Patents Examined by David L Lewis
  • Patent number: 11027202
    Abstract: There are provided a computerized gaming system and a method of operating thereof. There is also provided a method of using the gaming system to provide a service related to generating a game deployable to the gaming system, the method comprises: enabling a user to use the gaming system to generate a customized game engine data model (GEDM) meeting a user's specification of the game, wherein the customized game model is generated responsive to defining appropriate customizable math-related parameters in a unified GEDM applicable to any game runnable by the gaming system; generating, by the gaming system, a Game Engine Package comprising the customized GEDM and an executor thereof, wherein the executor is unified and applicable to any customized GEDM derived from the unified GEDM; and enabling the user to deploy the Game Engine Package to one or more instances of the gaming system.
    Type: Grant
    Filed: July 31, 2019
    Date of Patent: June 8, 2021
    Assignee: PLAYTECH SOFTWARE LIMITED
    Inventors: Leon Sucharov, Toby Sucharov, Valery Gelfman, Jens Gustav Nilsson, Guy Gani
  • Patent number: 11020664
    Abstract: A method for obtaining a virtual resource of a virtual object is described. Circuitry of an apparatus identifies the virtual object that is currently operated in a virtual domain accessed by executing a target application, where the target application is installed on a user device. The circuitry determines a resource assisting manner of the virtual object, and determines, according to the determined resource assisting manner, at least one virtual resource that meets an assisting condition. The circuitry further displays an icon corresponding to the resource assisting manner and an icon corresponding to the at least one virtual resource that meets the assisting condition on an application interface of the user device, where the at least one virtual resource that meets the assisting condition is obtainable by the virtual object through the application interface.
    Type: Grant
    Filed: March 11, 2019
    Date of Patent: June 1, 2021
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Leina Yang, Guoqian Yang, Haosu Wang
  • Patent number: 11020654
    Abstract: A system and method for interaction with a user are provided. The system may include a head-mounted display device, at least one sensor implemented on the head-mounted display device, at least one storage medium including a set of instructions, and at least one processor configured to communicate with the at least one storage medium. When executing the set of instructions, the system may be configured to: acquire, by the at least one sensor, a first facial image of a user; and determine, by the at least one processor, an expression of the user at least based on the first facial image of the user.
    Type: Grant
    Filed: December 25, 2017
    Date of Patent: June 1, 2021
    Assignee: SUZHOU YAOXINYAN TECHNOLOGY DEVELOPMENT CO., LTD.
    Inventor: Shufen Sun
  • Patent number: 11022400
    Abstract: An ambidextrous survival self-defense tool having a first bar and a second bar. The first bar is designed with a plurality of ribs next to each other at least partially along the surface. One end of the first bar tappers to a point. The point is a blunt point, the point in blunt due to roundness of the point. A second end of the first bar has a first striker attached. The striker is a round ball. The second bar is attached to the first bar perpendicularly along the body of the first bar. The second bar has a striker at one end. The striker is a round ball. A glass breaking point is added to an end of the first bar. A belt cutter is imbedded into the first bar along the body.
    Type: Grant
    Filed: August 29, 2019
    Date of Patent: June 1, 2021
    Inventor: Franck Pala
  • Patent number: 11017630
    Abstract: Various embodiments that may generally relate to mobile gaming, location determination, mobile devices, authentication, and so on are described. Various methods are described. Various apparatus are described. Further embodiments are described.
    Type: Grant
    Filed: November 3, 2016
    Date of Patent: May 25, 2021
    Assignee: CFPH, LLC
    Inventors: Paul Williams, Matthew Morrissette, Stephane Minisini
  • Patent number: 11013999
    Abstract: In an example of an information processing system, a field in a virtual space is divided into a plurality of sections, and a player character moves in units of the sections on the field. On a game screen, an image of the virtual space based on a virtual camera and a map image representing a range of at least a part of the field are displayed. When a direction of the virtual camera changes, an image representing the field rotates such that an up direction of the map image corresponds to a direction along the field in a direction of the virtual camera. In the map image, the image representing the field, an image representing the player character, images representing the sections, and an image indicating a movable range of the player character are displayed.
    Type: Grant
    Filed: May 20, 2019
    Date of Patent: May 25, 2021
    Assignee: NINTENDO CO., LTD.
    Inventor: Toshiyuki Kusakihara
  • Patent number: 11017691
    Abstract: Embodiments can use a model for training according to embodiments of the present disclosure. In some embodiments, a model can be created from actual video. The model can be a spherical video. In this manner, users can be immersed in real situations, and thus the user can get more experience than the user otherwise would have had. Various technical features can be provided for enhancing such a system, e.g., synchronization of pointers on two screens, camera rigs with extended view to allow the camera rig to be placed further from a location of the players, analytics for rating users and controlling playback of a next play (action interval), and for allowing a user to feel translation while in a model.
    Type: Grant
    Filed: January 24, 2020
    Date of Patent: May 25, 2021
    Assignee: STRIVR Labs, Inc.
    Inventors: Derek Belch, Jeremy Bailenson, Michael Casale, Michael Manuccia
  • Patent number: 11017636
    Abstract: Some embodiments may include one or more methods and/or apparatus related to play of a first game, qualifying a player to play a second game based at least in part on play of a first game, play of a second game, skill-based games, and/or luck-based games. Further embodiments may be described.
    Type: Grant
    Filed: January 3, 2019
    Date of Patent: May 25, 2021
    Assignee: CFPH, LLC
    Inventors: Lee Amaitis, Phillip Flaherty
  • Patent number: 11007439
    Abstract: In a video game, a player's character can start in a normal state, receive first damage, and change to an incapacitated state. The player's character can be revived from the incapacitated state back to the normal state. The player's character can be changed from the incapacitated state to a preliminarily defeated state, and in response, a player respawn activation item can be generated. The player respawn activation item can be used by the player's teammates to respawn the player's character at one or more respawn locations.
    Type: Grant
    Filed: July 31, 2019
    Date of Patent: May 18, 2021
    Assignee: ELECTRONIC ARTS INC.
    Inventor: Carlos Emmanuel Reyes Pineda
  • Patent number: 11004302
    Abstract: A data storage system for an electronic gaming device has been developed. The system includes a portable electronic memory device and player data that is stored on the memory device. The player data is generated by an electronic gaming device upon engagement of the game by the player.
    Type: Grant
    Filed: December 27, 2019
    Date of Patent: May 11, 2021
    Assignee: AIM Management, Inc.
    Inventor: Douglas M Okuniewicz
  • Patent number: 11004308
    Abstract: The present invention relates to a gaming system and to a method of gaming. A game is played by displaying a representation of selection of a plurality of symbols from a set of symbols. The game enables selection of at least one additional symbol in addition to those originally selected, to increase the number of symbol combinations available for assessing a game outcome. In an example, the additional symbol is displayed as being mounted on a substrate which is “flipped” to reveal the additional symbol. Another face of this substrate mounts the originally selected symbol. A plurality of additional symbols may be available for selection.
    Type: Grant
    Filed: June 13, 2019
    Date of Patent: May 11, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Antoon Christiaan Visser
  • Patent number: 10991197
    Abstract: Provided is a game machine system including a game machine capable of progressing different kinds of games and a table games with different kinds of the games, the game machine system including an administration controller connected to a plurality of game machines and the game machine capable of displaying progress of a game selected from a plurality of kinds of games and a result of the game, in which the game machine includes an operating device with which a player operates the progress of the game, and the progress of the game connected to the administration controller is performed by operation of the operating device of the game machine selected by the administration controller.
    Type: Grant
    Filed: January 31, 2019
    Date of Patent: April 27, 2021
    Assignee: JT CO., LTD.
    Inventors: Hidehiko Sakamoto, Jong Hak Choi, Hideo Takeda, Hiroaki Kashima
  • Patent number: 10981052
    Abstract: A game processing system for processing of a game that provides interaction with a virtual character according to one embodiment includes a storage that stores action data for specifying one or more actions of the virtual character and one or more computer processors. The one or more processors execute computer readable instructions to determine an action of a player performed toward the virtual character based on detection information obtained by a head mounted display attached to a head of the player, cause the virtual character to perform a first action based on the action of the player and first action data among the action data for specifying the one or more actions of the virtual character, and suspend execution of the first action when a suspension condition is satisfied during the execution of the first action.
    Type: Grant
    Filed: February 6, 2019
    Date of Patent: April 20, 2021
    Assignee: GREE, INC.
    Inventors: Takashi Kuwatani, Makoto Chida
  • Patent number: 10981067
    Abstract: A game processing system for processing a game having a first mode and a second mode according to an aspect includes one or more computer processors. The one or more computer processors are configured to provide, in the first mode, an interaction with a virtual character in accordance with first detection information obtained by an information processing device not mounted on a head of a player. The one or more computer processors also performs a switch process from the first mode to the second mode and provide, in the second mode after the switch process, an interaction with the virtual character in accordance with second detection information obtained by a head mounted display mounted on the head of the player.
    Type: Grant
    Filed: February 6, 2019
    Date of Patent: April 20, 2021
    Assignee: Gree, Inc.
    Inventors: Takashi Kuwatani, Makoto Chida
  • Patent number: 10981068
    Abstract: A plurality of game apparatuses function as a master, a client, and an audience. The master and the client register each other by performing therebetween an authentication process. The authentication process is not performed between the master and the audience. The audience receives a beacon from the master and registers the master in an own apparatus while the audience is not registered in the master. The master and the client execute a predetermined program, exchanging data by communicating with each other. The audience receives the data exchanged between the master and the client, and executes the predetermined program using the received data, thereby watches a game which is progressed between the master and the client, as a spectator.
    Type: Grant
    Filed: March 2, 2015
    Date of Patent: April 20, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Yuki Mizuguchi, Tooru Ooe, Shoya Tanaka
  • Patent number: 10983614
    Abstract: According to various embodiments, a computer mouse may be provided. The computer mouse may include: an electromagnet configured to provide a force between the computer mouse and a surface on which the computer mouse is moveable; and a control circuit configured to control the electromagnet based on an application running on a computer to which the computer mouse connectable.
    Type: Grant
    Filed: October 11, 2016
    Date of Patent: April 20, 2021
    Inventor: Sreenath Unnikrishnan
  • Patent number: 10974152
    Abstract: System and method for automatic computer aided optical recognition of toys, for example, construction toy elements, recognition of those elements on digital images and associating the elements with existing information is presented. The method and system may recognize toy elements of various sizes invariant of toy element distance from the image acquiring device for example camera, invariant of rotation of the toy element, invariant of angle of the camera, invariant of background, invariant of illumination and without the need of predefined region where a toy element should be placed. The system and method may detect more than one toy element on the image and identify them.
    Type: Grant
    Filed: January 28, 2019
    Date of Patent: April 13, 2021
    Assignee: LEGO A/S
    Inventors: Marko Velic, Karsten Østergaard Noe, Jesper Mosegaard, Brian Bunch Christensen, Jens Rimestad
  • Patent number: 10970962
    Abstract: A detection system including a control device detecting fraud performed in a game table by using a result of an image analysis performed by an image analyzing device is included. A substitute currency for gaming used for this detection system has a multi-layer structure in which a plurality of plastic layers having different colors are stacked, a coloring layer is included at least in the middle, and white layers or thin-color layers (may be layers having a color thinner than that of the coloring layer; not illustrated in the drawing) are stacked on both sides of the coloring layer disposed in the middle.
    Type: Grant
    Filed: October 24, 2017
    Date of Patent: April 6, 2021
    Assignee: ANGEL PLAYING CARDS CO., LTD.
    Inventor: Yasushi Shigeta
  • Patent number: 10967254
    Abstract: A controller add-on system includes a housing that mechanically couples to a game controller body. A conformable surface of the housing is configured to conform with a bottom of the body of the game controller. A plurality of buttons coupled to the housing are located opposite the conformable surface. A controller interface coupled to the housing is configured to communicatively couple to the plurality of buttons to the game controller. Buttons on the add-on may be mapped to controller buttons using customized button mapping pre-sets. A button mapping may indicate that a selected preset is to be hidden during a switching operation Upon receiving a switching operation input, the selected pre-set is skipped during the switching operation.
    Type: Grant
    Filed: July 30, 2019
    Date of Patent: April 6, 2021
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Glenn Black, Tomas Bruckbock, Arthur Kwun
  • Patent number: 10960307
    Abstract: A controller is provided. A controller body to be held by a user, the controller body includes an input mechanism for receiving control inputs, an accelerometer for detecting translational or rotational movement of the controller body, and a vibrational device for providing vibration. The controller further includes a light for tracking by a camera, a voice input device and a wireless communication module. The wireless communication module communicates data between the controller and a computer for driving interaction with the video game. The data communicated between the controller and the computer includes control inputs and voice inputs from the voice input device.
    Type: Grant
    Filed: December 4, 2018
    Date of Patent: March 30, 2021
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Richard Marks, Hrishikesh Deshpande, Gary M. Zalewski