Patents Examined by Julie Kasick
  • Patent number: 6213872
    Abstract: An object of the present invention is to provide a new pedometer with game mode which can be used as a game by a child to get some exercise such as walking and/or running without reluctance. When a vibration is detected by a vibration detector, the count values of a step-number counter and an integrating counter are incremented, and thereby a display state of a character displayed on an LCD is varied based on the count values of step-number counter and/or the integrating counter.
    Type: Grant
    Filed: September 29, 1998
    Date of Patent: April 10, 2001
    Assignee: Nintendo Co., Ltd.
    Inventors: Takahiro Harada, Kazunobu Shimizu
  • Patent number: 6210277
    Abstract: A plurality of gaming machines are linked together and controlled by a central computer. A bonus system is incorporated into the play of the gaming machines and the central computer tracks the bonus system activity and makes the appropriates payouts. In the play of the gaming machines, a portion of the coins wagered are allocated to a bonus payout. Each player plays his gaming machines for a fixed time period (say 30 seconds) and the player with the highest payout during that time period wins the bonus jackpot. However, if two players tie during the time period, then the bonus payout money carries over to the next round of play. This allows the bonus payout to accumulate to a potentially large sum of money over a series of time periods if two or more players repeatedly tie each round of play. Eventually, a single player will have the highest winning amount during a time period and, not having been tied by another player, win a large bonus payout.
    Type: Grant
    Filed: September 28, 1998
    Date of Patent: April 3, 2001
    Inventor: Alexander Stefan
  • Patent number: 6206782
    Abstract: A method is disclosed for facilitating group play by a team of members associated with a casino slot club. The method includes the steps of identifying the team members, identifying a set of rules designated by the team for rewarding the team members when a payout is due to one of the team members, detecting a payout due to one of the team members, and rewarding the team members in accordance with the set of rules.
    Type: Grant
    Filed: September 14, 1998
    Date of Patent: March 27, 2001
    Assignee: Walker Digital, LLC.
    Inventors: Jay S. Walker, James A. Jorasch, Magdalena Mik, Jason Krantz
  • Patent number: 6206780
    Abstract: A player deposits money into a video poker machine to cause the machine to provide a display of a video image of a five card stud poker hand. The machine then disgorges a five card stud payout in accordance with a five card stud payout schedule. The player has an option of causing the machine to provide a video representation of an exchange any or all of the cards of the five card stud poker hand for randomly selected cards from the deck, whereby the machine provides a video image of a draw poker hand. The machine then disgorges a five card draw payout to the player in accordance with a five card draw payout schedule. The machine is then operable to provide a video display of an image of the draw poker hand augmented by two randomly selected cards. A seven card stud payout is then disgorged in accordance with a seven card stud payout schedule.
    Type: Grant
    Filed: March 2, 1998
    Date of Patent: March 27, 2001
    Inventor: Yehia Awada
  • Patent number: 6203432
    Abstract: An input device for a computer game has an adjustable response characteristic so that its end-of-range positions can be configured by the player. The response characteristic can be adjusted by selecting one of several sensitivity options, or by moving the device to a position that the player wishes to be a predetermined position. If the input device is a steering wheel, then the selected sensitivity adjusts the positions of the wheel where maximum left and right turn signals are generated. Adjusting the sensitivity lets the player choose whatever positions of the input device he or she finds comfortable for a particular game. The input device can also be configured to have a dead zone at and around its neutral position.
    Type: Grant
    Filed: May 11, 1999
    Date of Patent: March 20, 2001
    Assignee: Madcatz, Inc.
    Inventors: Thomas John Roberts, Douglas Frank Shepherd
  • Patent number: 6203428
    Abstract: An electronic video gaming machine for playing multiple games substantially at the same time is set forth. The gaming machine includes a plurality of game boards arranged in a stack and displayed on a touch screen. The stack includes a top end and a bottom end and each game board has a face on which a single game is displayed. A plurality of game control buttons and game control indicators are provided for operating the game and selecting game elements, such as lucky numbers, random numbers, and bingo patterns, to be applied to each game board in the stack. A number of game boards to be played in the stack is selectable by the player and a winning game board is indicated to the player such that the winning game board appears to pop-up from the stack in cash-register-like fashion such that the face of the winning game board is more visible relative to prior said game board popping up. The face of any game board is viewable by the player by touching the touch screen at a location of the game board to be viewed.
    Type: Grant
    Filed: September 9, 1999
    Date of Patent: March 20, 2001
    Assignee: WMS Gaming Inc.
    Inventors: John J. Giobbi, Joel R. Jaffe
  • Patent number: 6203426
    Abstract: In a competition video game machine, the speed for moving a character is variable according to the operation timing. A controller's operation determining function determines the on/off operation of a left trigger button and a right trigger button. An operation control function controls the skater's operation according to the activation of the left trigger button or the right trigger button. The skater's operation is controlled to repeat the cycle, consisting of an acceleration warm-up operation period, an acceleration operating period, and a decelerating operation period, for the left foot and the right foot alternately. Each operation period lasts for a predetermined period and, when one operation period is finished, the operation is shifted to another operation period.
    Type: Grant
    Filed: November 16, 1998
    Date of Patent: March 20, 2001
    Assignee: Konami Co., Ltd.
    Inventors: Masanori Matsui, Hideyuki Fujiwara
  • Patent number: 6199861
    Abstract: A pinball machine has been designed with several novel mechanical and electrical features such that it is easily updatable, or alternately, retrofittable or convertible between a first pinball game and a second pinball game. The pinball machine includes a cabinet, a playfield, a panel, an electronics system, and a video display. The playfield is mounted in the cabinet with the panel mounted to the cabinet and overlaying at least a portion of the playfield. The video display is mounted generally above the cabinet and is disposed to project video images onto the panel for viewing by the player. The electronics system includes a control unit and a plurality of input/output elements which are mounted to the playfield. The control unit, which includes a controller and memory for storing game instructions and video images, is coupled to the plurality of input/output elements. The controller executes the game instructions to cause the video images to be displayed upon the video display.
    Type: Grant
    Filed: April 30, 1999
    Date of Patent: March 13, 2001
    Assignee: Williams Electronics Games, Inc.
    Inventors: Bradley A. Hume, Thomas W. Uban
  • Patent number: 6186896
    Abstract: An operating device is, while in use, connected to an image processor which generates image data of an image to be displayed on a monitor on the basis of a program. The operating device is provided with an analog joystick in addition to a plurality of switches, and outputs operation signals by which the image data can be modified according to an operation by an operator. The analog joystick includes a lever having a tip end which is protruded from a housing and inclined in an arbitrary direction including North, South, East and West. There is provided with a guide ring which includes a guide wall having an octagonal outer edge around the lever, and the guide wall guides the lever to eight corners, that is, upper, lower, left, right, rightupper, right-lower, left-upper and left-lower corners.
    Type: Grant
    Filed: May 20, 1998
    Date of Patent: February 13, 2001
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Kenichiro Ashida, Shigeru Miyamoto, Yasunari Nishida
  • Patent number: 6183361
    Abstract: A finite keno system includes a game server with one or more player terminals. A game of finite and pari-mutual keno which combines the characteristics of traditional keno with the finite pool concept of scratch-off lottery and pull tab games is played thereon. This finite keno involves the house creating a pool of predetermined outcomes that are stored in the game server. These outcomes are indicative of the catch for that round. Each player chooses its desired numbers and then the game server randomly draws one of the outcomes which indicates the catch, that is the number of matched numbers. The game server then randomly selects a draw in two parts. First, the game server selects the winning numerals of the draw from the player's desired numbers equal in quantity to the outcome numeral, and then the game server randomly selects numbers from the non desired numbers of the player to fill in the remainder of the draw.
    Type: Grant
    Filed: June 5, 1998
    Date of Patent: February 6, 2001
    Assignee: Leisure Time Technology, Inc.
    Inventors: Christopher Cummings, William H. Close, Jr.
  • Patent number: 6179712
    Abstract: A game machine having a speaker whose sound transmitting holes are not exposed to the front side of the game machine so that the speaker is protected from a wire-shaped object, which would otherwise be inserted through the sound transmitting holes, destroying the speaker. A speaker 22 is installed on the wall of a cancel shoot 21 that is installed near a pay-out hole 12 through which medals are paid out to the player, so that the speaker 22 will not be exposed to the pay-out hole 12. Specifically, the speaker 22 is installed at a position that is displaced from the immediate back of the pay-out hole 12. In addition, the sound transmitting unit of the speaker 22 is attached on the wall of the box-shaped cancel shoot 21 toward the interior of the box-shaped cancel shoot 21. As a result, effect sounds generated by the speaker 22 propagate through the interior space of the box-shaped cancel shoot 21, and are transmitted outside of the game machine via the pay-out hole 12.
    Type: Grant
    Filed: July 22, 1998
    Date of Patent: January 30, 2001
    Assignee: Universal Sales Co., Ltd.
    Inventor: Kiyoshi Sugimoto
  • Patent number: 6176781
    Abstract: An electronic amusement device and a method for operating the device are disclosed. The device conducts a game of chance that preferably incorporates game elements that change and expire during the game. The device performs the steps of generating and displaying a subject game element having a first class. The step of displaying includes displaying an indicia of the first class. The device further assigns a second class to the subject game element, and displays the subject game element, thereby displaying an indicia of the second class.
    Type: Grant
    Filed: January 9, 1998
    Date of Patent: January 23, 2001
    Assignee: Walker Digital, LLC
    Inventors: Jay S. Walker, James A. Jorasch, Robert R. Lech
  • Patent number: 6168519
    Abstract: In a game system, an atmosphere, such as a temperature and a humidity, is set to a field where player characters compete with each other. The atmosphere Is displayed on a display screen. While a game advances, an ability value of each player character is changed depending on the atmosphere, and a change in ability value is displayed on the display screen. Since the ability of each player character is determined according to the ability value, the ability of each player character is changed as the game advances so that the development of the game is also changed. Accordingly, based on the displayed atmosphere, a game player can elaborate a strategy so that attractiveness of the game is enhanced.
    Type: Grant
    Filed: June 1, 1999
    Date of Patent: January 2, 2001
    Assignee: Konami Co., Ltd.
    Inventors: Eiji Nakagawa, Yasuo Okuda
  • Patent number: 6165073
    Abstract: A video game apparatus includes an RCP. The RCP performs a conversion process on image data to display a player object or non-player object according to image data transferred from an external ROM to a RAM, and supplies the image signal through the display. The RCP detects whether or not there exists a non-player object at around the player object on the display in response to an operation of a Z button. If a non-player object is detected, the RCP selects the non-player object as an attention non-player object. At this time, the hypothetical camera is changed in position and photographing direction such that photographing can be made for the player object directly facing the non-player object.
    Type: Grant
    Filed: October 28, 1998
    Date of Patent: December 26, 2000
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Yoshiaki Koizumi, Toru Osawa, Yoichi Yamada, Toshio Iwawaki, Tsuyoshi Kihara
  • Patent number: 6165070
    Abstract: The video game slot machine program has an output based upon operator skill and imitates a gaming slot machine. The computer program game displays at least a three grid and preferably a nine grid matrix on a monitor. The program displays video representations of peripheral segments of rotating cylinders in each grid of the matrix. A plurality of iconic images (in the preferred embodiment three sets of 27 images) are maintained in a predetermined and fixed sequence and are displayed on the "spinning" peripheral cylindrical segments. The program displays this predetermined sequence of iconic images in a grid such that no more than one complete icon and no more than a fraction part of two icons are displayed at any particular time. In another words, 100% of the icon A is displayed simultaneously with no more than about 98% of icon B. In another instance, 100% of icon A is displayed, 50% of icon B is displayed and 45% of icon C is displayed.
    Type: Grant
    Filed: August 27, 1999
    Date of Patent: December 26, 2000
    Assignee: BVC Technologies, Inc.
    Inventors: Ronald J. Nolte, Todd C. Schnagel
  • Patent number: 6159095
    Abstract: An electronic video gaming machine for playing multiple games is set forth. The gaming machine includes a first set of game elements for playing a game having a plurality of possible game outcomes. A first game outcome is selected from a plurality of possible game outcomes including at least one predetermined carry-over outcome. The carry-over outcome occurring in the first game outcome is automatically duplicated by the processor into at least one other game outcome. Game elements of the first game outcome are also manually selectable by a player and the selected game elements are duplicated by the processor into at least one other game outcome. Multiple game elements are shown on game boards arranged in a stack and displayed on a touch screen. The stack includes a top end and a bottom end and each game board has a face on which a single game is displayed.
    Type: Grant
    Filed: November 22, 1999
    Date of Patent: December 12, 2000
    Assignee: WMS Gaming Inc.
    Inventors: Erica A. Frohm, John J. Giobbi, Joel R. Jaffe
  • Patent number: 6155924
    Abstract: Motivation is provided for a game character in accordance with the situation or the progress of a game, and is reflected in the character's operation. In a game machine, a character displayed on a monitor screen performs various game-related operations in response to an instruction provided from a controller. The game machine includes a situation determining portion for determining whether a predetermined game-related situation has occurred. A motivation-level setting portion sets the motivation level, influencing the character's operation, in response to an occurrence of the situation. An operation control portion controls the character to operate in response to the set motivation level. In this manner, the motivation level is provided for the character in accordance with an occurrence of the situation, and the character is operated with the characteristics and the ability corresponding to the provided motivation level.
    Type: Grant
    Filed: June 1, 1999
    Date of Patent: December 5, 2000
    Assignee: Konami Co., Ltd.
    Inventors: Eiji Nakagawa, Yasuo Okuda
  • Patent number: 6152822
    Abstract: A method of wagering, including the steps of providing a random number generator that has a wagering base which is randomly accessed by an input wager, using as at least a part of the wagering base the outcome of at least one horse/dog race or jai alai game that has been completed, pre-assigning a probability value to the outcome of the at least one horse/dog race or jai alai game and programming the random number generator so that the probability of accessing the outcome of the at least one horse/dog race or jai alai game in the random number generator through an input wager identifying the outcome of the at least one horse/dog race or jai alai game is correlated to the probability value, directing an input wager identifying the outcome of the at least one horse/dog race or jai alai game to the random number generator, and identifying a return for an input wager identifying the outcome of the at least one horse/dog race or jai alai game that accesses the outcome of the at least one horse/dog race or jai alai
    Type: Grant
    Filed: January 15, 1998
    Date of Patent: November 28, 2000
    Inventor: Richard A. Herbert
  • Patent number: 6152821
    Abstract: A video game machine runs a game on a monitor display screen by enabling a user to control the motion of at least one character assigned to one of a plurality of positions that require the character to play a role peculiar to the position.
    Type: Grant
    Filed: June 1, 1999
    Date of Patent: November 28, 2000
    Assignee: Konami Co., Ltd.
    Inventors: Eiji Nakagawa, Yasuo Okuda
  • Patent number: 6152823
    Abstract: A gain determination method and a gaming apparatus therefor are described herein. The gain determination method is intended to create an interaction between the players of games of chance and money. To achieve this, the gain determination method of the present invention is based on the principle that the number of players that win the game determines the gain of each player. An embodiment of the apparatus includes four gaming stations that are linked to a controller. If the number of players is sufficient and if the controller detects that more than one player wins the game, the gain of each winning player is multiplied by a variable that increases with the number of winning players.
    Type: Grant
    Filed: February 16, 1999
    Date of Patent: November 28, 2000
    Assignee: Loto-Quebec
    Inventors: Remi Lacoste, Harold Thibault, Serge Roy