Abstract: A local electronic gaming device may include a display system, an interface system and a control system that includes one or more processors. The control system may cause the display system to present visual effects corresponding to a metamorphic image, which may correspond to an award. The visual effects may include changes to the metamorphic image in response to local game event data corresponding to one or more games presented on the local gaming device and in response to networked gaming device game event data corresponding to one or more games presented on one or more other gaming devices.
Type:
Grant
Filed:
October 31, 2022
Date of Patent:
October 17, 2023
Assignee:
Aristocrat Technologies Australia Pty Limited
Inventors:
Chad La Guardia, Hanna Lee Sanborn, Erick T. Ching, Arlen Avakian, Brittany Nyberg Nelson, Lane Alan Shapiro
Abstract: A computer-implemented method including providing a wager-based electronic gaming device (EGD), the EGD having at least one processor, memory, a display, an input interface, the method including: establishing an account balance using the received money; displaying a game environment of a wager-based game comprising a plurality of stages; enabling, for the gaming session, game play and wagers in a current stage of the plurality of stages of the wager-based game; determining game play such that when the game play is less quick than the predetermined pace, changing at least one of a Return-To-Player (RTP) of the wager-based game and a bonus for the current stage; and when the game play is quicker than the predetermined pace, maintaining unchanged or increasing at least one of the Return-To-Player (RTP) of the wager-based game and the bonus for the current stage.
Abstract: Provided are a program, a control method, and an information processing apparatus which may provide an improved user interface on which a user may easily and efficiently execute various processes on a game content. The information processing apparatus may be caused to execute a game content specifying step of specifying a selected game content on the basis of first input operation data from an operation unit, a step of retrieving information from a storage unit, a step of specifying a direction from a start point to an end point of a second input operation on the basis of second input operation data from an operation unit, and an execution step of executing one process associated with the direction from the start point to the end point of the second input operation in the information from the storage unit on the selected game content.
Abstract: Methods and systems for assigning a data center in a second geo location for migrating data in anticipation of receiving a request from a user account from the second geo location includes receiving an indication of a change in geo location of a user from a first geo location to the second geo location. Save data for the user is identified at the first geo location. The save data is analyzed to determine usage trend of the user for the plurality of games. A portion of the save data is identified, based on the usage trend, and transmitted to a second data center in the second geo location in anticipation of the user's likely access of the save data at the second geo location. The save data is made available to game logic of one or more games, when executed on a cloud gaming system, so as to provide current state of game play of the respective one or more games for rendering on a client device of the user used to access the game.
Abstract: A system for wagering on outcomes of a live sporting event. The system further includes using AI to balance itself between how much it will lose bets to encourage game players to bet more, ultimately to win more profit and gain a larger game player user base. This allows the system to reduce immediate profits in exchange for long term profits due to a larger market share.
Type:
Grant
Filed:
September 20, 2021
Date of Patent:
September 12, 2023
Assignee:
AdrenalineIP
Inventors:
Casey Alexander Huke, John Cronin, Joseph W. Beyers, Michael D'Andrea, Harrison Grant
Abstract: A system that stores information related to a first plurality of game contents; receives a first user operation to select a second plurality of game contents from among the first plurality of game contents; controls a display to display a plurality of identification images based on information corresponding to the second plurality of game contents; receives a second user operation to change a first parameter corresponding to the second plurality of game contents; and modifies each of the plurality of identification images in accordance with the change to the first parameter.
Abstract: A location-based parallel reality game may use regions to determine how to disperse virtual elements, locate virtual experiences, and/or define game objectives. To determine the regions of the geographic area, a server divides the geographic region into cells. The server assigns real-world data to each of the cells and constructs a graph of nodes and edges based on the cells. Each node corresponds to a cell, and each edge connects nodes that correspond to adjacent cells. The server partitions the graph into contiguous segments based on the real-world data. The server defines regions of the geographic area based on the contiguous segments and stores the defined regions in a data store. The server may hierarchically partition the regions into higher order regions until each region meets a set of criteria.
Abstract: A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.
Type:
Grant
Filed:
October 22, 2021
Date of Patent:
August 22, 2023
Assignee:
STEELSERIES ApS
Inventors:
Jeffrey Nicholas Mahlmeister, Simon Duffy, Battsengel Lopez
Abstract: Systems and methods are provided for movement of hand counts between gaming devices. A gaming device can receive an indication of an amount of hand count credit. A hand count value on the gaming device can be incremented by the received amount of hand count credit. The gaming device can generate outcomes of wagering games. The hand count value can be incremented based on a number of outcomes of the wagering game generated. A payout of the wagering game can be determined based on the hand count value.
Type:
Grant
Filed:
June 24, 2021
Date of Patent:
August 15, 2023
Assignee:
Primero Games, LLC
Inventors:
Michael M. Macke, Gregory S. Gronau, Jeremy M. Meister-Gronau, Mark C. Nizdil
Abstract: A game management system is configured for automated analysis of player behavior regarding traversal of different screens and options in a game application (as opposed to exclusively gameplay behavior) and to generate an automated estimation or inference about one or more psychological aspects of player behavior, such as motivation for game engagement and/or emotional states at different stages of interaction. The results of such analysis are automatically parametrized and included in a multidimensional parametric player model that informs player clustering and/or automated customization of game content.
Type:
Grant
Filed:
February 25, 2022
Date of Patent:
August 15, 2023
Assignee:
Zynga Inc.
Inventors:
Luke Dicken, Johnathan Pagnutti, Yang Wen
Abstract: This document relates to techniques for addressing disruptions that prevent applications from receiving user input, prevent users from providing input to an application, and/or prevents or impacts users from receiving application output. One example method involves detecting a disruption to an interactive application during interaction by a user with the interactive application, generating automated user inputs, and providing the automated user inputs to the interactive application during the disruption to the interactive application.
Type:
Grant
Filed:
November 30, 2021
Date of Patent:
August 15, 2023
Assignee:
Microsoft Technology Licensing, LLC
Inventors:
Mohamed Musbah, Matthew Mitchell Dixon, Geoffrey Jacoby Gordon, Mahmoud Adada, Soroush Mehri, Andrew James McNamara, Jonathan David Morrison
Abstract: A game assisting system assists execution of a competitive game progressing through presentation of physical game items executed between players. The game assisting system includes: an information communication terminal associated with a player, the information communication terminal including: an acquisition unit configured to acquire information on a physical game item presented by the player; a display control unit configured to control displaying of information on a display unit; and an information communication unit; and a connection device including a connection unit configured to establish communicable connection between a plurality of the information communication terminals associated with players participating in the competitive game.
Abstract: Disclosed herein are systems, methods, and apparatuses for managing contests that may be made available to one or more participants desiring to participate in a fantasy sports contest in which participants may use their knowledge of players and/or teams found in real-world sports. Participants are enabled to select one or more locations on a grid in order to participate in the contest, each location having been previously associated with two or more real-world players or teams. During the contest, at least one milestone is identified, the milestone being a preselected goal that may be achieved by the players or teams. When the milestone is achieved by one of the players or teams, one or more of the following may occur: (a) the processing apparatus indicates at least one of the participants will receive a prize; (b) at least one of the participants receives milestone-points, and the milestone-points are used to determine one or more winners from among the participants; (c) the contest ends.
Abstract: A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.
Type:
Grant
Filed:
October 22, 2021
Date of Patent:
July 25, 2023
Assignee:
STEELSERIES ApS
Inventors:
Jeffrey Nicholas Mahlmeister, Simon Duffy, Battsengel Lopez, Michael John Lelli, Damien Kevin Granger
Abstract: An electronic gaming device comprising a display that displays a plurality of symbols in a plurality of symbol positions, a game controller that determines if the plurality of symbols include a trigger symbol, in response to determining that the plurality of symbols include the trigger symbol, controls the display to display the trigger symbol being transformed into a prize component symbol, incrementally animates a filling of a prize component of a first prize with the prize component symbol, and awards the first prize when a plurality of first prize components have been completely filled.
Type:
Grant
Filed:
December 21, 2020
Date of Patent:
July 4, 2023
Assignee:
Aristocrat Technologies Australia Pty Limited
Inventors:
Karen Kendall, James Loader, Lauren Paterson, Antoon Visser
Abstract: Embodiments of the present invention are directed to distributed systems that include networked master and slave circuits that are each connected to a plurality of electronic gaming machines on a casino floor. Each circuit receives digital information from a data port on an electronic gaming machine to which it is connected and also transmits commands, such as TITO commands, to the electronic gaming machine via the data port. A slave circuit can also function as the master circuit, e.g., when a master circuit fails.
Abstract: A network learning system includes a host being coupled to a first user end and a second user end. A processor of the host end is configured to perform the following steps of: storing original lesson information being sent from the first user end in which the original lesson information has a plurality of content sections; selecting the content sections to form adaptive lesson information based on a learning condition of the second user end; sending the adaptive lesson information to the second user end so that an output device of the second user end outputs the adaptive lesson information based on a view of a simulated space; when the output device of the second user end outputs the adaptive lesson information, recording a value from an input device of the second user end.
Abstract: Systems and methods are provided for generating, selecting, modifying and/or otherwise configuring occluder(s) used in mixed-reality environments. Pose information of a trackable device worn or carried by a user is determined. Based on that pose information, an assumption regarding the user's own pose is determined. An occluder is then configured in a manner to correspond to the assumed pose of the user for use in the mixed-reality environment. By generating the occluder in this manner, improved battery life by the trackable device can be achieved relative to conventional systems that rely entirely on iterative scanning of the user's body to determine body position.
Type:
Grant
Filed:
June 3, 2022
Date of Patent:
June 20, 2023
Assignee:
Microsoft Technology Licensing, LLC
Inventors:
Erik Alexander Hill, Kathleen Carol Heasley, Jonathan Gustav Paulovich, Jake Thomas Shields, Constantin Dulu