Abstract: A server issues challenge data and transmits the challenge data to a client. The client stores encrypted group data including a plurality of encrypted data encrypted with a server key, and parameter data A, in a memory, receives the challenge data, generates response data using a response key on the client side, and transmits the response data, the encrypted group data, and the parameter data A to the server. The server selects encrypted data to be used from the received encrypted group data, based on the received parameter data A, sets a response key on the server side, based on the selected encrypted data and data decrypted with the server key, verifies the received response data, based on the challenge data and the response key on the server side, and notifies a result of the verification to the client. The client receives the notification.
Abstract: An example of an information processing system connects a plurality of virtual objects, thereby generating an assembled object, and selects as a selected object at least any one of the plurality of virtual objects forming the assembled object. In a case where the selected object is selected, and if an input to an input section satisfies a release condition, another virtual object connected to the selected object is detached, and a connection of a virtual object that forms the assembled object and is not connected to the selected object is maintained.
Abstract: A blurred image is generated by blurring an image of a virtual space in a range of view from a virtual camera with a degree of blurring depending on a distance from the virtual camera. The blurred image is generated with the degree of blurring additionally depending on an imaging direction of the virtual camera. The blurred image is output on a display screen.
Abstract: A new configuration capable of performing processing in accordance with a sleep state of a user and at least one of a position and motion of the user is provided. An information processing apparatus includes a sensing unit that outputs a signal depending on motion of the user, a sleep state measurement unit that measures the sleep state of the user based on an output from the sensing unit, a user state measurement unit that measures a user state representing at least one of the position and the motion of the user based on the output from the sensing unit, and a processing performing unit that performs prescribed processing based on at least one of the sleep state of the user measured by the sleep state measurement unit and the user state measured by the user state measurement unit.
Abstract: An example of an information processing system transitions from a first state to a second state a location that is associated with a predetermined event having occurred, from among a plurality of locations that are set in the virtual space. The information processing system identifies an area where a total decision value is equal to or greater than a predetermined value, wherein the total decision value is obtained by summing together first decision values for different positions based on one or more locations that are in the second state from among the plurality of locations, and wherein the first decision value is equal to a first reference value at a position corresponding to the location and attenuates in accordance with a distance from the position. A map image is displayed showing field information of the virtual space, wherein field information of a portion corresponding to the area is shown.
Abstract: A competitive sports game in which a team of a first club that at least one user joins and a team of a second club are caused to compete against each other is executed. Here, at least the first club is associated with a rank that is information regarding a degree of growth of the club. The competitive sports game is executed such that an advantageous effect corresponding to a level of the rank is given to the team of the first club.
Abstract: Executed is processing of: performing first display obtained by taking an image of a virtual space by a virtual camera facing a first camera direction and rendering the virtual space; during the first display, switching to second display representing the virtual space as viewed from above, according to a user operation; during the second display, designating a second camera direction on the basis of a user operation, and switching to the first display according to an operation performed by the user; and during a predetermined period after switching to the first display, changing a direction of the virtual camera from the first camera direction to the second camera direction, taking an image of the virtual space, and rendering the virtual space.
Abstract: A game program according to an exemplary embodiment causes a computer to, based on an operation input provided by the player, move a cursor object indicating a position on a terrain object having a difference in height in a three-dimensional virtual space, and when the cursor object moves, output different cursor sounds in accordance with a height of the terrain object indicated by the cursor object.
Abstract: An information processing program contained in a non-transitory storage medium is executed by a computer of a first user terminal 30 among a plurality of networkable user terminals 30. The information processing program causes the computer to function as: string setting means 33 for setting an arbitrary string specified by a first user in association with the first user; status information acquisition means 34 for executing a specified application and, while executing the specified application, acquiring status information that is sent from second terminal of second user for whom the same string set in association with the first user is set and indicates a status of the specified application being executed on the second terminal; and notification presentation means 35 for presenting a notification based on the acquired status information to the first user.
Abstract: A new configuration in which a distance to a user in addition to a sleep state of the user is measured is provided. An information processing apparatus includes a sensing unit including a Doppler sensor, a distance measurement unit that measures a distance to a user based on an output from the Doppler sensor, and a sleep state measurement unit that measures in real time, a sleep state of the user based on the output from the Doppler sensor.
Abstract: Another player character does not interfere with an object in a game space in an own game apparatus. When the other player character satisfies a predetermined condition in a game space in another game apparatus, a movable range in the game space is changed but a movable range in the game space in the own game apparatus is not changed.
Abstract: At least one of material IDs is changed to a different material ID for each of voxels corresponding to a voxel update range, and a display mesh is updated in association with updated voxel data. In addition, generating an in-game behavior based on collision determination between a determination mesh in which a material is determined based on at least a plurality of materials ID included in voxel data, and a determination shape corresponding to a determination target, and a virtual space including a display mesh is rendered based on vertex coordinates of the display mesh and a texture corresponding to a material for the display mesh.
Abstract: Movement control is performed for another player character on the basis of data from another game apparatus without causing the other player character to interfere with an own player character and an object placed in a game space. When the own player character and the other player character overlap each other at least partially, the display manner of the other player character is changed.
Abstract: An example of an information processing system sets a target range in a virtual space when a predetermined event occurs based on a game process. In a rendering process of rendering the virtual space, the information processing system renders a portion of at least some terrain objects in the virtual space included in the target range while reflecting a light source set in the virtual space, and render a portion thereof not included in the target range in a predetermined color or with reduced brightness.
Abstract: Time-series records of locations of a player character from the start of a game are stored into a storage medium. One of a plurality of layers corresponding to heights in a virtual space in a map image having the plurality of layers is displayed according to a user's first command. Track display is performed according to the user's second command when the map image is being displayed, wherein the player character's tracks based on the records are displayed, overlaying the map image of the layer being displayed, and a portion of the tracks based on the records at the height corresponding to the layer being displayed are displayed in a display form different from that of portions of the tracks based on the records at the heights corresponding to the layers other than the layer being displayed.
Abstract: A timer period is set on the basis of a user input, and counting processing of counting a time is executed during the timer period. During the timer period, game processing including control of a virtual object is executed. A count image indicating a state of the counting and a game image by the game processing are outputted to a display unit. Here, during the game processing, the control of the virtual object is switched between manual control based on a user input and automatic control that is not based on the user input.