Patents Examined by Jason Pinheiro
  • Patent number: 11176784
    Abstract: An interactive electronic gaming machine that includes a spinnable feature wheel is disclosed. The interactive electronic gaming machine is a video slot machine game that includes a base game and one or more bonus features. The bonus features may include a spinnable feature wheel displayed on a plurality of display screens, each located above one of a plurality of electronic gaming machines. The spinnable feature wheel can spin horizontally across the display screens in a sequence coordinated by a central game controller via respective electronic gaming machines.
    Type: Grant
    Filed: August 30, 2018
    Date of Patent: November 16, 2021
    Inventor: Daniel Marks
  • Patent number: 11154772
    Abstract: Embodiments of the present disclosure include a grip attachment that changes the shape of a handheld controller, allowing individual users to comfortably hold the controller while they interact with the controlled system. For example, some embodiments include a video game controller grip attachment having features that conform to fit securely with the video game controller, allow the user to hold the video game controller, and/or enable a user to grip a handheld controller in different configurations. In other embodiments, the grip for interfacing with one hand (e.g., the right hand) may be different than the grip for interfacing with the other hand (e.g., the left hand). In some embodiments, the grip has a palm swell element including a controller interface surface configured to at least partially accommodate a back surface of a handheld controller, and/or an outer surface extending an overall depth of the palm area of the handheld controller.
    Type: Grant
    Filed: December 31, 2016
    Date of Patent: October 26, 2021
    Assignee: The Bearded Bear, LLC
    Inventor: Joel M. Crain
  • Patent number: 11154782
    Abstract: A display of a computer device displays a plurality of different levels of a computer implemented game and a first reward item. The first reward item is associated with a first level which has yet to be completed. At least one processor determines that a player has reached the first level and in response thereto, the display displays a second reward item. The second reward time associated with a second different level of said computer implemented game which has yet to be completed and a time limit. If the player reaches the second level within said time limit, a game reward is provided.
    Type: Grant
    Filed: March 16, 2020
    Date of Patent: October 26, 2021
    Assignee: KING.COM LTD.
    Inventors: Carlos Casado, Marc Pestka
  • Patent number: 11151833
    Abstract: The present disclosure relates generally to a gaming machine display device mount system including a mount frame that slidably interconnects with a receiver bracket installed in a cabinet of a gaming machine. A display device is attached to the mount frame and, prior to assembling the mount frame to the receiver bracket, the cabling of the display device is coiled and contained within a portion of the mount frame. The display device and the mount frame together form a display mount assembly, which is then interconnected with the receiver bracket 128 in the gaming machine. Once interconnected, the mount frame is fastened to the receiver bracket from the interior compartment of the gaming machine providing a secure tamperproof assembly. The gaming machine display device mount system allows a single installer to assemble the display mount assembly to the gaming machine safely and without assistance.
    Type: Grant
    Filed: November 1, 2019
    Date of Patent: October 19, 2021
    Assignee: IGT
    Inventors: Bradley Hemerick, John Leagh Beadell, Jack H. Brooks, Brandon J. Seaman, Jacob Wik
  • Patent number: 11135511
    Abstract: A method is given for providing a visualization of a scene corresponding to game play. The method includes steps of receiving at a visualization server information about a scene corresponding to game play at a client computer, receiving additional information about the scene at the visualization server; and constructing a visualization at the visualization server based on the scene, the constructing based at least in part on the received information and the received additional information. In another embodiment, the visualization may be composed by the user rather than being a scene corresponding to game play. In a further embodiment, a method is given for providing a visualization of a scene corresponding to game play, including: receiving at a visualization server information about a scene corresponding to game play at a client; modifying the scene information; and constructing a visualization at the visualization server based on the modified scene information.
    Type: Grant
    Filed: September 19, 2017
    Date of Patent: October 5, 2021
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventor: Gregory Short
  • Patent number: 11123640
    Abstract: The present technology provides a system and method for assembling a fantasy sports team using augmented reality. The technology employs a fantasy game server in communication with one or more users' electronic mobile devices, such as smartphones. The technology displays digital images of sports players and/or promotion or other tokens on the users' mobile devices, on which the users can capture the sports players they wish to add to their fantasy sports teams through a user interface of the fantasy game server. The fantasy game server generates geolocation information for a plurality of real-world players and compares it to geolocation data from the mobile device to determine when a real world player is within a threshold radius of the user and sends an alert to the user.
    Type: Grant
    Filed: July 18, 2019
    Date of Patent: September 21, 2021
    Assignee: AR Sports LLC
    Inventor: Leonard J. Parisi
  • Patent number: 11127253
    Abstract: Innovations in user interface (“UI”) features of electronic gaming machines (“EGMs”) are described. For example, control logic controls the UI of an EGM according to an iterative re-spin process, which uses reels and a reel area on a display screen of the EGM. In a given iteration of the re-spin process, the control logic identifies any locked reels. The control logic spins any unlocked reels for the given iteration on the display screen while holding locked reels in place. The control logic evaluates a condition that depends on whether the reel area encloses a special symbol stack for at least one unlocked, spun reel. If the condition is satisfied, the control logic continues the re-spin process. Upon exit from the re-spin process, the control logic determines a count of special symbol stacks in the reel area, determines an outcome of the re-spin process, and outputs an indication of the outcome.
    Type: Grant
    Filed: August 30, 2018
    Date of Patent: September 21, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Eric Satterlie
  • Patent number: 11114128
    Abstract: A computer system includes a memory, at least one processor coupled to the memory, and a user interface component executable by the at least one processor. The user interface component is configured to receive information descriptive of a pace at which a user is exercising, determine a playback speed for video content having an audio component, the playback speed determined with reference to the pace at which the user is exercising, present the video content at the playback speed, generate a plurality of audio frames from the audio component of the video content, the plurality of audio frames being generated with reference to the pace at which the user is exercising, and present the plurality of audio frames to the user.
    Type: Grant
    Filed: June 14, 2019
    Date of Patent: September 7, 2021
    Assignee: OUTSIDE INTERACTIVE VISUAL SOLUTIONS CORPORATION
    Inventor: Gary McNamee
  • Patent number: 11090558
    Abstract: A gaming controller includes a main body and a support device. The support device includes a base member, a bracket assembly and a positioning member. The bracket assembly is installed on the base member and includes a first frame and a second frame. The first frame and the second frame are movable relative to the base member. The first frame includes plural positioning holes. The positioning member is installed on the base member and arranged between the positioning member and the second frame. The positioning member includes a positioning unit. While an operation state of the support device is switched from a storage state to a first usage state, the first frame is moved away from the base member. When a front end of the first frame is moved to a first location, the positioning unit is embedded in a first positioning hole.
    Type: Grant
    Filed: June 21, 2019
    Date of Patent: August 17, 2021
    Assignee: PRIMAX ELECTRONICS LTD.
    Inventor: Zi-Hao Liao
  • Patent number: 11058945
    Abstract: A virtual reality (VR) system has a server coupled to a data repository and having a processor executing software, a VR game stored in the data repository; and a first network-connected appliance having a display screen, in communication with the network-connected server over the network. The server interacts with the first appliance enabling a user to play a VR game, and prepares a data stream based on the interaction to be streamed to a second computerized appliance, enabling a user of the second computerized appliance to view the activity of a virtual object of the user of the first network-connected computerized appliance as a passive observer from the viewpoint of the avatar, having no control input.
    Type: Grant
    Filed: October 18, 2016
    Date of Patent: July 13, 2021
    Assignee: Roblox Corporation
    Inventor: Baker Humadi
  • Patent number: 11055959
    Abstract: A method for transferring a wagering game object, monetary value, and/or non-monetary value between a mobile device and a second device is described herein. In some embodiments, the method can include presenting, on a mobile device, a graphical user interface configured to receive user input. The method can further include receiving, via the graphical user interface, a gesture that initiates transfer of one or more of a wagering game object, monetary value, and non-monetary value between the mobile device and a second device. The method can further include transmitting, via a network in response to the gesture, one or more of the wagering game object, the monetary value, and the non-monetary value between the mobile device and the second device.
    Type: Grant
    Filed: June 2, 2014
    Date of Patent: July 6, 2021
    Assignee: SG Gaming, Inc.
    Inventors: Anthony J. Baerlocher, Dion K. Aoki, Larry J. Pacey, Jesse M. Smith, Jamie W. Vann
  • Patent number: 11045721
    Abstract: A mechanism for refilling an electronic game board after game elements of different game types, for example those referred to as ‘clickers’ or ‘linkers,’ have been removed through play. In these games, a player must identify a group of matching game elements on a game board, select (or click on) a game element within the group. This causes the group of selecting matching game elements to be removed. A refill process is then executed to replenish the game board with new game elements. When competitors at remote devices are playing the same game board, there is a requirement to keep the game board aligned as play progresses. The present invention addresses the latency problem by enabling independent refill at respective computer devices which are engaged in a competitive game. The refill process may also be utilised on a single computer device where a single player is playing a game.
    Type: Grant
    Filed: June 8, 2020
    Date of Patent: June 29, 2021
    Assignee: KING.COM LTD.
    Inventor: Bjorn Gustafsson
  • Patent number: 11037402
    Abstract: Embodiments of the present invention set forth systems, apparatuses and methods for enhancing gaming experiences using a game wheel. Accordingly, a gaming device can be configured to operate a gaming wheel having a plurality of sections. Each of the sections of the wheel includes a symbol mark and is associated with a section classification. Random selections of game wheel sections are made where selected sections associated with a first classification provide an award associated with the corresponding symbol mark and places a termination indicator in the selected section. Selected sections associated with a second classification clear one or more of the existing termination indicators, if any. Selections continue until a section associated with a termination indicator is selected.
    Type: Grant
    Filed: November 5, 2018
    Date of Patent: June 15, 2021
    Inventor: Bradley Berman
  • Patent number: 11007647
    Abstract: If an interaction target includes a child and an adult, if a remaining power amount is less than or equal to a first threshold, and if an interaction amount is greater than or equal to a second threshold, a robot requests the adult to move the robot to a charger. If the target includes the child and the adult, if the remaining power amount is less than or equal to the first threshold, and if the interaction amount is less than the second threshold, the robot requests the child to move the robot to the charger. If the target includes only the child, if the remaining power amount is greater than the first threshold, and if the interaction amount is greater than or equal to the second threshold, the robot stops interacting with the child.
    Type: Grant
    Filed: April 5, 2018
    Date of Patent: May 18, 2021
    Assignee: PANASONIC INTELLECTUAL PROPERTY MANAGEMENT CO., LTD.
    Inventor: Kento Ogawa
  • Patent number: 11004303
    Abstract: Methods, apparatuses, and computer-readable media for enabling monitoring and managing aspects of gaming terminals and related game plays. One method of monitoring a gaming terminal comprises steps of receiving, by a companion board communicatively coupled to a gaming board of the gaming terminal, data regarding various aspects of game play at the gaming terminal; transmitting, by the companion board, the data to a communication board utilizing a first protocol; and transmitting, by the communication board, the data from the communication board to a monitoring system utilizing a second protocol.
    Type: Grant
    Filed: September 9, 2016
    Date of Patent: May 11, 2021
    Assignee: Surfnote, Inc.
    Inventors: Ming C. Liu, Urban Bergant, Kristjan A{hacek over (z)}man, Klemen Peterlin, Matja{hacek over (z)} Sprogar
  • Patent number: 10974154
    Abstract: A computer-implemented method, apparatus and computer program product for gaming, the computer-implemented method performed by a computerized device, and comprising: starting a single game session for two or more players using two or more end units, wherein the two players are located at different geographic locations; receiving a game command from one of the end units; providing the game command to the game session; receiving from the game session a video stream comprising one or more video frames; and transmitting the video frames to the end units.
    Type: Grant
    Filed: December 20, 2013
    Date of Patent: April 13, 2021
    Assignee: Electronic Arts Inc.
    Inventor: Asaf Barak
  • Patent number: 10964162
    Abstract: A kiosk for gaming by patrons. An identification scanner may scan an identification document into digital form. A biological sensor such as a camera may obtain biological data describing a human patron. Input-output device(s) mounted in the kiosk may present information and accept registration/login information and gaming commands from a human patron. A currency acceptor and dispenser may accept money. The kiosk may ask a patron to insert an identification document into the identification scanner, and scan the document. The kiosk may obtain biological data describing the patron. The kiosk may verify the identity of the patron and acceptability of the patron for gaming based at least in part on the digital form of the patron's identification and the biological data. The kiosk may accept currency for deposit into a wagering account.
    Type: Grant
    Filed: October 4, 2018
    Date of Patent: March 30, 2021
    Assignee: CG TECHNOLOGY DEVELOPMENT, LLC
    Inventors: Paul Williams, Matthew Morrissette
  • Patent number: 10960311
    Abstract: A method and apparatus that incorporate teachings of the present disclosure may include, for example, presenting at a display of a computer device a first graphical user interface depicting a game space of a gaming application, receiving a detected stimulation from a mobile communication device associated with a second graphical user interface depicting a virtual peripheral controller for capturing control information for controlling the gaming application, detecting a request to swap between the computer device and mobile communication device presentation of the first graphical user interface depicting the game space and the second graphical user interface depicting the virtual peripheral controller, and presenting at the display of the computer device an adaptation of the second graphical user interface depicting the virtual peripheral controller responsive to the detected request to swap. Additional embodiments are disclosed.
    Type: Grant
    Filed: March 8, 2019
    Date of Patent: March 30, 2021
    Assignee: STEELSERIES ApS
    Inventors: Jacob Wolff-Petersen, Ed Guntin
  • Patent number: 10933327
    Abstract: Embodiments of the present application provide a network-based game modification system. The network based game modification system can provide users with access to game application source data and editing tools through a game editor client. The game editor client can provide an interface by which the developers can provide access to public source data while preventing access to private game source data. Additionally, the game editor client can provide an interface for access to some of the developers tools.
    Type: Grant
    Filed: March 29, 2019
    Date of Patent: March 2, 2021
    Assignee: Electronic Arts Inc.
    Inventors: Per Henrik Benny Karlsson, Joseph Steven Pribele
  • Patent number: 10918938
    Abstract: Embodiments of the present application provide a phased streaming system and process using a dynamic video game client. The dynamic video game client can utilize a state stream game engine in combination with a game application streaming service to provide users with the ability to begin playing games quickly on a huge range of devices.
    Type: Grant
    Filed: March 29, 2019
    Date of Patent: February 16, 2021
    Assignee: ELECTRONIC ARTS INC.
    Inventor: Per Henrik Benny Karlsson