Patents Examined by David L Lewis
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Patent number: 11904242Abstract: The present invention provides a pathfinding method, and the method includes: determining a starting point and a target point of a target object; determining a distance range between the starting point and the target point on a grid map; selecting a pathfinding strategy corresponding to the distance range according to the distance range, wherein different pathfinding strategies are adopted for different distance ranges. The present invention further relates to a pathfinding apparatus and device, and a recording medium.Type: GrantFiled: August 26, 2020Date of Patent: February 20, 2024Assignee: SHANGHAI LILITH TECHNOLOGY CORPORATIONInventors: Zhiyi Wen, Huan Jin
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Patent number: 11904235Abstract: A video gaming system that preferable includes computing device interacting electronically with a video game controller, the video game controller in electronic communication with the computing device. Preferably, the computing device includes an electronic video game loaded on to a processor of the computing device when the video gaming system is configured to play a video game. Input signals, generated by the video game controller in response to an input action provided by a user of the video gaming system, cause a visual or audio response by the electronic video game, which is displayed on a display associated with the computing device or delivered by way of a speaker associated with the computing device.Type: GrantFiled: July 23, 2021Date of Patent: February 20, 2024Assignee: T2M, INC.Inventors: Fraser Townley, Lee Chin Feng, Daniel Paul Dooley
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Patent number: 11896908Abstract: Systems and methods to combine permanent registry information and in-game activity information to determine release logistics, based on information recorded on permanent registries, are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players; monitor a first set of in-game action instructions for a first set of in-game actions by the players; determine values for in-game action metrics based on the monitored first set of in-game action instructions; monitor recorded information on one or more permanent registries; determine values for registry metrics based on the monitored recorded information; determine one or more release parameters based on a combination of at least one value of an in-game action metric and at least one value of a registry metric.Type: GrantFiled: August 26, 2021Date of Patent: February 13, 2024Assignee: Mythical, Inc.Inventor: Cameron Thacker
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Patent number: 11896894Abstract: Examples are disclosed that relate to controlling of a handle controller in the technical field of virtual reality. In an example, the handle controller includes a handle body and a plurality of light-emitting units coupled to the surface of the handle body, and a method includes: acquiring tracking information obtained by tracking the handle controller in a first time period, wherein the tracking information includes: pose information, position information and acceleration; predicting the motion information of the handle controller in a second time period according to the tracking information, wherein the second time period is located after the first time period; and adjusting the parameter values of light-emitting parameters of the plurality of light-emitting units in the second time period according to the motion information.Type: GrantFiled: August 4, 2022Date of Patent: February 13, 2024Inventor: Tao Wu
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Patent number: 11900831Abstract: Techniques described herein include receiving selection of information identifying one or more members for participating in a fitness session, a start time for the fitness session, and a duration of the fitness session. The techniques also includes receiving individual fitness metrics for the one or more members associated with the fitness session, the individual fitness metrics collected during a period of time corresponding to the start time and the duration of the fitness session. The techniques also includes presenting aggregate fitness data for the fitness session corresponding to the received individual fitness metrics for the one or more members associated with the fitness session during the period of time, and presenting at least a subset of the received individual fitness metrics for the one or more members associated with the fitness session during the period of time.Type: GrantFiled: December 2, 2020Date of Patent: February 13, 2024Assignee: Apple Inc.Inventor: Jay Blahnik
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Patent number: 11900758Abstract: In various embodiments, the gaming system and method provide The present disclosure relates generally to gaming systems and methods that concurrently display one or more aspects of a primary game and a play of a secondary game within the limited display space available of an electronic gaming machine with a single display device.Type: GrantFiled: June 23, 2021Date of Patent: February 13, 2024Assignee: IGTInventors: Bradford Brown, David Howe
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Patent number: 11890537Abstract: During execution of a game, a user terminal sends, to a first server, a message sending request for sending a message without specifying a recipient. Responsive to receiving the message sending request, the first server selects a user specified as the recipient of the message. The first server sends, to a second server, a message sending request for sending the message while specifying the selected user as the recipient and indicating a game management account as a sender.Type: GrantFiled: July 9, 2021Date of Patent: February 6, 2024Assignee: GREE, INC.Inventors: Shota Ishii, Masayuki Nishida, Takahiro Fukumoto
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Patent number: 11883747Abstract: The invention relates to a computer implemented method of controlling a display on a first computer device connected via a communication network to a plurality of other computer devices, the method comprising: receiving user inputs from the first and other computer devices during interaction with a game rendered on the display of each computer device, the game being played by users of the computer devices over the communication network; storing the user inputs in computer storage and generating user behaviour data based on the user inputs; accessing computer storage holding a plurality of contact identifiers of the users and controlling the display of the first computer device to display only a selected set of the stored contact identifiers, wherein the set of contact identifiers is selected to be displayed based on the user behaviour data.Type: GrantFiled: August 30, 2021Date of Patent: January 30, 2024Assignee: KING.COM LTD.Inventors: Todd Green, Tatia Engelmore
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Patent number: 11883746Abstract: Methods, apparatus and systems are provided for training a first reinforcement-learning (RL) agent and a second RL agent coupled to a computer game environment using RL techniques. The first RL agent iteratively generates a sub-goal sequence in relation to an overall goal within the computer game environment, where the first RL agent generates a new sub-goal for the sub-goal sequence after a second RL agent, interacting with the computer game environment, successfully achieves a current sub-goal in the sub-goal sequence. The second RL agent iteratively interacts with the computer game environment to achieve the current sub-goal in which each iterative interaction includes an attempt by the second RL agent for interacting with the computer game environment to achieve the current sub-goal. The first RL agent is updated using a first reward issued when the second RL agent successfully achieves the current sub-goal.Type: GrantFiled: September 17, 2021Date of Patent: January 30, 2024Assignee: ELECTRONIC ARTS INC.Inventors: Linus Mathias Gisslén, Andrew John Eakins
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Patent number: 11887365Abstract: A method for producing and replaying courses based on virtual reality is provided. The method is used in an electronic device and the method includes steps of: receiving a 3D model; generating a model data package corresponding to the 3D model according to the 3D model, wherein the model data package at least includes several objects applied to the 3D model; recording, by several virtual cameras, actions of a user who manipulates the objects in virtual reality, and generating action videos corresponding to the objects; and generating a course data package, wherein the course data package includes the model data package and an animation package including action videos.Type: GrantFiled: December 30, 2020Date of Patent: January 30, 2024Assignee: DELTA ELECTRONICS, INC.Inventors: Yao-Han Yen, Wen-Hsin Lo
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Patent number: 11883737Abstract: Certain aspects of the present disclosure provide techniques for game-state sensitive network interface selection. An example method that may be performed by a user equipment (UE) includes determining a game state based on game state information; determining a suitable network interface based on the determined game state; and switching to the determined suitable network interface if the determined suitable network interface is different from a current network interface.Type: GrantFiled: September 25, 2020Date of Patent: January 30, 2024Assignee: QUALCOMM IncorporatedInventors: Hanyang Wang, Ajit Chourasia, Zheng Fang
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Patent number: 11883749Abstract: Systems and methods for maintaining contests including non-fungible tokens (NFTs), determining that an outcome of a contest indicates a tie, and establishing a placeholder are disclosed. The NFTs can be associated with attributes and may be stored on a blockchain. The system can receive a request and selections of NFTs for entering a contest. Each NFT can be associated with a player profile and satisfy a selection rule. The system can generate a fantasy sports lineup including NFTs and modify a restriction condition for each NFT. The system can determine that an outcome of a contest indicates a tie and calculate edition number totals to determine a winner of the tie. The system can determine that an NFT has been transferred to a player profile. The system can modify a lineup to include a placeholder in lieu of the NFT.Type: GrantFiled: December 29, 2022Date of Patent: January 30, 2024Assignee: DK Crown Holdings Inc.Inventors: Peter Arthur Leondires, Andrew John Botelho, Kenneth Scott Bacon, Corey Batt
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Patent number: 11878249Abstract: Systems and methods of curiosity driven reinforcement learning agents promote novel exploration of a virtual interactive environment. The data of the exploration can be stored in a buffer to determine, generate, and display visualizations in the virtual interactive environment. The visualizations can correspond to identify issues in the virtual interactive environment and/or identify relationships between regions of the virtual interactive environment.Type: GrantFiled: March 23, 2022Date of Patent: January 23, 2024Assignee: Electronic Arts Inc.Inventors: Linus Mathias Gisslén, Joakim Bergdahl, Konrad Tollmar, Camilo Andrés Gordillo Chaves
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Patent number: 11878244Abstract: A customizable recognition system with at least one processor to process the audio/video input to determine a control command for accessibility functions of a computer or gaming application. The customized recognition engine has a classifier for each different input type for the different types of speech or gestures. The classifier stored with a link or indication of a user identifier. The interface is configured to provide the control commands to a computer application, gaming application, or a laptop, or an access technology device.Type: GrantFiled: September 10, 2020Date of Patent: January 23, 2024Assignee: HOLLAND BLOORVIEW KIDS REHABILITATION HOSPITALInventors: Silvia Orlandi, Thomas Tak Kin Chau, Pierre Duez, Chuzhang Han
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Patent number: 11878247Abstract: In a virtual space of an own apparatus, the movement speed of a movement object is reduced on the basis of a reduction value according to a communication delay time with respect to an opponent apparatus. The reduction value is adjusted such that the movement speed of the movement object is reduced in accordance with the time having elapsed from start of movement of the movement object. The opponent character object is caused to perform an action on the movement object, on the basis of data received from the opponent apparatus.Type: GrantFiled: June 27, 2022Date of Patent: January 23, 2024Assignee: NINTENDO CO., LTD.Inventors: Hideyuki Tatsuta, Takafumi Masaoka, Kazuhiro Yoshikawa, Ryosuke Suzuki
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Patent number: 11881081Abstract: Systems and methods for synchronizing client data structures with session events are disclosed. The system can establish a session responsive to a request from a host client device associated with a host player profile. The system can configure the host player profile to share records of events performed via the host player profile during the session, and can receive requests to join the session, each request associated with a respective viewer player profile. The system can receive a request from a viewer to permit automatic population of records corresponding to events performed via the host player profile during the session. The system can detect an event performed via the host player profile during the session, and generate a record corresponding to the event in the viewer player profile, which is used to enable performance of a corresponding event having the same event parameters via the viewer player profile.Type: GrantFiled: February 6, 2023Date of Patent: January 23, 2024Assignee: DK Crown Holdings Inc.Inventors: Jordan Mendell, Edward Zaleski, Ethan Haskell
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Patent number: 11872493Abstract: An information processing program causes a computer to realize: an obtaining unit that obtains item possession information indicating whether or not a player possesses a first item, which can be obtained by executing predetermined processing in a game, first item information indicating the first item managed in association with the processing, and executable processing information indicating the processing that can be executed by the player; and an output-information generating unit (319) that generates output information for reporting that the first item can be obtained in a display screen displaying information concerning the first item not possessed by the player in the case where it is determined, on the basis of the item possession information, that the player does not possess the first item and it is determined, on the basis of the first item information and the executable processing information, that the player can execute processing by which the first item can be obtained.Type: GrantFiled: October 29, 2020Date of Patent: January 16, 2024Assignee: CYGAMES, INC.Inventors: Keisuke Nakahara, Takuya Okazawa
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Patent number: 11872488Abstract: Disclosed are a method and system for providing game using switching between a continuous and automatic battle and a manual battle. The method of providing game may include generating a continuous and automatic battle screen related to the progress of a continuous and automatic battle when a continuous and automatic battle function is activated, displaying the continuous and automatic battle screen, and changing the continuous and automatic battle screen into a manual battle screen in response to an input from a user, which is associated with the continuous and automatic battle screen.Type: GrantFiled: September 7, 2021Date of Patent: January 16, 2024Assignee: COM2US CORPORATIONInventor: Joohwan Lee
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Patent number: 11875651Abstract: System and methods related to wagering, such as slot machines and/or other electronic games. Some wagering may relate to market indicators, market lines, and/or stop commands.Type: GrantFiled: June 25, 2021Date of Patent: January 16, 2024Assignee: CFPH, LLCInventors: Lee Amaitis, James C. Johnson
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Patent number: 11875639Abstract: Systems and methods for verifying the eligibility of players attempting to participate in gaming events are disclosed. Communication objects having RFID tags and closed electrical circuits are individually assigned to and worn by players within a gaming player verification system. These RFID tags may communicate with associated player tracking units attached to gaming machines and other devices via radio frequency waves, and each communication object may alter its communication pattern in response to any break of its closed electrical circuit. In some embodiments, a communications object may emit a signal that conveys a privilege of the player wearing the communications object. Bracelets, wristwatches or collars can be used as communication objects, such that the removal of such an object from a player cannot be accomplished without breaking the closed electrical circuit contained therein, thereby disabling or de-authenticating the device.Type: GrantFiled: July 1, 2021Date of Patent: January 16, 2024Assignee: CFPH, LLCInventors: Joseph M. Asher, Ron Rushin, Dean P. Alderucci, Geoffrey M. Gelman