Patents Assigned to Nintendo Co., Ltd.
  • Patent number: 11623139
    Abstract: An example information processing system executes a process using values of scores of a plurality of users that are updated based on a result of a game. When a first game is selected from games, the first game is executed, in which the result of the game is determined based on a first user's game operation in the first game, and an opponent based on data of a second user different from the first user. When a second game is selected from games, the second game is executed, in which the result of the game is determined independently of the first user's game operation performed in the second game. The information processing system updates the first user's score and the second user's score based on a result of the first game, and updates at least the first user's score based on a result of the second game.
    Type: Grant
    Filed: May 25, 2021
    Date of Patent: April 11, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Shingo Matsushita, Yuji Ohashi, Keisuke Ohtani, Kouhei Maeda
  • Patent number: 11617943
    Abstract: Input data containing at least strain data corresponding to deformation of an input apparatus or motion data corresponding to a motion or orientation of the input apparatus, is obtained from the input apparatus. Based on the motion data, a first object is caused to move in a virtual space or an orientation of the first object in the virtual space is changed. Based on the strain data, the first object is caused to perform a predetermined action in the virtual space.
    Type: Grant
    Filed: September 16, 2021
    Date of Patent: April 4, 2023
    Assignee: Nintendo Co., Ltd.
    Inventors: Shinji Kitahara, Shota Shimada, Atsushi Yamazaki
  • Patent number: 11617956
    Abstract: A first game in which at least a use character that can be used regardless of whether the use character is owned or not owned by a user is used is executed. In addition, a second game in which an owned character that is owned by the user is used is executed. In the first game, when a game is advanced on the basis of a user operation and a progress status of the game satisfies a first condition associated with a skill of the use character, the skill is exercised. Meanwhile, in the second game, when a game is advanced on the basis of a user operation and a progress status of the game satisfies a condition that is associated with a skill of the owned character and different from the first condition associated with the skill in the first game, the skill is exercised.
    Type: Grant
    Filed: April 27, 2021
    Date of Patent: April 4, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Kazuki Yoshihara, Shinji Takei, Soonbae Hwang, Sungyong Kim, Buhyun Cho, Jinung Ju
  • Patent number: 11620801
    Abstract: An information-processing device selects a worn-item object to be worn by a character object within a virtual space, controls the character object within the virtual space, deforms at least one part of the character object by a degree according to a first parameter that is associated with the selected worn-item object, the at least one part being associated with the first parameter, and generates, by use of a virtual camera, an image of the virtual space that includes the character object wearing the selected worn-item object.
    Type: Grant
    Filed: July 16, 2020
    Date of Patent: April 4, 2023
    Assignee: Nintendo Co., Ltd.
    Inventors: Takuhiro Dohta, Ryuji Kobayashi
  • Patent number: 11617948
    Abstract: A plurality of game objects whose appearance can be changed are simultaneously displayed on a display section. An image corresponding to at least one type of an item object among a plurality of types of item objects is designated as a designation object on the basis of an instruction from a user. When the designation object is designated, whether each of the plurality of game objects is a wearing-possible game object that can wear the item object corresponding to the designation object or a wearing-impossible game object that cannot wear the item object corresponding to the designation object, is determined. Then, a display is changed such that the wearing-possible game object is caused to wear the item object and the wearing-impossible game object is caused not to wear the item object.
    Type: Grant
    Filed: April 7, 2021
    Date of Patent: April 4, 2023
    Assignee: NINTENDO CO., LTD.
    Inventor: Kazuyoshi Sensui
  • Publication number: 20230097998
    Abstract: A place designated by a player on a user interface is set according to an operation input. An item or character that the player is to transmit to another information processing apparatus for exchange is designated according to an operation input. In the exchange, information about the place and information about the item or character are transmitted as information about a thing to be exchanged to the another information processing apparatus. Information about the place designated by an exchanging partner and information about the item or character designated by the exchanging partner are received as information about a thing to be exchanged from the another information processing apparatus. The item or character that has been obtained as the thing to be exchanged from the exchanging partner by the exchange, is displayed on the user interface at the place designated by the exchanging partner.
    Type: Application
    Filed: August 8, 2022
    Publication date: March 30, 2023
    Applicants: Nintendo Co., Ltd., The Pokémon Company
    Inventors: Akira KINASHI, Junichi MASUDA, Yuichi UEDA
  • Patent number: 11612819
    Abstract: An example of an information processing system executes a competitive game consisting of a plurality of turns. In each turn, one or more candidate objects, which are selected by a user from among a plurality of candidate objects placed in a first area, are placed as ally objects in a second area in a battle area. One or more enemy objects are placed in a third area in the battle area. The information processing system, based on the positions of placed objects that are the ally objects or the enemy objects placed in the battle area, determines, for each placed object, an attack turn, and an attack target out of the placed objects. The information processing system executes an attack on the attack target by the placed object according to the attack turn, thereby decreasing a life parameter associated with the placed object that is the attack target.
    Type: Grant
    Filed: November 1, 2021
    Date of Patent: March 28, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Yuji Ohashi, Kouhei Maeda
  • Patent number: 11615569
    Abstract: An example of an image display system includes a goggle apparatus having a display section. A virtual camera and a user interface are placed in a virtual space. The orientation of the virtual camera in the virtual space is controlled in accordance with the orientation of the goggle apparatus. When the goggle apparatus rotates by an angle greater than or equal to a predetermined angle in a pitch direction, the user interface is moved to the front of the virtual camera in a yaw direction.
    Type: Grant
    Filed: June 3, 2021
    Date of Patent: March 28, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Yuki Onozawa, Daigo Shimizu, Kentaro Kawai
  • Patent number: 11612820
    Abstract: A plurality of game apparatuses function as a master, a client, and an audience. The master and the client register each other by performing therebetween an authentication process. The authentication process is not performed between the master and the audience. The audience receives a beacon from the master and registers the master in an own apparatus while the audience is not registered in the master. The master and the client execute a predetermined program, exchanging data by communicating with each other. The audience receives the data exchanged between the master and the client, and executes the predetermined program using the received data, thereby watches a game which is progressed between the master and the client, as a spectator.
    Type: Grant
    Filed: March 15, 2021
    Date of Patent: March 28, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Yuki Mizuguchi, Tooru Ooe, Shoya Tanaka
  • Patent number: 11602694
    Abstract: An example of an information processing system executes a draw for choosing one or more game character based on selection probabilities from among a group of game characters, wherein at least one of the game characters chosen by a draw is granted to the user. When a game character of a first group is granted by a draw, a first selection probability value for game characters of the first group is changed to a first base value, and a second selection probability value for game characters of a second group is changed to the second base value. When a game character of the second group is granted by a draw and a boost value of the first selection probability is greater than a predetermined value, the first selection probability value is at least lowered so that the first selection probability value is greater than the first base value.
    Type: Grant
    Filed: October 25, 2021
    Date of Patent: March 14, 2023
    Assignee: NINTENDO CO., LTD.
    Inventor: Shingo Matsushita
  • Publication number: 20230076624
    Abstract: When a game object is located in an end range in a virtual space relating to a first end portion of a display range of a display image, the end range being in the display range, end control that causes the game object to remain in the end range is performed while a range of view is being moved in a first direction in the virtual space that is a direction perpendicular to the first end portion and aimed at inside of the display range and/or while the game object is performing an action of moving in a second direction opposite to the first direction. When the end control has continued for at least a waiting period, the game object is moved to a location other than the end range in a range in the virtual space relating to the display range.
    Type: Application
    Filed: August 8, 2022
    Publication date: March 9, 2023
    Applicants: NINTENDO CO., LTD., HAL LABORATORY, INC.
    Inventor: Takashi NEMOTO
  • Publication number: 20230072022
    Abstract: An example of an information processing system controls an action by a player character object in a virtual space in response to an action instruction based on an operation input. When the player character object performs the action, the information processing system defines a hit detection area used for defining whether the action has hit another object other than the player character object at a position that is determined based on the position and the orientation of the player character object in the virtual space, and expands the hit detection area in the depth direction of a virtual camera. If the expanded hit detection area is in contact with the other object, the information processing system performs a process based on the action against the other object.
    Type: Application
    Filed: July 6, 2022
    Publication date: March 9, 2023
    Applicants: NINTENDO CO., LTD., HAL LABORATORY, INC.
    Inventors: Katsuyoshi SUMITOMO, Tatsuya KAMIYAMA
  • Patent number: 11590413
    Abstract: In a first mode, a direction of a first control is determined based on a component in a first axial direction of a difference between a first reference coordinate point and a coordinate point of a coordinate input, and a direction of a second control is determined based on a component in a second axial direction. In a second mode, the direction of the first control is determined based on a component in a third axial direction of a difference between a first region reference coordinate point and a coordinate point of the coordinate input performed in a first region, and the direction of the second control is determined based on a component in a fourth axial direction of a difference between a second region reference coordinate point and a coordinate point of the coordinate input performed in a second region.
    Type: Grant
    Filed: June 25, 2021
    Date of Patent: February 28, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Yoshinori Konishi, Tadashi Matsushita, Daiji Imai, Yugo Hayashi, Mariko Fukui
  • Patent number: 11590422
    Abstract: An example of an information processing system executes an application including a plurality of games using characters to each of which at least one of a plurality of skills influencing progress of a game is added. In a first game that is one of the plurality of games, a possessed character that is a character possessed by a user is used. The information processing system adds at least one skill that satisfies a condition for being designated by the user, among the plurality of skills, to the possessed character on the basis of designation by the user. In a second game different from the first game among the plurality of games, a use character prepared to be used in the second game is used. The information processing system adds at least one skill among the plurality of skills to the use character in accordance with progress of the second game.
    Type: Grant
    Filed: October 2, 2020
    Date of Patent: February 28, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Shingo Matsushita, Ryosuke Kakutani, Yuji Ohashi, Kouhei Maeda
  • Patent number: 11590425
    Abstract: An example of an information processing system is configured to, in a draw mode, display two or more selection candidates. In the draw mode, when a selection instruction to select at least one of unselected selection candidates is given, a game character that corresponds to the selected selection candidate is granted to the user. When the number of unselected selection candidates is equal to a first number, the process decreases an amount by which the predetermined parameter is decreased as compared with a case where the number of unselected selection candidates is equal to a second number greater than the first number. When a cumulative grant count becomes equal to or greater than a reference count, the information processing system permits execution of a designated mode in which a game character designated by the user is granted to the user.
    Type: Grant
    Filed: March 24, 2021
    Date of Patent: February 28, 2023
    Assignee: NINTENDO CO., LTD.
    Inventor: Shingo Matsushita
  • Publication number: 20230056381
    Abstract: When a first user interface is chosen according to a choice instruction based on an operation input, a two-dimensional user interface object indicating an arrangement range of decorative items is displayed, and decorative items are disposed at locations in the range designated according to an operation input. When a second user interface is chosen, a three-dimensional user interface object indicating an arrangement range of decorative items is displayed, and decorative items are disposed at locations in the range designated according to an operation input. Types and arrangement of the decorative items on the two-dimensional object, or types and arrangement of the decorative items on the three-dimensional object, are stored into a storage medium according to a determination instruction based on an operation input.
    Type: Application
    Filed: August 8, 2022
    Publication date: February 23, 2023
    Applicants: Nintendo Co., Ltd., The Pokémon Company
    Inventors: Junichi MASUDA, Yuichi UEDA
  • Publication number: 20230055446
    Abstract: An example of an information processing system sets a room in a virtual space based on an operation input provided by a player and places an item object in the room. If an item object is placed in a room by the player, the information processing system increases the appearance rate of a character of a type relating to the placed item object in accordance with the type of the placed item object and causes a character to appear in the virtual space based on the increased appearance rate.
    Type: Application
    Filed: August 8, 2022
    Publication date: February 23, 2023
    Applicants: Nintendo Co., Ltd., The Pokémon Company
    Inventors: Junichi MASUDA, Yuichi UEDA
  • Publication number: 20230057252
    Abstract: An example of an information processing system displays a character based on a character model of a first type in a first scene in the game, and based on a character model of a second type in a second scene. In a third scene, a wearable item is selected in response to a selection instruction. In the third scene, the character based on the character model of the first type having the appearance of wearing the selected wearable item is displayed, and the character based on the character model of the second type having the appearance of wearing the wearable item is displayed. When a confirm instruction is given, settings regarding the appearance of the character are changed so as to reflect the wearable item on the appearance of the character in the first scene and the second scene.
    Type: Application
    Filed: August 8, 2022
    Publication date: February 23, 2023
    Applicants: Nintendo Co., Ltd., The Pokémon Company
    Inventors: Junichi MASUDA, Yuichi UEDA
  • Patent number: 11587401
    Abstract: A plurality of placement objects including first objects representing game events of a first type and a second object representing a game event of a second type are placed in a placement order in a game space, in the game event of the second type permitted to be executed, if a first giving condition is satisfied, a first reward is given to a user, and if a second giving condition is satisfied, a second reward is given to the user, and if the first reward is given to the user, a placement order of the first objects only is not changed, and placement of the second object representing the game event of the second type in which the first reward is given to the user is changed to a position before the first one of the first objects or after the last one of the first objects.
    Type: Grant
    Filed: August 25, 2020
    Date of Patent: February 21, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Yugo Hayashi, Kosuke Yabuki, Masayuki Okada
  • Patent number: 11583759
    Abstract: Based on strain data corresponding to deformation of an input apparatus that is partially elastically deformable in response to an external force applied thereto, and motion data corresponding to a motion and/or orientation of the input apparatus, a predetermined game process is executed based on the motion data while the deformation of the input apparatus is detected.
    Type: Grant
    Filed: October 7, 2021
    Date of Patent: February 21, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Yuichi Kurata, Tohru Yoshio