Patents Assigned to NVidia
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Patent number: 11817117Abstract: In various examples, end of speech (EOS) for an audio signal is determined based at least in part on a rate of speech for a speaker. For a segment of the audio signal, EOS is indicated based at least in part on an EOS threshold determined based at least in part on the rate of speech for the speaker.Type: GrantFiled: January 29, 2021Date of Patent: November 14, 2023Assignee: NVIDIA CORPORATIONInventors: Utkarsh Vaidya, Ravindra Yeshwant Lokhande, Viraj Gangadhar Karandikar, Niranjan Rajendra Wartikar, Sumit Kumar Bhattacharya
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Patent number: 11817886Abstract: In various examples, metadata may be generated corresponding to compressed data streams that are compressed according to serial compression algorithms—such as arithmetic encoding, entropy encoding, etc.—in order to allow for parallel decompression of the compressed data. As a result, modification to the compressed data stream itself may not be required, and bandwidth and storage requirements of the system may be minimally impacted. In addition, by parallelizing the decompression, the system may benefit from faster decompression times while also reducing or entirely removing the adoption cycle for systems using the metadata for parallel decompression.Type: GrantFiled: August 2, 2022Date of Patent: November 14, 2023Assignee: NVIDIA CorporationInventor: Steven Parker
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Patent number: 11816185Abstract: Volumetric quantification can be performed for various parameters of an object represented in volumetric data. Multiple views of the object can be generated, and those views provided to a set of neural networks that can generate inferences in parallel. The inferences from the different networks can be used to generate pseudo-labels for the data, for comparison purposes, which enables a co-training loss to be determined for the unlabeled data. The co-training loss can then be used to update the relevant network parameters for the overall data analysis network. If supervised data is also available then the network parameters can further be updated using the supervised loss.Type: GrantFiled: April 12, 2019Date of Patent: November 14, 2023Assignee: NVIDIA CorporationInventors: Holger Roth, Yingda Xia, Dong Yang, Daguang Xu
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Patent number: 11816783Abstract: Enhanced techniques applicable to a ray tracing hardware accelerator for traversing a hierarchical acceleration structure are disclosed. For example, traversal efficiency is improved by combining programmable traversals based on ray operations with per-node static configurations that modify traversal behavior. The per-node static configurations enable creators of acceleration data structures to optimize for potential traversals without necessarily requiring detailed information about ray characteristics and ray operations used when traversing the acceleration structure. Moreover, by providing for selective exclusion of certain nodes using per-node static configurations, less memory is needed to express an acceleration structure that includes, for example, different geometric levels of details corresponding to a single object.Type: GrantFiled: June 1, 2022Date of Patent: November 14, 2023Assignee: NVIDIA CORPORATIONInventors: Gregory Muthler, John Burgess
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Patent number: 11816404Abstract: Monte Carlo and quasi-Monte Carlo integration are simple numerical recipes for solving complicated integration problems, such as valuating financial derivatives or synthesizing photorealistic images by light transport simulation. A drawback of a straightforward application of (quasi-)Monte Carlo integration is the relatively slow convergence rate that manifests as high error of Monte Carlo estimators. Neural control variates may be used to reduce error in parametric (quasi-)Monte Carlo integration—providing more accurate solutions in less time. A neural network system has sufficient approximation power for estimating integrals and is efficient to evaluate. The efficiency results from the use of a first neural network that infers the integral of the control variate and using normalizing flows to model a shape of the control variate.Type: GrantFiled: October 29, 2020Date of Patent: November 14, 2023Assignee: NVIDIA CorporationInventors: Thomas Müller, Fabrice Pierre Armand Rousselle, Alexander Georg Keller, Jan Novák
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Patent number: 11816987Abstract: In various examples, audio alerts of emergency response vehicles may be detected and classified using audio captured by microphones of an autonomous or semi-autonomous machine in order to identify travel directions, locations, and/or types of emergency response vehicles in the environment. For example, a plurality of microphone arrays may be disposed on an autonomous or semi-autonomous machine and used to generate audio signals corresponding to sounds in the environment. These audio signals may be processed to determine a location and/or direction of travel of an emergency response vehicle (e.g., using triangulation). Additionally, to identify siren types—and thus emergency response vehicle types corresponding thereto—the audio signals may be used to generate representations of a frequency spectrum that may be processed using a deep neural network (DNN) that outputs probabilities of alert types being represented by the audio data.Type: GrantFiled: November 18, 2020Date of Patent: November 14, 2023Assignee: NVIDIA CorporationInventors: Ambrish Dantrey, Atousa Torabi, Anshul Jain, Ram Ganapathi, Abhijit Patait, Revanth Reddy Nalla, Niranjan Avadhanam
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Patent number: 11818192Abstract: In various examples, the decoding and upscaling capabilities of a client device are analyzed to determine encoding parameters and operations used by a content streaming server to generate encoded video streams. The quality of the upscaled content of the client device may be monitored by the streaming servers such that the encoding parameters may be updated based on the monitored quality. In this way, the encoding operations of one or more streaming servers may be more effectively matched to the decoding and upscaling abilities of one or more client devise such that an increased number of client devices may be served by the streaming servers.Type: GrantFiled: February 28, 2022Date of Patent: November 14, 2023Assignee: NVIDIA CorporationInventors: Prabindh Sundareson, Sachin Pandhare, Shyam Raikar
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Patent number: 11816790Abstract: A rule set or scene grammar can be used to generate a scene graph that represents the structure and visual parameters of objects in a scene. A renderer can take this scene graph as input and, with a library of content for assets identified in the scene graph, can generate a synthetic image of a scene that has the desired scene structure without the need for manual placement of any of the objects in the scene. Images or environments synthesized in this way can be used to, for example, generate training data for real world navigational applications, as well as to generate virtual worlds for games or virtual reality experiences.Type: GrantFiled: December 10, 2020Date of Patent: November 14, 2023Assignee: Nvidia CorporationInventors: Jeevan Devaranjan, Sanja Fidler, Amlan Kar
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Patent number: 11816482Abstract: A method, computer readable medium, and processor are disclosed for performing matrix multiply and accumulate (MMA) operations. The processor includes a datapath configured to execute the MMA operation to generate a plurality of elements of a result matrix at an output of the datapath. Each element of the result matrix is generated by calculating at least one dot product of corresponding pairs of vectors associated with matrix operands specified in an instruction for the MMA operation. A dot product operation includes the steps of: generating a plurality of partial products by multiplying each element of a first vector with a corresponding element of a second vector; aligning the plurality of partial products based on the exponents associated with each element of the first vector and each element of the second vector; and accumulating the plurality of aligned partial products into a result queue utilizing at least one adder.Type: GrantFiled: August 18, 2022Date of Patent: November 14, 2023Assignee: NVIDIA CorporationInventors: Brent Ralph Boswell, Ming Y. Siu, Jack H. Choquette, Jonah M. Alben, Stuart Oberman
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Patent number: 11816481Abstract: A method, computer readable medium, and processor are disclosed for performing matrix multiply and accumulate (MMA) operations. The processor includes a datapath configured to execute the MMA operation to generate a plurality of elements of a result matrix at an output of the datapath. Each element of the result matrix is generated by calculating at least one dot product of corresponding pairs of vectors associated with matrix operands specified in an instruction for the MMA operation. A dot product operation includes the steps of: generating a plurality of partial products by multiplying each element of a first vector with a corresponding element of a second vector; aligning the plurality of partial products based on the exponents associated with each element of the first vector and each element of the second vector; and accumulating the plurality of aligned partial products into a result queue utilizing at least one adder.Type: GrantFiled: August 18, 2022Date of Patent: November 14, 2023Assignee: NVIDIA CorporationInventors: Brent Ralph Boswell, Ming Y. Siu, Jack H. Choquette, Jonah M. Alben, Stuart Oberman
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Publication number: 20230363085Abstract: A circuit system includes an integrated circuit package mounted on a first side of a printed circuit board and a power regulator connected to power terminals of the integrated circuit package through a cutout in the printed circuit board. The power regulator draws power from the printed circuit board by way of connections on a shelf region extending beyond an area of the cutout.Type: ApplicationFiled: May 5, 2022Publication date: November 9, 2023Applicant: NVIDIA Corp.Inventors: MingYi Yu, Greg Bodi, Ananta Attaluri
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Publication number: 20230363093Abstract: A circuit system includes an integrated circuit package mounted on a first side of a printed circuit board and a power regulator connected to power terminals of the integrated circuit package through a cutout in the printed circuit board. The power regulator draws power from the printed circuit board by way of side pins around a periphery of the cutout.Type: ApplicationFiled: May 5, 2022Publication date: November 9, 2023Applicant: NVIDIA Corp.Inventors: MingYi Yu, Greg Bodi, Ananta Attaluri
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Patent number: 11808805Abstract: One embodiment of the present invention sets forth an integrated circuit. The integrated circuit includes a plurality of subunits associated with a plurality of operating voltages. The integrated circuit also includes one or more voltage regulator circuits that convert a first input voltage into a first plurality of output voltages during a first test, wherein the plurality of output voltages is delivered to the plurality of subunits via a plurality of output channels.Type: GrantFiled: July 27, 2022Date of Patent: November 7, 2023Assignee: NVIDIA CorporationInventors: Francisco Da Silva, Li-Wei Ko, Shang-Ju Lee, Shyh-Horng Lin
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Patent number: 11809719Abstract: Various embodiments include a memory device that is capable of performing write training operations. Prior approaches for write training involve storing a long data pattern into the memory followed by reading the long data pattern to determine whether the data was written to memory correctly. Instead, the disclosed memory device stores a first data pattern (e.g., in a FIFO memory within the memory device) or generates the first data pattern (e.g., using PRBS) that is compared with a second data pattern being transmitted to the memory device by an external memory controller. If data patterns match, then the memory device stores a pass status in a register, otherwise a fail status is stored in the register. The memory controller reads the register to determine whether the write training passed or failed.Type: GrantFiled: December 14, 2021Date of Patent: November 7, 2023Assignee: NVIDIA CORPORATIONInventors: Gautam Bhatia, Robert Bloemer
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Patent number: 11810268Abstract: Apparatuses, systems, and techniques are presented to generate images with one or more visual effects applied. In at least one embodiment, one or more visual effects are applied to one or more images having a resolution that is less than a first resolution and those visual effects approximated for one or more images having a resolution that is greater than or equal to the first resolution.Type: GrantFiled: February 4, 2022Date of Patent: November 7, 2023Assignee: NVIDIA CorporationInventors: Robert Pottorff, David Tarjan, Andrew Tao, Bryan Catanzaro
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Patent number: 11810632Abstract: In various examples, a test system is provided for executing built-in-self-test (BIST) according to JTAG and IEEE 1500 on chips deployed in-field. Hardware and software selectively connect onto the IEEE 1500 serial interface for running BIST while the chip is being used in deployment—such as in an autonomous vehicle. In addition to providing a mechanism to connect onto the serial interface, the hardware and software may reduce memory requirements and runtime associated with running the test sequences, thereby making BIST possible in deployment. Furthermore, some embodiments include components configured to store functional states of clocks, power, and input/output prior to running BIST, which permits restoration of the functional states after the BIST.Type: GrantFiled: August 22, 2022Date of Patent: November 7, 2023Assignee: NVIDIA CorporationInventors: Anitha Kalva, Jue Wu
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Patent number: 11809989Abstract: When a signal glitches, logic receiving the signal may change in response, thereby charging and/or discharging nodes within the logic and dissipating power. Providing a glitch-free signal may reduce the number of times the nodes are charged and/or discharged, thereby reducing the power dissipation. A technique for eliminating glitches in a signal is to insert a storage element that samples the signal after it is done changing to produce a glitch-free output signal. The storage element is enabled by a “ready” signal having a delay that matches the delay of circuitry generating the signal. The technique prevents the output signal from changing until the final value of the signal is achieved. The output signal changes only once, typically reducing the number of times nodes in the logic receiving the signal are charged and/or discharged so that power dissipation is also reduced.Type: GrantFiled: July 2, 2020Date of Patent: November 7, 2023Assignee: NVIDIA CorporationInventor: William James Dally
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Patent number: 11810274Abstract: Apparatuses, systems, and techniques to perform effective tone management for image data. In an embodiment, a set of contrast gain curves are generated corresponding to a set of tonal ranges of an input image. An output image may then be generated by at least applying corresponding contrast gain curves to tonal ranges of the input image.Type: GrantFiled: March 4, 2021Date of Patent: November 7, 2023Assignee: NVIDIA CORPORATIONInventors: Sung Hyun Hwang, Eric Dujardin, Yining Deng
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Patent number: 11810308Abstract: Due to the factors such as lens distortion and camera misalignment, stereoscopic image pairs often contain vertical disparities. Introduced herein is a method and apparatus that determine and correct vertical disparities in stereoscopic image pairs using an optical flow map. Instead of discarding vertical motion vectors of the optical flow map, the introduced concept extracts and analyzes the vertical motion vectors from the optical flow map and vertically aligns the images using the vertical disparity determined from the vertical motion vectors. The introduced concept recognizes that although not apparent, vertical motion does exist in stereoscopic images and can be used to correct the vertical disparity in stereoscopic images.Type: GrantFiled: February 24, 2021Date of Patent: November 7, 2023Assignee: NVIDIA CorporationInventor: David Cook
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Patent number: 11809773Abstract: A virtual reality (VR) audio rendering system and method include spatializing microphone-captured real-world sounds according to a VR setting. In a game streaming system, when a player speaks through a microphone, the voice is processed by geometrical acoustic (GA) simulation configured for a virtual scene, and thereby spatialized audio effects specific to the scene are added. The GA simulation may include generating an impulse response using sound propagation simulation and dynamic HRTF-based listener directivity. When the GA-processed voice of the player is played, the local player or other fellow players can hear it as if the sound travels in the scenery and according to the geometries in the virtual scene. This mechanism can advantageously place the players' chatting in the same virtual world like built-in game audio, thereby advantageously providing enhanced immersive VR experience to users.Type: GrantFiled: June 2, 2020Date of Patent: November 7, 2023Assignee: NVIDIA CorporationInventors: Ambrish Dantrey, Anshul Gupta