Patents Examined by Ankit B Doshi
  • Patent number: 12758871
    Abstract: A device, system, and computer program product for automatically switching between quality modes for an application based on signals from the application. The device includes an application renderer configured to render the application in a first quality mode. The application renderer being further configured to switch from rendering the application in a first quality mode to a second quality mode when a signal is detected from the application. The signal may be a rendering mode switch message provided by the application, detected from image frames of the application or detected from information received from the application (e.g., audio). The signal may indicate rendering settings of the second quality mode. The rendering settings may include, active shaders, texture resolution, level of geometry detail, MIP map level, Anisotropic filtering, up-sampling level, anti-aliasing, Raytracing and global illumination.
    Type: Grant
    Filed: July 11, 2023
    Date of Patent: October 13, 2026
    Inventor: Alex Zvenigorodsky
  • Patent number: 12758868
    Abstract: A method for managing gameplay of a video game is provided, including: executing a session of a video game by a cloud gaming resource; streaming video generated by the session over a network to a client device associated to a player of the video game, to enable gameplay of the session by the player; detecting a loss of network connectivity between the client device and the session; responsive to detecting the loss of network connectivity, then initiating transmission of updates regarding the session, via an alternative communication channel, to a secondary device associated to the player.
    Type: Grant
    Filed: April 14, 2023
    Date of Patent: October 13, 2026
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Steven Osman, Olga Rudi, Frank Lin, David Coles, Chockalingam Ravi Sundaram, Coimbatore Ravi Madhavan
  • Patent number: 12752174
    Abstract: A proximity based game playing assembly includes a plurality of watches, each having a band to which is attached a housing and which attaches to a wrist of a respective user of a plurality of users. Each watch comprises a receiver, which is Global Positioning System (GPS) enabled, a transceiver, which can wireless pair with an electronic device of the respective user, a microprocessor, and a notification module, that latter of which can notify the respective user of at least one aspect of a proximity based game. Programming code positionable on the electronic device of each user enables the electronic device to receive the GPS coordinates for, and to calculate distances between, the watches. The programming code also enables the electronic device to determine an outcome based on one or more of the distances and to signal the notification modules to notify the users of the outcome.
    Type: Grant
    Filed: January 17, 2023
    Date of Patent: October 6, 2026
    Inventor: Carl Littles
  • Patent number: 12752159
    Abstract: An information recording apparatus includes a processor. The processor obtains index information representing a lapse situation after a start of movement. The processor obtains either of a time elapsed from the start of movement and a distance passing from a start point of movement. The processor controls, by using either of the elapsed time and the passing distance, to obtain the index information to, as either of a lapse of time from the start of movement and the distance passing from the start point of movement increases, decrease a frequency of obtainment of the index information at the start of movement or from the start point of movement. The processor records the obtained index information.
    Type: Grant
    Filed: March 17, 2022
    Date of Patent: October 6, 2026
    Assignee: CASIO COMPUTER CO., LTD.
    Inventors: Nobuyoshi Nishizaka, Futoshi Yamamoto, Toshihiro Ohsawa
  • Patent number: 12741200
    Abstract: Systems and methods for establishing a session of gameplay in a cloud computing system. The methods and system comprising receiving a request to establish a session of gameplay on a user device, retrieving a user profile associated with a user of the user device. The user profile identifies a service level agreement for the session of gameplay, from which the session of gameplay is established. The service level agreement is evaluated to determine a first list of available upgrades to the session of gameplay, and a user interface is provided to the user, wherein the user interface allows selection of the determined available upgrades.
    Type: Grant
    Filed: July 15, 2022
    Date of Patent: September 22, 2026
    Assignee: Adeia Guides Inc.
    Inventors: Christopher Phillips, Reda Harb
  • Patent number: 12741211
    Abstract: [Object] To provide an information processing apparatus and an information processing system that make it possible to play a game smoothly while using a mobile communication system. [Solving Means] An information processing apparatus according to the present technology includes a control section and a communication section. The control section performs rendering to generate a first video obtained when a virtual space to which a plurality of users is capable of getting connected is viewed from a first point of view; assigns, to the first video, an identifier indicating that a first slice that is given a high communication priority is used for communication; performs rendering to generate a second video obtained when the virtual space is viewed from a second point of view that is different from the first point of view; and assigns, to the second video, an identifier indicating that a second slice that is given a lower communication priority than the first slice is used for communication.
    Type: Grant
    Filed: March 30, 2020
    Date of Patent: September 22, 2026
    Assignee: SONY GROUP CORPORATION
    Inventors: Kento Takura, Tasuku Inui
  • Patent number: 12741217
    Abstract: A computer-implemented method includes generating one or more virtual occurrences to be encountered by the virtual character. The computer implemented method further includes determining one or more virtual outcomes associated with the one or more virtual occurrences. The computer implemented method further includes generating a virtual trip comprising the one or more virtual occurrences with the one or more virtual outcomes associated with the one or more virtual occurrences. The computer implemented method further includes determining a predicted change in a vehicle condition of a virtual vehicle. The computer implemented method further includes updating the character profile of the virtual character. The computer implemented method further includes transmitting for display, the character profile, as updated, and the vehicle condition, as updated, to an electronic device of a user. Other embodiments are disclosed.
    Type: Grant
    Filed: October 14, 2024
    Date of Patent: September 22, 2026
    Assignee: QUANATA, LLC
    Inventors: Micah Wind Russo, Kenneth Jason Sanchez
  • Patent number: 12743922
    Abstract: A gaming machine includes a display, an indicator display device, a symbol selector, a function allocator, and an award allocator. The display includes display positions. The indicator display device is configured to visually display the indicator symbol for visually identifying a single display position. The symbol selector is configured to randomly select symbols from a set of symbols and, after display of the indicator symbol, place the selected symbols on the display with at least one of the selected symbols placed in each of the display positions including the single display position. The function allocator is configured to determine which symbol is placed in the single display positon and perform a game function in response to the identity of the selected symbol in the single display position. The award allocator may be configured to allocate an award based on at least one of the placed symbols.
    Type: Grant
    Filed: August 30, 2021
    Date of Patent: September 22, 2026
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: T. Grant Bolling, Jr.
  • Patent number: 12741201
    Abstract: Embodiments of this application disclose an image processing method and apparatus, a server, and a medium. The method is performed by a server, and includes obtaining, when running a target cloud game, feedback data transmitted by a target game client, the feedback data reflecting a frame rate need of the target game client; determining an encoding frame rate according to the feedback data; performing image encoding on a game screen of the target cloud game according to the encoding frame rate to obtain encoded data; and transmitting the encoded data to the target game client.
    Type: Grant
    Filed: August 10, 2022
    Date of Patent: September 22, 2026
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Xinda Zhao, Minhua Xu, Zhipeng Gong
  • Patent number: 12741203
    Abstract: A device, system, and computer program product for quickly manually switching between quality modes for an application. The device includes an application controller and an application renderer. The application controller includes a dedicated control configured to provide a signal to switch from a first quality mode to a second quality mode. The application renderer is configured to render the application in the first quality mode and switch to rendering in the second quality mode when the signal from the dedicated button of the controller is received and the renderer is configured to interpolate between rendering settings values of the first quality mode and rendering settings values of the second quality mode over a period of time before arriving at the rendering settings of the second quality mode. Interpolation between quality modes may include changing to one or more intermediate rendering settings values before reaching the rendering settings values of the second quality mode.
    Type: Grant
    Filed: July 11, 2023
    Date of Patent: September 22, 2026
    Inventor: Alex Zvenigorodsky
  • Patent number: 12741204
    Abstract: The disclosed computer-implemented methods and systems optimize a rendering pipeline for rendering tasks associated with streamed video games. For example, the disclosed methods and systems amortize the fixed costs of these rendering tasks across multiple video game frames by combining a batch of frames into a single combined image. The disclosed systems and methods then perform rendering tasks such as frame generation and upscaling in connection with the single combined image. The disclosed system and methods further separate the combined image into its component frames prior to encoding and streaming those frames to one or more streaming clients. Various other methods, systems, and computer-readable media are also disclosed.
    Type: Grant
    Filed: November 10, 2023
    Date of Patent: September 22, 2026
    Assignee: Netflix, Inc.
    Inventors: Nitin Gupta, Kyle Weicht
  • Patent number: 12741207
    Abstract: A method implemented in a cloud gaming system having at least one server computer is provided, including the following operations: executing a game session of a video game, wherein the execution of the game session renders gameplay video and generates game state data; using a machine learning (ML) model to determine encoding parameter settings based on the game state data; applying, by an encoder, the encoding parameter settings for processing of the gameplay video to generate compressed gameplay video; streaming the compressed gameplay video over a network to a client device.
    Type: Grant
    Filed: December 27, 2022
    Date of Patent: September 22, 2026
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventor: Eric Chen
  • Patent number: 12741208
    Abstract: Methods, computer-readable media, and systems for streaming a video game in parts to reduce latency are disclosed. One example method includes executing a video game on a user endpoint device, determining that a game transition is detected in the video game, identifying, during the game transition, game content that is needed to continue executing the video game after the game transition, downloading, during the game transition, the game content that is needed to continue executing the video game after the game transition, identifying, during the game transition, game content that is currently downloaded to the user endpoint device that is not needed to continue executing the video game after the game transition, and deleting, from the user endpoint device during the game transition, the game content that is currently downloaded to the user endpoint device that is not needed to continue executing the video game after the game transition.
    Type: Grant
    Filed: December 29, 2022
    Date of Patent: September 22, 2026
    Assignee: AT&T Intellectual Property I, L.P.
    Inventors: Adam Escobedo, Sreya Nagumalla, Kedar Bhide, Nirjhar Deb
  • Patent number: 12741212
    Abstract: This application discloses a method and apparatus for displaying prompt information, a device, and a storage medium, and belongs to the field of graphical user interfaces. The method for displaying prompt information in a computer game includes obtaining an attribute of a first virtual character selected by a teammate for a team lineup; displaying, after a selection operation on a candidate virtual character by a user of the terminal, prompt information based on the attribute of the first virtual character and an attribute of the candidate virtual character; and selecting the candidate virtual character as a second virtual character for the team lineup in response to a confirmation operation received by the terminal.
    Type: Grant
    Filed: June 29, 2023
    Date of Patent: September 22, 2026
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Zexian Dong, Wanna Jin, Xin Chen, Jinle Fang, Yi Wang, Kun Liu, Hang Li
  • Patent number: 12741191
    Abstract: Embodiments of the present disclosure belong to the field of automatic scoring and relate to an automatic sensing scoring method for a cornhole game, including: continuously transmitting infrared light beams at relative positions of each of target holes and receiving the infrared light beams in real time; when it is detected that the infrared light beams are shielded, amplifying an electrical signal output by a receiving end through an operational amplifier, and suppressing high-frequency interference through a low-pass filter with a preset cutoff frequency while retaining envelope changes of a shielding event to obtain a scoring trigger signal; converting, by a microprocessor, the scoring trigger signal into a corresponding score according to a preset “hole-score” mapping table, outputting the updated cumulative score in real time through a digital display screen. The present disclosure further provides an automatic sensing scoring device for a cornhole game, equipment and a medium.
    Type: Grant
    Filed: October 16, 2025
    Date of Patent: September 22, 2026
    Inventor: Yunhui Zhu
  • Patent number: 12741198
    Abstract: A virtual scene interaction method is disclosed, including displaying a viewing page of a target cloud video, a play screen of a virtual scene being displayed in the target cloud video, the viewing page comprising N interaction triggering marks, an ith interaction triggering mark of the N interaction triggering marks being used for linking to an interaction progress point in the virtual scene, both i and N being positive integers, and i?N; and displaying, when the ith interaction triggering mark is selected, a control page for the virtual scene starting from the interaction progress point linked by the ith interaction triggering mark.
    Type: Grant
    Filed: August 1, 2022
    Date of Patent: September 22, 2026
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Jue Hu, Chunxiao Ge, Chen Zeng
  • Patent number: 12741205
    Abstract: A data processing method includes: obtaining a cloud gaming data obtaining request transmitted by a game client; starting a game process according to the cloud gaming data obtaining request in a cloud container corresponding to the game client; allocating, in the cloud container, a frame buffer for the game process; invoking, in response to the frame buffer being allocated, a graphics rendering library to obtain a graphics rendering instruction; accessing a physical rendering device associated with the frame buffer based on the graphics rendering instruction, and performing intra-container rendering on game data corresponding to the game process, to obtain rendered game data; and generating a composited game picture according to the rendered game data.
    Type: Grant
    Filed: October 10, 2022
    Date of Patent: September 22, 2026
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Tao Ren, Youwei Hua, Binsheng Xu, Yingkun Xi, Yong Li, Kun Yang
  • Patent number: 12741214
    Abstract: A method for controlling a game character, a storage medium and an electronic device are provided, the method for controlling a game character includes: executing, by a client, a preset game event in response to determining that a start instruction of the preset game event sent by a server is received, and locking a first type operation and a second type operation for the game character; unlocking, by the client, the first type operation, in response to determining that an unlocking moment of the first type operation in the preset game event is reached; unlocking, by the client, the second type operation, in response to determining that an unlocking instruction of the second type operation is received, wherein the unlocking instruction of the second type operation is sent by the server at an unlocking moment of the second type operation.
    Type: Grant
    Filed: January 25, 2022
    Date of Patent: September 22, 2026
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventors: Kang Cai, Yilin Yan, Zhongyi Liu
  • Patent number: 12741216
    Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: updating predetermined information in accordance with a game status; and setting an upper limit of a parameter of a game medium based on the predetermined information, wherein, on setting the upper limit, when the predetermined information is updated with a preset special condition being not satisfied, the upper limit can be set to a reference value corresponding to the updated predetermined information, when the special condition is satisfied, the upper limit can be set to a value exceeding the reference value corresponding to the predetermined information at that time by a predetermined value, and when the predetermined information is updated with the special condition being satisfied, the upper limit can be set to a value exceeding the reference value corresponding to the updated predetermined information by the predetermined value.
    Type: Grant
    Filed: February 9, 2024
    Date of Patent: September 22, 2026
    Assignee: CYGAMES, INC.
    Inventors: Gen Takubo, Yusuke Sasano, Masayuki Nagata, Masaya Nakajima
  • Patent number: 12743930
    Abstract: There is provided a gaming system, gaming machine, and method that utilize a presentation assembly configured to present a plurality of symbol-bearing reels, an array, and a jackpot ladder. The ladder includes a plurality of levels bearing scalable jackpots and a progressive jackpot. Game-logic circuitry scales the scalable jackpots, but not the progressive jackpot, according to an amount of a wager to play a wagering game on the machine. If the jackpots would not be in descending order in the ladder after the scaling, the game-logic circuitry sorts the jackpots into descending order by shifting the progressive jackpot from its current level to a different level and entering a scaled jackpot at the current level vacated by the progressive jackpot. In response to a triggering event resulting from one or more spins of the reels, a jackpot in the sorted ladder may be won.
    Type: Grant
    Filed: April 15, 2024
    Date of Patent: September 22, 2026
    Assignee: LNW Gaming, Inc.
    Inventor: Mariela Polena