Patents Examined by Ankit B Doshi
  • Patent number: 11045688
    Abstract: A golf tracking system including a tag coupled to a golf club. The tag includes a plurality of sensors, each which output a signal based on a detected movement of the golf club, a microcontroller that compares each of the plurality of sensor outputs to stored reference sensor output values, and a transceiver that transmits data corresponding to the sensor outputs to a device remote from the tag based on the comparison performed by the microcontroller. The location-aware device then processes the information received from the tag to determine whether a shot should be registered.
    Type: Grant
    Filed: September 26, 2018
    Date of Patent: June 29, 2021
    Inventors: James W Meadows, Richard L Root, Richard C Edmonson
  • Patent number: 11030851
    Abstract: In one embodiment, a system and method to facilitate playing games of chance on a MGD includes a game zone, having: a) at least one portable transceiver configured to: i) detect the MGD; ii) obtain MGD data from the MGD; and iii) periodically re-detect the MGD within the game zone, the at least one portable transceiver repositionable to form the game zone; b) a portable controller configured to receive MGD data; and c) a gaming server configured to: i) receive the MGD data from the portable controller; ii) determine if the MGD is authorized to place a monetary wager to play games of chance based on the MGD data; iii) periodically receive detection confirmation from the portable controller if the MGD is present in the game zone; iv) transmit and/or receive game of chance data to/from the MGD, wherein the game zone is repositionable and configurable.
    Type: Grant
    Filed: September 3, 2013
    Date of Patent: June 8, 2021
    Assignee: Nguyen Gaming LLC
    Inventor: Binh T. Nguyen
  • Patent number: 11020671
    Abstract: Session participation in online content streams or activities like multiplayer games is enhanced through management of session tracking and automated queuing of players via a central system between host/streamer client device and guest player client devices. Spectators viewing a content stream or waiting to join a multiplayer activity over a network via a game/streaming service request to be placed in a queue to participate in a session of the content stream or activity as guest players with the host/streaming user. Sessions are tracked to determine start and end events. Sets of prior guest players are removed from sessions when the sessions end, and sets of queued spectators are automatically added to the start of a new session of the content stream or activity as guest players. Queuing may be automatically prioritized for users based on user characteristics, and guest players removed at the end of sessions may be automatically re-queued.
    Type: Grant
    Filed: July 12, 2018
    Date of Patent: June 1, 2021
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Ruben Omar Cardona Cruz, Keith R. Kline, Warren Alpert
  • Patent number: 11014011
    Abstract: A method comprises electronically communicating with a game program executing on a broadcaster computer configured to stream a broadcast of the game program, the game program supporting a set of game program methods and not a set of viewer program methods. The method further comprises electronically communicating with a viewer program executing on an audience computer configured to remotely present the broadcast, the viewer program supporting the set of viewer program methods and not the set of game program methods. The method further comprises receiving, from the viewer program, an indication of an invoked viewer program method. The method further comprises translating the indication into a corresponding indication of a game program method, and electronically communicating the indication of the game program method to the game program to effectuate output of the game program corresponding to the indicated game program method.
    Type: Grant
    Filed: January 9, 2018
    Date of Patent: May 25, 2021
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Gershom L. Payzer, Richard Michael Fox, Gregory M. Smith, Connor Peet
  • Patent number: 11014010
    Abstract: A broadcast computing device broadcasts an audiovisual stream via a computer network to a plurality of viewing computers. The broadcast computing device stores production information according to a hybrid data type. The broadcasting program receives a request to update the stored production information from a viewing computer, and updates the production information.
    Type: Grant
    Filed: January 8, 2018
    Date of Patent: May 25, 2021
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Gershom L. Payzer, Richard Michael Fox, Gregory M. Smith, Connor Peet
  • Patent number: 11011015
    Abstract: Various embodiments are provided for personalized acoustical optimization in gaming system. The gaming system facilitates creation of a personal audio preference profile for a player and stores that profile. Responsive to the player initiating game play at an electronic gaming machine, the gaming system communicates the personal audio preference profile to the electronic gaming machine for use during the game play at the electronic gaming machine.
    Type: Grant
    Filed: January 28, 2019
    Date of Patent: May 18, 2021
    Assignee: IGT
    Inventors: Klaus Achmueller, David Small, David Froy, Stefan Keilwert
  • Patent number: 11004310
    Abstract: A method of generating a graphical user interface for horse race betting includes displaying a first list of horses scheduled to run a first race from among a plurality of horses, displaying, in association with each horse of the first list of horses, a win selection element by which a user of the graphical user interface may mark the horse as selected to win the first race, displaying an automatic ticket generation button by which a user may request an automatic selection of horses, and, in response to a user interaction with the automatic ticket generation button, marking one or more horses of the first list of horses as selected to win the first race based on predicted win percentages of the horses of the first list. The method may include displaying, in association with each horse of the first list of horses, the predicted win percentage of the horse.
    Type: Grant
    Filed: August 14, 2019
    Date of Patent: May 11, 2021
    Assignee: EquinEdge, LLC
    Inventors: Scott McKeever, Wei-Che Tseng, Michael Maiorana
  • Patent number: 10994213
    Abstract: An information processing device running a game program offering an improved level of strategy in a game in which a plurality of game content divided into two or more groups participate. The program may include starting a game part game content featuring the two or more groups, and a plurality of areas in a virtual space. When no area exists that does not belong to a first group on a route from an area belonging to the first group to a specific area belonging to the first group, a first parameter of a first game medium, which may be located on the area and may belong to the first group, may be changed. If another area belonging to the first group and having a second state different from a first state exists on the route, the first parameter of the first game medium may change less or not at all.
    Type: Grant
    Filed: January 27, 2020
    Date of Patent: May 4, 2021
    Assignee: GREE, Inc.
    Inventor: Yuya Komaba
  • Patent number: 10997815
    Abstract: In various embodiments, motion is used to control games played on a mobile gaming device.
    Type: Grant
    Filed: November 14, 2019
    Date of Patent: May 4, 2021
    Assignee: CFPH, LLC
    Inventors: Dean P. Alderucci, Geoffrey M. Gelman
  • Patent number: 10994209
    Abstract: Shadow banning a participant within a social VR system includes: receiving and forwarding an identity of the participant, who may be shadow banned; recognizing and tracking inappropriate behaviors including inappropriate language and comments, inappropriate gestures, and inappropriate movements; receiving and processing the recognized and tracked inappropriate behaviors of the participant; generating a safety rating based on the processed inappropriate behaviors; comparing the safety rating to a threshold value; and outputting a signal to label the participant as a griefer and shadow ban the griefer when the safety rating is greater than the threshold value.
    Type: Grant
    Filed: November 27, 2017
    Date of Patent: May 4, 2021
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Ken Miyaki
  • Patent number: 10987597
    Abstract: A computer-implemented system and method are described for managing audio chat for an online video game or application. For example, a system according to one embodiment comprises: an online video game or application execution engine to execute an online video game or application in response to input from one or more users of the video game or application and to responsively generate audio and video of the video game or application; and a chat subsystem to establish audio chat sessions with the one or more users and one or more spectators to the video game or application, the chat subsystem establishing a plurality of audio chat channels including a spectator channel over which the spectators participate in audio chat and a user channel over which the users participate in audio chat.
    Type: Grant
    Filed: June 27, 2019
    Date of Patent: April 27, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: David R. Sullivan, Robert McCool, Stephen G. Perlman
  • Patent number: 10946286
    Abstract: A non-limiting example game system includes a plurality of terminal apparatuses operated by a plurality of players, and connect to a network. The computer system creates a virtual lobby that allows up to a predetermined number of players to participate therein, and sets a player who operates one of the terminal apparatuses as a player who is virtually present in the lobby in response to a request from that terminal apparatus. The game system also automatically selects one from a plurality of games including at least games requiring different numbers of participant players, according to the number of players who are present in the lobby and are not playing a game and are ready to play, and automatically selects participant players in the selected game from the players ready to play.
    Type: Grant
    Filed: November 27, 2017
    Date of Patent: March 16, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Wataru Hinoshita, Haruna Sugano
  • Patent number: 10918939
    Abstract: A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.
    Type: Grant
    Filed: August 6, 2019
    Date of Patent: February 16, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 10888787
    Abstract: The present disclosure describes methods and systems directed towards identifying player engagement to generate contextual game play assistance. User gameplay information is monitored so that the user can be provided assistance within the video game where the user may have problems. User gameplay information is monitored in order to identify what type(s) of assistance could be provided to the user. The information can be based on the current level of frustration of the user with the video game.
    Type: Grant
    Filed: October 1, 2019
    Date of Patent: January 12, 2021
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Warren M. Benedetto, Landon Noss
  • Patent number: 10891822
    Abstract: A gaming device includes a gesture detection device that includes a gesture detector that is operable to detect a gesture of a player and a gesture interpreter that is configured to generate gesture data corresponding to the gesture, a housing that includes an interior that is defined by a plurality of opaque surfaces and a front surface that includes a portion that is a semi-transparent window that is configured to reflect, to the player, a reflected image of at least a portion of the player that is an object distance away from the semi-transparent window. The gaming device includes a display device that is arranged within the housing and that includes a display surface that faces the semi-transparent window, that is spaced apart from the semi-transparent window by about the object distance and that is configured to display a supplemental image that is visible through the semi-transparent window.
    Type: Grant
    Filed: September 21, 2017
    Date of Patent: January 12, 2021
    Assignee: IGT
    Inventors: Stefan Keilwert, Klaus Achmueller
  • Patent number: 10885701
    Abstract: An augmented reality (AR) application allows for the specification of various lighting conditions, or lighting states, that can be simulated for an augmented reality view of a scene. This can include, for example, specifying a time of day to cause the view to be rendered with a specific amount of sunlight, or specifying a state of various light sources that can impact the illumination of the scene. A light map and lighting state data can be determined for the scene. A change to the lighting state data can result in a filter being applied to the live view of the scene to cause the overall appearance to correspond to the target lighting state. Augmented reality content displayed with respect to the live view can be rendered to have an appearance that corresponds to the altered live view. AR content can also be used to update the appearance of shadows.
    Type: Grant
    Filed: December 8, 2017
    Date of Patent: January 5, 2021
    Assignee: Amazon Technologies, Inc.
    Inventor: Pratik Patel
  • Patent number: 10870049
    Abstract: A method is provided, including the following: presenting gameplay of a video game through a head-mounted display, the head-mounted display being disposed in a local environment; capturing audio from the local environment, and analyzing the captured audio to detect a person speaking in the local environment; responsive to detecting the person speaking in the local environment, presenting a notification through the head-mounted display, the notification providing an option which pauses the gameplay of the video game; responsive to receiving a command indicating selection of the option, pausing the gameplay of the video game.
    Type: Grant
    Filed: May 14, 2019
    Date of Patent: December 22, 2020
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Steven Osman, Xiadong Mao
  • Patent number: 10872501
    Abstract: A gaming system including multiple gaming devices (e.g., slot machines) forming a network. The network includes a common bonus game, which when activated, is played by all players on the network. The bonus game may be skill based and played in accordance with time credits earned during play of a primary game. The multiple gaming devices may comprise linked standalone gaming devices, mobile gaming devices (e.g., smart devices), server-based gaming devices, etc. Individual gaming devices may also benefit from the timed, skill-based bonus game.
    Type: Grant
    Filed: July 13, 2017
    Date of Patent: December 22, 2020
    Assignee: First Gaming Group, LLC
    Inventors: Justin Tilemahos Georgilas, Evgeny Bronnikov
  • Patent number: 10864444
    Abstract: A system includes at least one hardware processor in communication with a gaming device and a memory storing instructions that, when executed by the at least one hardware processor, cause the at least one hardware processor to perform operations including receiving suspect gaming behavior data associated with a suspect user playing a computer game on the gaming device, comparing the suspect gaming behavior data to a user gaming behavior profile associated with another user, the user gaming behavior profile includes at least one component of behavior associated with the other user and the computer game representing a pattern of conduct of the other user, and based on the comparing, authenticating the suspect user for access to a target system as the other user.
    Type: Grant
    Filed: August 30, 2016
    Date of Patent: December 15, 2020
    Assignee: Wells Fargo Bank, N.A.
    Inventors: Abhijit Rao, Edward J. Landers, Byron G. Chun, Samuel B. Martin, Michael H. Chang, Traci H. Nguyen, Douglas S. Pelton
  • Patent number: 10843072
    Abstract: A login management section 112 allows a user to log in to an information processing apparatus 10. A status management section 120 manages the status of the information processing apparatus 10. A change instruction acceptance section 144 accepts an instruction for change from a server. When the user has logged in to the information processing apparatus 10 that in turn has signed in to a service, the status management section 120 manages the information processing apparatus 10 in either an active status or a listen status. The active status is a status in which the information processing apparatus 10 is in an online state and allowed to use the service, and the listen status is a status in which the information processing apparatus 10 is in an offline state that disables game execution and is allowed to use the service.
    Type: Grant
    Filed: February 27, 2018
    Date of Patent: November 24, 2020
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Soshi Urakawa, Nobukazu Koyama