Abstract: A chess type game played by two players on a playing board having 64 squares. Each player has four rectangular pieces called North, South, East, and West and a number of three different colored pins. Each piece has four directional vectors, an orientation indicator, and five pin openings in its head. Each piece can move in four directions as indicated by the vectors and the movement of each piece is different from the movement of another piece. Three basic play actions are score, restrict movement, and force movement. A game objective of scoring a specified number of time on the playing pieces of the opponent, scoring one time on opponent's special playing piece, or capturing the opponent's special playing piece is selected before play by the players. Special rules to accompany the selected game objective may also be selected before play by the players. The game may vary depending on the selected game objective and the special rules selected for the game by the players.
Abstract: A game apparatus having a hexagonal game board bearing ninety-one smaller identical hexagons; four six-sided die each of different colors representing arbitrary game importance; each die having two equilateral triangles on opposing faces such that each triangle has an apex pointing to a common side and a base parallel to the edge of the face opposite the common side; a set of two squares one of which is placed with its edges parallel to the edges of the face that has two of its edges parallel to the bases of the triangles while the other square is similarly placed on the side opposite its companion square and circles on each of the two remaining sides; and a corresponding set of forty-eight playing pieces for each die.
Abstract: An electronic device for refereeing an arm wrestling match is provided which includes a housing within which an electronic circuit is disposed including appropriate sensors, indicator devices, a power supply, and other electronic components with the upper surface of the housing forming a playing surface. Several light and sound emitting devices, a digital clock, and a digital scoreboard are provided for regulating play. Sensors are provided for detecting one player's hand being forced to the playing surface as well as the premature lifting of one player's elbow. The device automatically starts the match shortly after both player's elbows are set, detects infractions committed by a player as well as successful endeavors on the part of one player to force the other player's hand to the surface and attributes points accordingly. In addition, it maintains the score of each player as well as the elapsed time, and provides numerous audio and visual indications during and after the match.
Abstract: The invention pertains to apparatus for playing tug-of-war and similar games. The apparatus comprises an elongate, flexible, generally inelastic pulling line having opposite terminal portions and a mid-portion interconnecting the terminal portions. A plurality of handle assemblies is secured to each of the terminal portions respectively. Each of the handle assemblies includes at least one handle body, preferably in the form of a loop of flexible, generally inelastic material, removably secured to the pulling line for independent swinging and swivelling movement with respect thereto.
Abstract: A competitive game apparatus for two or more players that simulates human life and the psychological effects of different human experiences. The game apparatus includes a board having a plurality of alternative routes, each with a plurality of stations with reward, penalty, and chance indicia printed thereon and a plurality of favorable and unfavorable personality tokens representative of personality enrichment. The accumulation of favorable personality tokens enables the acquisition of each of the buttons required to win the game. Playing pieces are moved from station to station by the players as determined by a chance device, and the favorable and unfavorable personality tokens can be won or lost. A general route has a plurality of interconnected stations by which a player has the opportunity to accumulate all types of available personality tokens.
Abstract: A game board apparatus based on possible experiences of a player consuming liquor in relation to a time span in liquor establishments which includes a game board having a series of playing locations thereon and forming a playing path about the board. The liquor establishments are adjacent some of the playing locations. Player tokens are provided for moving on the playing locations and the stop locations. A pair of dice is used to move the player tokens about said playing and stop locations. A series of cards each bearing indicia indicating a type of drink, its liquor content, a message to the player, the amount of liquor consumed and the time spent during the consumption is provided. A blood alcohol concentration level chart is provided which has time increments versus ounces of liquor for ascertaining a state of drunkenness. A display board is provided which includes a dial for recording elapsed time and a dial to record the amount of liquor consumed.
Abstract: This invention relates to board games with movable playing pieces. More particularly, this invention relates to chess-type board games with movable playing pieces wherein the playing pieces are moved in accordance with selected patterns by one player in order to capture playing pieces of another player.
Abstract: Game apparatus in which symbols provided in a predetermined pattern on a sheet are to be marked selectively includes a sheet of flexible translucent material having the symbol pattern overlying, and a substantially rigid backing member attached to the translucent sheet and being coated with a pigmented material and a pressure sensitive, releasable adhesive material at least in areas corresponding generally to the symbol pattern so that pressure on the translucent sheet will urge that sheet into contact with the adhesive material and cause the pigmentation to show through the translucent sheet.
Abstract: A chess-like board game for use by two players comprises a checker board having a peripheral checker playing area with rows and columns of bilaterally alternating colored spaces. A central playing area comprising a checker area with rows and columns of bilaterally alternating colored spaces of a different color (i.e. blue) indicating the sea. The checkered areas are aligned both in rows and columns for movement of pieces along the outer peripheral area or through the central area. A set of chess-like pieces are provided on each side of the playing board including a plurality of different pieces having different moving characteristics. Each side of the board is provided with a marked area indicated as the target area for occupation by pieces of the opposing side. The central playing area (i.e. the sea) is provided with pieces functioning as boats for movement of the playing pieces across the sea. The boats may move only when occupied and then according to the characteristics of the piece occupying the boat.
Abstract: A figure unit for a game has a figure disposed on a disc that is secured to a self-righting cup. The disc is connected to the cup by a connection that is concealed within the cup. For that purpose, the disc is provided with a spigot that protrudes down into the cup and engages a socket inside the cup. Preferably the socket is a hollow cylinder that extends upwardly from the cup's bottom and preferably the socket is split longitudinally to form flexible segments that grip the spigot. In one embodiment, an annular metal ring is placed around the socket near the bottom of the cup to limit spreading of the segments when the spigot is engaged in the socket and to act as a ballast weight for righting the cup. To cause the segments to more firmly grip the spigot, a spring clip can be placed around the socket to make the segments clamp around the spigot.
Abstract: A baseball game including a gameboard having a baseball field design, four decks of cards and moveable pieces shaped as a baseball player. The decks of cards include a pitcher's deck, a batter's deck, a defense deck and a catcher's deck. The pitcher's deck comprises (a) strike cards which include an indicia designating infield or outfield and (b) ball cards. When a strike card is exposed, a batter card is exposed which may be a clean hit card, a ground ball card or a fly ball card. If a ground ball card or a fly ball card is exposed, the position on the batter card must match that of the strike card otherwise a strike is called. If the positions on the batter card and the pitcher card match, a defense card or catcher's card is exposed and the outcome of the hit ball is determined by the instructions on the defense card.
Abstract: A board game for two or more players in which the board has a playing area comprising two sets of parallel rows, the intersection of the rows defining regions for receiving playing pieces (preferably balls). The playing pieces in a row in which all its receiving regions are occupied are movable together along the axis of that row by applying a force to one of the two end pieces in that row so that each of the pieces in that row except the other end piece is moved into its next adjacent receiving region in that row.
Abstract: A board game includes player pieces of at least two types and a game board. The game board has a center area and player piece positions disposed in rows extending radially from the center area. Concentric movement paths connect the player piece positions of different rows and include first designations to indicate that any type of player piece may move along the concentric movement paths between the player piece positions. Radial movement paths connect player piece positions of the same row and include second designations to indicate that only one type of player piece may move along the radial movement path between two player positions. The second designations alternately mark the radial movement path between player piece positions such that any one type of the player pieces may move between only two player piece positions along the radial movement path before moving along a concentric movement path.
Abstract: An improved board game is disclosed comprising a novel game board having a first, second and a third major board section. A first minor board section is interposed between the first and second major board sections, whereas a second minor board section is interposed between the second and third major board sections. Flexible hinges are provided to connect the major and minor board sections, enabling the game board to be folded along the flexible hinges. A first and a second elevational member respectively, project from the first and second major board sections of the game board. The first and second elevational members may take the form of a rotatable random selecting spinner device or a decorative ornament structure pertinent to the subject matter of the game. The first and second elevational members are established such that one of the elevational members is receivable in the other of the elevational members, enabling the board to be folded with the major board sections being substantially parallel.
Abstract: A game based upon the religious novel Pilgrim's Progress in which spiritual and moral values are an integral part thereof. A game board is divided into two sections of play and displays a path of travel, as in Pilgrim's Progress, along which the participants each move a marker, with progress along the path being determined by the turn of a spinner/compass, having two levels governing play over the two sections of the display path, or by a pair of dice, governing the direction and duration of diversions from the main path. There are corresponding sets of question and answer cards, with the question cards containing a biblical quotation with key words deleted therefrom and possible answer words provided therebelow, and with the answer cards indicating the correct words to be filled into the quotation. Winners are determined in two ways. One winner is the one whose marker first reaches the end point after traversing the entire path.
Abstract: An apparatus for constructing the genealogies of famous and/or noble individuals is disclosed. The device consists of a board or pedigree surface and a series of 63 prism-like structures--one for the subject and one for each of his (her) 62 ancestors over the preceding five generations.Each of these prism-like structures contains nominal information on a particular individual as well as a short biographical sketch or anecdote. Included in the sketch or anecdote is that individual's relationship to one or more members of the family tree. These familial relationships enable users to correctly place ancestors with the aid of certain known points within the pedigree.These known points are board positions which are labeled with the same nominal information as found on the prism-like structures. The great majority of board positions, however, are unlabeled and the proper ancestor for each of these sites must be deduced from familial relationships contained in the biographical sketches.
Abstract: A game for two to six players to provide an indication of a player's present level of maturational functioning by his ability to make his communications understood and his ability to understand others' communications. The game comprises a pack of cards having sixsets. Each set includes six identical cards. Each card of a set bears a respective intentional type word and an associated score value. The intentional words are EXCLAMATION, DEMAND, COMPLAINT, REQUEST, CONCERN and SUGGESTION and the corresponding score values are 1, 2, 3, 4, 5 and 6, respectively. The game includes a mover for each player and a game board having a plurality of positions to be traversed in sequential steps from a start position to a finish position, with the number of steps taken being a function of the score values accumulated during each hand of play.
Abstract: A board game designed arounda "monster" theme wherein the object of the game is to proceed from a starting area to a weapons pickup area while avoiding capture by the monster and after pick up of a weapon to be the first to hunt down and destroy the monster. The board game apparatus includes a game board having a playing surface and a travel path defined by a plurality of spaced apart play stations extending between a starting area and the pickup area for weapons. A plurality of playing pieces are adapted to be moved along the travel path between the play stations and a chance device is utilized for directing the movement of the playing pieces along the travel path. The game board playing surface also includes a plurality of spaced apart foot spaces arranged in pairs to straddle the travel path. A toy figure in the form of a monster having spaced apart feet is adapted to stand on pairs of the foot spaces and straddle the travel path when the monster is in a standing position.
Abstract: A game board for the play of partnership chess by four participants. The playing area of the board is 8-sided, being bounded by four straight sides alternated with four curved sides formed by quarter circles. A symmetrical checkered pattern of 120 four-sided and 8 five-sided playing spaces is provided on which four standard sets of 16 chess pieces are to be placed. In the preferred embodiment of this invention, an octagonal space or gate is located at the center of the board, with dotted lines establishing pairs of optional routes to either the right or left for those chess pieces permitted to make diagonal moves toward the board center.
Abstract: A board game, for being played competitively between several players, and wherein the game board has a playing field, that is divided into hexagonal playing spaces, so that rows of spaces can be made in three different directions, the spaces each being adaptable to have a playing piece placed thereupon, and which has an alphabetical letter imprinted thereupon, so that words can be formed in three different directions, so that letters, of words in one direction, can also comprise a letter of words in other directions.