Abstract: Game board apparatus having a board with playing pieces and a series of cards each relating to a public figure, players progress from start towards the finish by attempting to identify the individual public figure who is the subject of the card, then during the course thereof progress about the board. The game is won by the first player to reach the winner's block.
November 1, 1979
Date of Patent:
February 16, 1982
Ronald L. Schlegel, Francine L. Schlegel
Abstract: A game to be played by two players using a board and various pieces. The board is comprised of 3 similar areas, each area a 10.times.10 grid. One board is a "battlefield" over which each player moves a plurality of pieces in an attempt to capture those of the opponent. Each of the other two boards is a "palace", one "palace" belonging to each player. One of each player's pieces moves over each "palace" area, these pieces moving simultaneously with the movement of certain pieces over the "battlefield" area. Paths are designated on each area to limit piece movement. To win, a player must capture his opponents piece within the player's "palace".
Abstract: Each square of a chessboard is centrally provided with a magnet, and each chess and/or draughts piece is provided with a permanent magnet. Because of the presence of the magnets, each piece is automatically centered in the square, toward which it is moved, without requiring any operation of "settling" and of possible taking back of the piece. Furthermore, each piece is secured against shocks or sudden movements of the chessboard.
Abstract: An interplanetary conflict game comprises a game board having first indicia thereon which are symbolic of the solar system and include planets, stars, and travel routes between the stars. The gameboard also includes a second indicia to determine the distance between the stars. A plurality of rocket markers for each player are manually moved by a player between the stars and planets and are used to fire at an opponent player's rocket or to capture an opponent's planet. A group of rating spheres used in conjunction with each rocket marker indicate the numerical rating of the rocket markers. A firing chart determines a firing range between a players rocket and an opponent's rocket. A promotion chart is used for determining the proper rating sphere for the rocket markers. A legend chart indicates the number of moves for a rocket marker as indicated by its rating sphere.
Abstract: A game having a gameboard depicting a coastal harbor with lobster boat player pieces, lobster trap indicia markers, and chance means for determining the amount of lobsters caught when the lobster trap indicia markers are set on designated spaces of the ocean area of the gameboard.
Abstract: The disclosure is of a game apparatus in which two players manually move counters on a board having specific figures. The object of the game is to have five of a player's pieces placed colinearly along a diameter of the figure.
Abstract: A board type game to be played competitively between several players; the game representing competing airlines flying between various cities, so as to acquire a monetary gain; the game includes a gameboard with a playing course imprinted thereupon for playing pieces to travel thereupon, a map showing travel routes imprinted on the gameboard, and the game also includes play money for transactions between the players, a pair of dice and a spinner, a deck of cards, and specialized other pieces particular to the game including control towers, connector bars, merger bars and grand merger bars.
Abstract: A game for play by two persons which includes a three-colored game board divided into squares wherein three-dimensional play is involved. Combinations of chess and checker moves are employed for the game pieces.
Abstract: A game simulates attending college. Apparatus of the game includes a game board upon which two separate paths of play are defined. One path of play is a college path which represents various academic and financial occurrences which befall the student-player. The other path defines a financial path which represents various financial occurrences which befall the player while working and not attending college. Each path is defined into intervals which designate various rewards or credits or detriments. Play begins on the financial path with the objective being to collect sufficient funds to attend college. Play continues on the college path once sufficient funds have been obtained. While playing on the college path, college credits or detriments are collected and are attributed to college classes or events attempted during each round of play on the college path. A performance determination in the form of a grade point average is derived by play on the college path.
Abstract: A game is provided with a game board having a central space and an inner ring of spaces surrounding the central space. The game board has a plurality of wavy paths each defined by a series of spaces with these wavy paths extending outwardly from the inner ring of spaces to an outer peripheral region of the game board. The wavy paths defined by the series of spaces contact each other to provide for continuous paths extending from the outer peripheral region of the game board inwardly toward the inner ring of spaces as well as circumferentially around the latter along circumferential wavy paths while the wavy paths define between themselves barrier spaces separating the paths from each other. By way of a chance device it is possible for the different players to move player-identifying game pieces along the various spaces progressing along the wavy paths in various directions.
February 24, 1978
Date of Patent:
April 21, 1981
Allen Ginsberg, Martin F. Huss, Joseph Lynn
Abstract: A game apparatus comprising a novel game board and playing accessories is suitable for play by two persons in a short period of time. The game board comprises an elongated board divided into checkered squares of three different colors and having base strips at opposite ends of the board and a neutral strip across the center of the board from side to side. There are positioned at the base strips at opposite ends of the board the playing pieces of each player. The board simulates a space war. The playing pieces are of three distinct types, command ships, cargo ships and fighter ships. Movement of the pieces is first from the base strip onto the playing area of the board, with additional playing pieces being moved into the base strip as spaces are available. Movement of the pieces is determined by three dice having distinctive indicia. One die has the numerals 1, 2 and 3 thereon. A second die has indicia for the three different playing pieces.
Abstract: An electrical fencing point device having a weighted spring-biased tip depressible in a body section of the point to complete an electrical circuit to a scoring apparatus for registering a hit, the body section being quickly separable to give access to the weight spring. The depressible tip has an adjustable contact means that is adjustable from outside the tip for varying the sensitivity of making contact with an electrical contactor for completing a circuit to the scoring apparatus for registering a hit.
Abstract: A gameboard and carrying case wherein the gameboard is of pliable material, such as leather, so that it is adapted to be rolled into a roll and a carrying case for the gameboard which receives the gameboard when in a rolled condition and in which there are also received within the roll of the gameboard in the bore of that roll, the playing pieces which may be stored in a bag provided for that purpose, and which bag may be tubular comprising a gamepack for storing play pieces and which may be reinforced to maintain a predetermined shape.
Abstract: A game device having a plurality of insignia, a selective one of which may be exhibited at a time and the selected insignia may be changed by relative reciprocation of two of the members of the device.
Abstract: A game apparatus includes a game board containing an array of playing spaces separated from one another by grooves which run in rank and file order. The game apparatus includes at least two separate sets of playing pieces, which during the game are placed on the spaces and the grooves act as locators or receivers for insertion of projections on the playing pieces. The players may place the playing pieces upon any playing space which is playable and not blocked by a playing piece from another set according to the rules of the game. In an alternate embodiment a second set of projections physically present incorrect placement.
Abstract: A game board apparatus adapted to play a wide variety of optionally chosen games. The apparatus includes a game board having an elevated rectangular coordinate gridded playing area adapted to cooperate with various playing pieces and space limiters to create an almost infinite variety of playing patterns. The apparatus further includes playing pieces adapted to be used for playing word games, traveling games and the like and a random piece selector designed to increase the element of luck while still placing a premium on playing skill.
Abstract: A game device for bursting balloons with pressurized water over the players participating in the game. A plurality of balloons are suspendedly mounted over each player with the balloons being connected via water valves to a source of pressurized water. A separate water valve is provided for each player to direct pressurized water into the balloons suspended over the other players. Operation of each valve directs a small amount of water into the opposing players' balloons resulting in the eventual bursting of the balloons.
Abstract: A board game which simulates olympic athletic events by utilizing a pair of dice for selecting one of a set of cards which determines the number of points scored for a particular athletic event. The game includes a playing board having a plurality of concentrically increasing scoring areas, one of which represents a penalty area and the other of which represents multiplier areas. A series of event playing stations are formed peripherally around the playing board with each playing station identified by a particular athletic event. A set of cards is associated with each of the event playing stations. Each card within a set has one side identified with the particular athletic event of the associated station. The other side of each card within the set contains a particular playing condition and point achievement score. A pair of dice is used to select one of the cards from a particular set. Scoring sheets are utilized for tabulating the scores. The events are listed on each one of the scoring sheets.
Abstract: A board game has a square board marked at its periphery into playing locations serially extending along a closed-circuit single-lane track. Centrally the board is marked to receive five groups of playing cards and a money deposit. Dice are used to determine the movement of playing tokens from one playing location to another. The playing locations are associated with the award of money prizes or playing cards and collection by a player of a predetermined set of cards ends the game.
August 28, 1978
Date of Patent:
November 18, 1980
Guy Colins Co. Limited
Stanley G. Forrest, Michael C. Spashett
Abstract: Apparatus for playing a game which apparatus comprises a playing surface having marked thereon a plurality of unit areas aligned in three intersecting mutually inclined sets of parallel lines to form a triangular lattice array with the unit areas being spaced apart from each other, in which a first set of unit areas constituted by unit areas separated from each other by two unit areas in each of said lines is distinguished from the remaining unit areas, and at least two distinguishable sets of playing pieces each adapted to be moved over the playing surface from one unit area to another.