Patents Examined by Carl V Larsen
  • Patent number: 11273380
    Abstract: A system and method for preventing cheating in a video game environment by obfuscating game variables in memory.
    Type: Grant
    Filed: October 25, 2019
    Date of Patent: March 15, 2022
    Assignee: TAKE-TWO INTERACTIVE SOFTWARE, INC.
    Inventors: Kevin Feeney, Amir Soofi, Martin Hedlund
  • Patent number: 11263863
    Abstract: A gaming machine is described herein. The gaming machine includes a game control unit programmed to display a game screen on the display unit and initiate an instance of the game. The game screen includes a grid including a plurality of cells arranged in a plurality of columns. Each column is associated with a corresponding symbol and includes a predefined number of cells. The game control unit initiates an instance of the game by populating a subset of cells within each column with a plurality of awards, randomly determining, for each corresponding column, a number of corresponding symbols to be displayed in a stack of corresponding symbols, and displaying each stack of corresponding symbols within each corresponding column. The game control unit then determines each cell of the subset of cells being displayed with a corresponding symbol and a corresponding award, and provides each corresponding award to the player.
    Type: Grant
    Filed: October 14, 2019
    Date of Patent: March 1, 2022
    Assignee: Konami Gaming, Inc.
    Inventors: Kimberly Yost, John Pariseau
  • Patent number: 11250665
    Abstract: A method and apparatus for playing a wagering game where the objective is to predict a second segment in a sequence of visual narrative segments presented in a series comprising a first segment and a second segment, where each visual narrative segment in the series shows one or more events depicted in visual form as a video, film, or animation.
    Type: Grant
    Filed: August 10, 2017
    Date of Patent: February 15, 2022
    Inventor: Michael Oberberger
  • Patent number: 11235231
    Abstract: A gaming system may include: an infrared signal emitter configured to emit an infrared signal, the infrared emitter being configured to emit a predetermined number of emissions per a simulated reloading action, the infrared signal being configurable to be associated with one of at least a first team, a second team, and a neutral team, the infrared signal emitter including a handle to be grasped by a player and a trigger to effect emission of the infrared signal; and an infrared signal receiver configured to receive the infrared signal associated with one of the at least the first team, the second team, and the neutral team. Optionally, the gaming system may include a stationary receiver and emitter for integrated use with game players in a further modification of the methods and uses herein. The stationary receiver and emitter may receive and transmit signals, store a memory of activities, teams, players, and other game-playing benefits.
    Type: Grant
    Filed: July 16, 2020
    Date of Patent: February 1, 2022
    Assignee: NSI INTERNATIONAL, INC.
    Inventors: Brian K. Waldman, Frank J. Landi, Jr., Chan Kok Wing Farra, Chu Ki Kwan
  • Patent number: 11238705
    Abstract: A system provides for electronic interaction in a multi-player system, the system being adapted to interface with first and second electronic communications devices through a communication system, the first and second electronic communications devices including displays for presentation of game information to the players and with input devices for receiving live game play information. The first and second electronic communications devices having storage to store a game application program from a remote server, the first and second electronic communications devices having graphical display capability. The system utilizes real world sports event data corresponding to a real world sports events. Preferably a game analysis system is utilized.
    Type: Grant
    Filed: November 6, 2020
    Date of Patent: February 1, 2022
    Assignee: MILESTONE ENTERTAINMENT, LLC
    Inventors: Randall M. Katz, Gary Dawson
  • Patent number: 11229850
    Abstract: A VIP gaming service is provided through one or more servers providing games to players as members of the service, with one or more interactive interfaces executing on a web server, whereby players connected to the web server may select and configure games to play. Players connected to the server and logged in to the service are enabled by an interactive interface to purchase an ability to privatize an instance of playing a game, if a game developer has enabled the game to be hosted on a private server, and wherein privatizing the game selected as a VIP game enables the purchasing player to control entry of other players into the game in a specific instance of play, to alter circumstances and interactions in playing the game in the specific instance of play, and to lead the other players in the instance of playing the game.
    Type: Grant
    Filed: April 13, 2016
    Date of Patent: January 25, 2022
    Assignee: Roblox Corporation
    Inventors: Deepak Murali Chandrasekaran, Guruprasath Krishnamurthy, Andrew Gilmore Francis
  • Patent number: 11219834
    Abstract: Provided is a social game capable of, when a new group is created, allowing such a group to progress a game smoothly. A server device that provides a game, in which a plurality of players can participate, is connected to terminal devices operated by the players via a communication line, and comprises: an information storage unit; and a control unit. The information storage unit stores information on a first group, in which the players participate, and information on a second group, in which the players are supposed to participate; the control unit receives notification on acceptance of participation in the second group from the terminal devices, and when it is determined that the number of players in the second group reaches a certain number, stores the second group as a new first group at the information storage unit.
    Type: Grant
    Filed: December 12, 2019
    Date of Patent: January 11, 2022
    Assignee: GREE, INC.
    Inventor: Koichi Suzuki
  • Patent number: 11213751
    Abstract: A computer device has a display and a user interface which detects user input. A memory stores information about other users and their associated game progress information. When a game with a game parameter is started, the processor will change the game parameter depending on the stored information. The updated parameter is displayed.
    Type: Grant
    Filed: October 24, 2019
    Date of Patent: January 4, 2022
    Assignee: KING.COM LTD.
    Inventor: Marcus Edstrom
  • Patent number: 11210898
    Abstract: Devices and methods for generating and/or communicating using optically formatted image data are provided. One method includes receiving first gaming information from a first wager-based gaming device via a local area network. The method further includes receiving from the first wager-based gaming device a request to include the first gaming information in a machine readable optically formatted image data. The method further includes generating the machine readable optically formatted image data or instructions for creating the machine readable optically formatted image data. Data encoded in the machine readable optically formatted image data comprises a unique identifier and the first gaming information. The method further includes sending the generated machine readable optically formatted image data or the instructions for creating the machine readable optically formatted image data to the first wager-based gaming device. The machine readable optically formatted image data is output to a display device.
    Type: Grant
    Filed: November 12, 2019
    Date of Patent: December 28, 2021
    Assignee: IGT
    Inventors: David Carrico, Danny Miles
  • Patent number: 11207595
    Abstract: A virtual map displaying system for a location-based game wherein the game is progressed in a virtual world through the linking to the position of a user in the real world, comprising: a real map storing portion for storing real map information that includes geographical information in the real world and text information relating to the geographical information; a virtual display data generating portion for generating and displaying virtual display data by superimposing, on the real map information, virtual objects relating to virtual geographical information corresponding to the geographical information in the real world in accordance with the progress of the game; and a related information displaying portion for displaying on a block, so as to be visually recognizable, text information that relates to geographical information that corresponds to a display location of a virtual object.
    Type: Grant
    Filed: March 9, 2018
    Date of Patent: December 28, 2021
    Inventors: Kouichi Nakamura, Kazuya Asano
  • Patent number: 11205322
    Abstract: A ticket management system including a gaming establishment management tool, a gaming device, and a virtual wallet stored on a mobile device. A printer is located in a back office of the gaming establishment to print, store, track, and easily locate tickets. The tickets include financial transactional data, such as a cashout transaction, including a cashout amount and a gaming machine associative identifier. The accounting management tool and the virtual wallet exchange financial transaction data to properly record and display gaming account balances, gaming credits, and identifiers. The gaming establishment management tool, the gaming device, and the printer each include scanners, configured as validators, to validate a ticket, a gaming machine transaction, or a virtual wallet transaction respectively.
    Type: Grant
    Filed: October 14, 2019
    Date of Patent: December 21, 2021
    Inventor: Mark Olmstead
  • Patent number: 11192035
    Abstract: The present disclosure relates to providing an online shooting game by a game server communicatively connected to a player terminal. The player terminal may display a virtual online shooting game environment based on information received from the game server. Providing an online shooting game may include: selecting a basic identification range within a virtual online shooting game environment displayed on the player terminal; detecting one or more enemy characters that are within the basic identification range; determining one of the detected one or more enemy characters as an automatic tracking object; and allowing an aiming point to automatically track movement of the automatic tracking object within the basic identification range.
    Type: Grant
    Filed: January 27, 2020
    Date of Patent: December 7, 2021
    Assignee: GREE, Inc.
    Inventors: Chang Hyun Jo, Ki Hoon Lee, Jung Ho Lee, Sae Rom Kim
  • Patent number: 11185761
    Abstract: An instant lottery scratch ticket and method of playing a lottery instant scratch ticket game comprises a plurality of physical tickets, wherein each ticket provides a removable sticker that may provide wins or enhanced wins.
    Type: Grant
    Filed: October 28, 2019
    Date of Patent: November 30, 2021
    Inventor: Kathleen Nylund Jackson
  • Patent number: 11185787
    Abstract: This disclosure is directed to enabling access to a game instance through a messenger application. A client-side player component facilitates communication between a game instance on the client device and a backend server of a social networking system. The communication information can be stored in or retrieved from a social graph of the social networking system. The game instance can be initialized from a social platform of the social networking system, and the game can be played without leaving the messenger application.
    Type: Grant
    Filed: December 3, 2019
    Date of Patent: November 30, 2021
    Assignee: FACEBOOK, INC.
    Inventors: Andrea Vaccari, Richard Kenneth Zadorozny, Jeremy Harrison Goldberg, Peter Henry Martinazzi, Lei Guang, Li Yang, Jennifer A. Burge
  • Patent number: 11179637
    Abstract: The present disclosure discloses an item display method performed at a terminal. The method includes: controlling, by the terminal in response to a first target operation instruction generated by a user of the terminal, a virtual control object in a virtual scene displayed by a client running at the terminal to acquire a plurality of virtual items, each virtual item configured to increase an attribute value of the virtual control object; adjusting, by the terminal, the attribute value of the virtual control object according to current behavior of the virtual control object; and displaying, by the terminal in the virtual scene of the client, an identifier of a first virtual item matching a target condition in the plurality of virtual items in a case that the adjusted attribute value meets the target condition, the identifier of the first virtual item being configured for use in the virtual scene.
    Type: Grant
    Filed: June 12, 2020
    Date of Patent: November 23, 2021
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Jin Yang, Yiqing Yang
  • Patent number: 11164423
    Abstract: The gaming system and method of the present disclosure provide a Class II bingo game with a player-selectable wild spot feature. Generally, for a play of the Class II bingo game and for each player, the gaming system provides that player a bingo card and enables the player to affirmatively designate up to a designated quantity of spots of the bingo card as wild spots. The wild spots are guaranteed marks. The gaming system then draws bingo numbers until a game-winning pattern is marked on one of the players' bingo cards.
    Type: Grant
    Filed: September 22, 2016
    Date of Patent: November 2, 2021
    Assignee: IGT
    Inventors: Gianpaulo Sorreta, Bradford Brown
  • Patent number: 11138831
    Abstract: A device, gaming machine and method for playing poker allowing players to hedge their risk by utilizing communication signals and or utilizing multiple stacks of chips wherein each stack of chips may serve a distinct purpose. A physical object or virtual object is used to signal to other players and/or dealers which part of a single stack or which particular stacks of chips are in play at any given moment in a particular hand and or what wager actions are available to players. There may also be additional preconditions, for example regarding in which streets of action, or with what size of what wager actions a signal can be played. The gaming machine embodies a virtual device and method allowing a player to hedge their risk utilizing communication signals and or utilizing multiple stacks of chips wherein each stack of chips may serve distinct purposes.
    Type: Grant
    Filed: July 19, 2017
    Date of Patent: October 5, 2021
    Inventor: Amir Hossein Marmarchi
  • Patent number: 11135510
    Abstract: A system that incorporates the subject disclosure may include, for example, a processor coupled to a memory storing instructions and to a near field sensor. Execution of the instructions can cause the processor to perform operations including defining a zone corresponding to a portion of an accessory comprising the sensor, detecting a gesture of an object in the zone by sensing the object with the sensor, determining that the gesture is a new gesture not previously associated with the zone and not previously associated with a gaming action controlling presentations produced by a gaming application, associating the gesture with the zone and with the gaming action, subsequently detecting the gesture in the zone, obtaining the gaming action associated with the gesture, and transmitting the gaming action to the gaming application. Other embodiments are disclosed.
    Type: Grant
    Filed: June 11, 2019
    Date of Patent: October 5, 2021
    Assignee: STEELSERIES ApS
    Inventors: Jeffrey Nicholas Mahlmeister, Bruce Hawver, Jacob Wolff-Petersen, Kim Rom, Francis Arnold Grever, Tino Soelberg
  • Patent number: 11130064
    Abstract: Techniques are disclosed for deploying game-based therapy correlated with, but independent from, an executing game program. In general, game content within a display can be improved with an overlay of visual therapeutic content such as a visual indicator of a current emotional or physiological state, along with visual features or effects that alter game difficulty. A variety of visual effects can usefully be integrated with third-party game content with requiring direct computation access to the executing game code. For example, effects such as dimming, fading, pixelating, or fogging can be rendered within active regions of a game window independently from, but correlated with the visual content of, the current game. This is suitable for delivering treatment for a range of cognitive and similar disorders and permits rendering of user-specific therapeutic content in combination with third-party games and gaming platforms.
    Type: Grant
    Filed: July 17, 2017
    Date of Patent: September 28, 2021
    Assignee: Neuromotion, Inc.
    Inventors: Jason Michal Kahn, II, Nicholas S. Snietka, Trevor B. Stricker
  • Patent number: 11107323
    Abstract: A gaming machine including a secondary processor coupled to a player tracking system for tracking game play of a patron using a virtual player loyalty card is described. A virtual player loyalty card can be created by associating an existing physical player loyalty card with a newly created mobile loyalty card account. The mobile card can be virtually inserted into an electronic gaming machine when a portable electronic device with an associated mobile application is in the vicinity of an electronic gaming machine. Once the mobile card is virtually inserted into the gaming machine, the patron's game play at the gaming machine can be tracked.
    Type: Grant
    Filed: October 15, 2018
    Date of Patent: August 31, 2021
    Assignee: IGT
    Inventors: Timothy Allan Page, Christopher T. Lundy, William R. Wells