Patents Examined by Steve Rowland
  • Patent number: 11544591
    Abstract: An example method includes obtaining user consent to collect and make use of personal information for providing behavioral coaching; obtaining contextual and fitness related information of a user; determining, by inputting the contextual and fitness related information into a model that defines a motivational state, a current motivational state of the user; determining, based at least in part on the current motivational state of the user, a type of information to output as part of the behavioral coaching, wherein the type of information is selected from a group comprising education information, inspirational information, and achievement information; determining, based on the type of information to output, a channel for outputting the type of information as part of the behavioral coaching; and outputting, by the computing device, via the channel, a notification including content of the type of information.
    Type: Grant
    Filed: August 21, 2019
    Date of Patent: January 3, 2023
    Assignee: Google LLC
    Inventors: Luca Paulina, Thomas Jenkins, Oliver Thomas Gaymond, Nicole Kobilansky, Mårten Andreas Jönsson, Mikkel Crone Koser
  • Patent number: 11541310
    Abstract: A method and apparatus for configuring a virtual scene are provided. The method includes obtaining a selection instruction generated by a first application running on a first terminal in response to a selection operation. The selection instruction includes configuration information selected through the selection operation. The configuration information is for configuring a scene element in the virtual scene. The method further includes generating indication information according to the selection instruction. The indication information indicates a target scene element among a plurality of scene elements. The method further includes transmitting the indication information to a second application running on a second terminal, to instruct the second application to display the target scene element in the virtual scene.
    Type: Grant
    Filed: November 25, 2020
    Date of Patent: January 3, 2023
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Dajia Sun
  • Patent number: 11534685
    Abstract: A physical gaming environment of an electronic game includes at least one gaming device, a plurality of zones where each zone includes sensors for sensing a second information associated with at least one gaming device, a display for providing a status of the electronic game or a score of a user to users and/or spectators, a combination of a light system, a multimedia system and at least one speaker for providing audio-visual effects, and a computing arrangement communicably coupled with the at least one gaming device, the plurality of sensors, the display, and the combination of the light system, the multimedia system and the at least one speaker, where the computing arrangement receives a user position and triggered events as inputs from the plurality of sensors located at each of the plurality of zones and emulates at least one element in the physical gaming environment, for the user.
    Type: Grant
    Filed: February 5, 2021
    Date of Patent: December 27, 2022
    Assignee: IVAN MAURICIO BURITICA SUAREZ
    Inventor: Ivan Mauricio Buritica Suarez
  • Patent number: 11534692
    Abstract: The present invention provides systems for and methods of playing a video game that includes providing a game character having a virtual appearance characteristic, receiving an input signal indicative of a user exercise performance level, and altering the virtual appearance characteristic in response to receiving the input signal. Numerous other aspects are disclosed.
    Type: Grant
    Filed: May 11, 2021
    Date of Patent: December 27, 2022
    Assignee: Dugan Health, LLC
    Inventor: Brian M. Dugan
  • Patent number: 11529563
    Abstract: Methods and systems are provided for executing a video game for a plurality of players. The method includes determining a plurality of golden paths associated with a gameplay of each of the plurality of players. The plurality of golden paths includes a plurality of main story quests associated with the plurality of golden paths. The method includes processing the gameplay to identify player gaming metrics for the plurality of players as the plurality of players progresses along the plurality of golden paths associated with each of the plurality of players. The method includes generating a dynamic quest for each of the plurality of players. The dynamic quest is generated with one or more sub-parts to influence one or more of the plurality of players to move toward a game environment associated with a first player of the plurality of players. The game environment of the first player includes a co-op game space.
    Type: Grant
    Filed: November 30, 2020
    Date of Patent: December 20, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: George Weising, Ernesto Corvi, David Thach
  • Patent number: 11527129
    Abstract: In accordance with the teachings of the present embodiment, a system and method for wireless gaming with location-dependent gaming functions are provided. In a particular embodiment, the apparatus includes a gaming server; a wireless network at least partially covering a property, the wireless network comprising a plurality of signal detection devices; and a gaming communication device operable to transmit and receive gaming information to and from the gaming server via the wireless network. A location of the gaming communication device on the property is used to alter a game play function, such as a bet option, wager, graphic overlay, permission, or to provide location-dependent advertising or embedded advertising. Based upon the location of the gaming communication device on the property, a predetermined functionality of the gaming communication device may be enabled and/or controlled.
    Type: Grant
    Filed: May 24, 2021
    Date of Patent: December 13, 2022
    Assignee: INTERACTIVE GAMES LLC
    Inventors: Kevin Burman, Dean P. Alderucci
  • Patent number: 11511189
    Abstract: Gaming systems that provide a tile selection and award determination sequence for a gaming environment.
    Type: Grant
    Filed: April 6, 2021
    Date of Patent: November 29, 2022
    Assignee: IGT
    Inventors: David Twomey, Raymond Latham
  • Patent number: 11511197
    Abstract: One aspect of the disclosure relates to providing players pricing of in-game virtual items associated with their experience and their progress in the game. For example, the first player and the second player may have similar triggers, similar in-game events, and actually have different prices and currencies inside each story depending on each player's progress in the game, thus creating an individualized experience that may alter from player to player.
    Type: Grant
    Filed: June 1, 2021
    Date of Patent: November 29, 2022
    Assignee: KABAM, INC.
    Inventor: Tim Ernst
  • Patent number: 11514746
    Abstract: A local electronic gaming device may include a display system, an interface system and a control system that includes one or more processors. The control system may cause the display system to present visual effects corresponding to a metamorphic image, which may correspond to an award. The visual effects may include changes to the metamorphic image in response to local game event data corresponding to one or more games presented on the local gaming device and in response to networked gaming device game event data corresponding to one or more games presented on one or more other gaming devices.
    Type: Grant
    Filed: June 14, 2021
    Date of Patent: November 29, 2022
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Chad La Guardia, Hanna Lee Sanborn, Erick T. Ching, Arlen Avakian, Brittany Nyberg Nelson, Lane Alan Shapiro
  • Patent number: 11508216
    Abstract: Some embodiments include a fantasy sports wagering game. A gaming operator may assign real life sporting players into brackets based on their expected performance so that players with similar expected performance are in a same bracket as each other. Participants in a fantasy sports wagering game may be required to select a player from each of a plurality of brackets to form a fantasy sports team for the fantasy sports wagering game.
    Type: Grant
    Filed: March 5, 2021
    Date of Patent: November 22, 2022
    Assignee: CFPH, LLC
    Inventors: Lee Amaitis, Matthew Holt, Mike Colbert, Reed Stephens
  • Patent number: 11508209
    Abstract: Systems and techniques for providing flexibly reconfigurable meters on electronic gaming machines are provided; such meters may be considered to be “transient” with respect to meters that are hard-coded into the electronic gaming machine operating system or platform software or wagering game software and may be reconfigured by updating one or more meter definition files. Some such electronic gaming machines may provide for automated output of meter information.
    Type: Grant
    Filed: March 19, 2021
    Date of Patent: November 22, 2022
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Donovan David Meyer, Thomas Rizos
  • Patent number: 11507178
    Abstract: Apparatus, systems, and methods are provided for generating a quantified indicator of cognitive skills in an individual. In certain configurations, the apparatus, systems, and methods can be implemented for enhancing cognitive skills in an individual.
    Type: Grant
    Filed: February 18, 2020
    Date of Patent: November 22, 2022
    Assignee: Akili Interactive Labs, Inc.
    Inventors: Titiimaea Alailima, Jeffrey Bower, Jason Johnson, Ashley Mateus, Elena Cañadas Espinosa, Adam Piper, Matthew Omernick, David Collins
  • Patent number: 11497998
    Abstract: A social game capable of adding or improving unexpectedness, dramatic impact, and taste when a reward is provided to a player, and hence capable of raising the player's motivation to participate in or continue the game. A unit for storing information related to a game in which multiple players can participate stores a reward providing condition, rewards, and reward box information, and a control unit for accessing information related to the game, performing computation on the game, and displaying images of the game on terminal devices operated by players allocates at least one reward out of the rewards to the reward box, determines whether the reward providing condition is met based on match-up situations or match-up results between players and first game characters in the game, and displays, on the terminal devices, a screen for providing the reward to players based on the determination results.
    Type: Grant
    Filed: October 1, 2020
    Date of Patent: November 15, 2022
    Assignee: GREE, Inc.
    Inventor: Naomichi Youda
  • Patent number: 11497995
    Abstract: Systems and methods for providing a shared augmented reality environment are provided. In particular, the latency of communication is reduced by using a peer-to-peer protocol to determine where to send datagrams. Datagrams describe actions that occur within the shared augmented reality environment, and the processing of datagrams is split between an intermediary node of a communications network (e.g., a cell tower) and a server. As a result, the intermediary node may provide updates to a local state of a client device when a datagram is labelled peer-to-peer, and otherwise provides updates to the master state on the server. This may reduce the latency of communication and allow users of the location-based parallel reality game to see actions occur more quickly in the shared augmented reality environment.
    Type: Grant
    Filed: May 19, 2021
    Date of Patent: November 15, 2022
    Assignee: Niantic, Inc.
    Inventors: Peter Turner, Jaime Ivan Cervantes, Si ying Diana Hu
  • Patent number: 11501611
    Abstract: Disclosed herein are systems, methods, and apparatuses for managing contests that may be made available to one or more participants desiring to participate in a fantasy sports contest in which participants may use their knowledge of players and/or teams found in real-world sports. Participants are enabled to select one or more locations on a grid in order to participate in the contest, each location having been previously associated with two or more real-world players or teams. Participants may be able to select a wildcard player or team.
    Type: Grant
    Filed: April 6, 2021
    Date of Patent: November 15, 2022
    Inventors: Stephen Malvagna, Joseph Maranino
  • Patent number: 11488441
    Abstract: A system includes a casino management server and an electronic casino device that includes a beacon configured to wirelessly communicate with personal devices of players. The device transmits a request for a custom beacon ID to the casino management server, receives the custom beacon ID from the casino management server in response to the request; and configures the beacon with the custom beacon ID, thereby broadcasting the custom beacon ID to the personal device of the player. The server receives, from the personal device of the player, a pairing request that includes a received beacon ID as received by the personal device based on the broadcasting, validates that the received beacon ID matches the custom beacon ID, stores a valid association between the personal device of the player and the electronic casino device; and authorizes connected actions to be performed by the personal device based on the association.
    Type: Grant
    Filed: September 30, 2019
    Date of Patent: November 1, 2022
    Assignee: Aristocrat Technologies, Inc.
    Inventors: Angelo Palmisano, Eric Taylor, Steven Santisi
  • Patent number: 11478710
    Abstract: A computer functions as: an individual performance data receiver that receives a plurality of pieces of individual performance data from two or more performer user terminals connected via a network, each of the pieces of individual performance data being generated in accordance with a performance operation by a user on the corresponding performer user terminal and transmitted during a performance; a synthetic performance data generator that generates synthetic performance data by synthesizing pieces of individual performance data in an identical time slot, of the plurality of pieces of individual performance data received from the performer user terminals, during the performance, the synthetic performance data being used to reproduce sound in which individual performance contents on the two or more performer user terminals are mixed; and a synthetic performance data transmitter that transmits the synthetic performance data to at least one appreciator user terminal connected via the network during the performa
    Type: Grant
    Filed: September 9, 2020
    Date of Patent: October 25, 2022
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Kiyotaka Akaza, Yosuke Hayashi, Kei Odagiri
  • Patent number: 11478705
    Abstract: The present invention relates to a program causing a computer to function as: a display control unit configured to display a first game element possessed by a player in a first display mode, and display a first game element not possessed by the player in a second display mode different from the first display mode; and a transition unit configured to cause transition to a provision screen on which a procedure for providing the first game element is performed, when a predetermined operation is performed on the first game element displayed in the second display mode.
    Type: Grant
    Filed: October 30, 2020
    Date of Patent: October 25, 2022
    Assignee: BANDAI CO., LTD.
    Inventors: Takashi Nagura, Hideto Kotani, Nao Yamaguchi, Masahiko Saito, Hyunsoo Lee
  • Patent number: 11464310
    Abstract: A hair braiding kit includes a base mat with a first hair attachment and a second hair attachment attached at different locations to the mat. The first and second hair attachments have multiple strands configured in 3 columns, each strand attached to the mat midway between a first end and a second end. The strands of the second hair attachment are thinner than the strands of the first attachment. A hair braiding game includes a grid and multiple game pieces. The grid has multiple rows, a row-label column, and at least 3 lane columns, forming playing cells. The number of game pieces corresponds to the number of playing cells. Each game piece has one of several unique identifiers matching the number of lane columns. A pre-pluck, multi-ethnic mannequin head includes groupings of multiple strands affixed to the mannequin head. Each grouping has a unique characteristic thickness and/or texture.
    Type: Grant
    Filed: April 8, 2021
    Date of Patent: October 11, 2022
    Inventor: Emalia Denoon
  • Patent number: 11468783
    Abstract: Methods and systems for culturally sensitive operation of an electronic device. One or more cultural characteristics (CC) related to use of a communication device are determined and one or more cultural characteristics rules are learned. An amelioration action is triggered based on use of the communication device, the one or more cultural characteristics rules, and a confidence/risk level.
    Type: Grant
    Filed: June 4, 2019
    Date of Patent: October 11, 2022
    Assignee: International Business Machines Corporation
    Inventors: Komminist Weldemariam, Abdigani Diriye, Itzhack Goldberg, Clifford A. Pickover