Patents Examined by Michael Cuff
  • Patent number: 10908696
    Abstract: Techniques are described herein that enable advanced gaming and virtual reality control using radar. These techniques enable small motions and displacements to be tracked, even in the millimeter or submillimeter scale, for user control actions even when those actions are optically occluded or obscured.
    Type: Grant
    Filed: April 10, 2019
    Date of Patent: February 2, 2021
    Assignee: Google LLC
    Inventors: Patrick M. Amihood, Ivan Poupyrev
  • Patent number: 10905941
    Abstract: Disclosed is a dart game apparatus according to exemplary embodiments of the present disclosure.
    Type: Grant
    Filed: May 18, 2017
    Date of Patent: February 2, 2021
    Assignee: Phoenixdarts Co., Ltd.
    Inventor: Sang Uk Hong
  • Patent number: 10898757
    Abstract: Methods, systems, and apparatus, including medium-encoded computer program products, for 3D flight tracking of objects includes, in at least one aspect, a method including: obtaining 2D camera image data of a golf ball; modeling a 2D trace of the golf ball using the 2D image data; obtaining radar speed data of the golf ball; modeling a speed of the golf ball using the radar speed data, wherein modeling the speed of the golf ball includes fitting a polynomial function to a first portion of the radar speed data and fitting an exponential function to a second portion of the radar speed data; combining the modelled speed of the golf ball with the modelled 2D trace of the golf ball to form a 3D trace of the golf ball; and outputting for display the 3D trace of the golf ball in 3D space.
    Type: Grant
    Filed: February 19, 2020
    Date of Patent: January 26, 2021
    Assignee: Topgolf Sweden AB
    Inventors: Dennis Jan Johansson, Daniel Forsgren
  • Patent number: 10898815
    Abstract: Viewers of a video stream may generate video clips including different portions of the video stream. Popularity measures may be computed for the video clips, for example based on tracked actions associated with the video clips, such as frequency of playing and sharing of the video clips. The popularity measures may be used to select and provide video clips to viewers. Video items may be generated by streamers, such as may include selected portions of video of streamers playing a game. A video item generated by a particular streamer may be displayed to viewers only during times when that particular streamer is participating in an active game session. Viewers of the video item may provide input that allows viewers to receive a live stream of the streamer's active game session that it is being played simultaneously with the display of the video item.
    Type: Grant
    Filed: June 14, 2019
    Date of Patent: January 26, 2021
    Assignee: Amazon Technologies, Inc.
    Inventors: Rose Jia, Vijay Jayaraman Duraiswamy, Mario V. Adoc, Ryan Peter Reid, Justin Taylor Manners
  • Patent number: 10894209
    Abstract: The disclosure relates to a system and a method of providing a game over a peer to peer network. The disclosure provides a method of providing a game over a peer to peer (P2P) game network, wherein the P2P game network comprises a plurality of user devices as the nodes of the network. The P2P game network is arranged to generate or process game data on a subset of the user devices of the game network in response to a user device not being a member of the subset user devices, generating a game data request to play a game.
    Type: Grant
    Filed: June 2, 2017
    Date of Patent: January 19, 2021
    Assignee: BQ Media Lab Pty Ltd
    Inventors: Benjamin Christopher Lloyd, Dipnarayan Guha
  • Patent number: 10888775
    Abstract: A controller for use in an interactive gaming system is described. The controller comprising a player mounting means, a motion detector that provides a means for determining the motion of the controller and an audio code communication module. The audio code communication module provides a means for generating an audio code signal in response to a detected, predetermined motion of the controller. The audio code signals for the controller can be embedded within normal audio output of a gaming system and thereafter be employed to activate a multitude of features within the games. The gaming system may comprise an opponent based on an electronic game running on a computer device or a second controller worn by a second player. The gaming system may further comprise one or more power up toys that provide additional combat moves for the one or more participants.
    Type: Grant
    Filed: April 8, 2015
    Date of Patent: January 12, 2021
    Assignee: China Industries Limited
    Inventors: Mark Neil Gasson, Graeme John Taylor, James Edward Alexander Wyatt
  • Patent number: 10881959
    Abstract: In a first mode, when a movement operation for a moving body is performed, then based on at least one of the movement operation and an operations performed together with the movement operation, a movement parameter for a moving body object is determined, and in a second mode, based on data indicating a marker-indicated position movement operation, a target position of the moving body object indicated by a marker is changed, and the movement parameter for the moving body object is determined based on the target position. Then, when the movement operation is performed, the moving body object is moved based on the determined movement parameter, and an image of a virtual space is generated.
    Type: Grant
    Filed: December 11, 2018
    Date of Patent: January 5, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Toshiharu Izuno, Tomohiro Yamamura, Tomoyoshi Yamane
  • Patent number: 10872491
    Abstract: A gaming system selects a plurality of base symbols for display. When a winning symbol combination exists in the base symbols selected, and the winning symbol combination includes a defined base symbol, the gaming system selects a bonus symbol for display that is disposed over the defined base symbol.
    Type: Grant
    Filed: August 10, 2018
    Date of Patent: December 22, 2020
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Lipi Gupta
  • Patent number: 10872495
    Abstract: In some embodiments, a method includes: requesting, from a player at the gaming machine, player account credentials associated with the player; receiving, at the gaming machine, the player account credentials, wherein the player account credentials are associated with a player's account on the account server and enable linking game play on the gaming machine to the player's account, and wherein the player account credentials are provided to the player's mobile phone in response to joining a players club prior to detection of the initiation event; transmitting, via the gaming machine, the player account credentials to the account server; receiving, from the account server, validation of the player account credentials based on comparing the received player account credentials with credentials stored on the account server; upon receipt of the validation, linking a wagering game session on the gaming machine with the player account.
    Type: Grant
    Filed: December 11, 2019
    Date of Patent: December 22, 2020
    Assignee: SG Gaming, Inc.
    Inventors: Mark B. Gagner, Damon E. Gura, Timothy C. Loose, James M. Rasmussen, Victor T. Shi, Alfred Thomas
  • Patent number: 10867479
    Abstract: An electronic gaming machine includes a display, a credit input mechanism, and a processor programmed to perform operations comprising: (i) determining, during a wagering game initiated in response to receiving a credit wager, that a replay trigger condition is satisfied, the wagering game including a plurality of reels; (ii) initiating, in response to the replay trigger condition, a replay bonus game; (iii) determining a number of replays for use in the replay bonus game; (iv) generating a set of symbols for the plurality of reels for each of the number of replays including an award amount associated with the set of symbols; (v) serially displaying, on the display each of the sets of symbols for each of the number of replays; and (vi) awarding a total award amount including the sum of each award amount for each of the sets of symbols.
    Type: Grant
    Filed: August 10, 2018
    Date of Patent: December 15, 2020
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Jayme Dale Sevigny, David Robert Marsh
  • Patent number: 10857461
    Abstract: At least one processor of a game control device is configured to: acquire a movement direction of the touch position, when a touch position moves under a state in which a touch panel is being touched; execute first game processing based on the movement direction; detect that the movement direction has changed to any movement direction having an angle of a predetermined angle or more with respect to a movement direction acquired at a predetermined timing; and execute second game processing based on one of the movement direction before the change and the movement direction after the change, when the change in the movement direction is detected.
    Type: Grant
    Filed: May 15, 2019
    Date of Patent: December 8, 2020
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Masaki Nakamura, Yuji Fujishiro, Kenta Ogawa, Yugo Kishino, Kei Masuda, Junichi Taya, Hideto Nishiyama, Taku Hamasaki
  • Patent number: 10857455
    Abstract: A method is provided, including: providing a first view of a virtual environment to a first HMD, the first view having a first view direction towards a virtual object, the first view being from a first-person perspective positioned at the first location; simultaneously, providing a second view to a second HMD, the second view being from a first-person perspective positioned at the first location, and rendering in the second view a virtual character associated to the first view, the rendering configured to present the virtual character as being positioned at a second location, and configured to present the virtual character having a second view direction adjusted relative to the first view direction so as to be from a first-person perspective of the virtual character as the virtual character is positioned at the second location, and so as to be towards the virtual object as shown in the second view.
    Type: Grant
    Filed: April 1, 2019
    Date of Patent: December 8, 2020
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Richard L. Marks, Steven Osman
  • Patent number: 10857470
    Abstract: Systems and methods for algorithmically arranging contests in a lobby interface are provided. A contest management system can generate, execute and maintain a plurality of contests, such as but not limited to, fantasy sports contests. Rank values can be assigned to the contests using pacing parameters of the contests and profile attributes of users who participate in the contests. The pacing parameters, such as registration ratios and registration deadlines, can indicate if a particular contest is on pace to meet a registration threshold prior to their respective registration deadline. The contest management system can dynamically update, responsive to receiving a plurality of registrations from a plurality of users, the rank value of one or more contests responsive to a change in a registration ratio of at least one contest and arrange the plurality of contests in a lobby interface based on the updated rank values.
    Type: Grant
    Filed: June 13, 2019
    Date of Patent: December 8, 2020
    Assignee: DraftKings, Inc.
    Inventors: Frank Lo, Brandon Joseph Ward, Brendan Thompson Grove, Jordan Mendell, Travis Dunn
  • Patent number: 10828556
    Abstract: A device for assisting in electronic gaming, comprises a flatbed scanning device having a scanning surface. The scanning surface is arranged for throwing a die or dice thereon, and the flatbed scanning device is configured for scanning instantaneously an image of the scanning surface. The device also comprises a processor configured for receiving scanning information regarding the image of the scanning surface upon which a die or dice are thrown and programmed for deriving, based on the image, data regarding the dice thrown.
    Type: Grant
    Filed: September 13, 2016
    Date of Patent: November 10, 2020
    Assignee: ARRANGED BVBA
    Inventors: Martin Eurlings, Joris Vaes
  • Patent number: 10828571
    Abstract: A system and method are provided for updating game participants. In some embodiments, the participants receive game control information via a one-way broadcast. The method selects a set of sampling participants from the set of all participants of a game. In some embodiments, the selection occurs prior to the start of the game. The method of some embodiments establishes a two-way connection between a server and each of the sampling participants. For some embodiments, the two-way connection is realtime. The method continuously maintains the two-way connection throughout the game. During each discrete game period, the method receives from a sampling participant, data for the sampling participant's game period performance. Based on the received data, the method determines the performance for the game period and broadcasts this information to a non-sampling participant. A non-sampling participant is a participant who was not selected for the set of sampling participants.
    Type: Grant
    Filed: January 30, 2019
    Date of Patent: November 10, 2020
    Assignee: Winview, Inc.
    Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli
  • Patent number: 10832525
    Abstract: An electronic gaming machine includes a game controller configured to perform operations including: (i) simulating a plurality of reels including a plurality of symbols; (ii) presenting an upgradeable game object; (iii) spinning and stopping each reel, whereby symbols from each reel are stopped and displayed; (iv) determining that the symbols stopped and displayed include a number of special symbols greater than at least a threshold number of special symbols; (v) depicting, in response, a first upgrade to the visual appearance of the upgradeable game object; (vi) increasing, in addition to depicting the first upgrade to the visual appearance of the upgradeable game object, the credit value of the upgradeable game object by a first credit amount; and (vii) adding, in response to a specified trigger event, the credit value associated with the upgradeable object to the credit balance of the player.
    Type: Grant
    Filed: August 10, 2018
    Date of Patent: November 10, 2020
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Michael Robert Cicchi, Michael Landon Stribling
  • Patent number: 10825291
    Abstract: A system and method for playing an online game. The system includes player devices associated with the online game and a server arrangement communicably coupled with the player devices. The server arrangement is configured to receive a request from a player device to initiate the online game; determine at least one passive player device based on predefined condition; transmit an authorization request to the at least one passive player device to play the online game as virtual player; receive an authorization response from the at least one passive player device; create at least one virtual player for the at least one passive player device, based upon the received authorization response, and initiate the online game among the at least one virtual player and the at least one player device, wherein the at least one passive player device is different from the at least one player device.
    Type: Grant
    Filed: April 1, 2019
    Date of Patent: November 3, 2020
    Assignee: Huuuge Global LTD.
    Inventors: Anton Gauffin, Wojciech Wronowski
  • Patent number: 10825303
    Abstract: The invention is a system, process, and method that allows players to bet on sports or esports events from their mobile device in a way that is easy-to-understand, simple and fast-paced. Through the use of artificial intelligence, it allows the operator to offer bets only to certain registered members of the system rather than the public at-large thereby automating the balancing of their books through a dynamic offering. It also allows the operator to effectively and automatically generate more bets placed and automatically comply with taxation, laws and regulations of any jurisdiction in the world.
    Type: Grant
    Filed: June 13, 2019
    Date of Patent: November 3, 2020
    Inventors: Brett Dwain McDonald, Philip Z. Maymin
  • Patent number: 10810828
    Abstract: An interactive electronic reel gaming machine that includes a special region is disclosed. A game controller is configured to provide a reel with a particular arrangement of display positions, where each display position includes a separately controlled individual reel. Following receipt of a user input, one or more of the individual reels are spun and stopped, displaying symbols (e.g., corresponding to playing cards, pictures, credit values, etc.) in one or more of the display positions. The game controller is configured to apply a multiplier to symbols displayed in the special region. Pay awards are made when clusters of two or more like symbols are located in adjacent display positions. The pay award is increased if one or more symbols of the cluster is located in a display position corresponding to the special region. The symbol display positions are configured in a geometric shape.
    Type: Grant
    Filed: August 9, 2018
    Date of Patent: October 20, 2020
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Christopher Reynolds, Damien Burczyk, Adam Pippin
  • Patent number: 10802580
    Abstract: A method of operating a virtual image generation system comprises allowing an end user to interact with a three-dimensional environment comprising at least one virtual object, presenting a stimulus to the end user in the context of the three-dimensional environment, sensing at least one biometric parameter of the end user in response to the presentation of the stimulus to the end user, generating biometric data for each of the sensed biometric parameter(s), determining if the end user is in at least one specific emotional state based on the biometric data for the each of the sensed biometric parameter(s), and performing an action discernible to the end user to facilitate a current objective at least partially based on if it is determined that the end user is in the specific emotional state(s).
    Type: Grant
    Filed: December 13, 2019
    Date of Patent: October 13, 2020
    Assignee: Magic Leap, Inc.
    Inventors: George Alistair Sanger, Samuel A. Miller, Graeme John Devine