Patents Examined by Julie Kasick
  • Patent number: 6565440
    Abstract: A wireless interface and dedicated digital video disc (DVD) controller for video game consoles capable of playing DVDs. An adapter is inserted into one of the game controller ports of the game console and provides a wireless communication receiver for receiving and inputting control commands into the game console. A dedicated DVD remote control device includes a wireless transmitter for wirelessly transmitting DVD player control functions to the game console via the adapter and thereby enables wireless control of the DVD functions of the game console. The control buttons on the dedicated DVD remote control correspond in function to the wired game controller buttons that would otherwise control the DVD functions of the game console, but have an appearance to the user that corresponds to a standard DVD player remote control.
    Type: Grant
    Filed: April 7, 2000
    Date of Patent: May 20, 2003
    Assignee: Arista Enterprises Inc.
    Inventor: Edward L. Hames
  • Patent number: 6503147
    Abstract: A disclosed gaming machine has a plurality of “gaming peripherals,” each communicating with a master gaming controller via a standard peripheral interface such as the USB (Universal Serial Bus). Further, the gaming peripherals employ a standard peripheral controller and one or more specialized “peripheral devices” (e.g., the actual lights, bill validators, ticket printers, etc. that perform the specific functions of the gaming peripherals). Much of the hardware associated with the peripheral controller is identical from one gaming peripheral to the next. Only a portion of the peripheral controller hardware is specific to the different types of gaming peripherals.
    Type: Grant
    Filed: August 9, 2000
    Date of Patent: January 7, 2003
    Assignee: IGT
    Inventors: James Stockdale, Steven G. LeMay
  • Patent number: 6406302
    Abstract: A system and method of gathering and exchanging information between individuals. The system uses survey questionnaires that query a person about a variety of topics. The system can be a software application. However, in a preferred embodiment, the system is embodied by two hand-held electronic assemblies that prompt survey questions to a user and collect answers from the user. After two users have answered the same survey, they join the electronic assemblies they used to answer the survey. The electronic assemblies contain microprocessors that exchange the survey data with one another and analyze the data embodied by the survey answers.
    Type: Grant
    Filed: February 14, 2000
    Date of Patent: June 18, 2002
    Inventor: Webb Nelson
  • Patent number: 6386978
    Abstract: A video game system has a controller including a CPU which functions as a controller action detecting unit, a skiing control unit, and a display control unit. The controller action detecting unit detects whether each of first button and left and right trigger buttons on a manual controller is pressed or not. The skiing control unit controls the skiing of a downhill racer. The display control unit displays on a television monitor a video image in a game space which includes a downhill course as viewed from a viewpoint placed behind the downhill racer and a background composed of various models. When the display control unit displays the video image on the television monitor, it vertically reduces the size of the game space to compress and display an image within a vertical range that subtends a combined angle of elevation and depression which is greater than a combined angle of elevation and depression subtended vertically by the display screen of the television monitor.
    Type: Grant
    Filed: November 18, 1998
    Date of Patent: May 14, 2002
    Assignee: Konami Co., Ltd.
    Inventors: Hideyuki Fujiwara, Koichi Takagami
  • Patent number: 6361436
    Abstract: Provides a fishing game device capable of sensing operation of a fishing rod imparting action to a lure, affording more realistic simulation of tugging by the fish.
    Type: Grant
    Filed: March 8, 1999
    Date of Patent: March 26, 2002
    Assignee: Sega Enterprises, Ltd.
    Inventors: Kazuhiro Gouji, Yutaka Yokoyama, Masaru Sugahara, Junpei Sato, Yoshiharu Suzuki
  • Patent number: 6341960
    Abstract: The Intelligent Tutoring System (ITS) uses the Internet as a constructivist learning environment and aims to provide intelligent assistance to improve both quality of training and distribution of knowledge in a distance learning situation. The assistance is based on various intelligent Agents which act collaboratively to support learning at different steps. A first Agent (pedagogical Agent), close to the learner, is able to detect his difficulties using a learner model and provides local explanations when needed or on request. A second Agent (dialog Agent) provides access to other explanations or learners available on the Web, in synchronous or asynchronous mode. Taking into consideration all possible helps a third Agent (negotiating Agent) is in charge of finding and selling explanations according to a market of requests and helps.
    Type: Grant
    Filed: June 4, 1999
    Date of Patent: January 29, 2002
    Assignee: Universite de Montreal
    Inventors: Claude Frasson, Guy Gouardères
  • Patent number: 6332839
    Abstract: An electronic gaming device and method for operating the same is disclosed. According to one aspect of the invention, the device is a video poker machine that displays an initial hand of cards to a player. The player considers the initial hand and executes a game strategy by selecting certain of the cards to hold and others to discard, if any. A player's selection of cards causes a signal to be received by the device. The signal indicates which of the of the cards in the initial hand are to be held and which are to be dicarded. Based on the signal, the device determines a number of cards to be drawn. For each discard card, the device displays an additional draw card in place thereof and determines a payout based on a ranking of the final hand and the number of cards drawn.
    Type: Grant
    Filed: April 20, 2001
    Date of Patent: December 25, 2001
    Assignee: Walker Digital, LLC
    Inventors: Jay S. Walker, James A. Jorasch, Magdalena Mik
  • Patent number: 6328651
    Abstract: A target shooting toy which optically projects an image of a target which can be aimed at and hit. The toy includes an image projector that projects an optical image onto a wall or screen and a toy gun which is aimed at the target. The toy detects hits by detecting light received by the gun reflected from the target. The toy has a removable electronics cartridge which has circuitry that customizes image motion, sequences and game play to the particular image being displayed. The toy also has a removable image module that contains the image or images of one type of target. The image modules and the electronics cartridges are matched so the toy may be used with many types of target images and yet be customized for use with each type of target. The projector is driven relative to two coordinates axes to provide more realistic motion and motion sequences. The toy gun has a pump action reload and trigger cocking mechanism, and provides a simulated recoil when fired.
    Type: Grant
    Filed: February 3, 1999
    Date of Patent: December 11, 2001
    Assignee: Toymax Inc.
    Inventors: Steven Lebensfeld, Brian Waldman, Chan John Ping, Paul Dowd
  • Patent number: 6322445
    Abstract: A method of playing a multi-line poker game of cards on a computer-based video gaming device is disclosed. The poker game has a game hand line and a plurality of bonus lines that are combined to create a game array. The game array itself has a plurality of paylines used in determining winnings for the play of the game. The method of playing the multi-line poker comprises determining a set of game parameters from a set of input signals from a player. Next a plurality of cards are randomly dealt from a deck of cards to fill the game hand line. The player selects cards from the within the game hand that are to be held and the cards that are to be discarded. Cards from the deck of cards are randomly dealt to replace all of the cards discarded from within the game hand. Each card now within the game hand is duplicated and randomly placed within the plurality of bonus lines until all of the locations within the game array are filled with cards.
    Type: Grant
    Filed: August 3, 1999
    Date of Patent: November 27, 2001
    Assignee: Innovative Gaming Corporation of America
    Inventor: Gary Miller
  • Patent number: 6319128
    Abstract: A video game apparatus implementing a simulating fishing game displays an animation image representing behavior of a fish hooked on a lure. The video game apparatus has a first determining unit determines that a first condition has been met, when a fish is hooked on a lure by the operation of a game procedure controlling unit, or when the fish under the control of the game procedure controlling unit exhibits such a behavior as to apply a strong tension on the fishing line or to jump up above the water surface. An animation display controlling unit causes a monitor to display an animation image which has been stored in a storage medium and which represents a fished hooked on a fishing line, in such a manner as to enable identification of the fisher character who has hit the fish. A switching unit switches the game display screen displayed on the monitor from the fishing image to the animation image, when the first determining unit has determined that the first condition is met.
    Type: Grant
    Filed: September 21, 1999
    Date of Patent: November 20, 2001
    Assignee: Konami Co., Ltd.
    Inventors: Takemasa Miyoshi, Kentaro Nagayama
  • Patent number: 6315668
    Abstract: A system for a networking electronic game units, includes an arcade router coupled with one or more game units at each of a plurality of locations and coupled to a communications resource for supporting bi-directional exchange of information with the one or more game units. A first router is coupled with a first group of the communications resources for supporting bi-directional exchange of information with a first group of game units. A first server is coupled with the first router for controlling the bi-directional exchange of information so as to support interactive play by game units at different locations.
    Type: Grant
    Filed: April 13, 1999
    Date of Patent: November 13, 2001
    Assignee: Midway Games, Inc.
    Inventors: Anthony R. Metke, Jeffrey L. Allen
  • Patent number: 6315289
    Abstract: A conventional game machine informs a player that a big hit prize is caused by inner lottery, however, it does not inform the player that a small hit prize is caused. Prize determination (probability lottery processing) is carried out by determining to which prize group in a prize determining table a random number value generated by a random number generator 36 and specified by a sampling circuit 37 pertain (step 103). When a hit flag of a small hit prize is erected as a result of the inner lottery (step 104), a process of emitting small hit informing sound is carried out (step 105). According to the informing sound emitting processing, a speaker drive circuit 43 is controlled by CPU 31 and the speaker 39 emits informing sound A, B, C and D in accordance with the kind of the hit flag of the small hit prize.
    Type: Grant
    Filed: September 14, 1999
    Date of Patent: November 13, 2001
    Assignee: Aruze Corporation
    Inventors: Yoshikazu Sakamoto, Hiroshi Yoshida
  • Patent number: 6312336
    Abstract: A gaming guide method including providing first gaming guide information from a television network and second gaming guide information from a computer based communication network, and displaying simultaneously at least a portion of the first gaming guide information and at least a portion of the second gaming guide information. Related apparatus and methods are also described.
    Type: Grant
    Filed: February 4, 1999
    Date of Patent: November 6, 2001
    Assignee: NDS Limited
    Inventors: Doron Handelman, David Zviel
  • Patent number: 6311974
    Abstract: Light-emitting means for emitting a light beam for sterilizing a gaming medium is disposed in a gaming machine itself at a position where the light beam irradiates a stored gaming medium or a passing gaming medium, the light-emitting means being shielded from eyes of a player. In particular, the gaming machine is a ball-shooting gaming machine or a coin or medal gaming machine. Specifically, the light-emitting means is disposed at a position where the light beam irradiates a gaming medium flowing into storage means within the gaming machine or a gaming medium stored in the storage means. Specifically, the light-emitting means is disposed at a position where the light beam irradiates a gaming medium stored in a tray located outside the gaming machine. Preferably, the light beam is an ultraviolet ray. As a consequence, the antibacterial specification of the gaming machine becomes more effective, and an antibacterial specification is newly realized in the case of the coin or medal gaming machine.
    Type: Grant
    Filed: September 13, 1999
    Date of Patent: November 6, 2001
    Assignee: Aruze Corporation
    Inventor: Akira Koga
  • Patent number: 6312335
    Abstract: An input device in which a player moves the whole of the input device and a game processing device for processing a simulated game are disclosed. The input device is modeled on an instrument required for a prescribed action in real-life. The input device includes detecting means for detecting physical quantities corresponding to the movement of the input device as a whole and converting the physical quantities to a detection signal which is output. The input device further includes vibration transmitting means, fixed to the casing of the input device so that vibration is transmitted to the input device, for inducing mechanical displacement corresponding to prescribed instruction signals. The game processing device includes game developing means for developing a game simulating the real-life action and for providing a display indicating that the instrument has received an impact at a time during the game corresponding to a time when the instrument would receive an impact during the real-life action.
    Type: Grant
    Filed: January 23, 1998
    Date of Patent: November 6, 2001
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Kenji Tosaki, Atsunori Himoto, Akitoshi Oikawa, Hisamichi Sugahara
  • Patent number: 6306034
    Abstract: A game machine informs the player about the prize mode using combinations of the individual stagings by the sound emitting means, the connective staging means and the stop staging means. When rotations of individual reels 3 to 5 are started by operating a start lever 15, a game starting sound 1 or 2 according to a hit flag is generated by sound emitting means. In connection with the stopping of the individual reels 3 to 5 according to the individual operations of individual stop buttons 16 to 18, individual back lamps 57a to 57c are then sequentially staged by connective staging means in the connective display mode according to the hit flag. When all the individual reels 3 to 5 are stopped, the individual back lamps 57a to 57c are then staged by stop staging means in accordance with the hit flag.
    Type: Grant
    Filed: December 7, 1998
    Date of Patent: October 23, 2001
    Assignee: Aruze Corporation
    Inventors: Yoshikazu Sakamoto, Hiroshi Yoshida
  • Patent number: 6302789
    Abstract: An object of the present invention is to provide a new pedometer with game mode which can be used as a game by a child to get some exercise such as walking and/or running without reluctance. When a vibration is detected by a vibration detector, the count values of a step-number counter and an integrating counter are incremented, and thereby a display state of a character displayed on an LCD is varied based on the count values of step-number counter and/or the integrating counter.
    Type: Grant
    Filed: February 26, 2001
    Date of Patent: October 16, 2001
    Assignee: Nintendo Co., Ltd.
    Inventors: Takahiro Harada, Kazunobu Shimizu
  • Patent number: 6299536
    Abstract: The present invention is directed to a playing card dispensing shoe apparatus, system and method wherein the shoe has a card scanner which scans the indicia on a playing card as the card moves along and out of a chute of the shoe by operation of the dealer. The scanner comprises an optical-sensor used in combination with a neural network which is trained using error back-propagation to recognize the card suits and card values of the playing cards as they are moved past the scanner. The scanning process in combination with a central processing unit (CPU) determines the progress of the play of the game and, by identifying card counting systems or basic playing strategies in use by the players of the game, provides means to limit or prevent casino losses and calculate the Theoretical Win of the casino, thus also providing an accurate quality method of the amount of comps to be given a particular player.
    Type: Grant
    Filed: March 20, 2000
    Date of Patent: October 9, 2001
    Assignee: Smart Shoes, Inc.
    Inventor: Otho D. Hill
  • Patent number: 6296487
    Abstract: A method for operating a computer to teach a student communication skills. First a goal is displayed to the student. Then the student is presented with a prompting scene that is related to the goal that was presented to him. In the prompting scene there is a first character that represents the student. Also, there is at least one second character that represents at least one person to whom the student needs to communicate. Also displayed is a plurality of sentences the student may select. At least one of the sentences will help the student achieve his goal and at least one of the sentences will not help the student achieve his goal. The student's selection is then received. The student is then presented with a response scene. The response scene is positive if the student's selection from the plurality of sentences is such that it will help the student achieve his goal.
    Type: Grant
    Filed: June 14, 1999
    Date of Patent: October 2, 2001
    Inventor: Ernest L. Lotecka
  • Patent number: RE37885
    Abstract: A system for monitoring and configuring gaming devices interconnected over a high-speed network is disclosed. The system can support a file server, one or more floor controllers, one or more pit terminals, and other terminals all interconnected over the network. Each gaming device includes an electronic module which allows the gaming device to communicate with a floor controller over a current loop network. The electronic module includes a player tracking module and a data communication node. The player tracking module includes a card reader for detecting a player tracking card inserted therein which identifies the player. The data communication node communicates with both the floor controller and the gaming device. The data communication node communicates with the gaming device over a serial interface through which the data communication node transmits reconfiguration commands.
    Type: Grant
    Filed: May 16, 2000
    Date of Patent: October 15, 2002
    Assignee: Acres Gaming, Inc.
    Inventors: John F. Acres, Alec Ginsburg, David Wiebenson