Patents Assigned to Sony Interactive Entertainment LLC
  • Patent number: 11563504
    Abstract: Exemplary methods include a processor executing instructions stored in a memory for generating an electronic count-in, binding it to a first performance to generate a master clock and transmitting a first musician's first performance and first timing information to a network caching, storage, timing and mixing module. The first musician's first performance may be recorded locally at full resolution and transmitted to a full resolution media server and the first timing information may be transmitted to the master clock. The first musician's first performance is transmitted to a sound device of a second musician and the second musician creates a second performance, transmits it and second timing information to a network caching, storage, timing and mixing module. The first and second performances are mixed along with the first and the second timing information to generate a first mixed audio, which can be transmitted to a sound device of a third musician.
    Type: Grant
    Filed: June 25, 2020
    Date of Patent: January 24, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Albhy Galuten
  • Patent number: 11559743
    Abstract: A method for connecting game plays between different players playing a video game. The method includes determining that a first character has accomplished a mission within a region of a virtual environment of the video game, wherein the first character is controlled by a first player playing the video game in a first game play. The method includes opening access by the first character to a regional inter-game communication medium in response to accomplishing the task. The method includes generating first data in the first game play. The method includes cross-pollinating the first data using the regional inter-game communication medium across a plurality of virtual environments of a plurality of asynchronous game plays of a plurality of players.
    Type: Grant
    Filed: July 31, 2019
    Date of Patent: January 24, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Hideo Kojima
  • Patent number: 11563993
    Abstract: Systems, methods, and computer-readable media for porting locally processed media data with low latency to a remote client device via various wireless links are provided. In one example embodiment, a transceiver module may include a local network interface and a controller that may receive a client control signal from a client device over a wireless local area network via the local network interface, transmit a media control signal based on the client control signal to a media device, receive media data based on the media control signal from the media device, and transmit to the client device over the wireless local area network via the local network interface client data based on the media data and a low-latency compression technique. The receipt of the media data and transmission of the client data may be accomplished with substantially no detectable latency. Additional embodiments are also provided.
    Type: Grant
    Filed: June 1, 2021
    Date of Patent: January 24, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Donald Gordon, Thomas Paquin, Michael Toy, Mike Roper, Roger van der Laan
  • Patent number: 11554324
    Abstract: Computer game metadata is used to select a video template for delivery to a user to populate the template with a video of the player or the game. Each template can be associated with its own unique text, audio, overlays, and the like, in other words, its own style, which depends on the metadata collected during the course of game play.
    Type: Grant
    Filed: June 25, 2020
    Date of Patent: January 17, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Mohammed Khan
  • Patent number: 11554322
    Abstract: A game controller includes a touchpad that a user, viewing a virtual keyboard on a screen, can soft-touch to move a cursor on the screen and then hard-touch to move the cursor and also send location data to a processor for inputting a letter from the virtual keyboard. Machine learning is used to predict a next letter or next word.
    Type: Grant
    Filed: April 26, 2019
    Date of Patent: January 17, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Cen Zhao, Chung-Hsien Yu, Samuel Ian Matthews
  • Patent number: 11558657
    Abstract: Ancillary information associated with one or more images embedded in a digital broadcast data stream may be accessed by a digital broadcast receiving device. The device may include a receiver unit, a processor, and a memory. The processor may execute program instructions to access the ancillary information. Control data may be associated with one or more visual components of one or more video images. The control data and images may be combined into a digital broadcast data stream. The device may receive the images and control data. The images may be presented on a display device. The receiving device may use the control data to present or store a perceptible indication that ancillary information is associated with the visual components in conjunction with presenting the images. The device may use the control data to present or store the ancillary information in response to an input signal.
    Type: Grant
    Filed: June 4, 2019
    Date of Patent: January 17, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Gary M. Zalewski
  • Patent number: 11553255
    Abstract: The present disclosure relates to systems and methods for fact-checking contemporary and/or live video streams. In one aspect, the disclosed systems and methods may provide fact-checked commentary and annotations to enhance the enjoyment and engagement with the streaming media. In one aspect, the systems and methods nay generate an overlay for the streaming media that includes fact-checked annotations and comments about statements or assertions made during the live streaming media.
    Type: Grant
    Filed: March 10, 2021
    Date of Patent: January 10, 2023
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventor: Jennifer Sheldon
  • Patent number: 11553020
    Abstract: A computer simulation controller includes a camera that can be used to image a display on which a computer simulation, controlled by the controller, can be presented. The camera images information on the display, such as display identification (ID), and sends the information to a server streaming the simulation. Based on the information, the server knows to which display to stream the simulation.
    Type: Grant
    Filed: June 7, 2021
    Date of Patent: January 10, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Jeansoo Khim
  • Patent number: 11553115
    Abstract: An imaging system includes a cylindrical housing defining left and right circular ends and formed with a linear slit extending from left end to right end. A camera is in the housing with a line of sight through the slit. A processor in the housing receives signals from the first camera and controls an actuator in the housing to rotate the cylindrical housing about a central axis defined the cylindrical housing such that the cylindrical housing can roll under influence of the actuator.
    Type: Grant
    Filed: June 16, 2021
    Date of Patent: January 10, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Naoki Ogishita
  • Patent number: 11547937
    Abstract: A computer-implemented method is provided. The method includes executing a game application on one or more servers of a data center. The game application is for a game and the game is played by a first user of a first client device remote to the data center. The one or more servers interfaced with one or more encoders for compressing interactive video from the game application responsive to input from the first client device and streaming of the interactive video in a compressed format to the first client device for decompression and rendering to a display of the first client device. The method includes storing, at the data center, a recording of at least part of the game played by the first user using the first client device. The method includes storing, at the data center, state data for at least part of the game played by the first user using the first client device. The method includes generating a replay of the recording responsive to input from a second user device.
    Type: Grant
    Filed: August 3, 2021
    Date of Patent: January 10, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Stephen G. Perlman, Roger van der Laan
  • Patent number: 11541319
    Abstract: The subject disclosure relates to filtering stream chat messages. In some aspects, a process of the disclosed technology can include operations for receiving messages from a plurality of user accounts, detecting a section trigger indicating one or more filtering attributes, and filtering messages based on the filtering attribute. In some aspects, the process can further include operations for creating a section, adding one or more users to it and generating a section level, where the section level and messages associated with it are displayed to the added users. Systems and machine-readable media are also provided.
    Type: Grant
    Filed: March 11, 2019
    Date of Patent: January 3, 2023
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Christopher Thielbar, Matthew Bloom-Calin, Yuji Tsuchikawa
  • Patent number: 11541313
    Abstract: The present disclosure relates to systems and methods providing customized video game trailers or teasers as interactive gaming applications to users in order to entice a purchase of a full-version of the game. In various aspects, the interactive gaming application may be configured to cater to a particular user's interests, preferences, or gaming styles. Additionally, the systems and methods may prompt the user to purchase the full game at the height or apex of their engagement with the interactive application. In various aspects, the user interest and preferences may be determined based upon the users conscious or subconscious interactions with a variety of other services.
    Type: Grant
    Filed: March 10, 2021
    Date of Patent: January 3, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Oludemilade Raji, Jenna Lohouse
  • Patent number: 11541314
    Abstract: Methods and systems to provide a user interface to access games available for a user account. Selection of a game for game play is detected at the user interface and, in response, a game play is initiated. Interactions provided by a user during game play are used to affect an outcome of the game. The interactions are analyzed to determine game behavior of the user. Behavior metrics are generated for different portions of the game, based on the user's game behavior. The behavior metrics for the user for the game are associated with a game icon of the game provided on the user interface, the association causes specific ones of the behavior metrics to be rendered for the different portions of the game during subsequent game play and are provided to help the user to improve the user's game play for the different portions of the game.
    Type: Grant
    Filed: June 9, 2020
    Date of Patent: January 3, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Micah S. Stroud
  • Patent number: 11541308
    Abstract: Computer-implemented methods for hosting online video games are provided. One method includes generating a plurality of video frames. The method includes initiating a sending of each one of the plurality of video frames to a client. Each of the video frames that is sent is compressed. The method includes stopping the compression and sending of video frames when one of the plurality of video frames is taking longer than a frame time to compress and send. A frame time is defined as one over a frame rate, and wherein stopping the compression of video frames includes ignoring said video frames by an encoder. The method includes continuing to compress and send audio data to the client when one or more of said plurality of video frames are not sent to the client.
    Type: Grant
    Filed: March 6, 2020
    Date of Patent: January 3, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Roger van der Laan, Stephen G. Perlman
  • Patent number: 11546669
    Abstract: The present disclosure relates to systems and methods for group-watching video streams. In one aspect, the disclosed systems and methods may provide expert commentary and annotations to enhance the enjoyment and engagement with the streaming media. The expert may be identified to join the group-watching event or pre-existing expert annotations may be displayed to the viewers at the group-watching event. In another aspect, the systems and methods nay generate an overlay for the streaming media that includes expert provided annotations and comments about the streaming media.
    Type: Grant
    Filed: March 10, 2021
    Date of Patent: January 3, 2023
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Kimberlee Smith, Leslie Espy
  • Patent number: 11539988
    Abstract: Systems and methods for real-time incorporation of user-produced content into a broadcast media stream are provided. A media title may be streamed to a producer computing device over a communication network. The producer computing device is associated with a channel for distributing the user-produced content in conjunction with the media title. Produced content may be captured from the producer computing device as the streamed media title is played on the producer computing device. Such captured produced content may be designated for the channel. The media title and the produced content may then be broadcast in real-time over the communication network to one or more subscriber devices subscribed to the channel. The media title and the produced content may be synchronized within the broadcast to reflect when the produced content was captured in relation to the media title as the media title was played on the producer computing device.
    Type: Grant
    Filed: May 11, 2021
    Date of Patent: December 27, 2022
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventor: Steven Trombetta
  • Patent number: 11537264
    Abstract: Methods and systems for providing access to virtual scenes of an interactive application include receiving a selection of the interactive application. In response to the selection, a virtual scene of the application is provided. Interactivity of the user detected in the virtual scene is processed to identify predicted interaction with visual options in the virtual scene. The processing continues till a threshold of actions indicative of imminent selection of one of the visual options is reached. A second virtual scene associated with the visual option that was identified to be imminently selected, is pre-loaded, based on achieving the threshold. The second virtual scene is executed using the pre-loaded content, when the visual option associated with the second virtual scene is selected, so as to enable full rendering of the second virtual scene for user interaction.
    Type: Grant
    Filed: February 9, 2018
    Date of Patent: December 27, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Ken Miyaki
  • Patent number: 11534684
    Abstract: Systems and methods for indicating that a boundary is crossed during execution of a video game are described. One of the methods includes generating, by a camera, a field-of-view, the field-of-view encompassing a plurality of boundaries that define a volume. The method further includes capturing, by the camera, one or more images of a head-mounted display (HMD) within the field-of-view. The method includes identifying, by a processor, a position of the HMD in a real-world environment from the one or more images. The method includes determining, by the processor, whether the HMD at the position has crossed one of the boundaries. The method includes generating one or more video frames including a guard rail upon determining that the HMD has crossed the one of the boundaries and sending the one or more video frames to the HMD for display.
    Type: Grant
    Filed: February 16, 2021
    Date of Patent: December 27, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Seth Luisi, Mark Rogers
  • Patent number: 11529563
    Abstract: Methods and systems are provided for executing a video game for a plurality of players. The method includes determining a plurality of golden paths associated with a gameplay of each of the plurality of players. The plurality of golden paths includes a plurality of main story quests associated with the plurality of golden paths. The method includes processing the gameplay to identify player gaming metrics for the plurality of players as the plurality of players progresses along the plurality of golden paths associated with each of the plurality of players. The method includes generating a dynamic quest for each of the plurality of players. The dynamic quest is generated with one or more sub-parts to influence one or more of the plurality of players to move toward a game environment associated with a first player of the plurality of players. The game environment of the first player includes a co-op game space.
    Type: Grant
    Filed: November 30, 2020
    Date of Patent: December 20, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: George Weising, Ernesto Corvi, David Thach
  • Patent number: 11524231
    Abstract: A computer-implemented method for online game streaming includes receiving a request from a remote client to access a user account. The request is received at a hosting service that includes one or more servers and identifies digital content including video games available to the user. Selection of a video game is received by the hosting service from the remote client. In response, the hosting service initiates a data rate test of the remote client to identify a maximum available data rate available between the remote client and one or more servers of the hosting service. The data rate test is performed to identify an active data rate for streaming interactive content of the video game. The method also includes assigning the remote client to a server and setting the compression level to attain the active data rate having packet loss and latency that is within a predefined acceptable level.
    Type: Grant
    Filed: March 9, 2020
    Date of Patent: December 13, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Roger van der Laan, Stephen G. Perlman