Patents Examined by Carl V Larsen
  • Patent number: 9770664
    Abstract: The present disclosure relates to providing an online shooting game by a game server communicatively connected to a player terminal. The player terminal may display a virtual online shooting game environment based on information received from the game server. Providing an online shooting game may include: selecting a basic identification range within a virtual online shooting game environment displayed on the player terminal; detecting one or more enemy characters that are within the basic identification range; determining one of the detected one or more enemy characters as an automatic tracking object; and allowing an aiming point to automatically track movement of the automatic tracking object within the basic identification range.
    Type: Grant
    Filed: April 5, 2013
    Date of Patent: September 26, 2017
    Assignee: GREE, INC.
    Inventors: Chang Hyun Jo, Ki Hoon Lee, Jung Ho Lee, Sae Rom Kim
  • Patent number: 9770650
    Abstract: The game program according to the present invention directs a computer to execute processes whereby a graphic pattern input is accepted in response to a pointing location on a game screen being moved as a result of manipulation by a player; probabilities are calculated, with which a graphic pattern inferred from a pointing location trajectory matches each of respective multiple preset graphic patterns in a state in which the movement of the pointing location is maintained; a graphic pattern satisfying a preset criterion is selected from among the multiple graphic patterns based on the result of calculating a probability of match for each of the graphic patterns; and the action of a player character operated by the player is controlled in accordance with the character action associated with the selected graphic pattern.
    Type: Grant
    Filed: March 10, 2015
    Date of Patent: September 26, 2017
    Assignee: DeNA Co., Ltd.
    Inventors: Kohei Nishino, Takashi Ninjouji
  • Patent number: 9737811
    Abstract: Techniques for simulating destruction in a simulated space, for example, terrain, are disclosed herein. In some cases, one or more textures may be associated with an area of a simulated space, which may include a three dimensional space. A destructibility value, which may indicate the area's resilience to destruction or strength, may be associated with the area of simulated space. One or more textures of the simulated space may be changed or updated based on the occurrence of a destruction causing event. The change in one or more textures of the simulated space may be determined based at least in part on an intensity associated with the destruction causing event and the destructibility value of the affected simulated area.
    Type: Grant
    Filed: March 3, 2015
    Date of Patent: August 22, 2017
    Assignee: Amazon Technologies, Inc.
    Inventors: Rajeev Varma Penmatsa, Jordan Ross Lehmiller
  • Patent number: 9734671
    Abstract: A method of allowing a player to play a gaming machine is described herein. The method includes displaying a game including a plurality of reels displayed in a display area. Each reel of includes a reel strip including a plurality of normal symbols positions and a plurality of special symbol positions. The method includes randomly generating an outcome of the game and displays the game outcome on the display device, wherein the game outcome including at least one special symbol position being displayed on at least one reel of the plurality of reels in the display area. The method also includes determining a symbol selection factor as a function of the generated game outcome, randomly selecting at least one special symbol as a function of the symbol selection factor, and displaying the game outcome including the selected special symbol displayed in the special symbol position.
    Type: Grant
    Filed: February 4, 2013
    Date of Patent: August 15, 2017
    Assignee: KONAMI GAMING, INC.
    Inventor: Arthur Lee
  • Patent number: 9734663
    Abstract: Various aspects described or referenced herein are directed to different methods, systems, and computer program products for implementing automated money laundering detection, notification, and reporting techniques implemented at casino gaming networks.
    Type: Grant
    Filed: June 17, 2016
    Date of Patent: August 15, 2017
    Assignees: Fresh Idea Global Limited
    Inventors: Jay Chun, Binh Nguyen
  • Patent number: 9691295
    Abstract: This application discloses a game that engages a user in correctly reproducing the duration of notes (short, long) to reproduce a melody from a sequence of notes. The melody becomes recognizable when the durations are approximately correct. As a game, the processing system may score the selected durations and provide feedback to the gamer. This technology can be implemented as a method, device, system or article of manufacture. In addition, for some jurisdictions, it can be described as software that produces a technical effect.
    Type: Grant
    Filed: August 20, 2013
    Date of Patent: June 27, 2017
    Assignee: Mubik Entertainment Ltd.
    Inventor: Ilkka Räsänen
  • Patent number: 9687745
    Abstract: The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable customizable teams for online active games. In an embodiment, the system includes an online game session server system communicatively coupled to a network for access by a plurality of users to establish a plurality of real-time interactive games sessions, wherein each game session includes at least one team and wherein the at least one team may be established in accordance with a preferred composition defined by a user.
    Type: Grant
    Filed: August 22, 2013
    Date of Patent: June 27, 2017
    Assignee: RIOT GAMES, INC.
    Inventors: Jeffrey Lin, Tom Cadwell
  • Patent number: 9672683
    Abstract: A drive control system has: a plurality of drive control devices; and an upper-level control device to which each of the drive control devices is connected in parallel with each other via a common signal line. The upper-level control device transmits a common information acquirement request signal to each of the drive control devices. Upon receiving the information acquirement request signal, each of the drive control devices determines transmission start timing for a response signal based on transmission sequence information indicating its transmission sequence and a length of the response signal such that the response signal does not temporally overlap with a response signal being transmitted from another drive control device to the upper-level control device. Each of the drive control devices transmits the response signal to the upper-level control device via the signal line at its transmission starting timing.
    Type: Grant
    Filed: May 23, 2014
    Date of Patent: June 6, 2017
    Assignee: OMRON CORPORATION
    Inventors: Katsumi Matsushita, Hiroyuki Ibuki, Yasuyuki Ohba
  • Patent number: 9666020
    Abstract: A gaming system includes one or more input devices, one or more display devices, and one or more processors, and one or more memory devices storing instructions that cause the gaming system to receive an input indicative of a wager. The instructions further cause the gaming system to display a wagering game having an array of symbol positions positioned on a plurality of primary reels and at least one secondary reel overlaying two or more adjacent primary reels, the secondary reel including at least one oversized standard symbol, the oversized symbol overlaying symbol positions on at least two of the two or more adjacent primary reels. The instructions further cause the gaming system to spin the two or more adjacent primary reels and the secondary reel such that the two or more adjacent primary reels and the secondary reel appear to spin as a single reel.
    Type: Grant
    Filed: November 2, 2016
    Date of Patent: May 30, 2017
    Assignee: Bally Gaming, Inc.
    Inventors: Alexander J. Gobe, Jeremy M. Hornik
  • Patent number: 9659446
    Abstract: Software on a server and/or client device causes a view in a graphical user interface (GUI) for a game to be displayed to a user. The game is an online gambling game for real money. The software receives input from the user. The input includes a wager and play according to game mechanics for the game. The software calculates a payout from the play. The payout includes a promotional payout that depends at least in part on a measure of social activity associated with the user or a measure of social influence associated with the user. And the software broadcasts the payout to at least one other person who is a social relation of the user.
    Type: Grant
    Filed: March 13, 2014
    Date of Patent: May 23, 2017
    Assignee: Zynga Inc.
    Inventors: Jesse Janosov, Nir Leibovich
  • Patent number: 9649566
    Abstract: A method of updating virtual worlds based on interactions between real-world items is disclosed. An interaction between a first real-world item and a second real-world item is detected. The first real-world item is a real-world item that is associated with a first player of a computer-implemented game and the second real-world item is a real-world item that is associated with a second player of the computer-implemented game. A virtual world of the computer-implemented game is updated based on the detection of the interaction.
    Type: Grant
    Filed: November 1, 2013
    Date of Patent: May 16, 2017
    Assignee: Zynga Inc.
    Inventors: Amitt Mahajan, Matthew Adam Ocko
  • Patent number: 9652936
    Abstract: In accordance with some embodiments, provided herein are systems, methods and articles of manufacture for providing bonuses to player of games (e.g., online wagering games) based on the achievement of a qualifying event by another player (e.g., a friend of the players who are provided the bonuses). In accordance with some embodiments, such bonuses are funded out of respective bonus funding accounts maintained and managed for the players (which may be game-specific). In accordance with some embodiments, such bonus funding accounts may be maintained for players without the player's knowledge or control and may be funded based on gaming activity of the players (e.g., a portion of each wager made by a player may be contributed to the balance of the player's bonus funding account).
    Type: Grant
    Filed: August 27, 2013
    Date of Patent: May 16, 2017
    Assignee: Gamesys, Ltd.
    Inventors: Hans Elias, Robeson Mandela Reeves, Thomas David James Aicken
  • Patent number: 9649568
    Abstract: An object of the present invention is to provide a high-preference game system that can reduce a game development burden of a game system operator, can increase the desire of a player to iteratively play a game, and enables a player to play a game without aversion. When a player requests a game open in a dungeon, 5 points among the points retained by the player is consumed, and 3 points are temporarily pooled in the dungeon. When the player succeeds in satisfying a clear condition of the dungeon, a total of 13 temporarily-pooled and not pooled points is added to a retention point of the player. Also, when the player fails to satisfy the clear condition of the dungeon, the temporarily pooled points are pooled in the dungeon.
    Type: Grant
    Filed: May 30, 2012
    Date of Patent: May 16, 2017
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventor: Yoichi Wada
  • Patent number: 9640022
    Abstract: Devices and methods for generating and/or communicating using optically formatted image data are provided. One method includes receiving first gaming information from a first wager-based gaming device via a local area network. The method further includes receiving from the first wager-based gaming device a request to include the first gaming information in a machine readable optically formatted image data. The method further includes generating the machine readable optically formatted image data or instructions for creating the machine readable optically formatted image data. Data encoded in the machine readable optically formatted image data comprises a unique identifier and the first gaming information. The method further includes sending the generated machine readable optically formatted image data or the instructions for creating the machine readable optically formatted image data to the first wager-based gaming device. The machine readable optically formatted image data is output to a display device.
    Type: Grant
    Filed: November 26, 2013
    Date of Patent: May 2, 2017
    Assignee: IGT
    Inventors: David Carrico, Danny Miles
  • Patent number: 9630102
    Abstract: Methods, systems, or apparatuses for impeding the entrance of foreign contaminates into a housing of a gaming machine may include a gaming controller, a panel, and an input device mounted to the panel. The input device may include a housing. The housing of the input device may include a first section, a second section, and a member moveable with respect to the first and the second sections, wherein the moveable member is configured to be actuated by a player to provide input to the gaming controller; and a membrane disposed between the first section and the panel, wherein the membrane impedes the entrance of foreign contaminates into the housing.
    Type: Grant
    Filed: December 5, 2014
    Date of Patent: April 25, 2017
    Assignee: IGT
    Inventors: Michael W. Oehlert, Nathan D. LaBrosse, Brian K. Baker, John L. Beadell, Steve P. McGahn, Jacquelyn S. Combs, Thomas D. Waxman, Russell Chudd, Tai Rosander
  • Patent number: 9597587
    Abstract: A node device in a distributed virtual environment captures locational signals projected by another node device into a capture area of the node device and reflected from the capture area to a capture device of the node device. The location of the node device relative to the other node device is determined based on the captured locational signals. The determined location can be based on an angular relationship determined between the node device and the other node device based on the captured locational signals. The determined location can also be based on a relative distance determined between the node device and the other node device based on the captured locational signals. Topology of the capture area can also be detected by the node device, and topologies of multiple capture areas can be combined to define one or more surfaces in a virtual environment.
    Type: Grant
    Filed: June 8, 2011
    Date of Patent: March 21, 2017
    Assignee: Microsoft Technology Licensing, LLC
    Inventor: Steven Bathiche
  • Patent number: 9586141
    Abstract: Embodiments of the present invention provide a system and a method for visualizing synthetic objects within a real-world video clip. The embodiments allow interactive, synthetic objects or characters to appear as if they are “embedded” inside or form part of a video clip. These objects move independently of the environment within the video clip and are controlled by a user. In one embodiment the video frames are set as textures in the furthermost layer in a 3D environment viewer or 3D “engine”. In another embodiment separate layers of video frames are superimposed with the synthetic objects on an output screen and synchronizing the movements and the field of view settings to give the perception that only one camera is used.
    Type: Grant
    Filed: September 10, 2012
    Date of Patent: March 7, 2017
    Assignee: Paofit Holdings Pte. Ltd.
    Inventors: Marc Scott Hardy, Andrei Richard Frank
  • Patent number: 9573050
    Abstract: Examples disclosed herein relate to a snap-and-click display utilized to enhance the installation of a display on an electronic gaming device. The systems and methods may allow for easier installation of a display on the electronic gaming device via a snap-and-click display.
    Type: Grant
    Filed: December 21, 2012
    Date of Patent: February 21, 2017
    Assignee: Cadillac Jack, Inc.
    Inventors: Mark Andrew Thompson, Prashant L. Shah
  • Patent number: 9566517
    Abstract: Embodiments of the present invention provide a system and a method for visualizing synthetic objects within a real-world video clip. The embodiments allow interactive, synthetic objects or characters to appear as if they are “embedded” inside or form part of a video clip. These objects move independently of the environment within the video clip and are controlled by a user. In one embodiment the video frames are set as textures in the furthermost layer in a 3D environment viewer or 3D “engine”. In another embodiment separate layers of video frames are superimposed with the synthetic objects on an output screen and synchronizing the movements and the field of view settings to give the perception that only one camera is used.
    Type: Grant
    Filed: December 22, 2014
    Date of Patent: February 14, 2017
    Assignee: Paofit Holdings Pte Ltd.
    Inventors: Marc Scott Hardy, Andrei Richard Frank
  • Patent number: 9566513
    Abstract: Techniques are disclosed for multiplayer team balancing in a virtual environment. A group activity is provided in which at least two teams of avatars participate. Each team has a respective plurality of distinct avatars, and each avatar is controlled by a respective player. The at least teams are in competition with one another to achieve a predefined objective when participating in the group activity. Upon it being determined, when the group activity is in progress, that a first player of a first avatar on a first team of the at least two teams is no longer available to participate in the group activity, a balancing action is performed in order to compensate for the first player no longer being available to participate in the group activity.
    Type: Grant
    Filed: March 17, 2014
    Date of Patent: February 14, 2017
    Inventor: Anthony Lam