Patents Assigned to Sony Interactive Entertainment LLC
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Patent number: 11596861Abstract: A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. An add-on manager is provided to facilitate the use of add-ons to extend the functionality of the computer program. The add-on manager is responsive to commands received from the client and is configured to associate individual add-ons and add-on data with specific user accounts. The add-ons can be located on the server or some other location remote from the client.Type: GrantFiled: March 4, 2020Date of Patent: March 7, 2023Assignee: Sony Interactive Entertainment LLCInventors: Andrew Buchanan Gault, Rui Filipe Andrade Pereira, David Perry
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Patent number: 11596865Abstract: Systems and methods for determining excessive motions or strained positions based on inputs associated with gameplay of game titles. A game intervention server may evaluate, based on learning models, posture, and physical motions of players for repetitive, unbalanced, or excessive motions, as well as gameplay quality patterns, and compare to thresholds for identifying unhealthy conditions. The game intervention server may make recommendations regarding breaks, stretches, warm-up/cool-down, curbing extended periods of play, etc. Notifications may be overlaid on screen with option to pause play without exiting game session. In-game events and requirements may also be adjusted based on learned insights to avoid excessive movement or counteract unbalanced movement.Type: GrantFiled: August 16, 2021Date of Patent: March 7, 2023Assignee: Sony Interactive Entertainment LLCInventors: Jennifer Sheldon, Elizabeth Juenger, Sarah Karp
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Patent number: 11600266Abstract: Systems and methods of network-based learning models for natural language processing are provided. Information may be stored information in memory regarding user interaction with network content. Further, a digital recording of a vocal utterance made by a user may be captured. The vocal utterance may be interpreted based on the stored user interaction information. An intent of the user may be identified based on the interpretation, and a prediction may be made based on the identified intent. The prediction may further correspond to a selected workflow.Type: GrantFiled: January 5, 2021Date of Patent: March 7, 2023Assignee: Sony Interactive Entertainment LLCInventor: Stephen Yong
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Patent number: 11600144Abstract: Methods and systems directed towards creation of winner tournaments that select and facilitate eligible remote users to compete with the professionals even if the remote user is not at the live e-sport event venue. Remote users are introduced into the live e-sport event for the purpose of also competing against competitive players as well as being introduced as an exhibition match with the professionals, such as fans of the professionals selected based on social media or gameplay statistics.Type: GrantFiled: October 26, 2020Date of Patent: March 7, 2023Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Steven Trombetta, Christopher Thielbar
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Patent number: 11590419Abstract: A video game system includes a video server system (VSS) having a first network address. The VSS pairs a game controller having a second network address with a display system having a third network address. The VSS receives controller data packets directed to the first network address from the game controller over a first communication channel. The controller data packets include the second network address and information for updating a game state of a video game. The VSS decodes the controller data packets and directs generation of an updated game state of the video game using information within the controller data packets. The VSS generates a video stream of the video game using the updated game state. The VSS transmits the video stream to the display system at the third network address over a second communication channel. The first and second communication channels differ by at least one network segment.Type: GrantFiled: November 25, 2019Date of Patent: February 28, 2023Assignee: Sony Interactive Entertainment LLCInventors: David Perry, Rui Filipe Andrade Pereira
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Patent number: 11590428Abstract: A method for gaming assistance. Information relating to game plays of player for a gaming application is received at a back-end server. A current game context of a first game play of a first player is determined from the information. Historical expert game contexts of expert game plays of experts that have played the gaming application are determined from the information. An assistance query related to the first game play is received. The current game context of the first player is compared to the historical expert game contexts to determine at least one expert having a corresponding historical expert game context that matches the first game context. A first expert is assigned to the first player for obtaining assistance. A communication session is generated between a device of the first expert and a device of the first player to enable the first expert to render assistance to the first player.Type: GrantFiled: December 29, 2020Date of Patent: February 28, 2023Assignee: Sony Interactive Entertainment LLCInventors: Warren Benedetto, Landon Noss, Andrew Herman, Tom Srisook, Chad Rolinski, Parsa Shirazi
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Patent number: 11585661Abstract: A method, system and computer program tie physical events to virtual events by analyzing motion information from a detecting device or analyzing contextual information, initiating a virtual event with a display device in response to detecting an impending change in center of mass motion of a user from analyzing the motion information or contextual information, and associating a virtual event with subsequent motion information from the detecting device.Type: GrantFiled: June 11, 2020Date of Patent: February 21, 2023Assignee: Sony Interactive Entertainment LLCInventors: Jeansoo Khim, Steven Osman
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Patent number: 11587277Abstract: A method for generating split-shapes. The method including generating a three dimensional (3D) wire frame of a shape that corresponds to an expression of a face. The method including generating a UV map that corresponds to the 3D wire frame. The method including identifying an isolated area of the shape using vertex weights or the UV map, wherein the isolated area corresponds to a portion of the face. The method including generating a weight map based on the vertex weights or the UV map, wherein the weight map identifies the isolated area. The method including generating a sub-shape of the shape based on the weight map, wherein the sub-shape is editable using an editing application.Type: GrantFiled: February 19, 2021Date of Patent: February 21, 2023Assignee: Sony Interactive Entertainment LLCInventors: Rebecca Abel, Matthew J. Cioffi
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Patent number: 11583766Abstract: A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. An add-on manager is provided to facilitate the use of add-ons to extend the functionality of the computer program. The add-on manager is responsive to commands received from the client and is configured to associate individual add-ons and add-on data with specific user accounts. The add-ons can be located on the server or some other location remote from the client.Type: GrantFiled: March 5, 2020Date of Patent: February 21, 2023Assignee: Sony Interactive Entertainment LLCInventors: Andrew Buchanan Gault, Rui Filipe Andrade Pereira, David Perry
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Patent number: 11580313Abstract: Systems and methods for profile-based language translation and filtration are provided. A user language profile specifying one or more translation rules may be stored in memory for a user. A current communication session associated with a user device of the user may be monitored. The current communication session may includes messages from one or more other user devices of one or more other users. A language set in at least one of the messages of the current communication session may be detected as triggering at least one of the translation rules in real-time. The language set in the at least one message may further be filtered in real-time based on the at least one translation rule, which may thereby modify the at least one message. Further, a presentation of the current communication session that is provided to the user device may be modified to include the filtered language set of the modified message instead of the triggering language set.Type: GrantFiled: August 25, 2021Date of Patent: February 14, 2023Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Johannes Muckel, Ellana Fortuna
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Patent number: 11579839Abstract: Systems and methods for audio analytics and audio-based accessibility are provided. A user audio profile may be stored in memory for a user. The user audio profile may include a custom prioritization of one or more audio parameters associated with one or more audio modifications. Audio streams associated with a user device of the user may be monitored based on the user audio profile during a current session. The audio parameters may be detected as being present in the monitored audio streams, and the detected audio parameters may be prioritized based on the custom prioritization of the user audio profile. A sound property of at least one of the audio streams may be modified in real-time based on the prioritization of the detected audio parameters by applying the audio modifications of the user audio profile to the at least one audio stream before the at least one audio stream is provided to the user device.Type: GrantFiled: August 31, 2021Date of Patent: February 14, 2023Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Ellana Fortuna, Sarah Karp, Elizabeth Juenger
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Patent number: 11571620Abstract: Methods and systems for presenting an image of a user interacting with a video game includes providing images of a virtual reality (VR) scene of the video game for rendering on a display screen of a head mounted display (HMD). The images of the VR scene are generated as part of game play of the video game. An input provided at a user interface on the HMD received during game play is used to initiate a signal to pause the video game and to generate an activation signal to activate an image capturing device. The activation signal causes the image capturing device to capture an image of the user interacting in a physical space. The image of the user captured by the image capturing device during game play is associated with a portion of the video game that corresponds with a time when the image of the user was captured. The association causes the image of the user to be transmitted to the HMD for rendering on the display screen of the HMD.Type: GrantFiled: November 8, 2019Date of Patent: February 7, 2023Assignee: Sony Interactive Entertainment LLCInventor: Phillip Frappiea
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Patent number: 11571628Abstract: Methods and systems for modifying game content include providing content of a video game to a first user. A request is received from a second user for accessing the video game. Responsive to the request, behavior of the first user is determined and content representing the second user is modified to hide the identity of the second user. The modified content representing the second user is included with content of the video game presented to the first user, and the unmodified content representing the second user is included with content of the video game presented to the second user.Type: GrantFiled: September 28, 2020Date of Patent: February 7, 2023Assignee: Sony Interactive Entertainment LLCInventors: Victoria Dorn, Tomoyo Kimura, Regina Huricks-Trapp, Jing Li
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Patent number: 11565179Abstract: A method includes: executing a video game by a cloud gaming computer; streaming, by a video server over a network, video generated from the executing video game to a primary client device and to one or more secondary client devices; accessing a template defining an allocation of commands mapped to a first controller device operably connected to the primary client device, the allocation assigning different portions of the commands for control via the first controller and via one or more second controllers associated with the one or more secondary client devices; receiving, over the network by an input aggregation server, input data from the primary client device and the secondary client devices, and generating combined input data using the input data, that defines the commands for the video game; applying, by the cloud gaming computer, the combined input data to drive the execution of the video game.Type: GrantFiled: December 30, 2019Date of Patent: January 31, 2023Assignee: Sony Interactive Entertainment LLCInventors: Justin Beltran, Dylan Butler, Alexander Jarzebinski
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Patent number: 11570542Abstract: An audio device can be reconfigured to serve a multi-purpose communication experience as a neck speaker, a headset, a speaker, or standalone microphone, depending on the user's preference. For wearable audio products, comfort is a key aspect of the listening experience. By allowing the user to adjust the wearable position of the components, the user can choose the comfort configuration that is best for him and his daily usage or switch back and forth from the configurations to match their environment. To enable others to hear what the user is listening to, the user can wear it on her neck or place it on a table, but if the user wants privacy, she can wear it around her head.Type: GrantFiled: January 28, 2021Date of Patent: January 31, 2023Assignee: Sony Interactive Entertainment LLCInventors: Sarah Karp, John Charles Zarganis
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Patent number: 11565176Abstract: Methods for executing a game via a game cloud system are provided. One method includes providing, on a website, a plurality of mini-games stored via the game cloud system. Each of the plurality of mini-games is created based on a portion of the game. Each of the plurality of mini-games is created when the game was played and state data is captured and associated to the respective mini-game. Each of the plurality of mini-games is defined from a respective portion of the game, and the portion identified by at least part of the state data related to play of the game and game actions taken. The state data is used to enable executable play the mini-game, and each of the plurality of mini-games is sharable via the website.Type: GrantFiled: July 30, 2019Date of Patent: January 31, 2023Assignee: Sony Interactive Entertainment LLCInventors: David Perry, Victor Octav Suba Miura, Michael Taylor
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Patent number: 11565187Abstract: A method for sharing gameplay of a video game, including: executing the video game by a server of a cloud gaming system, wherein executing the video game includes generating a first game state of the video game for said gameplay of the video game by a first user; streaming the gameplay over a network during said execution of the video game to enable the gameplay by the first user; receiving, during said gameplay, a command to share an interactive playable portion of the gameplay by the first user; responsive to the command, providing to a second user access to the interactive playable portion of the video game through a website interface, wherein the gameplay of the interactive playable portion by the second user generates a second game state of the video game that is generated during a different session from the generation of the first game state.Type: GrantFiled: December 23, 2020Date of Patent: January 31, 2023Assignee: Sony Interactive Entertainment LLCInventors: Victor Octav Suba Miura, David Perry, Philippe Dias, Kelvin Yong, Nathan Gary
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Patent number: 11565173Abstract: A controller device includes a controller body with an interface port and least one control information output port. A modular input control is removably attachable to the controller body. The modular input control includes an interface connector region that is configured to communicatively couple the modular input control to the interface port. The modular input control is configured to be freely rotatable when attached to the controller body and operable in any orientation about the axis of rotation.Type: GrantFiled: April 1, 2020Date of Patent: January 31, 2023Assignees: SONY INTERACTIVE ENTERTAINMENT INC., SONY INTERACTIVE ENTERTAINMENT LLCInventors: Glenn Black, Alvin Daniel
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Patent number: 11563987Abstract: Prior to receiving a request from a client device for information from a content distribution network (CDN), a Reductive Edging device predictively requests the information from the CDN based on prior user activity and stores it in memory. The Reductive Edging device is thus configured to respond to the request from the client device for information from the CDN with the information stored in the memory prior to receiving the request.Type: GrantFiled: January 7, 2021Date of Patent: January 24, 2023Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Bhumik Sanghavi, Joel Freeman, Alex Hwang, Sri Sreedharan
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Patent number: 11559735Abstract: A computer-implemented method is provided. The method includes executing a video game on a server unit and said server unit producing uncompressed interactive video. The method includes processing the uncompressed interactive video at a compression unit associated with the server unit. The compression unit outputting compressed interactive video, and the server unit and the compression unit being located at a data center. The method includes streaming the compressed interactive video over a packetized network from the data center to one or more client devices associated with one or more users. Each client device is located geographically remote to the data center, and the server is configured to receive input to drive gameplay of the video game by said one or more client devices. The compressed interactive video is configured for decompression and presentation at said one or more client devices.Type: GrantFiled: March 6, 2020Date of Patent: January 24, 2023Assignee: Sony Interactive Entertainment LLCInventors: Stephen G. Perlman, Roger van der Laan