Patents Assigned to Nintendo Co., Ltd.
  • Patent number: 11697063
    Abstract: In a case where a second camera operation through a third input unit using an inertial sensor is performed while a pointer operation process based on a pointer operation through a first input unit or a camera operation process based on a first camera operation through a second input unit is performed, an absolute value of a quantity of change in a position or an image capturing direction of a virtual camera based on the second camera operation is reduced as compared with a case where the second camera operation is performed when neither of the pointer operation process based on the pointer operation and the camera operation process based on the first camera operation are performed.
    Type: Grant
    Filed: May 24, 2021
    Date of Patent: July 11, 2023
    Assignees: NINTENDO CO., LTD., THE POKÉMON COMPANY
    Inventors: Kenichi Nakaguchi, Kazumasa Kitada
  • Patent number: 11693528
    Abstract: An information processing system 1000 comprises an image output unit 64 configured to output a displayed image 641 to a display device 70 during the execution of a predetermined application; a UI object placement unit 65 configured to place a guide UI object 642 so that the UI object 642 is included in the displayed image 641; a detailed information output unit 64 configured to output to the display device 70 the detailed information associated with the guide UI object 642 when a user indicates the guide UI object 642 included in the displayed image 641; and a UI object removal unit 67 configured to, when a predetermined time has elapsed since the detailed information has been viewed, remove the guide UI object 642 from the displayed image 641 so that it is not included in the displayed image 641.
    Type: Grant
    Filed: March 18, 2022
    Date of Patent: July 4, 2023
    Assignee: NINTENDO CO., LTD.
    Inventor: Kazuyoshi Sensui
  • Patent number: 11691077
    Abstract: Execution of a first game is started at the same start timing as those of opponents. In the first game, a player object is controlled on the basis of the player's operation, and second game data regarding the game states of second games for the opponents are acquired. Further, first game data regarding the game state of the first game is transmitted to the opponents. In the first game, a first obstructing object for obstructing advancement of the first game appears on the basis of a predetermined rule. Further, if the second game data indicates that the opponent has successfully performed a predetermined action on the first obstructing object appearing in the second game, a second obstructing object is caused to appear in the first game.
    Type: Grant
    Filed: April 21, 2021
    Date of Patent: July 4, 2023
    Assignee: Nintendo Co., Ltd.
    Inventors: Ryuichi Nakada, Akira Kinashi
  • Patent number: 11684857
    Abstract: The technology described implements attestation programs that employ “code reuse” techniques. In particular, the technology relates to auto-generating attestation programs for, among other aspects, detecting whether a program has been modified. In one non-limiting example, the technology uses a tool that scans a software program (e.g., a video game) code for usable code sequences. The tool can automatically combine code sequences to generate a large number of attestation programs of different variety (e.g., memory checks, hashing).
    Type: Grant
    Filed: February 4, 2022
    Date of Patent: June 27, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: David Tran, Eugene Borisov, Tanner Stevens
  • Publication number: 20230191254
    Abstract: In an example of a game program, a ground boarding target object or an air boarding target objects is selected by a selecttion operation, and a player character is caused to board the selected boarding target object. If the player character aboard the air boarding target object moves toward the ground player character automatically changed to the state where the player character is aboard the ground boarding target object, and brought into the state where the player character can move on the ground.
    Type: Application
    Filed: September 21, 2022
    Publication date: June 22, 2023
    Applicants: Nintendo Co., Ltd., The Pokémon Company
    Inventor: Kazumasa IWAO
  • Publication number: 20230191255
    Abstract: In a first mode, an aiming direction in a virtual space is determined based on a second operation input, and a player character is caused to launch, in the aiming direction, an item that affects a field character disposed on a field in the virtual space, based on a third operation input. In a second mode, the aiming direction is determined, based on the second operation input, and the player character is caused to launch, in the aiming direction, a fighting character that fights, based on the third operation input.
    Type: Application
    Filed: September 21, 2022
    Publication date: June 22, 2023
    Applicants: Nintendo Co., Ltd., The Pokémon Company
    Inventor: Kazumasa IWAO
  • Publication number: 20230191256
    Abstract: An example of a server receives first event data from an information processing apparatus. The server stores therein event management data including event state information that indicates whether a second event has already occurred or has not yet occurred. When receiving a request from the information processing apparatus, the server transmits at least one piece of second event data to the information processing apparatus. The at least one piece of second event data includes second event data based on event management data in which the event state information indicates that the second event has already occurred and/or second event data to be transmitted when the second event data stored in the first storage area is insufficient. Upon receiving the third event data indicating that the second event has occurred, the server updates the event state information so as to indicate that the second event has already occurred.
    Type: Application
    Filed: August 17, 2022
    Publication date: June 22, 2023
    Applicants: Nintendo Co., Ltd., The Pokémon Company
    Inventors: Shinnosuke MIKI, Noritaka OTSUKA, Kazuto SHIMIZU, Kojiro TAGUCHI
  • Patent number: 11673043
    Abstract: A movement direction of a moving object moving in a virtual space is changed based on at least a component in a first axial direction of a coordinate change of a user's input continuously performed and indicating a coordinate input, with reference to a first reference coordinate point determined by the user's input. A game operation different from a movement of the moving object in the virtual space is determined based on at least a component of the user's input in a second axial direction different from the first axial direction, and is executed.
    Type: Grant
    Filed: September 20, 2022
    Date of Patent: June 13, 2023
    Assignee: Nintendo Co., Ltd.
    Inventors: Yugo Hayashi, Issei Takahashi, Shigeto Murata, Shinya Nakano
  • Patent number: 11665498
    Abstract: A 3D sound spatializer provides delay-compensated HRTF interpolation techniques and efficient cross-fading between current and delayed HRTF filter results to mitigate artifacts caused by interpolation between HRTF filters and the use of time-varying HRTF filters.
    Type: Grant
    Filed: October 28, 2021
    Date of Patent: May 30, 2023
    Assignee: Nintendo Co., Ltd.
    Inventor: Jeff Thompson
  • Patent number: 11660545
    Abstract: A game apparatus that functions as a non-limiting example information processing apparatus includes a CPU. If execution of an auto-play game is instructed, the CPU makes, from a start to an end of the auto-play game, cause a plurality of player characters, i.e., available characters used by a player and a plurality of enemy characters to play battles with each other at predetermined time intervals. For example, in halfway until the auto-play game is cleared or rendered as a game over, the player sets the available characters or sets arrangement of the available characters by referring to results of battles at every predetermined time intervals, thereby to start the auto-play game again. That is, the available character to be played against the enemy character is re-set.
    Type: Grant
    Filed: July 24, 2020
    Date of Patent: May 30, 2023
    Assignee: Nintendo Co., Ltd.
    Inventors: Keisuke Ohtani, Tetsuro Matsuzaki, Toshitaka Muramatsu
  • Patent number: 11660539
    Abstract: A character is displayed in its initial state in a virtual space with at least two of a plurality of parts set as non-exposed parts that are at least partially covered by respective corresponding accessories. A playback process of playing back a scene that an accessory for one of the at least two non-exposed parts is moved such that the one of the at least two non-exposed parts is exposed, and a changing process of allowing a user to change the part exposed by the playback process, are executed serially for the at least two non-exposed parts of the character in the initial state.
    Type: Grant
    Filed: December 23, 2021
    Date of Patent: May 30, 2023
    Assignee: Nintendo Co., Ltd.
    Inventor: Seita Inoue
  • Patent number: 11654352
    Abstract: A non-limiting example information processing system includes a first input apparatus including a strain sensor, a second input apparatus including a motion sensor, and an information processing apparatus. The strain sensor provides an output corresponding to a force applied to at least a portion of the first input apparatus. The motion sensor provides an output corresponding to a motion of the second input apparatus. The information processing apparatus includes a computer that executes obtaining strain data corresponding to the output of the strain sensor and motion data corresponding to the output of the motion sensor, and executing first control on an object disposed in a virtual space based on the strain data, and second control on the object based on the motion data, the second control being different from the first control.
    Type: Grant
    Filed: September 22, 2021
    Date of Patent: May 23, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Atsushi Ueno, Shota Shimada
  • Publication number: 20230149817
    Abstract: An exemplary information processing system is configured to create a route formed by arranging, in a virtual space, a plurality of route parts each associated with a design; determine whether the route created by the user contains a forbidden symbol or a forbidden word. When the route created by the user contains a forbidden symbol or a forbidden word, uploading of the route created by the user to the server is prohibited.
    Type: Application
    Filed: January 17, 2023
    Publication date: May 18, 2023
    Applicant: Nintendo Co., Ltd.
    Inventors: Yuhei ARIYAMA, Fumiya NAKANO
  • Patent number: 11638877
    Abstract: When a first input is performed in a predetermined scene, options including elements available in a predetermined game are presented. An element to be used in the predetermined game is determined on the basis of an operation input by a user. In response to a second input, the predetermined game using the determined element is executed. Meanwhile, at a predetermined timing before the predetermined game is started, an element to be used in the predetermined game is automatically determined. When a third input is performed in the predetermined scene, the predetermined game is executed using the automatically determined element. After the predetermined game is ended, a first reward is given to the user if the element used in the predetermined game is the element determined on the basis of the operation input by the user, and a second reward is given if the element is the automatically determined element.
    Type: Grant
    Filed: June 14, 2021
    Date of Patent: May 2, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Yugo Hayashi, Ryosuke Ogata
  • Patent number: 11638875
    Abstract: A first game process that proceeds independently of a second game process related to opponents for a user is performed. State data indicating a second game state of the second game process related to each of a plurality of the opponents is sequentially acquired, and a display image including a first image reflecting a first game state of the first game process and a plurality of second images reflecting the second game states indicated by the state data is sequentially generated. At least one policy is selected on the basis of an operation by the user, a target is specified from among the plurality of the opponents on the basis of the selected policy, and an instruction that changes a game state of the target is made if a game state of the user satisfies a predetermined condition.
    Type: Grant
    Filed: April 16, 2021
    Date of Patent: May 2, 2023
    Assignee: Nintendo Co., Ltd.
    Inventors: Ryuichi Nakada, Kuniaki Ito
  • Patent number: 11633670
    Abstract: An example of an information processing system sets an image capturing direction of a virtual camera in accordance with an image capturing direction of a camera, and if the image capturing direction of the camera is within a predetermined range, moves a virtual door in a virtual space in accordance with the image capturing direction of the virtual camera. If the image capturing direction of the camera is directed more upward than a first threshold, the information processing system does not move the virtual door further in the up direction. If the image capturing direction of the camera is directed more downward than a second threshold, the information processing system does not move the virtual door further in the down direction.
    Type: Grant
    Filed: November 15, 2021
    Date of Patent: April 25, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Junpei Horita, Kazuyoshi Sensui, Masahiro Nitta, Yasuharu Ohta, Junki Uosawa
  • Patent number: 11633664
    Abstract: A game system includes a mode switching unit switching a play mode between a one-player play mode and a two-player play mode, on the basis of at least one of first operation data from a left controller and second operation data from a right controller, and a control unit controlling a player character and a sub-player character in a virtual space. In the one-player play mode, the control unit switches an operation target between the player character and the sub-player character is set as an operation target, on the basis of the first operation data and the second operation data, and in the two-player play mode, the control unit controls the player character on the basis of the first operation data and controls the sub-player character on the basis of the second operation data.
    Type: Grant
    Filed: October 8, 2019
    Date of Patent: April 25, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Satoshi Kira, Yoshihito Ikebata, Bryce Holliday, Christopher Rice, Jeffrie Wu
  • Patent number: 11628357
    Abstract: It is determined whether execution is to be carried out in a first mode or in a second mode, according to a user's selection operation. In the first mode, a movement of a player object is controlled according to the user's movement operation, and a movement of a non-player object is automatically controlled. Positions of the player object and the non-player object are changed according to the user's position changing operation such that a relative positional relationship between the player object and the non-player object for use in the second mode is a first positional relationship. In the second mode, movements of the player object and the non-player object are automatically controlled while maintaining the first positional relationship.
    Type: Grant
    Filed: September 3, 2021
    Date of Patent: April 18, 2023
    Assignee: Nintendo Co., Ltd.
    Inventors: Miyuki Kimura, Ryosuke Ogata, Erika Abe
  • Patent number: 11628365
    Abstract: A game apparatus functioning as a non-limiting example information processing apparatus includes a CPU that executes virtual game processing. A player makes a PC act in a place provided in a virtual space, and clears a quest issued by an NPC that the PC encountered. Then, a reward is given to the PC or player. Moreover, by displaying one or more quests issued by one or more NPCs by list, it is possible to clear a quest selected from the list. In this case, a reward is also given to the PC or player.
    Type: Grant
    Filed: December 17, 2019
    Date of Patent: April 18, 2023
    Assignee: NINTENDO CO., LTD.
    Inventor: Kazuyoshi Sensui
  • Patent number: D984547
    Type: Grant
    Filed: December 28, 2020
    Date of Patent: April 25, 2023
    Assignee: Nintendo Co., Ltd.
    Inventors: Takaki Fujino, Yu Yamamoto, Motoaki Fukuda