Patents Examined by Steve Rowland
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Patent number: 12236748Abstract: In one embodiment, a system to authorize a mobile electronic device to play games of chance includes a gaming system manager and a docking station, The docking station can be configured to: (i) detect whether the mobile electronic device is connected to a receiver of the docking station; (ii) receive device information from the mobile electronic device if it is detected that the mobile electronic device is connected to the receiver; (iii) determine whether a game of chance can be played on the mobile electronic device based on the received device information; (iv) authorize the mobile electronic device to play the game of chance; and (v) transmit gaming data to the mobile electronic device if it is determined that the game of chance can be played on the mobile electronic device and if the mobile electronic device is authorized.Type: GrantFiled: November 21, 2023Date of Patent: February 25, 2025Assignee: Aristocrat Technologies, Inc.Inventor: Binh T. Nguyen
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Patent number: 12237199Abstract: Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.Type: GrantFiled: March 2, 2023Date of Patent: February 25, 2025Assignee: CIRCADENCE CORPORATIONInventors: Laura Lee, Raymond C. Prouty, Joseph T. Kowtko, Ryan Pressley
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Patent number: 12236005Abstract: Apparatus, systems, and methods are provided for generating a quantified indicator of cognitive skills in an individual. In certain configurations, the apparatus, systems, and methods can be implemented for enhancing cognitive skills in an individual.Type: GrantFiled: November 22, 2023Date of Patent: February 25, 2025Assignee: Akili Interactive Labs, Inc.Inventors: Titiimaea Alailima, Jeffrey Bower, Jason Johnson, Ashley Mateus, Elena Cañadas Espinosa, Adam Piper, Matthew Omernick, David Collins
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Patent number: 12226693Abstract: An object prompting method includes: displaying a virtual scene picture and superimposing and displaying compass information on the virtual scene picture, a first azimuth scale in the compass information indicates an orientation of the first virtual object in the virtual scene; and displaying an object prompt identifier in response to a sound source object producing a sound in the virtual scene, the object prompt identifier indicates a presence of a sound source producing a sound in a direction corresponding to a second azimuth scale in the compass information. The foregoing method overcomes issues associated with a display of an object prompt identifier being limited by a display region area, a display effect of an object prompt identifier of a sound source object is improved, such that an interaction efficiency of a virtual scene interface is also improved.Type: GrantFiled: September 13, 2022Date of Patent: February 18, 2025Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITEDInventor: Lingyun Lin
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Patent number: 12226691Abstract: A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.Type: GrantFiled: June 19, 2023Date of Patent: February 18, 2025Assignee: STEELSERIES ApSInventors: Jeffrey Nicholas Mahlmeister, Simon Duffy, Battsengel Lopez
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Patent number: 12223797Abstract: An electronic gaming system is described. The electronic gaming system includes an upper assembly including a chair and at least one sensor. The electronic gaming system also includes a lower assembly coupled to the upper assembly by a support structure wherein the lower assembly includes a centering system and wherein the centering system is configured to return the chair to a predefined home position in response to the at least one sensor of the upper assembly detecting a weight below a predefined threshold.Type: GrantFiled: March 30, 2022Date of Patent: February 11, 2025Assignee: Aristocrat Technologies, Inc.Inventors: Rena Schoonmaker, Mathew Wion, Daniel Waller, Wendell Davis, Jr., Edmond Abadie, Dylan Nettenstrom
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Patent number: 12217574Abstract: A system involving analytics and collecting sensor data in real time. This system allows players to predict and wager on players actions during the course of a play that has yet to occur by collecting sensor data on the players to create a historical database. Utilizing an algorithm, the wagering odds may be improved using the various sensor data collected using artificial intelligence or machine learning. The algorithm may determine the probability of the outcome of the play through player's sensor data and these probabilities of the outcome provide additional data for a wagering platform to provide improved wagering odds to its users.Type: GrantFiled: June 23, 2022Date of Patent: February 4, 2025Assignee: AdrenalineIPInventors: Casey Alexander Huke, John Cronin, Joseph Bodkin
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Patent number: 12211352Abstract: A method of encouraging a user to increase their wager on a play by play wagering platform by determining the likelihood the user will increase their wager based upon their wager history and proposing an increase amount based upon their likelihood of increasing their wager such that a higher likelihood of increase results in a higher proposed increase amount and a lower likelihood results in a lower proposed increase amount.Type: GrantFiled: December 6, 2021Date of Patent: January 28, 2025Assignee: ADRENALINEIPInventors: Casey Alexander Huke, John Cronin, Joseph W. Beyers, Michael D'Andrea, Michael Baker
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Patent number: 12186667Abstract: A method for modifying user sentiment is described. The method includes analyzing behavior of a group of players during a play of a game. The behavior of the group of players is indicative of a sentiment of the group of players during the play of the game. The method includes accessing a non-player character (NPC) during the play of the game. The NPC has a characteristic that influences a change in the sentiment of the group of players. The method includes placing the NPC into one or more scenes of the game during the play of the game for a period of time until the change in the sentiment of the group of players is determined. The change in the sentiment of the group of players is determined by analyzing of the behavior of the group of players during said play of the game.Type: GrantFiled: September 20, 2022Date of Patent: January 7, 2025Assignee: Sony Interactive Entertainment Inc.Inventor: Jorge Arroyo Palacios
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Patent number: 12179092Abstract: A game controller configured for a mobile device. The game controller includes a connection mechanism, two control handles, and at least one first pad. The control handles are respectively coupled to two opposite sides of the connection mechanism. Each of the two control handles has an accommodation recess, and the two accommodation recesses of the two control handles are configured to accommodate the mobile device. The first pad is removably disposed on one of the two control handles and located in the accommodation recess of the one of the two control handles, and the at least one first pad is configured to be located between and clamped by the mobile device and the one of the two control handles.Type: GrantFiled: July 1, 2022Date of Patent: December 31, 2024Assignee: DEXIN CORP.Inventors: Ho Lung Lu, Min-Chien Chang
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Patent number: 12175836Abstract: Systems and methods are provided for movement of hand counts between gaming devices. A gaming device can generate a plurality of outcomes of a wagering game. The gaming device can increment a hand count value for each of the plurality of outcomes. The gaming device can decrease the hand count value based on a payout of the wagering game and the multiple of the hand count value. The gaming device can print a ticket for the hand count value including an identifier.Type: GrantFiled: June 23, 2023Date of Patent: December 24, 2024Assignee: Primero Games, LLCInventors: Michael Mayo Macke, Gregory S. Gronau, Jeremy M. Meister-Gronau, Mark C. Nizdil
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Patent number: 12168180Abstract: One aspect of the disclosure relates to providing players pricing of in-game virtual items associated with their experience and their progress in the game. For example, the first player and the second player may have similar triggers, similar in-game events, and actually have different prices and currencies inside each story depending on each player's progress in the game, thus creating an individualized experience that may alter from player to player.Type: GrantFiled: November 2, 2022Date of Patent: December 17, 2024Assignee: Kabam, Inc.Inventor: Tim Ernst
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Patent number: 12169996Abstract: A display lifting system for use with a gaming machine is described herein provided. The display lifting system includes a scissor-type extension assembly, a display unit lift assembly, and a display unit support assembly. The display lifting system is configured to position a display unit between a first position having the display unit adjacent a gaming cabinet, a second position having the display unit spaced a distance from the display unit housing, and a third position having the display unit positioned nearer to a ground surface to facilitate removing the display unit from the support frame assembly.Type: GrantFiled: July 19, 2022Date of Patent: December 17, 2024Assignee: Konami Gaming, Inc.Inventors: Samuel Ocampo, Norio Tone
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Patent number: 12157055Abstract: An example of an information processing system sets a room in a virtual space based on an operation input provided by a player and places an item object in the room. If an item object is placed in a room by the player, the information processing system increases the appearance rate of a character of a type relating to the placed item object in accordance with the type of the placed item object and causes a character to appear in the virtual space based on the increased appearance rate.Type: GrantFiled: August 8, 2022Date of Patent: December 3, 2024Assignees: NINTENDO CO., LTD., THE POKÉMON COMPANYInventors: Junichi Masuda, Yuichi Ueda
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Patent number: 12151163Abstract: An example of an information processing system displays a character based on a character model of a first type in a first scene in the game, and based on a character model of a second type in a second scene. In a third scene, a wearable item is selected in response to a selection instruction. In the third scene, the character based on the character model of the first type having the appearance of wearing the selected wearable item is displayed, and the character based on the character model of the second type having the appearance of wearing the wearable item is displayed. When a confirm instruction is given, settings regarding the appearance of the character are changed so as to reflect the wearable item on the appearance of the character in the first scene and the second scene.Type: GrantFiled: August 8, 2022Date of Patent: November 26, 2024Assignees: NINTENDO CO., LTD., THE POKÉMON COMPANYInventors: Junichi Masuda, Yuichi Ueda
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Patent number: 12154407Abstract: Aspects of the disclosure relate to a multi-reel skill-based redemption game. An indication of a user desire to participate in the skill-based redemption game is received. The user's account balance is decreased, and simulated reels are spun. Adjustment arrows are displayed for a subset of the plurality of simulated reels. The player selects a simulated reel and a direction of adjustment for the simulated reel. If the player's adjustment creates a winning pattern, the user is rewarded with an increased account balance. The user may also be provided a bonus amount for achieving a number of consecutive wins.Type: GrantFiled: October 26, 2023Date of Patent: November 26, 2024Assignee: Epic Tech, LLCInventors: Robert Weatherby, Steven Wesley Davis, Troy Jungmann
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Patent number: 12145054Abstract: A method of producing a motion track for displacing a motion platform substantially synchronously with a predetermined media content may include: obtaining the media content; in response to receipt of the media content, generating a timeline for the media content based at least in part on a duration of the media content; receiving user input indicative of a plurality of motion samples to be added to the timeline, each associated with a respective point on the timeline; placing each of the motion samples on the timeline at the respective associated point on the timeline; and storing the plurality of motion samples, each in association with a respective time code representative of the respective associated point on the timeline of each of the motion samples, as part of the motion track.Type: GrantFiled: March 24, 2022Date of Patent: November 19, 2024Assignee: D-BOX TECHNOLOGIES INC.Inventors: Jean-François Menard, Philippe Roy, Robert Desautels
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Patent number: 12147658Abstract: Disclosed are system, methods and non-transitory computer readable mediums for performance tracking, which can include an omnidirectional locomotion system (configured with one or more virtual reality games, omnidirectional treadmill and a sensor array), a leaderboard development interface; and a leaderboard creation GUI configured to create a leaderboard GUI. In some instances, the sensor array is attached to a user within the omnidirectional treadmill. In other instances, the sensor array is located on or within the omnidirectional treadmill.Type: GrantFiled: October 1, 2019Date of Patent: November 19, 2024Assignee: Virtuix Holdings Inc.Inventors: Jan Goetgeluk, Cameron Slayter, Pramod Ramesh
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Patent number: 12145061Abstract: In a virtual space, a virtual camera is set in a direction such that at least a part of a ground is included in the field of view of the virtual camera. Movement of a predetermined object located above the ground in the virtual space is controlled based on game processing. In a rendering process of generating, based on the virtual camera, a game image including the ground and the object, if the height of the object in the virtual space is greater than a predetermined height, the game image is generated such that a contour of the object is rendered.Type: GrantFiled: July 12, 2022Date of Patent: November 19, 2024Assignee: NINTENDO CO., LTD.Inventors: Yoko Okamura, Keijiro Inoue, Ai Yamamoto
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Patent number: 12145069Abstract: A game management system is configured for automated analysis of player behavior regarding traversal of different screens and options in a game application (as opposed to exclusively gameplay behavior) and to generate an automated estimation or inference about one or more psychological aspects of player behavior, such as motivation for game engagement and/or emotional states at different stages of interaction. The results of such analysis are automatically parametrized and included in a multidimensional parametric player model that informs player clustering and/or automated customization of game content.Type: GrantFiled: June 16, 2023Date of Patent: November 19, 2024Assignee: Zynga Inc.Inventors: Luke Dicken, Johnathan Pagnutti, Yang Wen