Patents Examined by David L Lewis
  • Patent number: 12318699
    Abstract: A non-fungible token (NFT) platform that includes a processor and a memory, and operates by: receiving, via the processor, player data to be associated with a player token NFT corresponding to a multiplayer game; receiving, via the processor, other data, wherein the other data includes player hierarchy data to be associated with the player token NFT; and facilitating creation of the player token NFT via a blockchain-based distributed computer network, based on the player data and the player hierarchy data.
    Type: Grant
    Filed: January 11, 2024
    Date of Patent: June 3, 2025
    Assignee: Galiant Arts, LLC
    Inventors: Mark Meyers, Bruce E. Stuckman, John W. Howard
  • Patent number: 12318690
    Abstract: System, process and device configurations are provided for game guides. A method can include detecting user interface selection of a game guide, updating display output and presentation of game guide content. A user interface, processes and device configurations are provided to provide game guidance to assist players of a game find detailed context sensitive game guidance. Game guidance can reduce frustration, increase engagement and keep players in a game. Game guides can present game guide assistance videos that may be presented in addition to game content, such as side-by-side or picture-in-picture to present content to assist a player accomplish tasks of a game and to locate trophies. Game guide elements are provided that include features, such as searching and selection of game guide assistance. Game guide elements can include features for selection of sources and to launch game content. Processes and configurations are also provided for determining game guide content.
    Type: Grant
    Filed: August 11, 2022
    Date of Patent: June 3, 2025
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: William Schupp, John Smith, Caleb Coffey
  • Patent number: 12318684
    Abstract: Methods and systems for determining a type of material of an object in a real-world environment are described. One of the methods includes receiving a plurality of sets of audio data based on sounds received from a plurality of objects within a plurality of environments. The method further includes receiving a plurality of sets of input data regarding a plurality of types of materials of the plurality of objects, training an artificial intelligence (AI) model based on the plurality of sets of audio data and the plurality of sets of input data, and applying the AI model to a set of audio data captured from the real-world environment to determine the type of material of the object within the real-world environment to enhance the realism of augmented reality (AR) or virtual reality (VR) video games and applications.
    Type: Grant
    Filed: January 31, 2022
    Date of Patent: June 3, 2025
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Jeffrey Stafford, Andrew Young, Todd Tokubo
  • Patent number: 12315345
    Abstract: A gaming method including conducting a first game at a first gaming device for a first player; conducting a second game at a second gaming device for a second player; modifying play of the first game based on play of the second game; and modifying play of the second game based on play of the first game.
    Type: Grant
    Filed: May 31, 2023
    Date of Patent: May 27, 2025
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Chi We Chim, Damien Burczyk, Yanis Tsombanidis
  • Patent number: 12300064
    Abstract: According to one aspect of the present disclosure, a system comprises a processor configured to execute instructions that cause operations to detect, using sensors of one or more card-handling devices (“card-handling device(s)”) in a network, one or more anomalies (“anomaly (ies)”) on one or more cards (“card(s)”) used during play of one or more games (“game(s)”). The game(s) are played at one or more gaming tables (“table(s)”) associated with the card-handling device(s). The anomaly (ies) vary from one or more previously taken images of the card(s). The operations further include, in response to detecting the anomaly (ies), determining, via analysis by a machine learning model of image data captured by one or more image sensors at the table(s), identifiers for participants that played at the table(s) for the game(s) when the anomaly (ies) was/were detected. The operations further include relating, in a memory store associated with one or more collusion-confidence scores, the identifiers.
    Type: Grant
    Filed: May 7, 2024
    Date of Patent: May 13, 2025
    Assignee: LNW Gaming, Inc.
    Inventors: Martin S. Lyons, Ryan Yee, Michael Vizzo, Colin Helsen, Robert McPeak
  • Patent number: 12300061
    Abstract: During play of a feature game, a gaming machine holds each feature trigger symbol at its respective display position, and if a group of symbol display positions has spins remaining, spins/respins reels of the respective group to obtain replacement symbols for each non-feature trigger symbol in the group. For each of group of symbol display positions, the gaming machine determines, based on the symbols in the groups, whether to award a prize identified by a prize tab associated with the group. Aspects of the feature game may be implemented in a base or primary game.
    Type: Grant
    Filed: May 17, 2024
    Date of Patent: May 13, 2025
    Assignee: Aristocrat Technologies, Inc.
    Inventor: Eric Boese
  • Patent number: 12296267
    Abstract: This application discloses a method for operating a virtual prop in a virtual environment performed by a computer device. The method includes: displaying a virtual environment interface, the virtual environment interface comprising a picture of the virtual environment observed by a first virtual object, the first virtual object being equipped with a first prop; in response to a predefined trigger operation on the first virtual object, controlling the first virtual object to perform an attack on a second virtual object in the virtual environment by using the first prop; and in response to successful execution of the attack on the second virtual object, controlling the first virtual object to perform a display action in the virtual environment, the display action representing a result of the attack on the second virtual object.
    Type: Grant
    Filed: September 6, 2023
    Date of Patent: May 13, 2025
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Zhihong Liu
  • Patent number: 12290746
    Abstract: A device may include a first unit and a second unit. The first unit may include a first body that has a controller interface that is operatively connected to one or more processors disposed in the first body and configured to operatively connect to a gaming device. The first body may include one or more rumble motors to provide haptic feedback to a user in response to the gaming device. A first communication port may be operatively mounted to the first body and operatively connected to the one or more processors. The second unit may include a second body separate from the first body, one or more second rumble motors operatively installed to the second body, and a second communication port configured to communicatively connect to the first communication port such that the one or more processors effectively controls the one or more second rumble motors.
    Type: Grant
    Filed: September 6, 2022
    Date of Patent: May 6, 2025
    Assignee: ACCO BRANDS CORPORATION
    Inventors: Jason A. Biheller, Dalin Cienfuegos, Stephen Mitchell, Adam Noce, Ulises Gonzalez
  • Patent number: 12293637
    Abstract: Gaming systems, gaming devices and methods that provide games that control volatility. In one embodiment, the gaming system disclosed herein enables a player to select values, or cells associated with values, that are displayed in a particular arrangement. The player selected values are distributed to other values or cells according to one or more predefined rules. In one embodiment, one or more of the player selectable values are progressive award values. At some point during the game, the gaming system randomly picks one of the remaining values that have not been selected and provides an award to the player based at least in part on the selected value.
    Type: Grant
    Filed: January 17, 2024
    Date of Patent: May 6, 2025
    Assignee: IGT
    Inventors: Scott A. Caputo, Ernie M. Lafky, Bryan D. Wolf, Paulina Rodgers, Cameron A. Filipour, Adam M. Meyer, Adam M. Singer
  • Patent number: 12290755
    Abstract: A game system operates by: receiving character attribute selection data to be associated with a game character, wherein the character attribute selection data indicates a subset of a set of character attributes of a character attribute database; generating, based on the character attribute selection data, display data associated with the game character; facilitating, based on the display data associated with the game character, generation of a player token NFT associated with the game character; and preventing use of the subset of character attributes of the character attribute database in generating other game characters.
    Type: Grant
    Filed: May 17, 2023
    Date of Patent: May 6, 2025
    Assignee: Galiant Arts, LLC
    Inventors: Mark Meyers, Bruce E. Stuckman, John W. Howard, Brian G. Howard, Gregory Meador
  • Patent number: 12288443
    Abstract: A lottery transaction processing method is provided and includes receiving a lottery play request by a lottery play generation processor. The method further includes generating play information including a unique play serial number, and a play random number key, by the play generation processor, generating a play digital signature as a function of the play information and the play random number key by the play generation processor, transmitting the play information and the play digital signature, but not the play random number key, over a network to a gaming system server for storage by the gaming system server, and issuing a lottery play record including the play information and the play random number key by the play generation processor.
    Type: Grant
    Filed: August 15, 2022
    Date of Patent: April 29, 2025
    Assignee: MULTI-STATE LOTTERY ASSOCIATION
    Inventor: Robert J. Nitz
  • Patent number: 12287417
    Abstract: This application discloses a method and apparatus for determining characteristics of a sound source. The method may include: acquiring a first position of a first virtual role controlled by an application client in a virtual scene; detecting, in a sound source detection area associated with the first position, a second position of a sound source virtual object in the virtual scene; determining transparency of a position mark that matches the sound source virtual object, according to a sound source distance between the first position and the second position, the position mark identifying the second position of the sound source virtual object; and displaying, on an interaction interface of the application client, the position mark of the sound source virtual object according to the transparency.
    Type: Grant
    Filed: April 1, 2024
    Date of Patent: April 29, 2025
    Assignee: Tencent Technology (Shenzhen) Company Limited
    Inventors: Hanhao You, Xiaobin Shen
  • Patent number: 12285682
    Abstract: A non-limiting example game system includes a main body apparatus, and this main body apparatus performs communication with another main body apparatus in a communication game to play a virtual game. The virtual game is a multiplayer game that a plurality of players play a game, and after ending a main story of the virtual game, each player evaluates the communication game this time and an opponent player. Evaluation is performed by applauding to an opponent player and oneself. An in-game currency according to a total number of the applause of respective player is obtained, and the total number obtained in the past communication play is further accumulated. The number of selectable titles is increased according to the accumulated total number.
    Type: Grant
    Filed: September 15, 2022
    Date of Patent: April 29, 2025
    Assignee: NINTENDO CO., LTD.
    Inventors: Toshiaki Suzuki, Misaki Hiraga, Rina Wegner, Hayato Minagawa, Takeru Sugimoto
  • Patent number: 12283156
    Abstract: A detection system including a control device detecting fraud performed in a game table by using a result of an image analysis performed by an image analyzing device is included. A substitute currency for gaming used for this detection system has a multi-layer structure in which a plurality of plastic layers having different colors are stacked, a coloring layer is included at least in the middle, and white layers or thin-color layers (may be layers having a color thinner than that of the coloring layer; not illustrated in the drawing) are stacked on both sides of the coloring layer disposed in the middle.
    Type: Grant
    Filed: October 20, 2022
    Date of Patent: April 22, 2025
    Assignee: ANGEL GROUP CO., LTD.
    Inventor: Yasushi Shigeta
  • Patent number: 12280311
    Abstract: In a special operation mode which receives an operation input for causing a player character that is falling, to perform a special action including a shooting action of shooting a predetermined object, an example of an information processing apparatus changes the posture of the player character that is falling, according to a component, regarding at least a pitch direction, of the direction of a virtual camera based on a camera operation input. In the special operation mode, the information processing apparatus sets a shooting direction of the predetermined object during the shooting action, according to the direction of the virtual camera based on the camera operation input. Moreover, the information processing apparatus controls the player character to perform the shooting action and control the predetermined object to move to the shooting direction, based on a shooting operation input performed by the player.
    Type: Grant
    Filed: August 1, 2022
    Date of Patent: April 22, 2025
    Assignee: Nintendo Co., Ltd.
    Inventors: Haruki Sato, Yuya Sato
  • Patent number: 12283163
    Abstract: An electronic gaming machine may include a plurality of mechanical reels, each of which may include a plurality of symbols, and a processor configured execute instructions stored on a memory. When the processor executes the instructions, the processor may control a first mechanical reel of the plurality of mechanical reels to spin and stop on a first stop position relative to a centerline, such that the first mechanical reel displays a first plurality of active symbols. The processor may execute the instructions to control a second mechanical reel of the plurality of mechanical reels to spin and stop on a second stop position relative to the centerline. The second stop position may be vertically offset from the first stop position, such that the second mechanical reel displays a second plurality of active symbols greater than the first plurality of active symbols displayed by the first mechanical reel.
    Type: Grant
    Filed: June 30, 2023
    Date of Patent: April 22, 2025
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Ryan Cuddy, Lyndsay Nelson Berger
  • Patent number: 12274943
    Abstract: Disclosed is a screen generation method performed by a computer device, including: generating a match screen between a first virtual object and at least one second virtual object, the first virtual object being controlled by a computer device, and the second virtual object being controlled by a user account; playing an object switching animation when the first virtual object satisfies a target condition, the object switching animation being used to render a generation effect of switching a target virtual part of the first virtual object to obtain a switched first virtual object; and generating a match screen between the switched first virtual object and the at least one second virtual object when the playing of the object switching animation ends, a confrontation mode corresponding to the switched first virtual object being different from a confrontation mode corresponding to the first virtual object before the switch.
    Type: Grant
    Filed: October 10, 2022
    Date of Patent: April 15, 2025
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Lingyun Lin
  • Patent number: 12274942
    Abstract: A virtual object control method includes: controlling a first virtual object to move toward a target position in response to detecting a triggering operation on a first skill; while the first skill is in effect, detecting a triggering operation on a second skill; in response to detecting the triggering operation on the second skill: searching, based on the target position, for a target virtual object; and in accordance with a determination that the first virtual object reaches the target position: controlling the first virtual object to cast the second skill on the target virtual object. Searching is performed based on the target position associated with the first skill, so that a target actually attacked matches a target the user intends to attack, thereby improving the efficiency of human-machine interaction.
    Type: Grant
    Filed: May 31, 2022
    Date of Patent: April 15, 2025
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Jiacheng Wei, Xun Hu, Shandong Su, Kang Zhang, Yulin Wan
  • Patent number: 12268966
    Abstract: A game management system provides a content generator configured for automated generation of custom game content based on a plurality of parametric values that model gameplay behavior of one or more players for whom the game content is to be customized. The customized configuration is generated in a predefined sequence of progressive configuration stages. In each stage, a respective configurable feature is assigned a custom value that is determined (e.g., in a biased or constrained randomized operation) based on a respectively linked parameter value from the data model.
    Type: Grant
    Filed: July 3, 2023
    Date of Patent: April 8, 2025
    Assignee: Zynga Inc.
    Inventors: Luke Dicken, Johnathan Pagnutti, Yang Wen
  • Patent number: 12272209
    Abstract: Systems and methods for synchronizing client data structures with session events are disclosed. The system can establish a session responsive to a request from a host client device associated with a host player profile. The system can configure the host player profile to share records of events performed via the host player profile during the session, and can receive requests to join the session, each request associated with a respective viewer player profile. The system can receive a request from a viewer to permit automatic population of records corresponding to events performed via the host player profile during the session. The system can detect an event performed via the host player profile during the session, and generate a record corresponding to the event in the viewer player profile, which is used to enable performance of a corresponding event having the same event parameters via the viewer player profile.
    Type: Grant
    Filed: January 5, 2024
    Date of Patent: April 8, 2025
    Assignee: DK Crown Holdings Inc.
    Inventors: Jordan Mendell, Edward Zaleski, Ethan Haskell