Patents Examined by Lawrence S Galka
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Patent number: 11918906Abstract: Embodiments are directed towards providing video game gameplay incorporating falling puzzle mechanics influenced by character movements within a puzzle space. In a preferred embodiment, a computer implemented method renders a game world that includes a puzzle space wherein a sequence of falling items aggregate in a puzzle formation. Players move characters within the puzzle space to remove items by colliding with them in an attempt to resolve the puzzle by clearing all items from the puzzle space. In one possible arrangement, the sequence of falling items is released according to character movements within the puzzle space. The relationship between character movements and falling puzzle items makes the game play more engaging by providing additional strategic and competitive elements to traditional falling puzzle games.Type: GrantFiled: August 27, 2021Date of Patent: March 5, 2024Assignee: YACHT CLUB GAMES, LLCInventors: David D'angelo, Alec Faulkner, Nickolas Wozniak, Sean Velasco, Ian Flood, Morgan Guyer, Michael Herbster, Russell Rafferty
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Patent number: 11918905Abstract: An information processing apparatus includes controlling movement of any of first objects arranged on a field, controlling movement of a second object fed to any of the first objects, and carrying out control such that a first object satisfying prescribed proximity relation with the second object among the first objects acquires the second object. The controlling movement of a second object includes ejecting the second object to the field from a prescribed position in a direction determined based on an accepted first user operation input and moving the second object over the field in accordance with an accepted second user operation input. The controlling movement of any of the first objects moves any of the first objects toward the second object ejected to the field and moves any of the first objects toward the second object that moves over the field.Type: GrantFiled: February 1, 2022Date of Patent: March 5, 2024Assignee: Nintendo Co., Ltd.Inventors: Kiyoshi Mizuki, Shigeru Miyamoto, Tatsuo Nomura
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Patent number: 11890539Abstract: A system obtains game medium information associated with a game medium in a virtual space. When a predetermined event occurs, the system determines a generation condition for an image of the virtual space based on the game medium information. The system generates an image including the game medium based on the generation condition.Type: GrantFiled: September 18, 2020Date of Patent: February 6, 2024Assignee: GREE, INC.Inventor: Hitoshi Imai
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Patent number: 11883741Abstract: An information processing method and apparatus in a game, a mobile terminal, and a storage medium are provided. The method includes that: at least one virtual character is controlled to enter a continuous building mode in response to a trigger event for starting the continuous building mode; at least one model selection control is provided on a GUI, and each of the at least one model selection control corresponds to different models to be built, and at least one model selection control is configured to receive a first touch operation and determine a model to be built corresponding to the first touch operation; and when determining that at least one virtual character satisfies a preset condition, a building corresponding to the model to be built is built in at least one first building area in a game scene.Type: GrantFiled: February 11, 2022Date of Patent: January 30, 2024Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.Inventors: Changkun Wan, Jianfeng Shen
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Patent number: 11881077Abstract: A gaming system includes a video gaming system and one or more video monitors operatively connected to receive a game video signal. A wager input device is also included in the system and configured to receive a wager on a potential result in the video game. An image evaluation processing system is connected to receive the game video signal and is configured to evaluate the game video signal to identify a result in the game. The wager resolution system is connected to the image evaluation processing system and to the wager input device, and is configured to receive the wager and the result identified by the image evaluation processing system, and to resolve the wager based at least in part on that identified result.Type: GrantFiled: August 6, 2021Date of Patent: January 23, 2024Assignee: Everi Games, Inc.Inventors: Keith Riggs, Steven Meyer, James McHugh, Travis Bussey, Loren Jacobs
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Patent number: 11872473Abstract: The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.Type: GrantFiled: June 24, 2021Date of Patent: January 16, 2024Assignee: Centurion VR, Inc.Inventor: Muhammad Yasser Ghanchi
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Patent number: 11850523Abstract: A method of generating an interactive three dimensional (3D) game includes generating a manipulable volumetric 3D display cube. The manipulable volumetric 3D display cube includes a plurality of cubic elements. Display data is generated to depict within the plurality of cubic elements of the manipulable volumetric virtual 3D display cube. The manipulable volumetric virtual 3D display cube is rotated along a vertical axis, in response to a first user input, to view the display data from different angles. A view of the manipulable volumetric virtual 3D display cube is changed, in response to a second user input.Type: GrantFiled: November 11, 2022Date of Patent: December 26, 2023Assignee: ISOVIST LIMITEDInventors: Dale A. Herigstad, Jack Turpin, Eric Fanghanel Santibanez, Jeremy Alcock
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Patent number: 11839794Abstract: Disclosed are an athlete evaluation method and a system and device for performing the same. The athlete evaluation method may include acquiring location data of a plurality of participants, computing a reference location of a specific sport participant on the basis of location data of other sport participants, generating relative location data of the specific participant from the location data of the specific participant in consideration of the reference location, generating heatmap data of the specific participant on the basis of the relative location data, and computing a performance index of the specific participant.Type: GrantFiled: December 28, 2020Date of Patent: December 12, 2023Assignee: Fitogether Inc.Inventors: Jinsung Yoon, Hyunsung Kim, Sueyoung Oh, Ki-Hyun Kim, Sanghyuk Kim, Taeryung Kim
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Patent number: 11839815Abstract: Systems, apparatuses, and methods for performing adaptive audio mixing are disclosed. A trained neural network dynamically selects and mixes pre-recorded, human-composed music stems that are composed as mutually compatible sets. Stem and track selection, volume mixing, filtering, dynamic compression, acoustical/reverberant characteristics, segues, tempo, beat-matching and crossfading parameters generated by the neural network are inferred from the game scene characteristics and other dynamically changing factors. The trained neural network selects an artist's pre-recorded stems and mixes the stems in real-time in unique ways to dynamically adjust and modify background music based on factors such as game scenario, the unique storyline of the player, scene elements, the player's profile, interest, and performance, adjustments made to game controls (e.g., music volume), number of viewers, received comments, player's popularity, player's native language, player's presence, and/or other factors.Type: GrantFiled: December 23, 2020Date of Patent: December 12, 2023Assignees: Advanced Micro Devices, Inc., ATI Technologies ULCInventors: Carl Kittredge Wakeland, Mehdi Saeedi, Thomas Daniel Perry, Gabor Sines
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Patent number: 11833418Abstract: Systems and methods provide haptic feedback at locations of a keyboard palm rest during operation of a software program, such as a video game. During game play, a haptic event, such as an explosion, is detected within the game. A magnitude of the event and a direction of the event from a reference location in the game, such as an avatar's location, are determined. Haptic feedback locations on the palm rest are selected based on the magnitude of the event and the direction of the event from the reference location. Mechanical and thermal haptic feedback are generated at the selected locations of the palm rest, where the strength and timing of the feedback at each location are selected based on the magnitude and direction information for the event. Embodiments thus provide multi-dimensional haptic feedback that relates positional awareness to a user of events occurring within a video game.Type: GrantFiled: May 14, 2021Date of Patent: December 5, 2023Assignee: Dell Products L.P.Inventors: Rex W. Bryan, Deeder M. Aurongzeb, Peng Lip Goh
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Patent number: 11837054Abstract: A gaming system may determine a player status of a player using the gaming device and, based on the determined player status of the player, may provide video of a live sporting event to a display device of the gaming device. The gaming system may select a set of wagers that are associated with defined events in the live sporting event and provide an indication of the set of wagers to the display device. The system may include a wager or other requirement for continuing providing the video. The system may determine whether the player has selected a wager from among the set of wagers which satisfies the wager requirement, and may suspend, continue, or resume providing the video of the live sporting event to the gaming device based on the determination.Type: GrantFiled: September 30, 2021Date of Patent: December 5, 2023Assignee: IGTInventors: Dwayne Nelson, Steve Lemay
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Patent number: 11819763Abstract: Embodiments of this disclosure describe a method and an apparatus for controlling a virtual object to interact with a projectile, and a storage medium, and belong to the field of computer technologies. The method includes: controlling the virtual object to pick up the projectile in a virtual scene; determining a position of the projectile as an initial position, and determining a shooting direction of a camera of the virtual scene as a throwing direction of the projectile; determining a motion trajectory of the projectile according to the initial position, the throwing direction, an initial throwing speed of the projectile, and a motion law of an object under an influence of gravity acceleration, so that the motion trajectory is a curve conforming to the motion law; and displaying, in the virtual scene, the motion trajectory.Type: GrantFiled: October 27, 2020Date of Patent: November 21, 2023Assignee: Tencent Technology (Shenzhen) Company LimitedInventor: Bojun Liu
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Patent number: 11798348Abstract: Systems, apparatuses and methods for enhancing or otherwise modifying gaming indicia sources, such as slot game reels sourcing slot games, poker decks sourcing poker hands, etc. Slot game embodiments involve replacing or modifying symbols with new or transformed symbols on a slot game event basis, such as on a spin-by-spin basis. Multiple sets of different symbol replacement instructions may be provided, such that selection of one of the sets will cause different modifications to the slot reels than had another set been selected. Embodiments enable such selection and reel variation on a spin-by-spin basis in slot games.Type: GrantFiled: September 21, 2020Date of Patent: October 24, 2023Inventor: Nicholas Compton
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Patent number: 11797982Abstract: Disclosed techniques enable digital ledger authentication using address encoding. A digital ledger is accessed. A wallet address is determined for a user, where the wallet address is associated with a cryptocurrency in the digital ledger. The wallet address is hashed and signed, where the signing is performed using a private key from a digital purveyor. A digitally mapped value is encoded based on the wallet address. A transaction is authenticated based on reverifying the digitally mapped value with a re-encoding or re-signing the wallet address. The reverified digitally mapped value is used to enable a smart contract. An entry is appended to the digital ledger, where the entry includes the digitally mapped value. A transaction is rejected due to the re-encoding of the wallet address not having a correct private key signature, based on non-authentication.Type: GrantFiled: September 21, 2018Date of Patent: October 24, 2023Assignee: FirstBlood Technologies, Inc.Inventors: Zachary Robert Coburn, Daniel Temkin, Mikko Matias Ohtamaa
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Patent number: 11798375Abstract: A method of managing bets includes receiving first types of bets and second types of bets. Each first type of bet comprises a bet that the number of units earned by a participant in a plurality of events will fall within a first range of numbers. Each second type of bet comprises a bet that the number of units earned by the participant over a course of a plurality of events will fall within a second range of numbers. The total number of units earned by the participant is determined based on the positioning of the participant in each event. The method includes determining whether the first or second type of bets are winning bets. A betting pool is determined based on the total amounts associated with the first and second types of bets. A payout is determined based on the betting pool and the total amounts of the winning bets.Type: GrantFiled: June 21, 2021Date of Patent: October 24, 2023Assignee: CANTOR INDEX, LLCInventors: Lee M. Amaitis, Joseph M. Asher, Adam Burgis, Dominic Crosthwaite
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Patent number: 11779849Abstract: A wireless charging apparatus for use with an electronic gaming machine includes a button deck having a touchscreen video display, where the touchscreen video display is configured to display a touchscreen button at a first location. The wireless charging apparatus also includes a wireless charging device mounted within the button deck below the first location. The wireless charging device is configured to wirelessly charge a mobile communications device when the mobile communications device is positioned over the first location.Type: GrantFiled: March 31, 2021Date of Patent: October 10, 2023Assignee: VIDEO GAMING TECHNOLOGIES, INC.Inventor: John Fredrick Dawson, III
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Patent number: 11783676Abstract: A gaming machine, system, method, and program product provide a new slot machine game in which a gaming continuum displays advancement toward a highest state. The gaming continuum and includes a game activation display function that, based on a random selection associated with a wager activation, either partially advances the gaming continuum or totally advances the gaming continuum, the gaming continuum entering a decay state after each game outcome. The decay state includes displaying an advancing level of the gaming continuum decreasing toward an initial state. If a wager activation occurs before the initial state is reached, the level of the continuum is used as the starting state of the subsequent game round.Type: GrantFiled: October 11, 2021Date of Patent: October 10, 2023Assignee: Everi Games, Inc.Inventors: Juan Mariscal, Jason Yet-Fai Chan, Michael John Khoury, Jr.
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Patent number: 11771987Abstract: The present disclosure relates to a game screen display method, a game screen display apparatus, a computer-readable storage medium, and an electronic device, which belongs to the technical field of game screen processing. The game screen display method includes: determining a second virtual character according to a preset selection operation, when it is detected that the first virtual character is in a first specific state; acquiring a second game perspective corresponding to the second virtual character, and displaying a game screen corresponding to the second game perspective in the graphical user interface; and displaying a control operation screen corresponding to the second virtual character in the graphical user interface; wherein operation instruction information of a preset control in the control operation screen corresponds to a virtual action of the second virtual character in the game screen.Type: GrantFiled: November 15, 2019Date of Patent: October 3, 2023Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.Inventor: Jiabo Shen
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Patent number: 11769158Abstract: A non-transitory memory component including software that, upon execution by a processor, perform operations to classify an activity performed by a user. First, the software receives activity data pertaining to an activity being performed by a user. The activity data may include one or more parameters associated with the activity including steps and time. Thereafter, a step rate is calculated based on the activity data, an activity is determined based on the calculated step rate, and an effort is determined in terms of cardiovascular intensity based, at least in part, on the calculated step rate. An appropriate effort threshold of determined cardiovascular intensity is identified based on oxygen uptake threshold. After, an activity type is classified using the effort and the activity.Type: GrantFiled: August 8, 2022Date of Patent: September 26, 2023Inventors: Jonathan Edward Bell Ackland, Kerri Anne McMaster
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Patent number: 11759712Abstract: A method of data storage includes associating delta colour compression DCC metadata with one or more tiles of graphics data, selecting one or more such tiles that are uniform in colour and hence can be accurately represented by the DCC metadata for that tile, and replacing some or all of the graphics data in one or more selected tiles with different data.Type: GrantFiled: January 21, 2021Date of Patent: September 19, 2023Assignee: Sony Interactive Entertainment Inc.Inventors: Robert Keith John Withey, Patrick John Connor