Patents Examined by Ross A. Williams
  • Patent number: 11164422
    Abstract: This disclosure provides a wagering system associated with a first wagering facility, the system communicably coupled with a network and including a memory operable to store betting odds on a plurality of wagering events hosted by the first wagering facility. The system further includes a processor coupled to the memory and operable to receive a first bet on a particular event via the network, the particular event comprising at least one of the wagering events hosted by the first wagering facility. If a second bet is received within a predetermined period of time after the first bet is received, then the processor recalculates the betting odds on the particular event based upon both of the first bet and the second bet. If a second bet is not received within a predetermined period of time after the first bet is received, then the processor recalculates the betting odds on the particular event based upon the first bet.
    Type: Grant
    Filed: December 16, 2019
    Date of Patent: November 2, 2021
    Assignee: CFPH, LLC
    Inventors: Joseph M. Asher, Howard W. Lutnick
  • Patent number: 11157147
    Abstract: A system for presenting a skill-based game, the system includes at least one server to serve a set of matchups of participants of an event, to a plurality of presentation devices, the plurality of presentation devices displaying the set of matchups on a display; to receive over the wide area network data from the presentation devices characterizing a set of user selected winners of the matchups made by the users; update the event data pertinent to participants in the actual events; using the updated data to calculate and assign payoffs to the users based on fixed payoff odds. A related computer-implemented method provides participant matchups to an operator organizing such a skill-based game.
    Type: Grant
    Filed: February 24, 2021
    Date of Patent: October 26, 2021
    Assignee: Vetnos LLC
    Inventors: James Morrison, Daniel K. Orlow, David Manpearl, Kenneth White, Benjamin Scott Stahlhood, II
  • Patent number: 11138837
    Abstract: Systems, methods, and articles of manufacture provide for community video slot-style gaming such as slot-style games that include a community gaming field and that permit individual players or groups of players to initiate gameplay based on selections of one or more subsets of the community gaming field.
    Type: Grant
    Filed: June 30, 2020
    Date of Patent: October 5, 2021
    Inventor: David Peter Pennington
  • Patent number: 11110353
    Abstract: System and methods for utilizing a video game console to monitor the player's video game, detect when a particular gameplay situation occurs during the player's video game experience, and collect game state data corresponding to how the player reacts to the particular gameplay situation or an effect of the reaction. In some cases, the video game console can receive an exploratory rule set to apply during the particular gameplay situation. In some cases, the video game console can trigger the particular gameplay situation. A system can receive the game state data from many video game consoles and train a rule set based on the game state data. Advantageously, the system can save computational resources by utilizing the players' video game experience to train the rule set.
    Type: Grant
    Filed: July 10, 2019
    Date of Patent: September 7, 2021
    Assignee: Electronic Arts Inc.
    Inventors: Caedmon Somers, Jason Rupert, Igor Borovikov, Ahmad Beirami, Yunqi Zhao, Mohsen Sardari, John Kolen, Navid Aghdaie, Kazi Atif-Uz Zaman
  • Patent number: 11077367
    Abstract: Systems and methods for using natural language processing (NLP) to control automated gameplay in one or more online games within an online gaming platform are disclosed. Exemplary implementations may: train a pretrained text-based system to generate sequences indicating one or more activities, wherein activities are associated with characteristics of user-controllable characters such that a particular user-controllable character having a particular characteristic may perform, within the online gaming platform, one or more activities from a particular set that is associated with the particular characteristic; receive user input describing one or more commands; generate, using the pretrained text-based system, a sequence indicating one or more activities based on the user input; transfer the generated sequence to the online gaming platform; effectuate automated execution of activities by the particular user-controllable character in accordance with the generated sequence.
    Type: Grant
    Filed: October 9, 2020
    Date of Patent: August 3, 2021
    Assignee: Mythical, Inc.
    Inventors: Cameron Thacker, John Linden
  • Patent number: 11062569
    Abstract: First game state data captured from a first client and characterizing in-game information of a first match of a peer-to-peer digital gaming tournament is received. Second game state data captured from a second client and characterizing in-game information of a second match of the peer-to-peer digital gaming tournament is received. The first match and the second match being separate gaming instances. The first game state data captured during the first match and representative of an internal state of a digital video game. The first game state data and the second game state data is compared using a predefined comparison rule by computing a measure of a performance of a first player in the first match with a measure of a performance of a second player in the second match. The comparison is provided. Related apparatus, systems, articles, and techniques are also described and illustrated.
    Type: Grant
    Filed: March 15, 2017
    Date of Patent: July 13, 2021
    Assignee: SKILLZ PLATFORM INC.
    Inventor: Andrew Paradise
  • Patent number: 11055962
    Abstract: Systems and methods for integrating graphic animation technologies with fantasy sports contest applications are provided. This invention enables a fantasy sports contest application to depict plays in various sporting events using graphic animation. The fantasy sports contest application may combine graphical representation of real-life elements such as, for example, player facial features, with default elements such as, for example, a generic player body, to create realistic graphic video. The fantasy sports contest application may provide links to animated videos for depicting plays on contest screens in which information associated with the plays may be displayed. The fantasy sports contest application may play the animated video for a user in response to the user selecting such a link. In some embodiment of the present invention, the fantasy sports contest application may also customize animated video based on user-supplied setup information.
    Type: Grant
    Filed: March 20, 2019
    Date of Patent: July 6, 2021
    Assignee: Rovi Technologies Corporation
    Inventors: Patrick J. Hughes, David Barber
  • Patent number: 11040244
    Abstract: Golf performance and equipment characteristics may be determined by analyzing the impact between a golf ball and an impacting surface. In some examples, the impacting surface may be a golf club face. The impact between the golf ball and the surface may be measured based on sound and/or motion sensors (e.g., gyroscopes, accelerometers, etc.). Based on motion and/or sound data, various equipment-related information including golf ball compression, club head speed and impact location may be derived. Such information and/or other types of data may be conveyed to a user to help improve performance, aid in selecting golf equipment and/or to insure quality of golfing products.
    Type: Grant
    Filed: July 11, 2019
    Date of Patent: June 22, 2021
    Assignee: Karsten Manufacturing Corporation
    Inventors: Jeffrey A. Hadden, Douglas A. Thornton, Bradley C. Glenn, Nicholas A. Leech, Arthur Molinari
  • Patent number: 11042264
    Abstract: A system for presenting a skill-based game, the system includes at least one server to serve a set of matchups of participants of an event, to a plurality of presentation devices, the plurality of presentation devices displaying the set of matchups on a display; to receive over the wide area network data from the presentation devices characterizing a set of user selected winners of the matchups made by the users; update the event data pertinent to participants in the actual events; using the updated data to calculate and assign payoffs to the users based on fixed payoff odds. A related computer-implemented method provides participant matchups to an operator organizing such a skill-based game.
    Type: Grant
    Filed: July 3, 2019
    Date of Patent: June 22, 2021
    Assignee: Vetnos LLC
    Inventors: James Morrison, Daniel Orlow, David Manpearl, Kenneth White, Benjamin Scott Stahlhood, II
  • Patent number: 11037403
    Abstract: An electronic gaming system includes a processor configured to execute instructions, which when executed, cause the processor to at least receive a wager amount from an electronic gaming machine (EGM), where the wager amount is associated with a player wager in a base bingo game played by a player of the EGM. The instructions also cause the processor to receive a bingo card parameter from the EGM, where the received bingo card parameter is associated with a bingo card provided to the player in the base bingo game, determine, based upon the wager amount, an award eligibility probability, and determine, based at least in part upon the award eligibility probability, whether the player is eligible to receive an award, and in response, compare the received bingo card parameter to a plurality of bingo card parameters, the plurality of bingo card parameters defining a paytable. Moreover, the instructions may cause the processor to determine, based upon the comparison, whether to provide the award to the player.
    Type: Grant
    Filed: July 10, 2019
    Date of Patent: June 15, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Michael Casey, Shawn Lyons, Eldon Ideus, II, Eric Telaak, Alok Trivedi, Shailendra Tomar, Rakesh Mehta, Jitin Garg
  • Patent number: 11024113
    Abstract: A console for enabling play of a casino wagering game has: a video display screen; a player input system; a wager accepting and resolving system; a ball drop-and-capture gaming system; sensors for the gaming system; and a processor. Separate areas are provided on the video display screen for display of distinct results from at least two consecutive separate ball drop-and-capture events. The processor is configured to: a) receive information from sensors as to results of each ball drop-and-capture event; b) transmit viewable information to each separate area provided on the video display screen for each consecutive separate ball drop-and-capture event; and c) to compare all ball drop-and-capture events to a preselected number of memorialized ball drop-and-capture outcomes.
    Type: Grant
    Filed: March 9, 2018
    Date of Patent: June 1, 2021
    Assignee: INTERBLOCK D.D.
    Inventor: Joze Pececnik
  • Patent number: 11020675
    Abstract: A first game played by at least one user belonging to a team is executed, and a second game influenced by a result of the first game is executed. Then, at least before the first game is started, when the first game is suspended, or after the first game is ended, a first notification and a second notification for urging the user of the team to perform an operation of moving an entirety of a controller are given, and when the operation of moving the entirety of the controller is performed using the at least one controller operated by the users belonging to the team, and a success condition is satisfied, a game parameter used in the second game is increased or decreased so as to obtain an advantageous effect for the team or the user belonging to the team.
    Type: Grant
    Filed: May 29, 2019
    Date of Patent: June 1, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Toshiaki Suzuki, Miyuki Hirose, Misaki Hiraga, Yoshiaki Onishi, Shuichiro Nishiya, Yuya Kumagai
  • Patent number: 11017636
    Abstract: Some embodiments may include one or more methods and/or apparatus related to play of a first game, qualifying a player to play a second game based at least in part on play of a first game, play of a second game, skill-based games, and/or luck-based games. Further embodiments may be described.
    Type: Grant
    Filed: January 3, 2019
    Date of Patent: May 25, 2021
    Assignee: CFPH, LLC
    Inventors: Lee Amaitis, Phillip Flaherty
  • Patent number: 11000769
    Abstract: The subject disclosure relates to methods for making user activity recommendations. In some aspects, a process of the technology can include operations for receiving a free-to-play indication, the free-to-play indication specifying availability of a user associated with a media system, retrieving, via the network interface, peer information indicating an availability of one or more online peers of the user, and retrieving, via the network interface, activity information indicating one or more activities available to the user, and at least one of the online peers. In some aspects method can further include operations for providing an activity recommendation to the user based on the peer information and the activity information, wherein the activity recommendation includes a suggestion of at least one activity that can be conducted by the user with the media system. Systems and computer-readable media are also provided.
    Type: Grant
    Filed: March 20, 2019
    Date of Patent: May 11, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Shunsuke Kunieda, Yumiko Tanaka, Daisuke Kawamura
  • Patent number: 11000758
    Abstract: A method for providing a game includes: providing a plurality of blocks arranged on a block map with mission information to be displayed on a screen; selecting a block, among the plurality of blocks, based on a user's input and moving the selected block; determining whether matched blocks are adjacent to or exist around a mission block relating to mission information when some blocks, among the plurality of blocks match with a deletable form according to a movement of the block; deleting the matched blocks when the matched blocks are adjacent to or exist around the mission block; and processing the mission information for the mission block.
    Type: Grant
    Filed: October 2, 2017
    Date of Patent: May 11, 2021
    Assignees: NHN Entertainment Corporation, NHN PixelCube Corporation
    Inventors: Seong Hyeon Kim, Eun Kyung Kim, Suan Yu
  • Patent number: 10981050
    Abstract: The present invention relates to a smart magic cube providing a cube game by changing lights of respective cells constituting a magic cube while the cells are fixed, and an operation method thereof. A smart magic cube of the present invention includes: a cube housing in which each surface is divided by N×N cells; a light emitting part formed inside each cell and emitting at least one type of light externally through a surface of the cell; six rotation means formed in a rotatable manner; a rotation sensing part sensing a rotation direction and a rotation angle of the rotation means; and a control part controlling the light emitting part to change and emit lights such that border cells of a surface where the rotated rotation means is formed, and cells of four different surfaces adjacent to the border cells output lights changed according to a preset rule.
    Type: Grant
    Filed: April 18, 2018
    Date of Patent: April 20, 2021
    Assignee: SMARTCUBELABS
    Inventor: Bong Gu Shin
  • Patent number: 10981054
    Abstract: Various embodiments are directed towards employing one or more physical sensors arranged on or in proximity to a video game player to obtain biofeedback measures that are then usable to dynamically modify a state of play of a video game. The sensors may be connected or even unconnected to the game player, replace, or otherwise augment traditional physical game controllers. The sensors gather various biofeedback measures and provide such measures to a biofeedback application programming interface (API). Before and/or during video game play, the video game queries the biofeedback API to request inferences about the game player's state of arousal. The response to the query is then used to modify the state of the video game play. Where the video game is a multi-player video game, biofeedback measures from other game players may also be obtained and used to further modify the state of the video game play.
    Type: Grant
    Filed: August 26, 2019
    Date of Patent: April 20, 2021
    Assignee: VALVE CORPORATION
    Inventors: Steven J. Bond, Michael S. Ambinder
  • Patent number: 10970963
    Abstract: This invention in certain example instances relates generally to coin-operated video entertainment systems. More particularly, certain exemplary aspects of the invention provide methods and/or systems for controlling access to a portable coin-operated interactive entertainment device that may be used to play video games and access other forms of entertainment as well as providing features via such portable coin-operated interactive entertainment devices.
    Type: Grant
    Filed: March 13, 2019
    Date of Patent: April 6, 2021
    Assignee: TOUCHTUNES MUSIC CORPORATION
    Inventors: Dominique Dion, Kenneth J. Fedesna, Mark D. Loffredo, Edward J. Suchocki, Edward E. Pellegrini, Frank J. Pellegrini, Edward F. Hicks, Cary M. Mednick
  • Patent number: 10970968
    Abstract: The present disclosure relates generally to a system that provides zero, one or more benefits to a user in association with maintaining an amount of funds in one or more gaming establishment accounts associated with one or more system components.
    Type: Grant
    Filed: April 18, 2018
    Date of Patent: April 6, 2021
    Assignee: IGT
    Inventors: Kevin Higgins, Jeffery Shepherd, Sina Miri, Dwayne A. Davis, Erik Petersen, Christopher Levin
  • Patent number: 10970964
    Abstract: Systems and methods are disclosed for electronically transferring currency from a source user account to a target user account in relation to a game application. A payment service provider may receive a request to transfer an amount of currency from the source user account to the target user account to be used for the game application.
    Type: Grant
    Filed: March 18, 2019
    Date of Patent: April 6, 2021
    Assignee: PAYPAL, INC.
    Inventor: Lucy Ma Zhao