Patents Examined by Lawrence S Galka
  • Patent number: 11400371
    Abstract: An interactive video game system includes an array of volumetric sensors disposed around a play area and configured to collect respective volumetric data for each of a plurality of players. The system includes a controller communicatively coupled to the array of volumetric sensors. The controller is configured to: receive, from the array of volumetric sensors, respective volumetric data of each of the plurality of players; to combine the respective volumetric data of each of the plurality of players to generate at least one respective model for each of the plurality of players; to generate a respective virtual representation for each player of the plurality of players based, at least in part, on the generated at least one respective model of each player of the plurality of players; and to present the generated respective virtual representation of each player of the plurality of players in a virtual environment.
    Type: Grant
    Filed: May 18, 2020
    Date of Patent: August 2, 2022
    Assignee: Universal City Studios LLC
    Inventors: Travis Jon Cossairt, Wei Cheng Yeh
  • Patent number: 11398139
    Abstract: Methods and systems are described herein for gaming using historical performance data. A listing of entities is provided to a user. A selection of entities is received from the user. Historical performance data for each of the selected entities during a given performance period is compared to a performance benchmark. A payout is provided based on the number of selected entities that met the performance benchmark during their respective performance period.
    Type: Grant
    Filed: June 11, 2020
    Date of Patent: July 26, 2022
    Assignee: The Board of Regents of the Nevada Systems of Higher Education on Behalf of the University of Nevada, Las Vegas
    Inventor: John Lukasik
  • Patent number: 11395959
    Abstract: A glasses case for a pair of glasses that in turn includes an integral display, the glasses case including a housing, where the housing encloses a volume in which the glasses are to be stored; and a battery operably coupled to a power access unit from which the glasses, when stored in the housing volume, can draw power; and where the housing of the glasses case includes, on the outer portion thereof, user control inputs laid out in a configuration similar to, and operational as, a conventional handheld videogame controller, and adapted to provide inputs to a computing system driving the integral display of the glasses.
    Type: Grant
    Filed: November 19, 2020
    Date of Patent: July 26, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Lloyd Preston Stemple
  • Patent number: 11393278
    Abstract: A display for an electronic gaming machine (EGM) may have a display including a main display portion and one or more curved display side portions. In some examples, the EGM may include a sensor system residing at least in part on the one or more curved display side portions. A control system may be configured to cause the main display portion to display one or more images corresponding to a touch, gesture or force detected by the sensor system. One or more of the curved display side portions may be used to display images corresponding to virtual control devices and/or an attract sequence for a game. In some instances, one or more of the curved display side portions may be used to display images corresponding to an attract sequence, player identification information and/or advertising while the main display portion is being used to present an instance of the wagering game.
    Type: Grant
    Filed: June 30, 2020
    Date of Patent: July 19, 2022
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Rajendrasinh B. Jadeja
  • Patent number: 11383162
    Abstract: Provided are a voice skill game editing method, an apparatus, a device and a readable storage medium, which involve displaying a plurality of node elements having a hierarchical relationship and a cascading element for connecting a parent node and a child node in a node editing area of a user editing interface; acquiring voice scenario information configured by a user for the node elements in an element configuration area of the node elements when the node elements are determined as in an active state; acquiring voice skill control information configured by the user for the cascading element in an element configuration area of the cascading element when the cascading element is determined as in an active state; and determining, according to the hierarchical relationship corresponding to the node elements and the voice skill control information configured for the cascading element, game logic between the voice scenario information.
    Type: Grant
    Filed: June 25, 2020
    Date of Patent: July 12, 2022
    Inventors: Kaisheng Song, Xuening Deng, Yaowen Qi, Jiale Wang, Huan Tang, Liangcheng Wu, Lei Zhong, Peng Yuan, Linlin Zhao, Sen Li
  • Patent number: 11386752
    Abstract: A method, computer readable medium, and game machine are presented, that provide a skill-based game of a wagering machine with a predetermined return-to-player. The method includes constructing, for each initial game state of a plurality of initial game states, a decision tree that includes a root node, intermediary nodes, leaf nodes, and collective leaf nodes that each represents a class of game states and its expected minimum payout. The method further includes determining, based on the decision tree for each initial game state, an expected minimum payout for the respective initial game state; and generating, for the wagering machine, a table that weights each initial game state of the plurality of initial games states based on its respective expected minimum payout to achieve a desired minimum return-to-player.
    Type: Grant
    Filed: April 8, 2020
    Date of Patent: July 12, 2022
    Inventor: T. Grant Bolling, Jr.
  • Patent number: 11376501
    Abstract: This application relates to a method for displaying a marker element in a virtual scene performed at a terminal. The method includes: rendering a display interface of a virtual scene; obtaining marker indication information used for indicating a target virtual item marked by a user of the terminal corresponding to a user account in the virtual scene for user accounts in a same team to view, the user account controlling a current virtual object in the virtual scene; obtaining graphic data of a marker element according to the marker indication information, the marker element being a graphic element used for indicating a location of the target virtual item in the virtual scene to the user accounts in the same team; and rendering the marker element according to the graphic data at a designated location around the target virtual item in the display interface of the virtual scene.
    Type: Grant
    Filed: July 10, 2020
    Date of Patent: July 5, 2022
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Yourui Fan
  • Patent number: 11380168
    Abstract: A system, apparatus and method are presented for facilitating remote wager communications using mobile communications devices while the devices are within range of an authorized lottery transaction device. In various embodiments, lottery transaction devices are equipped with multiple Bluetooth-enabled transceivers, a lottery server manages identifiers associated with the transceivers at each lottery transaction device, and issues an identifier of an available transceiver to a requesting mobile communications device at the time the mobile device desires to consummate a player's desired transaction. Portions of the desired transaction can be communicated to the lottery server separately from the Bluetooth network to limit the time spent by a mobile device communicating directly with the Bluetooth-enabled lottery transaction device. In various embodiments, the mobile device issues a disconnect call to the lottery transaction device directly after the desired lottery transaction has been communicated.
    Type: Grant
    Filed: July 10, 2019
    Date of Patent: July 5, 2022
    Assignee: IGT Global Solutions Corporation
    Inventors: Jesse Saccoccio, Mark Truman
  • Patent number: 11369870
    Abstract: Systems and methods for generating a dynamic note and associating the dynamic note to a game object are disclosed. The game object is selected in a digital environment. The dynamic note is associated to the game object. Data is added to the dynamic note. The added data can include data describing a state of the environment and a state of the game object and include a link to the game object. Data associated with the dynamic note is sent over a network to a data storage device on a server. An aspect of the dynamic note is displayed within the digital environment.
    Type: Grant
    Filed: January 2, 2020
    Date of Patent: June 28, 2022
    Assignee: Unity IPR ApS
    Inventors: David Keio Takahashi, Christopher John Addison, Leo Soong, Stacey Ann Haffner, Brett Hickenbottom
  • Patent number: 11367085
    Abstract: The invention relates to a system and method for analysing an activity session. Data from a monitoring device worn by a user of the system for example is received over a period of time or distance and a classification system of the invention is utilised in real time or post session to determine the activities performed by the user during the session. The data collected relates to multiple parameters monitored during the activity session. The classification system defines an activity using a set of threshold criteria for a combination of parameters and therefore identifies a particular activity performed during the activity session when a combination of monitored parameters satisfies the threshold criteria for a particular activity. Determining the activities performed in this way allows for more useful interpretation of the data which in turn leads to more effective coaching advice and feedback for the user.
    Type: Grant
    Filed: May 7, 2021
    Date of Patent: June 21, 2022
    Assignee: Performance Lab Technologies Limited
    Inventors: Jonathan Edward Bell Ackland, Kerri Anne McMaster
  • Patent number: 11351456
    Abstract: An information processing method and apparatus, a mobile terminal and a storage medium are provided. The method includes that: at least one virtual character is controlled to enter a continuous building mode in response to a trigger event for starting the continuous building mode; at least one model selection control is provided on a GUI, and each of the at least one model selection control corresponds to different models to be built, and at least one model selection control is configured to receive a first touch operation and determine a model to be built corresponding to the first touch operation; and when determining that at least one virtual character satisfies a preset condition, a building corresponding to the model to be built is built in at least one first building area in a game scene.
    Type: Grant
    Filed: October 31, 2018
    Date of Patent: June 7, 2022
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventors: Changkun Wan, Jianfeng Shen
  • Patent number: 11354969
    Abstract: A gaming device, and related devices, methods, and systems, may include a touch input device to detect touch inputs performed by a user, and a gesture input device to detect gesture inputs performed by the user. The gaming device may further includes a processor circuit and a memory coupled to the processor circuit. The memory may include machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to: receive a first gesture input value from the gesture input device, predict, based on the first gesture input value, a predicted touch input value corresponding to a predicted touch input that is predicted to be performed by the user, and modify a user interface element of the gaming device based on the first gesture input value and the predicted touch input value.
    Type: Grant
    Filed: December 20, 2019
    Date of Patent: June 7, 2022
    Assignee: IGT
    Inventors: Stefan Keilwert, Sven Aurich, Michael Russ, David Froy, Jr.
  • Patent number: 11351467
    Abstract: An image processing unit 118 generates a distribution image including a game image. A distribution processing unit 126 distributes the distribution image to one or more of information processing terminals through a shared server. A participation processing unit 128 accepts play requests of viewing users operating the information processing terminals and approves a game play of one of the viewing users who has made a request for a play. An application execution unit 110 processes a game using operation information transmitted from the information processing terminal operated by the viewing user the game play of which has been approved.
    Type: Grant
    Filed: November 22, 2018
    Date of Patent: June 7, 2022
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Masahiro Fujihara, Kiyobumi Matsunaga
  • Patent number: 11351453
    Abstract: Using a camera or other tracking hardware, the attention of a player of a computer game (based on gaze direction, for instance) is tracked at key/predetermined points during game play. For example, when the player enters a new area in the game such as a simulated room, town, etc., it is determined what the player's gaze focuses on more, e.g., a dog huddled in the corner, a nobleman with obvious signs of wealth, or a shifty appearing figure in the shadows. Based on this input, one or more factors of future gameplay are determined, such as an order in which to present encounters/challenges, adjusting a character's “morality” score/flag, adjusting bonuses/penalties to non-player character (NPC) interactions, etc.
    Type: Grant
    Filed: September 12, 2017
    Date of Patent: June 7, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Paul Timm
  • Patent number: 11344797
    Abstract: An operation device has a movable portion movable between a first position and a second position. The movable portion is operated by a user while the operation device is gripped by the user. The operation device receives information identifying a control mode and control information defined for each control mode as an instruction related to control of a tactile force sense, and controls the tactile force sense presented to the movable portion by using the received control information in the control mode identified by the received information.
    Type: Grant
    Filed: May 11, 2017
    Date of Patent: May 31, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Ikuo Yamano, Yusuke Nakagawa, Shinichi Hirata, Yuichi Machida, Yoichi Nishimaki
  • Patent number: 11331566
    Abstract: The present invention provides a game machine provided with a stage which has a treading surface on which a plurality of play regions are set so as to be displaced from each other in a front and rear direction, that is a direction facing a display device, and are set as ranges where at least one player should perform dance steps on each range, and a step command device which commands the player step positions at which the player should tread in each of the play regions, with the step positions being changed in association with progress of a game, and being commanded through the display device in a distinguished manner for each of the play regions.
    Type: Grant
    Filed: December 18, 2019
    Date of Patent: May 17, 2022
    Assignee: KONAMI AMUSEMENT CO., LTD.
    Inventors: Toru Miki, Masahiro Kiyomoto, Rei Takano, Atsushi Usami
  • Patent number: 11325032
    Abstract: The present invention provides a virtual reality image playing device, the device comprising: a streaming image input unit for receiving, through streaming, one streaming image including multiple virtual reality images captured in different directions at an identical time and at an identical point; a streaming time operation unit for adding a play position of a currently playing virtual reality image to a reference time of a virtual reality image to be newly played; and an image playing unit for playing a streaming image, which has been streamed, on a display device. When virtual reality images captured in different directions are to be played as a gaze of a user changes, the virtual reality image playing device plays multiple virtual reality images by using one streaming image by performing a streaming time jump of a streaming image, using a reference time at which an individual virtual reality image starts.
    Type: Grant
    Filed: September 2, 2021
    Date of Patent: May 10, 2022
    Assignee: APLHACIRCLE CO., LTD.
    Inventors: Dong Woo Cha, Ta sik Chung
  • Patent number: 11311805
    Abstract: A handheld object includes a reference element having an angle-identifying element that is captured differently in images depending on a viewpoint of a camera. The angle-identifying element generates a first characteristic in a first captured image from a first viewpoint of the camera, and a second characteristic in a second captured image from a second viewpoint of the camera. Based on the characteristic generated by the angle-identifying element in a captured image, the orientation of the handheld object is determined. A pointing target of the handheld object is also determined based on the orientation of the handheld object and determining the position of the reference element. The reference element also includes a device identifier. The camera captures a first portion of the device identifier a first image, and a second portion of the device identifier in a second image. The portions are combined together to form the complete device identifier.
    Type: Grant
    Filed: March 2, 2020
    Date of Patent: April 26, 2022
    Assignee: Universal City Studios LLC
    Inventor: Akiva Meir Krauthamer
  • Patent number: 11305174
    Abstract: Methods and systems for use in automating or assisting umpiring of a baseball or softball game are described herein. A location of a strike zone is determined based on video images of a batter standing next to home plate captured by a camera. Locations of a ball traveling towards the batter, and locations of the bat being held by the batter, are autonomously tracked using computer vision based on video images captured by at least two cameras having different positions. Additionally, there are autonomous determinations of whether a location of the ball intersects with the strike zone, and whether the batter made a genuine attempt to swing the bat at the ball, and based one at least one of these determinations, there is an autonomous determination of whether a “strike” or a “ball” occurred. Additionally, an indication of whether a “strike” or a “ball” occurred is autonomously output.
    Type: Grant
    Filed: April 24, 2020
    Date of Patent: April 19, 2022
    Assignee: SPORTSMEDIA TECHNOLOGY CORPORATION
    Inventors: Josh D. Spivak, Graham W. Goldbeck, Ryan A. Zander, Ted C. Chen, Robert C. Amyx, James G. Painter
  • Patent number: 11295575
    Abstract: A system and method for allowing wagers to be made on a game and awarding a payout as a function of an outcome of the game is provided. The game may played by a game server, located at a gaming facility, which is located at a predefined geographic location. A remote device may be provided at a location outside of the predefined geographic location. An agent, in communication with the game server and the remote device, may receive instructions from a patron via the remote device to place a wager on a game and for instructing the server to place the wager in response to receiving the instructions from the patron.
    Type: Grant
    Filed: March 31, 2017
    Date of Patent: April 5, 2022
    Inventors: Arthur O. Rogers, Gavin Clarkson