basis of operation data including at least data based on an output of an inertial sensor. In a case where, on the basis of the operation data, it is determined that the input device has been moved in a second direction at a timing when the predetermined condition is satisfied, if it is further determined that the input device has been moved in the first direction during a predetermined suspension period, the first-type processing is executed. If it is determined that the input device has not been moved in the first direction during the predetermined suspension period, second-type processing is executed after the predetermined suspension period has elapsed.
    Type: Grant
    Filed: September 9, 2022
    Date of Patent: January 21, 2025
    Assignee: NINTENDO CO., LTD.
    Inventors: Hideyuki Tatsuta, Takafumi Masaoka, Kazuhiro Yoshikawa, Ryosuke Suzuki
  • Patent number: 12194382
    Abstract: A place designated by a player on a user interface is set according to an operation input. An item or character that the player is to transmit to another information processing apparatus for exchange is designated according to an operation input. In the exchange, information about the place and information about the item or character are transmitted as information about a thing to be exchanged to the another information processing apparatus. Information about the place designated by an exchanging partner and information about the item or character designated by the exchanging partner are received as information about a thing to be exchanged from the another information processing apparatus. The item or character that has been obtained as the thing to be exchanged from the exchanging partner by the exchange, is displayed on the user interface at the place designated by the exchanging partner.
    Type: Grant
    Filed: August 8, 2022
    Date of Patent: January 14, 2025
    Assignees: Nintendo Co., Ltd., The Pokémon Company
    Inventors: Akira Kinashi, Junichi Masuda, Yuichi Ueda
  • Patent number: 12186666
    Abstract: In an example of an information processing system, in a case where a user character is present on an area in a first state on a wall surface, and while an input to an operation button is continued, the user character is caused to perform a preliminary action, and if at least the input to the operation button ends, the user character is moved to a boundary between the area in the first state and another area on the wall surface. If the user character reaches the boundary, the user character is caused to jump from the boundary.
    Type: Grant
    Filed: August 23, 2023
    Date of Patent: January 7, 2025
    Assignee: Nintendo Co., Ltd.
    Inventors: Shintaro Sato, Kenji Matsumoto, Shinya Nakagawa
  • Patent number: 12186671
    Abstract: A competitive game in which a user and an opponent participate is executed, and a rating based on a match record of the competitive game is stored. When an update condition that, after last update, the user wins the competitive game a predetermined number of times that is two or more or the user loses the competitive game a predetermined number of times that is two or more, is satisfied, a temporary change amount of a rating parameter is calculated on the basis of a match record of each competitive game until the update condition is satisfied this time after the last update. If the temporary change amount is equal to or larger than a predetermined threshold, the temporary change amount is determined as a change amount of the rating parameter, and if the temporary change amount is less than the predetermined threshold, the threshold is determined as a change amount of the rating parameter, and the rating is updated.
    Type: Grant
    Filed: July 28, 2022
    Date of Patent: January 7, 2025
    Assignee: NINTENDO CO., LTD.
    Inventor: Shintaro Sato
  • Patent number: 12179111
    Abstract: In a first mode, an aiming direction in a virtual space is determined based on a second operation input, and a player character is caused to launch, in the aiming direction, an item that affects a field character disposed on a field in the virtual space, based on a third operation input. In a second mode, the aiming direction is determined, based on the second operation input, and the player character is caused to launch, in the aiming direction, a fighting character that fights, based on the third operation input.
    Type: Grant
    Filed: May 2, 2024
    Date of Patent: December 31, 2024
    Assignees: NINTENDO CO., LTD., THE POKÉMON COMPANY
    Inventor: Kazumasa Iwao
  • Patent number: 12179109
    Abstract: A first game which advances independently of a plurality of opponent's game processes is started at the same start timings as the opponents. In the first game, a player object is controlled, a time limit is decreased with elapse of time, a time limit is increased if the player object has successfully performed a predetermined action, and advancement of the first game is ended when the time limit reaches zero. In addition, first game state data is transmitted to second information processing apparatuses, and second game state data is acquired from the second information processing apparatuses. Then, a display image including a first image based on the first game state data and a second image based on the second game state data is sequentially generated. If the first game is ended, evaluation relative to the opponents is performed in accordance with elapsed time since the start of the first game.
    Type: Grant
    Filed: August 7, 2023
    Date of Patent: December 31, 2024
    Assignee: Nintendo Co., Ltd.
    Inventors: Ryuichi Nakada, Akira Kinashi
  • Patent number: D1056918
    Type: Grant
    Filed: September 4, 2024
    Date of Patent: January 7, 2025
    Assignee: Nintendo Co., Ltd.
    Inventors: Shinji Hirose, Yuta Fujita
  • Patent number: D1062742
    Type: Grant
    Filed: September 4, 2024
    Date of Patent: February 18, 2025
    Assignee: Nintendo Co., Ltd.
    Inventors: Shinji Hirose, Yuta Fujita