Patents Assigned to Sega Enterprises, Ltd
  • Patent number: 5161803
    Abstract: A television game set comprises an operation button used to operate a game, a game control section for controlling the game, a display section for displaying the progress of the game, and a connector to which either a game cartridge storing a game program therein or a tuner cartridge for receiving television broadcasting is coupled. At least one terminal of the connector is used to handle a cartridge changeover signal. The other terminals of the connector are changed in function on the basis of the cartridge changeover signal received on the one terminal as to handle either game signals or tuner signals.
    Type: Grant
    Filed: June 3, 1991
    Date of Patent: November 10, 1992
    Assignee: Sega Enterprises Ltd.
    Inventor: Makoto Ohara
  • Patent number: 5155768
    Abstract: A security lock for use with a game machine that displays the content of a game through a video display device. The security lock uses a video game system comprising a means of storage, which stores the game programs as software, that is connected in a flexible manner to the game machine.The means of storage includes a device for reading a security code stored within said means of storage and for comparing this security code to a separate security identical, the game machine will operate as usual. However, if both codes are not identical, the game machine will not operate.
    Type: Grant
    Filed: March 11, 1991
    Date of Patent: October 13, 1992
    Assignee: Sega Enterprises, Ltd.
    Inventor: Taku Matsuhara
  • Patent number: 5092808
    Abstract: There is disclosed an action toy system comprising a base, an air blower, and unit toys connected with holes formed in the surface of the base. The blower blows air into the unit toys through the base and the holes to cause the toys to perform action.
    Type: Grant
    Filed: March 20, 1991
    Date of Patent: March 3, 1992
    Assignee: Sega Enterprises, Ltd.
    Inventors: Akira Takasaka, Eiji Takuma, Hirotsugu Tomizawa
  • Patent number: 5074820
    Abstract: Disclosed is a stuffed toy comprising a main switch turned on in response to a load applied externally, a vibrator activated when the main switch is turned on to vibrate at least a part of the body of the stuffed toy, and a sound generator generating a sound to the outside while the vibrator is vibrating.
    Type: Grant
    Filed: July 26, 1989
    Date of Patent: December 24, 1991
    Assignee: Sega Enterprises, Ltd.
    Inventor: Toshiaki Nakayama
  • Patent number: 4959035
    Abstract: The present invention relates to a toy unit having a movable toy and a flat rectangular toy case having an engaging section disposed therein in which the movable toy is detachably set. Support structure is disposed therein for supporting the movable toy when the movable toy starts movement. The toy case includes a power generating assembly, whereby the toy case has a card shape in the state when the movable toy is set in the engaging section of the toy case.
    Type: Grant
    Filed: November 4, 1988
    Date of Patent: September 25, 1990
    Assignee: Sega Enterprises, Ltd.
    Inventor: Keiichi Murasaki
  • Patent number: 4940234
    Abstract: A video game machine which functions as a simulator. The machine comprises a toy vehicle, a manual control unit permitting a human player to remotely control the vehicle, an optical sensor mounted integrally with the vehicle, and a control which controls the progress of a game according to information supplied from the sensor. The toy vehicle is held so as to be movable along the viewing screen of a television set. The sensor is disposed opposite to the TV screen and monitors the emission of light from the screen portion which is opposite to the sensor.
    Type: Grant
    Filed: March 14, 1989
    Date of Patent: July 10, 1990
    Assignee: Sega Enterprises, Ltd.
    Inventors: Nobuaki Ishida, Yoshifumi Ishimura, Hiroshi Murayama
  • Patent number: 4580782
    Abstract: A one-dimensional memory storage device, such as a video disc, is utilized to store graphic image symbols for video game displays. The storage device is organized so that the graphic symbols may be retrieved rapidly enough to give the visual impression that the entire display, including background or scene depiction, is changing in response to the player-manipulated controls. The memory organization scheme utilized establishes a plurality of jump sequences. The particular sequence being utilized to withdraw graphic symbol information from memory is determined by the physical movement of a player-operated control device, i.e., a joystick. Certain frequently used scenes, such as explosions, or bullet or rocket trajectories, for example, are generated separately by a fixed image producer.
    Type: Grant
    Filed: July 7, 1983
    Date of Patent: April 8, 1986
    Assignee: Sega Enterprises, Ltd.
    Inventor: Shikanosuke Ochi