Patents Examined by Ross A. Williams
  • Patent number: 10909797
    Abstract: A display, as for an electronic gaming machine, includes one or more rotatable mechanical reels including at least one variable displaying position at which the display may be varied. Content is displayed at the variable displaying position when the variable displaying position registers with the display. One or more reels can include a reel strip which includes at one location a pre-printed symbol and at another location a window. A video display can be arranged, configured and controlled by a processor to cast a display at the inside of the reel to impart light and video effects to pre-printed symbol locations or to cast video content through the reel strip window.
    Type: Grant
    Filed: June 5, 2018
    Date of Patent: February 2, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Philip Jeffery Anderson, Linn Anthony McKay, Scott Monroe Stewart, Anthony Wayne Bond
  • Patent number: 10902698
    Abstract: In various embodiments, promotions are featured on mobile gaming devices.
    Type: Grant
    Filed: November 10, 2017
    Date of Patent: January 26, 2021
    Assignee: CFPH, LLC
    Inventors: Howard W. Lutnick, Kevin Burman, Dean P. Alderucci, Geoffrey M. Gelman, Antonio Papageorgiou, Joseph M. Asher
  • Patent number: 10898803
    Abstract: Video game processing apparatuses, media, and methods are provided for controlling progress of a video game. Player character related information is stored in a memory and changes in accordance with progress of the video game. Initial area information is stored in the memory and indicates an initial state of each of a plurality of areas. Updated area information is stored in the memory and indicates a progress status of the video game in each of the areas. The updated area information is updated in accordance with the progress of the video game. It is determined whether to use the initial area information or the updated area information corresponding to a selected area in response to an operation of the player character. The game is progressed in the selected area using a corresponding one of the initial area information and the updated area information.
    Type: Grant
    Filed: November 1, 2018
    Date of Patent: January 26, 2021
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventor: Yoshiki Kashitani
  • Patent number: 10885742
    Abstract: The object of the present invention is to provide an information processing apparatus that enables a player to more easily understand a bet amount. The information processing apparatus is provided with: multiple types of paper stock having currency information including currency units; an insertion slot into which the multiple types of paper stock are inserted; a reading device for reading the multiple types of paper stock inserted into the insertion slot; a display device for displaying a bet amount, for starting a process, together with currency information, based on currency information corresponding to each of the multiple types of paper stock read by the reading device; and an input device capable of inputting the bet amount displayed on the display device.
    Type: Grant
    Filed: November 14, 2018
    Date of Patent: January 5, 2021
    Assignee: UNIVERSAL ENTERTAINMENT CORPORATION
    Inventor: Kazuki Emori
  • Patent number: 10885744
    Abstract: A gaming system comprising a regulated gaming machine primarily dedicated to playing at least one casino wagering game. The gaming machine includes an electronic display device and one or more electronic input devices and game-logic circuitry configured to detect, via at least one of the one or more electronic input devices, a physical item associated with a monetary value that establishes a credit balance. The game-logic circuitry is further configured to initiate the casino wagering game in response to an input indicative of a wager covered by the credit balance. The game-logic circuitry is further configured to increment a progressive jackpot associated with the wagering game. The game-logic circuitry is further configured to conduct a skill-based bonus game that awards portions of the incremented progressive jackpot based on skillful inputs of a player in response to a triggering event occurring during the wagering game.
    Type: Grant
    Filed: September 25, 2015
    Date of Patent: January 5, 2021
    Assignee: SG Gaming, Inc.
    Inventor: Jamie W Vann
  • Patent number: 10872504
    Abstract: The present system incorporates mobile computing devices to play games, such as electronic pull-tabs, in a plurality of venues, each having a local wireless network. Each network communicates with a central system that generates decks of game outcomes and associated awards. All wagers and awards for each game are tracked on the central system, which also provides each game award and associated outcome from a deck stored on the central system.
    Type: Grant
    Filed: January 21, 2020
    Date of Patent: December 22, 2020
    Assignee: ACRES TECHNOLOGY
    Inventors: John F. Acres, Warren White, Mark N. Dailey, William Dale Hermansen, Anthony Morelli, Alex White, Cyrus A. Luciano, John G. Schmitz, Andrew King, Patrick B. Ferguson
  • Patent number: 10864443
    Abstract: The present specification describes a system and method for aggregating user results, rankings and statistical data associated with playing video games across two or more games, normalizing the aggregated data to unified values and presenting the aggregated and unified data via an interface, such that data from one game may be fairly combined and/or compared to data from another game. The present system allows a user to obtain a unified ranking across multiple games, especially when the games are of a similar genre.
    Type: Grant
    Filed: April 16, 2018
    Date of Patent: December 15, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Josiah Eatedali, Robert Schonfeld
  • Patent number: 10850191
    Abstract: A game system includes operation units, a game processing unit that performs game processing on the basis of operation onto the operation units, a waveform information generator that generates vibration waveform information representing a vibration waveform corresponding to a first event that occurs in the game processing, and vibration units that vibrate on the basis of the vibration waveform information. In a case where the first event continues, the waveform information generator generates the vibration waveform information such that the amplitude of the vibration waveform decreases in accordance with the lapse of time.
    Type: Grant
    Filed: October 4, 2017
    Date of Patent: December 1, 2020
    Assignee: NINTENDO CO., LTD.
    Inventor: Shigetoshi Gohara
  • Patent number: 10836116
    Abstract: A user may create a customized virtual game character and the customized virtual game character may be physically substantiated. In some embodiments the virtual game character is physically substantiated by making a toy in the form of the virtual game character, which in some embodiments has computer readable information regarding the virtual game character. In some embodiments the toy is made by way of 3-D printing. In various embodiments portions of the toy which may be considered too thin for 3-D printing are expanded. In some embodiments internal ambient occlusion information is used in determining if a portion is too thin.
    Type: Grant
    Filed: June 22, 2017
    Date of Patent: November 17, 2020
    Assignee: Activision Publishing, Inc.
    Inventor: Michael D. Ludlam
  • Patent number: 10825292
    Abstract: A transaction is facilitated at a business's touchpoint by transmitting from a wireless device (e.g., a patron's cell phone) to a transaction server operated by a transaction-funding business: patron-identifying information for the patron and a touchpoint ID associated with the touchpoint read using the wireless device. The transaction server authorizes the transaction, transmits that authorization to the cell phone and/or the touchpoint business, and the touchpoint business provides goods/services to the patron. In some implementations, the transaction-funding business transfers outgoing funds for the transaction to the touchpoint business and receives incoming funds for the transaction from the patron. In a casino, a patron can use his/her cell phone to purchase gaming credit at a gaming machine without using a paper voucher or currency. The transaction-funding business funds the purchase for the patron without any funds ever residing on or passing through the patron's cell phone.
    Type: Grant
    Filed: November 14, 2018
    Date of Patent: November 3, 2020
    Assignee: GLOBAL PAYMENTS GAMING SERVICES, INC.
    Inventor: Andrew J. Schwartz
  • Patent number: 10821360
    Abstract: Aspects of the disclosure provide a method for reducing operational complexity of mobile gaming. A scene switching instruction is received via an application interface. The application interface displays a first scene including a to-be-teleported operation object. The first scene displayed on the application interface is switched to a second scene according to the scene switching instruction. The second scene includes a target teleportation location object. A touch operation on the target teleportation location object in the second scene is received. In response to receiving the touch operation, a process of updating a coordinate of the to-be-teleported operation object to a coordinate of the target teleportation location object in the second scene is performed.
    Type: Grant
    Filed: March 12, 2019
    Date of Patent: November 3, 2020
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Yiran Wang, Haosu Wang
  • Patent number: 10803694
    Abstract: Games, networked gaming systems, gaming machines and methods are disclosed that provide various player-centric games and rewards the casino patrons, as well as systems games, rewards, and tournaments to the casino patrons.
    Type: Grant
    Filed: August 3, 2015
    Date of Patent: October 13, 2020
    Assignee: SG Gaming, Inc.
    Inventor: Bryan M. Kelly
  • Patent number: 10796530
    Abstract: Various embodiments of the present disclosure provide a gaming device which enables a player to purchase the game in stages. The gaming device enables the player to place a first wager for a play of the game. After receiving the first wager, the gaming device randomly generates and displays a first outcome, determines whether the displayed first outcome includes any winning symbol combinations, and provides any awards associated with any displayed winning symbol combinations. Thereafter, the gaming device offers the player the opportunity to make a second wager for the play of the game. If the second wager is placed, the gaming device generates and displays the second outcome while the first outcome remains displayed. The gaming device evaluates the displayed second outcome in combination with the displayed first outcome to determine whether any winning symbol combinations are displayed and provides any awards associated with any displayed winning symbol combinations.
    Type: Grant
    Filed: October 9, 2015
    Date of Patent: October 6, 2020
    Assignee: IGT
    Inventors: Ryan W. Cuddy, Kyle H. Evans
  • Patent number: 10777038
    Abstract: In one embodiment, a system and method to transfer money may include a mobile device associated with a player, a location server designed to: track a device position of the mobile device and track a vessel position, and a mobile gaming management server designed to: receive a fund transfer request from a gaming server for the mobile device, the fund transfer request including a fund amount; determine if the fund amount can be transferred to the mobile device based on the device position and the vessel position; and transfer the fund amount to the mobile device if it is determined that the fund amount can be transferred to the mobile device.
    Type: Grant
    Filed: April 24, 2017
    Date of Patent: September 15, 2020
    Assignee: Nguyen Gaming LLC
    Inventor: Binh T. Nguyen
  • Patent number: 10773161
    Abstract: Systems, apparatus and methods for enabling a mobile station to control a virtual world being executed on a console system are described. The method can include establishing a communication link between the mobile station and a console system, identifying user interface characteristics of the mobile station, and providing a controller application to the mobile station, the controller application being based on the identified user interface characteristics and configured to transform user interface inputs into controller commands. The method can further include receiving signals containing data representing the controller commands from the mobile station over the communication link and determining a sequence of events of the virtual world based on the received controller commands. In one aspect, the controller application can execute in the context of an application on the mobile station.
    Type: Grant
    Filed: January 28, 2019
    Date of Patent: September 15, 2020
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventor: Pramod P. Patil
  • Patent number: 10765948
    Abstract: The present specification describes a system and method for aggregating user results, rankings and statistical data associated with playing video games across two or more games, normalizing the aggregated data to unified values and presenting the aggregated and unified data via an interface, such that data from one game may be fairly combined and/or compared to data from another game. The present system enables users of one game to trade game-related virtual items with users of another game by providing a normalized score or value for virtual items, thereby permitting virtual items associated with one game to be fairly compared against virtual items of another game.
    Type: Grant
    Filed: April 16, 2018
    Date of Patent: September 8, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Josiah Eatedali, Robert Schonfeld
  • Patent number: 10765945
    Abstract: An information processing system includes: a game control unit configured to move a player character object in a virtual space; and a camera control unit configured to move a virtual camera together with the movement of the player character object in the virtual space. The camera control unit performs observation control of moving the virtual camera to make an object to be observed included in the visual field of the virtual camera in a case where the player character object is inside an observation performance region set to the object to be observed.
    Type: Grant
    Filed: October 4, 2017
    Date of Patent: September 8, 2020
    Assignee: Nintendo Co., Ltd.
    Inventors: Yusuke Kitazono, Shinya Hiratake
  • Patent number: 10762802
    Abstract: Embodiments of the present invention pertain to a computer program product and processor based computing system that provides processing means for executing coded instructions and input means for interacting with said processing means to create a virtual welding environment. The system establishes an objective to change a functional or operational state of a virtual article, and directs the end user to perform at least one virtual welding operation for changing its functional state. The system trains new users and inexperienced welders on the fundamental aspects of welding.
    Type: Grant
    Filed: October 27, 2016
    Date of Patent: September 1, 2020
    Assignee: LINCOLN GLOBAL, INC.
    Inventors: Matthew Wayne Wallace, Andrew Paul Lundell, David Anthony Zboray, Matthew Alan Bennett
  • Patent number: 10758819
    Abstract: A game system includes a game apparatus and left and right controllers. The game apparatus includes a swing determination unit that receives operation data from the left/right controllers and determines whether a swing input is being performed onto the left/right controllers on the basis of the received operation data, and includes a vibration data generator configured to generate vibration data such that, when the swing input is being performed onto the left controller, a vibration actuator of the left controller is caused to vibrate with a predetermined intensity and a vibration actuator of the right controller is caused to vibrate with a lower intensity, and when the swing input is being performed onto the right controller, the vibration actuator of the right controller is caused to vibrate with a predetermined intensity and the vibration actuator of the left controller is caused to vibrate with a lower intensity.
    Type: Grant
    Filed: October 5, 2017
    Date of Patent: September 1, 2020
    Assignee: NINTENDO CO., LTD.
    Inventor: Shigetoshi Gohara
  • Patent number: 10758807
    Abstract: A Smart-court system, adaptive to constrained sport environment, for enabling real time analysis and debriefing of sport activities is provided herein. The Smart-court system is comprised of: (i) an automatic recording system comprising a plurality of video cameras located in a court, arranged to real-time (RT) recording of a sport session and utilizing automatic calibration and stabilization module; and (ii) a data processing system comprising: (a) a capture module for grabbing a video stream; (b) an objects' detector module arranged to extract during the RT sport session, the objects from the foreground of each frame; (c) an event module for automatically analyzing, the motion and the activities of the tracked objects for automatically identifying and classifying events, creating a synchronized event log and calculating statistics that occurred during the RT sport session; and (d) a presentation module enabling to perform instant debriefing, combined biomechanical and tactical analysis of the video.
    Type: Grant
    Filed: December 13, 2019
    Date of Patent: September 1, 2020
    Assignee: PLAYSIGHT INTERACTIVE LTD.
    Inventors: Chen Shachar, Evgeni Khazanov, Yoram Ben Zur