Patents Examined by Eric M. Thomas
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Patent number: 11964209Abstract: A machine learning (ML) model is used to identify spam messages and spammers in computer game settings based on learned gamer behavior. An evaluator module receives score(s) from the ML model indicating whether a particular message is spam or other undesired message and when the scores satisfy a threshold, passes the message to a punishment module to determine whether the warn, suspend, or ban the sending account.Type: GrantFiled: March 17, 2022Date of Patent: April 23, 2024Assignee: Sony Interactive Entertainment Inc.Inventors: Arthur Salazar, Xiaohan Zhang
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Patent number: 11931650Abstract: Techniques are disclosed for unlocking in-game content for a video game application. In one embodiment, the video game application may be operated by a user that is concurrently viewing media content. The video game application captures an audio signal from the concurrently-playing media content, performs content recognition on the captured audio signal, and determines whether to unlock one or more portions of in-game content based on the identified media content.Type: GrantFiled: January 21, 2020Date of Patent: March 19, 2024Assignee: Disney Enterprises, Inc.Inventors: Brian Robillard, Michael Peterson, Julius Harper
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Patent number: 11935423Abstract: Apparatuses, systems, and methods associated with an athletic trainer system for effective assessment of an athlete in real, or near real, time are disclosed herein. In embodiments, a sport marker may include wireless circuitry to establish a wireless connection with a mobile device and a processor coupled to the wireless circuitry. The processor may receive an indication of a location at which the sport marker is to be positioned, and cause instructions to be provided to a user to facilitate positioning of the sport marker at the location. Other embodiments may be described and/or claimed.Type: GrantFiled: December 14, 2018Date of Patent: March 19, 2024Inventor: Darren Michael Smith
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Patent number: 11928929Abstract: In an exchange device for gaming chip and cash currency, the gaming chip has a color or indication of value on its external surface, the exchange device comprises: a cash currency insertion opening; a cash currency reading section for obtaining authenticity information and currency information of the cash currency inserted from the cash currency insertion opening; an inserted cash currency amount display section configured to display the amount of the cash currency acquired by the cash currency reading section; a gaming chip storage section configured to store the gaming chips by type; a gaming chip dispensing section configured to dispense the gaming chips corresponding to the amount of the cash currency acquired by the cash currency reading section from the gaming chip storing section; a take-out section in which the paid out gaming chips are placed; and a user recognition section configured to recognize a person wishing exchange.Type: GrantFiled: June 18, 2019Date of Patent: March 12, 2024Assignee: ANGEL GROUP CO., LTD.Inventor: Yasushi Shigeta
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Patent number: 11911703Abstract: A computer is configured to receive an input operation from a distribution user and connect to game circuitry that manages progress of a game, and to video distribution circuitry. The computer sends, to the video distribution circuitry, display control data for displaying, on a viewing user device, a video of the game. The computer receives, from the game circuitry, gift data that is based on a gift output request sent from the viewing user device. The computer displays a gift that is based on the gift data. An image corresponding to consecutive behaviors of the game is displayed on the screen of the game, when a specified command included in game operation data sent from a user device used by any of the users participating in the game and the gift output request sent from the viewing user device cause the consecutive behaviors to be established.Type: GrantFiled: November 19, 2021Date of Patent: February 27, 2024Assignee: GREE, INC.Inventor: Yosuke Kanaya
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Patent number: 11900831Abstract: Techniques described herein include receiving selection of information identifying one or more members for participating in a fitness session, a start time for the fitness session, and a duration of the fitness session. The techniques also includes receiving individual fitness metrics for the one or more members associated with the fitness session, the individual fitness metrics collected during a period of time corresponding to the start time and the duration of the fitness session. The techniques also includes presenting aggregate fitness data for the fitness session corresponding to the received individual fitness metrics for the one or more members associated with the fitness session during the period of time, and presenting at least a subset of the received individual fitness metrics for the one or more members associated with the fitness session during the period of time.Type: GrantFiled: December 2, 2020Date of Patent: February 13, 2024Assignee: Apple Inc.Inventor: Jay Blahnik
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Patent number: 11896908Abstract: Systems and methods to combine permanent registry information and in-game activity information to determine release logistics, based on information recorded on permanent registries, are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players; monitor a first set of in-game action instructions for a first set of in-game actions by the players; determine values for in-game action metrics based on the monitored first set of in-game action instructions; monitor recorded information on one or more permanent registries; determine values for registry metrics based on the monitored recorded information; determine one or more release parameters based on a combination of at least one value of an in-game action metric and at least one value of a registry metric.Type: GrantFiled: August 26, 2021Date of Patent: February 13, 2024Assignee: Mythical, Inc.Inventor: Cameron Thacker
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Patent number: 11900758Abstract: In various embodiments, the gaming system and method provide The present disclosure relates generally to gaming systems and methods that concurrently display one or more aspects of a primary game and a play of a secondary game within the limited display space available of an electronic gaming machine with a single display device.Type: GrantFiled: June 23, 2021Date of Patent: February 13, 2024Assignee: IGTInventors: Bradford Brown, David Howe
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Patent number: 11883737Abstract: Certain aspects of the present disclosure provide techniques for game-state sensitive network interface selection. An example method that may be performed by a user equipment (UE) includes determining a game state based on game state information; determining a suitable network interface based on the determined game state; and switching to the determined suitable network interface if the determined suitable network interface is different from a current network interface.Type: GrantFiled: September 25, 2020Date of Patent: January 30, 2024Assignee: QUALCOMM IncorporatedInventors: Hanyang Wang, Ajit Chourasia, Zheng Fang
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Patent number: 11883749Abstract: Systems and methods for maintaining contests including non-fungible tokens (NFTs), determining that an outcome of a contest indicates a tie, and establishing a placeholder are disclosed. The NFTs can be associated with attributes and may be stored on a blockchain. The system can receive a request and selections of NFTs for entering a contest. Each NFT can be associated with a player profile and satisfy a selection rule. The system can generate a fantasy sports lineup including NFTs and modify a restriction condition for each NFT. The system can determine that an outcome of a contest indicates a tie and calculate edition number totals to determine a winner of the tie. The system can determine that an NFT has been transferred to a player profile. The system can modify a lineup to include a placeholder in lieu of the NFT.Type: GrantFiled: December 29, 2022Date of Patent: January 30, 2024Assignee: DK Crown Holdings Inc.Inventors: Peter Arthur Leondires, Andrew John Botelho, Kenneth Scott Bacon, Corey Batt
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Patent number: 11878249Abstract: Systems and methods of curiosity driven reinforcement learning agents promote novel exploration of a virtual interactive environment. The data of the exploration can be stored in a buffer to determine, generate, and display visualizations in the virtual interactive environment. The visualizations can correspond to identify issues in the virtual interactive environment and/or identify relationships between regions of the virtual interactive environment.Type: GrantFiled: March 23, 2022Date of Patent: January 23, 2024Assignee: Electronic Arts Inc.Inventors: Linus Mathias Gisslén, Joakim Bergdahl, Konrad Tollmar, Camilo Andrés Gordillo Chaves
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Patent number: 11872493Abstract: An information processing program causes a computer to realize: an obtaining unit that obtains item possession information indicating whether or not a player possesses a first item, which can be obtained by executing predetermined processing in a game, first item information indicating the first item managed in association with the processing, and executable processing information indicating the processing that can be executed by the player; and an output-information generating unit (319) that generates output information for reporting that the first item can be obtained in a display screen displaying information concerning the first item not possessed by the player in the case where it is determined, on the basis of the item possession information, that the player does not possess the first item and it is determined, on the basis of the first item information and the executable processing information, that the player can execute processing by which the first item can be obtained.Type: GrantFiled: October 29, 2020Date of Patent: January 16, 2024Assignee: CYGAMES, INC.Inventors: Keisuke Nakahara, Takuya Okazawa
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Patent number: 11875639Abstract: Systems and methods for verifying the eligibility of players attempting to participate in gaming events are disclosed. Communication objects having RFID tags and closed electrical circuits are individually assigned to and worn by players within a gaming player verification system. These RFID tags may communicate with associated player tracking units attached to gaming machines and other devices via radio frequency waves, and each communication object may alter its communication pattern in response to any break of its closed electrical circuit. In some embodiments, a communications object may emit a signal that conveys a privilege of the player wearing the communications object. Bracelets, wristwatches or collars can be used as communication objects, such that the removal of such an object from a player cannot be accomplished without breaking the closed electrical circuit contained therein, thereby disabling or de-authenticating the device.Type: GrantFiled: July 1, 2021Date of Patent: January 16, 2024Assignee: CFPH, LLCInventors: Joseph M. Asher, Ron Rushin, Dean P. Alderucci, Geoffrey M. Gelman
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Patent number: 11875651Abstract: System and methods related to wagering, such as slot machines and/or other electronic games. Some wagering may relate to market indicators, market lines, and/or stop commands.Type: GrantFiled: June 25, 2021Date of Patent: January 16, 2024Assignee: CFPH, LLCInventors: Lee Amaitis, James C. Johnson
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Patent number: 11865457Abstract: Methods and systems for tracking a game asset used in a video game includes receiving game inputs provided by a player during gameplay of the video game. The game inputs are analyzed to determine when the game inputs result in the occurrence of a significant event in the video game. A digital asset is awarded to the player providing the game inputs for the significant event. A non-fungible token is generated for the digital asset earned by the player and a value indicative of intrinsic value of the significant event is computed and associated with the digital asset. The non-fungible token is used to monitor use of the digital asset.Type: GrantFiled: December 13, 2021Date of Patent: January 9, 2024Assignee: Sony Interactive Entertainment LLCInventors: Warren Benedetto, Matthew Tomczek, Steven Trombetta
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Patent number: 11857873Abstract: A computer game program obtains data input by a player. Puzzle display information is output to cause number of puzzle elements forming part of a puzzle to be displayed in a game field so that at least one puzzle element among the number of puzzle elements is selectable. Outputting object display information causes an object to be displayed on a screen on which the number of puzzle elements are displayed. Puzzle attribute information and/or puzzle arrangement information associated with the selected puzzle element may be updated and a determination is made as to whether or not the updated puzzle attribute information and/or the puzzle arrangement information satisfies a predetermined condition. An object displayed on or around the puzzle element associated with the puzzle attribute information and/or the puzzle arrangement information may be moved to produce a predetermined effect in a game when the predetermined condition is satisfied.Type: GrantFiled: July 23, 2021Date of Patent: January 2, 2024Assignee: GREE, Inc.Inventor: Hiroki Kamobayashi
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Patent number: 11850507Abstract: A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.Type: GrantFiled: October 22, 2021Date of Patent: December 26, 2023Assignee: STEELSERIES ApSInventors: Jeffrey Nicholas Mahlmeister, Simon Duffy, Paul Allais, Raphaël Greff, Thomas J. Panfil, Cédric Demière, Battsengel Lopez, Vincenzo Giamundo, Hong Cong Tuyen Pham
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Patent number: 11842607Abstract: Various embodiments that may generally relate to mobile gaming, location determination, mobile devices, authentication, and so on are described. Various methods are described. Various apparatus are described. Further embodiments are described.Type: GrantFiled: May 24, 2021Date of Patent: December 12, 2023Assignee: CFPH, LLCInventors: Paul Williams, Matthew Morrissette, Stephane Minisini
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Patent number: 11839823Abstract: A game program instructions executable by a processor to perform operations comprising: placing a predetermined number of nonplayer characters in a battle space; controlling the battle between the nonplayer character and the playing character in the battle space; rendering the battle state with a virtual camera and displaying on the display; the operations further comprising: counting the number of playing characters placed in the battle space; excluding a defeated nonplayer character from battle when the nonplayer character is defeated; relocating the excluded nonplayer character to the battle space after a predetermined respawn time elapsed; calculating the respawn time according to the counted number of playing characters and controlling the time to reposition the excluded nonplayer character to the battle space based on the respawn time calculated.Type: GrantFiled: December 9, 2021Date of Patent: December 12, 2023Assignee: SQUARE ENIX CO., LTD.Inventor: Takashi Hiraro
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Patent number: 11836529Abstract: Iterative workload processing having a mandatory processing task and a preferred processing task. A processor device iteratively performs a processing workload that comprises a mandatory processing task and a preferred processing task. The mandatory processing task includes accessing a plurality of input messages that have not yet been processed, and the preferred processing task has a target timeframe within which to be performed. For each iteration, a maximum preferred processing task amount of time to perform the preferred processing task is determined based on a moving average of mandatory processing task times of previous iterations and based on the target timeframe. The preferred processing task is performed for a period of time no greater than the maximum preferred processing task amount of time.Type: GrantFiled: December 17, 2019Date of Patent: December 5, 2023Assignee: Red Hat, Inc.Inventors: Ali Ok, Leigh Griffin