Patents Examined by Ankit B Doshi
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Patent number: 12741200Abstract: Systems and methods for establishing a session of gameplay in a cloud computing system. The methods and system comprising receiving a request to establish a session of gameplay on a user device, retrieving a user profile associated with a user of the user device. The user profile identifies a service level agreement for the session of gameplay, from which the session of gameplay is established. The service level agreement is evaluated to determine a first list of available upgrades to the session of gameplay, and a user interface is provided to the user, wherein the user interface allows selection of the determined available upgrades.Type: GrantFiled: July 15, 2022Date of Patent: September 22, 2026Assignee: Adeia Guides Inc.Inventors: Christopher Phillips, Reda Harb
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Patent number: 12741211Abstract: [Object] To provide an information processing apparatus and an information processing system that make it possible to play a game smoothly while using a mobile communication system. [Solving Means] An information processing apparatus according to the present technology includes a control section and a communication section. The control section performs rendering to generate a first video obtained when a virtual space to which a plurality of users is capable of getting connected is viewed from a first point of view; assigns, to the first video, an identifier indicating that a first slice that is given a high communication priority is used for communication; performs rendering to generate a second video obtained when the virtual space is viewed from a second point of view that is different from the first point of view; and assigns, to the second video, an identifier indicating that a second slice that is given a lower communication priority than the first slice is used for communication.Type: GrantFiled: March 30, 2020Date of Patent: September 22, 2026Assignee: SONY GROUP CORPORATIONInventors: Kento Takura, Tasuku Inui
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Patent number: 12741217Abstract: A computer-implemented method includes generating one or more virtual occurrences to be encountered by the virtual character. The computer implemented method further includes determining one or more virtual outcomes associated with the one or more virtual occurrences. The computer implemented method further includes generating a virtual trip comprising the one or more virtual occurrences with the one or more virtual outcomes associated with the one or more virtual occurrences. The computer implemented method further includes determining a predicted change in a vehicle condition of a virtual vehicle. The computer implemented method further includes updating the character profile of the virtual character. The computer implemented method further includes transmitting for display, the character profile, as updated, and the vehicle condition, as updated, to an electronic device of a user. Other embodiments are disclosed.Type: GrantFiled: October 14, 2024Date of Patent: September 22, 2026Assignee: QUANATA, LLCInventors: Micah Wind Russo, Kenneth Jason Sanchez
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Patent number: 12741201Abstract: Embodiments of this application disclose an image processing method and apparatus, a server, and a medium. The method is performed by a server, and includes obtaining, when running a target cloud game, feedback data transmitted by a target game client, the feedback data reflecting a frame rate need of the target game client; determining an encoding frame rate according to the feedback data; performing image encoding on a game screen of the target cloud game according to the encoding frame rate to obtain encoded data; and transmitting the encoded data to the target game client.Type: GrantFiled: August 10, 2022Date of Patent: September 22, 2026Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITEDInventors: Xinda Zhao, Minhua Xu, Zhipeng Gong
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Patent number: 12741203Abstract: A device, system, and computer program product for quickly manually switching between quality modes for an application. The device includes an application controller and an application renderer. The application controller includes a dedicated control configured to provide a signal to switch from a first quality mode to a second quality mode. The application renderer is configured to render the application in the first quality mode and switch to rendering in the second quality mode when the signal from the dedicated button of the controller is received and the renderer is configured to interpolate between rendering settings values of the first quality mode and rendering settings values of the second quality mode over a period of time before arriving at the rendering settings of the second quality mode. Interpolation between quality modes may include changing to one or more intermediate rendering settings values before reaching the rendering settings values of the second quality mode.Type: GrantFiled: July 11, 2023Date of Patent: September 22, 2026Inventor: Alex Zvenigorodsky
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Patent number: 12741204Abstract: The disclosed computer-implemented methods and systems optimize a rendering pipeline for rendering tasks associated with streamed video games. For example, the disclosed methods and systems amortize the fixed costs of these rendering tasks across multiple video game frames by combining a batch of frames into a single combined image. The disclosed systems and methods then perform rendering tasks such as frame generation and upscaling in connection with the single combined image. The disclosed system and methods further separate the combined image into its component frames prior to encoding and streaming those frames to one or more streaming clients. Various other methods, systems, and computer-readable media are also disclosed.Type: GrantFiled: November 10, 2023Date of Patent: September 22, 2026Assignee: Netflix, Inc.Inventors: Nitin Gupta, Kyle Weicht
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Patent number: 12741207Abstract: A method implemented in a cloud gaming system having at least one server computer is provided, including the following operations: executing a game session of a video game, wherein the execution of the game session renders gameplay video and generates game state data; using a machine learning (ML) model to determine encoding parameter settings based on the game state data; applying, by an encoder, the encoding parameter settings for processing of the gameplay video to generate compressed gameplay video; streaming the compressed gameplay video over a network to a client device.Type: GrantFiled: December 27, 2022Date of Patent: September 22, 2026Assignee: SONY INTERACTIVE ENTERTAINMENT INC.Inventor: Eric Chen
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Patent number: 12741208Abstract: Methods, computer-readable media, and systems for streaming a video game in parts to reduce latency are disclosed. One example method includes executing a video game on a user endpoint device, determining that a game transition is detected in the video game, identifying, during the game transition, game content that is needed to continue executing the video game after the game transition, downloading, during the game transition, the game content that is needed to continue executing the video game after the game transition, identifying, during the game transition, game content that is currently downloaded to the user endpoint device that is not needed to continue executing the video game after the game transition, and deleting, from the user endpoint device during the game transition, the game content that is currently downloaded to the user endpoint device that is not needed to continue executing the video game after the game transition.Type: GrantFiled: December 29, 2022Date of Patent: September 22, 2026Assignee: AT&T Intellectual Property I, L.P.Inventors: Adam Escobedo, Sreya Nagumalla, Kedar Bhide, Nirjhar Deb
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Patent number: 12741212Abstract: This application discloses a method and apparatus for displaying prompt information, a device, and a storage medium, and belongs to the field of graphical user interfaces. The method for displaying prompt information in a computer game includes obtaining an attribute of a first virtual character selected by a teammate for a team lineup; displaying, after a selection operation on a candidate virtual character by a user of the terminal, prompt information based on the attribute of the first virtual character and an attribute of the candidate virtual character; and selecting the candidate virtual character as a second virtual character for the team lineup in response to a confirmation operation received by the terminal.Type: GrantFiled: June 29, 2023Date of Patent: September 22, 2026Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITEDInventors: Zexian Dong, Wanna Jin, Xin Chen, Jinle Fang, Yi Wang, Kun Liu, Hang Li
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Patent number: 12743922Abstract: A gaming machine includes a display, an indicator display device, a symbol selector, a function allocator, and an award allocator. The display includes display positions. The indicator display device is configured to visually display the indicator symbol for visually identifying a single display position. The symbol selector is configured to randomly select symbols from a set of symbols and, after display of the indicator symbol, place the selected symbols on the display with at least one of the selected symbols placed in each of the display positions including the single display position. The function allocator is configured to determine which symbol is placed in the single display positon and perform a game function in response to the identity of the selected symbol in the single display position. The award allocator may be configured to allocate an award based on at least one of the placed symbols.Type: GrantFiled: August 30, 2021Date of Patent: September 22, 2026Assignee: Aristocrat Technologies Australia Pty LimitedInventor: T. Grant Bolling, Jr.
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Patent number: 12741191Abstract: Embodiments of the present disclosure belong to the field of automatic scoring and relate to an automatic sensing scoring method for a cornhole game, including: continuously transmitting infrared light beams at relative positions of each of target holes and receiving the infrared light beams in real time; when it is detected that the infrared light beams are shielded, amplifying an electrical signal output by a receiving end through an operational amplifier, and suppressing high-frequency interference through a low-pass filter with a preset cutoff frequency while retaining envelope changes of a shielding event to obtain a scoring trigger signal; converting, by a microprocessor, the scoring trigger signal into a corresponding score according to a preset “hole-score” mapping table, outputting the updated cumulative score in real time through a digital display screen. The present disclosure further provides an automatic sensing scoring device for a cornhole game, equipment and a medium.Type: GrantFiled: October 16, 2025Date of Patent: September 22, 2026Inventor: Yunhui Zhu
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Patent number: 12741198Abstract: A virtual scene interaction method is disclosed, including displaying a viewing page of a target cloud video, a play screen of a virtual scene being displayed in the target cloud video, the viewing page comprising N interaction triggering marks, an ith interaction triggering mark of the N interaction triggering marks being used for linking to an interaction progress point in the virtual scene, both i and N being positive integers, and i?N; and displaying, when the ith interaction triggering mark is selected, a control page for the virtual scene starting from the interaction progress point linked by the ith interaction triggering mark.Type: GrantFiled: August 1, 2022Date of Patent: September 22, 2026Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITEDInventors: Jue Hu, Chunxiao Ge, Chen Zeng
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Patent number: 12741205Abstract: A data processing method includes: obtaining a cloud gaming data obtaining request transmitted by a game client; starting a game process according to the cloud gaming data obtaining request in a cloud container corresponding to the game client; allocating, in the cloud container, a frame buffer for the game process; invoking, in response to the frame buffer being allocated, a graphics rendering library to obtain a graphics rendering instruction; accessing a physical rendering device associated with the frame buffer based on the graphics rendering instruction, and performing intra-container rendering on game data corresponding to the game process, to obtain rendered game data; and generating a composited game picture according to the rendered game data.Type: GrantFiled: October 10, 2022Date of Patent: September 22, 2026Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITEDInventors: Tao Ren, Youwei Hua, Binsheng Xu, Yingkun Xi, Yong Li, Kun Yang
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Patent number: 12741214Abstract: A method for controlling a game character, a storage medium and an electronic device are provided, the method for controlling a game character includes: executing, by a client, a preset game event in response to determining that a start instruction of the preset game event sent by a server is received, and locking a first type operation and a second type operation for the game character; unlocking, by the client, the first type operation, in response to determining that an unlocking moment of the first type operation in the preset game event is reached; unlocking, by the client, the second type operation, in response to determining that an unlocking instruction of the second type operation is received, wherein the unlocking instruction of the second type operation is sent by the server at an unlocking moment of the second type operation.Type: GrantFiled: January 25, 2022Date of Patent: September 22, 2026Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.Inventors: Kang Cai, Yilin Yan, Zhongyi Liu
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Patent number: 12741216Abstract: A non-transitory computer readable medium stores a program causing a computer to execute: updating predetermined information in accordance with a game status; and setting an upper limit of a parameter of a game medium based on the predetermined information, wherein, on setting the upper limit, when the predetermined information is updated with a preset special condition being not satisfied, the upper limit can be set to a reference value corresponding to the updated predetermined information, when the special condition is satisfied, the upper limit can be set to a value exceeding the reference value corresponding to the predetermined information at that time by a predetermined value, and when the predetermined information is updated with the special condition being satisfied, the upper limit can be set to a value exceeding the reference value corresponding to the updated predetermined information by the predetermined value.Type: GrantFiled: February 9, 2024Date of Patent: September 22, 2026Assignee: CYGAMES, INC.Inventors: Gen Takubo, Yusuke Sasano, Masayuki Nagata, Masaya Nakajima
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Patent number: 12743930Abstract: There is provided a gaming system, gaming machine, and method that utilize a presentation assembly configured to present a plurality of symbol-bearing reels, an array, and a jackpot ladder. The ladder includes a plurality of levels bearing scalable jackpots and a progressive jackpot. Game-logic circuitry scales the scalable jackpots, but not the progressive jackpot, according to an amount of a wager to play a wagering game on the machine. If the jackpots would not be in descending order in the ladder after the scaling, the game-logic circuitry sorts the jackpots into descending order by shifting the progressive jackpot from its current level to a different level and entering a scaled jackpot at the current level vacated by the progressive jackpot. In response to a triggering event resulting from one or more spins of the reels, a jackpot in the sorted ladder may be won.Type: GrantFiled: April 15, 2024Date of Patent: September 22, 2026Assignee: LNW Gaming, Inc.Inventor: Mariela Polena
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Patent number: 12741202Abstract: A method for cloud gaming including receiving a request to instantiate an instance of a video game for a game play of a player. The method including establishing a cloud based game engine for executing game logic of the video game in the instance of the video game. The method including assembling microservices for the cloud based game engine to instantiate the instance of the video game. The method including establishing communication between the cloud based game engine and each of the microservices over a communication fabric. The method including executing the game logic in the instance of the video game using the cloud based game engine based on controller input associated with the game play. The method including monitoring demand for computing resources while executing the instance of the video game. The method including adjusting an allocation of computing resources for the set of microservices based on the demand.Type: GrantFiled: October 19, 2022Date of Patent: September 22, 2026Assignee: Sony Interactive Entertainment Inc.Inventor: Roelof Roderick Colenbrander
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Patent number: 12741210Abstract: A shooter game device provided with individual screens, the device comprising a game processing element, a table, a main screen, multiple individual operation elements and multiple individual screens; the game processing element provides a shooter game and controls a game process of the shooting game and generates a main game image; the main screen is provided on the table and displays the main game image; the multiple individual operation elements are provided on the table and are operated by players to generate an operation signal so as to change the game process; the multiple individual screens are provided on the table and correspond one-to-one to the multiple individual operation elements, and each of the individual screens presents an individual game image of the corresponding player; according to the foregoing, players can obtain personalized specific information by means of the individual screens, such as game explanations, education and guidance, special game effects, scores, and so on, so as to meetType: GrantFiled: February 21, 2020Date of Patent: September 22, 2026Inventor: Tien-Shu Hsu
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Patent number: 12741220Abstract: The present disclosure provides a modular assembled display assembly (100), including: a display screen component (12) configured for displaying video to a user; and a multifunctional component (13) arranged on a side of the display screen component (12) away from the user and configured to provide power to the display screen component (12), wherein a combination of the display screen component (12) and the multifunctional component (13) is configured to realize a display function. The modular assembled display assembly of the present disclosure enables the Switch game console to simultaneously obtain high image quality in “TV mode” and portability with no need for indoor power supply, and it can be used as a portable independent display monitor.Type: GrantFiled: February 29, 2024Date of Patent: September 22, 2026Inventor: Jingzhao Li
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Patent number: 12741206Abstract: A method for reducing a latency in a gaming application comprising: obtaining (305B) a first frame, said first frame being representative of a first action performed by a user in the gaming application; obtaining (500) information representative of a second action performed by the user in the gaming application, said second action following the first action; and, predicting (500) a second frame corresponding to the second action from data comprising at least the first frame and the information representative of a second action using a neural network.Type: GrantFiled: September 30, 2021Date of Patent: September 22, 2026Assignee: INTERDIGITAL MADISON PATENT HOLDINGS, SASInventors: Franck Galpin, Philippe Bordes, Fabrice Le Leannec, Karam Naser, Louis Chevallier