Abstract: The invention is a system, process, and method that allows players to bet on sports or esports events from their mobile device in a way that is easy-to-understand, simple and fast-paced. Through the use of artificial intelligence, it allows the operator to offer bets only to certain registered members of the system rather than the public at-large thereby automating the balancing of their books through a dynamic offering. It also allows the operator to effectively and automatically generate more bets placed and automatically comply with taxation, laws and regulations of any jurisdiction in the world.
Abstract: An interactive electronic reel gaming machine that includes a special region is disclosed. A game controller is configured to provide a reel with a particular arrangement of display positions, where each display position includes a separately controlled individual reel. Following receipt of a user input, one or more of the individual reels are spun and stopped, displaying symbols (e.g., corresponding to playing cards, pictures, credit values, etc.) in one or more of the display positions. The game controller is configured to apply a multiplier to symbols displayed in the special region. Pay awards are made when clusters of two or more like symbols are located in adjacent display positions. The pay award is increased if one or more symbols of the cluster is located in a display position corresponding to the special region. The symbol display positions are configured in a geometric shape.
Type:
Grant
Filed:
August 9, 2018
Date of Patent:
October 20, 2020
Assignee:
Aristocrat Technologies Australia Pty Limited
Inventors:
Christopher Reynolds, Damien Burczyk, Adam Pippin
Abstract: A method of operating a virtual image generation system comprises allowing an end user to interact with a three-dimensional environment comprising at least one virtual object, presenting a stimulus to the end user in the context of the three-dimensional environment, sensing at least one biometric parameter of the end user in response to the presentation of the stimulus to the end user, generating biometric data for each of the sensed biometric parameter(s), determining if the end user is in at least one specific emotional state based on the biometric data for the each of the sensed biometric parameter(s), and performing an action discernible to the end user to facilitate a current objective at least partially based on if it is determined that the end user is in the specific emotional state(s).
Type:
Grant
Filed:
December 13, 2019
Date of Patent:
October 13, 2020
Assignee:
Magic Leap, Inc.
Inventors:
George Alistair Sanger, Samuel A. Miller, Graeme John Devine
Abstract: At least one processor of a game control device is configured to: display an object on a display region, in a game in which the object is moved in accordance with an operation of a user on a touch panel; set a first region of the display region as an operation region; move the object based on the operation of the user on the operation region; and change the operation region to a second region, in which the object is prevented from being arranged at an edge portion of the second region, in a predetermined game situation, which is one of a situation in which at least a part of the object is outside the first region and a situation in which the object is arranged at an edge portion of the first region.
Abstract: A gaming system includes electronic components that implement a value-aggregation procedure for displaying, combining, and awarding credit values in a reel-spinning venue.
Type:
Grant
Filed:
August 10, 2018
Date of Patent:
September 8, 2020
Assignee:
SG Gaming, Inc.
Inventors:
Qin You, Peter Wilkins, George Napoleon Bouvier, Yanhua Yin, Andrew Rich
Abstract: First, an indication sign displayed on a display screen is moved so as to reach a first position at a predetermined timing. Next, when an operation input to an input section is performed at the predetermined timing, a parameter related to the indication sign is changed. Furthermore, when the parameter related to the indication sign does not satisfy a first condition after the parameter is changed, the indication sign is moved to a position different from the first position, and then is moved toward the first position again.
Abstract: An electronic gaming system includes a progressive system server configured to establish a tiered plurality of progressive jackpots that includes a first jackpot increasable a first cap value, a second jackpot increasable to a second cap value greater than the first cap value, and at least one intermediate jackpot increasable to at least one intermediate cap value greater than the first cap value and less than the second cap value. The progressive system server is further configured to allocate portions of player wagers to one of i) the first jackpot, ii) the at least one intermediate jackpot, and iii) the second jackpot, whereby the first jackpot is initially incrementally increased to the first cap value, the at least one intermediate jackpot is next incrementally increased to the at least one intermediate cap value, and the second jackpot is next incrementally increased to the second cap value.
Type:
Grant
Filed:
August 8, 2018
Date of Patent:
August 4, 2020
Assignee:
Aristocrat Technologies Australia Pty Limited
Abstract: A quick or limited matching process can be used to quickly get players of a gaming application into an active game session. In order to improve the quality of the match for a subsequent game session, a longer-running match process can be utilized while players are engaged in a current game session. A pool of players likely to be available around the time at which a current game session will end is determined. The longer-running match process can analyze the data for the player pool to determine matches of players for one or more future game sessions. Information for these sessions can be provided to the relevant players, who are then enabled to join in the respective sessions. Such a process provides for more flexibility and accuracy in the matching process without extending the player wait times endured.
Type:
Grant
Filed:
August 8, 2018
Date of Patent:
July 28, 2020
Assignee:
AMAZON TECHNOLOGIES, INC.
Inventors:
Jeff Curley, Bruce Erwin Brown, Ross Alan Cameron Gardner, Brian J. Schuster
Abstract: A method for identifying one or more light sources may include capturing, via an imaging device, an image, the imaging device having a rolling shutter. The method may also include receiving, via at least one processor, the captured image, and detecting, via the at least one processor, whether the image includes a set of alternating stripes. The method may further include measuring, via the at least one processor, if the image includes a set of alternating stripes, a width of at least one stripe of the set of alternating stripes included in the captured image, and identifying, via the at least one processor, a light source causing the set of alternating stripes based on the measured width.
Abstract: Electronic fund transfer (EFT) systems and methods are disclosed for managing and transferring electronic funds from a patron's financial account for use in a gaming or amusement environment. The systems comprise a secured electronic transaction terminal and a secured first computing device in communication with a financial network. The terminal is configured to communicate with the patron's financial account via the secured first computing device and the financial network to electronically transfer funds at the patron's request.
Abstract: Some embodiments of the invention provide a method and system for detecting unusual performance in a game. The game has a participant. The method calculates for the participant, a performance metric. The method compares the performance metric to a threshold value. Based on the comparison, the method optionally connects to a server. In some embodiments, the connection is for uploading a set of data from the participant to the server. The server, of some embodiments, broadcasts to the participant. The broadcast is a one-way transmission. In some embodiments, the broadcast includes a distribution based on a set of sample participants. In these embodiments, the set of sample participants comprises a representative sample of all the participants in the game. The threshold value, of some embodiments, is based on the broadcast and in some embodiments, the broadcast includes a histogram. The connecting occurs, in some embodiments, when the performance metric exceeds the threshold value.
Type:
Grant
Filed:
January 23, 2019
Date of Patent:
July 14, 2020
Assignee:
Winview, Inc.
Inventors:
David B. Lockton, Mark K. Berner, Mark J. Micheli
Abstract: In one embodiment, an intermediary gaming trusted electronic device for use with an untrusted PED may include a position sensor configured to acquire position information, a memory configured to store at least game session data, and a processor configured to at least: securely communicate with a gaming apparatus via the wireless transceiver; securely communicate with the associated untrusted PED; determine whether a gaming session is permitted based on the position information; receive gaming data from the gaming apparatus if it is determined that the gaming session is permitted; transmit presentation data to the associated untrusted PED for presentation on a display of the associated PED, wherein the intermediary gaming trusted device is able to support interaction between the gaming apparatus and the associated untrusted PED so that the associated untrusted PED, when coupled to the intermediary gaming trusted device, can execute a gaming software.
Abstract: A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
Type:
Grant
Filed:
December 18, 2017
Date of Patent:
June 30, 2020
Assignee:
Winview, Inc.
Inventors:
David B. Lockton, Mark K. Berner, Mark J. Micheli, David Lowe
Abstract: An information processing apparatus includes: an acquisition unit configured to acquire a plurality of pointer information on the basis of one or more sensor data; a determination unit configured to determine an input device corresponding to each pointer on the basis of features of the plurality of pointer information; and a generation unit configured to generate, in a case where a position of a pointer satisfies a predetermined condition, a predetermined tactile stimulation signal to be output to an input device corresponding to the pointer.
Abstract: Systems and method for providing a gambling hybrid game having manual triggering of gambling events is disclosed. The systems and method involve providing a proposition of a gambling event to a user and receiving an input accepting the proposition from a user. The gambling event that is associated with the proposition is then resolved. The results of the gambling event are then determined and the wagers are resolved. The results of the gambling event are then used to change variables in a set of game variables that are applied in the game.
Abstract: A launch monitor that generates three dimensional images to accurately measure movement of golf objects. In an aspect, the launch monitor can utilize stereographic camera systems to capture images from which three dimensional images can be generated. In an aspect, the launch monitor can utilize light-field camera systems to capture images of the golf objects. In an aspect, the camera systems can capture images in color.
Type:
Grant
Filed:
December 22, 2017
Date of Patent:
June 2, 2020
Assignee:
Acushnet Company
Inventors:
Charles Hightower, Leonidas Amarant, Paul A. Furze, Richard Daprato
Abstract: A gaming machine comprises memory storing a pay table comprising a plurality of pay table items, each item defining a prize and a required winning combination of symbols to achieve the respective prize, a pay table modifier configured to modify the pay table to apply to at least one game outcome by changing the required winning combination of symbols associated with a first prize such that a lower number of symbols are required to achieve the first prize, an outcome generator configured to generate each at least one game outcome by selecting symbols for display in a plurality of columns of symbol display positions on a display of the gaming machine, and an outcome evaluator configured to evaluate the selected symbols based on the modified pay table upon the pay table being modified.
Type:
Grant
Filed:
January 12, 2018
Date of Patent:
June 2, 2020
Assignee:
Aristocrat Technologies Australia Pty Limited
Abstract: In some embodiments, a method includes: requesting, from a player at the gaming machine, player account credentials associated with the player; receiving, at the gaming machine, the player account credentials, wherein the player account credentials are associated with a player's account on the account server and enable linking game play on the gaming machine to the player's account, and wherein the player account credentials are provided to the player's mobile phone in response to joining a players club prior to detection of the initiation event; transmitting, via the gaming machine, the player account credentials to the account server; receiving, from the account server, validation of the player account credentials based on comparing the received player account credentials with credentials stored on the account server; upon receipt of the validation, linking a wagering game session on the gaming machine with the player account.
Type:
Grant
Filed:
December 6, 2017
Date of Patent:
June 2, 2020
Assignee:
SG GAMING, INC.
Inventors:
Mark B Gagner, Damon E Gura, Timothy C Loose, James M Rasmussen, Victor T Shi, Alfred Thomas
Abstract: A slot machine, gaming method, and program product are provided to simulate a wheel spin interaction. A simulated wheel object is provided with physical simulation of movement interactions both with a player and with a simulated flapper object through simulated pin objects present on the wheel. Player interaction is simulated to allow wheel pull back and spin activation. Flapper interaction is simulated to provide realistic interaction of the wheel and flapper with displacement by the simulated pins in both directions. The wheel may also be decelerated and nudged by the simulated pins.
Abstract: A gaming machine provides a base game, from which a hold and spin feature game is triggered when a determined number of configurable symbols are displayed in a base game outcome. When the feature game is triggered, the configurable symbols are held in place on the display and the player is provided one or more spins during the feature game in which to collect additional configurable symbols. Any additional configurable symbols are retained on the display during subsequent spins until the feature game is completed. At the end of the feature game, the player is awarded a prize based on the values carried by the configurable symbols. An ante bet entitles to player to additional game instances in the hold and spin feature game. The additional game instances duplicate the configurable symbols that trigger the feature game, but are played independently from one another during the hold and spin feature.
Type:
Grant
Filed:
August 9, 2018
Date of Patent:
May 19, 2020
Assignee:
Aristocrat Technologies Australia Pty Limited