Patents Examined by Thomas H Henry
  • Patent number: 11691084
    Abstract: Method and system for training a virtual character of a telematics-based game. In some examples, a computer-implemented method includes: determining, based at least in part upon telematics data, a plurality of skill points associated with a plurality of real skills exhibited by the user during the one or more real trips; training a virtual character by at least updating, based at least in part upon the plurality of skill points, the plurality of virtual ratings; generating, based at least in part upon the character profile, one or more virtual occurrences to be encountered by the virtual character; determining, based at least in part upon the updated plurality of virtual ratings, one or more outcomes associated with the one or more virtual occurrences; updating the character profile by at least applying the one or more virtual occurrences based on the associated one or more outcomes to the virtual character.
    Type: Grant
    Filed: July 19, 2022
    Date of Patent: July 4, 2023
    Assignee: BLUEOWL, LLC
    Inventors: Micah Wind Russo, Kenneth Jason Sanchez
  • Patent number: 11673055
    Abstract: A method of challenge generation comprises the steps of collecting gameplay telemetry data comprising values for one or more game parameters, from a plurality of users, selecting an in-game scenario for which telemetry data has been collected, for one or more selected game parameters, identify a value that does not prevent success in the in-game scenario, and generate a user challenge to succeed in the in-game scenario whilst generating a respective value for the one or more selected game parameters, the or each respective value having a respective selected relationship to the identified values of the one or more selected game parameters.
    Type: Grant
    Filed: March 10, 2020
    Date of Patent: June 13, 2023
    Inventors: Paul Terence Mulligan, Ashley Sanders, Andrew John Nicholas Jones
  • Patent number: 11666827
    Abstract: A computer-implemented method is provided for enabling virtual gameplay. Access is provided to at least one video game in which a player is able to interact with the video game according to a storyline. A player location is detected and stored. A local element is retrieved from a database based on the player location and the local element is correlated to a local element script actuatable in the video game. This local element script is retrieved and actuated in the video game to supplement or replace the video game's storyline.
    Type: Grant
    Filed: September 23, 2022
    Date of Patent: June 6, 2023
    Assignee: ImagineAR, Inc.
    Inventors: Yousuf Chowdhary, Jeffrey Brunet, Ravinder Sharma
  • Patent number: 11660545
    Abstract: A game apparatus that functions as a non-limiting example information processing apparatus includes a CPU. If execution of an auto-play game is instructed, the CPU makes, from a start to an end of the auto-play game, cause a plurality of player characters, i.e., available characters used by a player and a plurality of enemy characters to play battles with each other at predetermined time intervals. For example, in halfway until the auto-play game is cleared or rendered as a game over, the player sets the available characters or sets arrangement of the available characters by referring to results of battles at every predetermined time intervals, thereby to start the auto-play game again. That is, the available character to be played against the enemy character is re-set.
    Type: Grant
    Filed: July 24, 2020
    Date of Patent: May 30, 2023
    Assignee: Nintendo Co., Ltd.
    Inventors: Keisuke Ohtani, Tetsuro Matsuzaki, Toshitaka Muramatsu
  • Patent number: 11663879
    Abstract: An electronic gaming machine performs operations comprising: (i) simulating a rotating plurality of reels, each reel of the simulated rotating plurality of reels comprising a plurality of symbols including standard symbols and bonus trigger symbols; (ii) stopping a first reel of the simulated rotating plurality of reels, wherein the first reel displays a first plurality of symbols; (iii) determining whether of the first plurality of symbols displayed include i) all standard symbols, or ii) at least one bonus trigger symbol; (iv) on at least one remaining reel of the simulated rotating reels one of: i) modifying at least one bonus trigger symbol with a standard symbol if all standard symbols are displayed, or ii) modifying the at least one standard symbol with at least one bonus trigger symbol; (v) stopping the remaining reels of the simulated rotating plurality of reels, wherein the remaining reels display a plurality of symbols; (vi) evaluating the symbols stopped and displayed from each of the simulated rot
    Type: Grant
    Filed: May 19, 2022
    Date of Patent: May 30, 2023
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Michael P. Casey
  • Patent number: 11657671
    Abstract: A gaming machine, method, and program product provide a slot machine game with group gaming mode features. A set of gaming machines enter a group gaming mode in which prize objects are displayed on a group mode game board and are available to be awarded to individual gaming machines in the set, and are then removed from the group mode game board. Primary game results at each of the set of gaming machines are presented through the group gaming mode.
    Type: Grant
    Filed: October 11, 2019
    Date of Patent: May 23, 2023
    Assignee: Everi Games, Inc.
    Inventors: Jason R. Wydra, Jason Y. Chan, Juan Mariscal, Brent A. Walker, Michael Stephen Cook, Lynn H. Wang, Jeremy Wright
  • Patent number: 11654365
    Abstract: An anti-cheat system may be accessed over a network and stored directly into volatile memory of a user computing system. In some embodiments, this anti-cheat system may scan, or access portions of, the volatile memory of the user computing system to detect whether cheat software or other unauthorized software that may interact with a game application is detected on the user computing system. The accessed portions of the volatile memory may be compared with one or more signatures that are associated with the execution of cheat software on a computing system. The anti-cheat system may be prevented from being stored within non-volatile memory, thereby preventing malicious users from modifying the anti-cheat system.
    Type: Grant
    Filed: June 14, 2021
    Date of Patent: May 23, 2023
    Assignee: Electronic Arts Inc.
    Inventors: Robert Bo Lundquist, Niklas Per Sandén
  • Patent number: 11657680
    Abstract: A sportsbook odds optimization and parlay correlation analysis platform may be provided. The platform may be configured to assess the correlation value for proposition bet parlays. The platform may be employed by a sportsbooks or other betting event hosting establishment. The platform may be configured to establish parameters for processing at least one parlay offered to the establishment. The parameters may include, for example, but not be limited to, a correlation value and a payout type. Next, at least one parlay may be received for processing. A correlation value and a payout value associated with the at least one parlay may be calculated. The platform may be configured to determine whether to accept or decline the at least one parlay offering based on the parameters defined by the establishment. The at least one parlay may then be accepted or declined in accordance to the determination.
    Type: Grant
    Filed: June 26, 2019
    Date of Patent: May 23, 2023
    Assignee: SidePrize LLC
    Inventors: David Adam Wexler, Jay Deuskar, Dylan Cooper
  • Patent number: 11657677
    Abstract: The disclosed technology describes various embodiments for providing a non-standard progressive jackpot mechanic, which can be used to control an electronic gaming machine (“EGM”). Certain embodiments, for example, comprise inputting wager data identifying a wager selected by a player of a reel game offered by the EGM, wherein the reel game includes one or more progressive jackpot awards; and in response to the inputting, computing updated values of the one or more progressive jackpot awards, wherein the updated values are computed based at least in part on a multiplier value that alters a first set of the one or more progressive jackpot awards into a second set of the one or more progressive jackpot awards different than the first set.
    Type: Grant
    Filed: November 6, 2020
    Date of Patent: May 23, 2023
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Ryan Hawkins, Stephanie Johns, Yanis Tsombanidis, Robert Honeycutt
  • Patent number: 11648482
    Abstract: In a network match puzzle game, players participate through wireless communication over the Internet. A game management system is provided for a puzzle game in which players alternately put blocks of different shapes in unoccupied space on a game board of a predetermined shape within a predetermined allotted time, and sets competition schedule information including match start times of all matches of a tournament up to a final match, each match start time being calculated by using a game time per match based on a maximum turn number and the allotted time, the maximum turn number being set for each game board or for each shape and/or number of the blocks. The game management system provides the competition schedule information, receives a competition entry request, and sets pairings in the tournament. The game management system establishes a game session and performs game control, and simultaneously starts control of games.
    Type: Grant
    Filed: April 24, 2019
    Date of Patent: May 16, 2023
    Inventor: Tatsunori Ogawa
  • Patent number: 11648472
    Abstract: This specification describes a computer-implemented method of generating an intent-based model for use in selecting actions in a video game. The method comprises initializing a graph comprising a plurality of nodes. Each node of the plurality of nodes represents a state of an entity in the video game. The method further comprises adding one or more edges to the graph. Each edge of the one or more edges represents a transition from a first state to a second state. The method further comprises determining, for each node of the plurality of nodes, a distance to each other node, comprising performing a path-finding algorithm on the graph. The method further comprises determining one or more outcome nodes. Each outcome node represents an outcome state of the entity. The method further comprises scoring the one or more outcome nodes, comprising, for each outcome node, determining a score based on an outcome of the outcome node. The method further comprises scoring the plurality of nodes of the graph.
    Type: Grant
    Filed: May 20, 2020
    Date of Patent: May 16, 2023
    Assignee: ELECTRONIC ARTS INC.
    Inventor: Hendrik Blok
  • Patent number: 11648476
    Abstract: Various methods for implementation by a computer that executes a video game. A first method comprises obtaining a desired direction of motion of a playing character that is in cover mode and on a cover path; and moving the character along the cover path in case the desired direction of motion is within a given range of directions, the character being kept in cover mode. A second method comprises determining a distance of the character to a cover path associated with a particular game object; determining the character's angle of approach relative to the game object; and responsive to receipt of a command to invoke cover mode, causing the character to enter cover mode in case a plurality of conditions is satisfied including a first condition that depends on the distance of the character to the cover path and a second condition that depends on the character's angle of approach.
    Type: Grant
    Filed: February 10, 2020
    Date of Patent: May 16, 2023
    Assignee: SQUARE ENIX LIMITED
    Inventors: Rangner Ferraz Guimaraes, Rodrigo Barros Lima
  • Patent number: 11638880
    Abstract: Disclosed are a method and system for managing a team by automatically recommending a position and trainer for a player in a sports game. The method may include processing the progress of a sports game instance for a user team in which at least one player character assigned to a user participates in a sports game, generating a game record including record values according to the progress of a game for each position and for each record item in the sports game with respect to the sports game instance performed on the user team, extracting at least one of the record items of the sports game as a vulnerable element of the user team based on the game record, determining a vulnerable position based on the at least one record item extracted as the vulnerable element of the user team, and providing information on the vulnerable position.
    Type: Grant
    Filed: May 18, 2020
    Date of Patent: May 2, 2023
    Assignee: GAMEVIL INC.
    Inventor: Dong Won Lee
  • Patent number: 11636725
    Abstract: A gaming machine and method comprising independent displays and controls to play a game individually or as a group game between players. The gaming machine comprises a controller that controls, in individual games or group games and irrespective of wagers applied, each reel of a first set of reels and a second set of reels spin to a respective stop position to thereby select, at a conclusion of spinning, symbols that fill a first set of columns of symbol display positions and a second set of columns of symbol display positions, and evaluates the symbols displayed in the first set of columns of symbol display positions based on a pay table and wagers.
    Type: Grant
    Filed: September 5, 2018
    Date of Patent: April 25, 2023
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Natalie Bryant
  • Patent number: 11628368
    Abstract: Gamer friend devices can be detected by a gaming console and the gaming console user can be prompted to add the friend devices to a friend list, which automatically logs the friends on to the console without requiring them to manually log in. The gaming console may also be automatically configured with profile information of the friends.
    Type: Grant
    Filed: January 3, 2021
    Date of Patent: April 18, 2023
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Javier Fernandez Rico
  • Patent number: 11612819
    Abstract: An example of an information processing system executes a competitive game consisting of a plurality of turns. In each turn, one or more candidate objects, which are selected by a user from among a plurality of candidate objects placed in a first area, are placed as ally objects in a second area in a battle area. One or more enemy objects are placed in a third area in the battle area. The information processing system, based on the positions of placed objects that are the ally objects or the enemy objects placed in the battle area, determines, for each placed object, an attack turn, and an attack target out of the placed objects. The information processing system executes an attack on the attack target by the placed object according to the attack turn, thereby decreasing a life parameter associated with the placed object that is the attack target.
    Type: Grant
    Filed: November 1, 2021
    Date of Patent: March 28, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Yuji Ohashi, Kouhei Maeda
  • Patent number: 11602697
    Abstract: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.
    Type: Grant
    Filed: September 4, 2018
    Date of Patent: March 14, 2023
    Assignee: State Space Labs Inc.
    Inventors: Jason R. Fuller, David J. Heeger, Wayne E. Mackey
  • Patent number: 11596862
    Abstract: A system and method configured to enhance gameplay between users in an online game and to provide enhanced interest in virtual goods associated with collections of virtual goods through the ability to rotate drop rates associated with these virtual goods from time to time. The system and method includes the provision of functionality which allows providers of online games to periodically rotate drop rates associated with mystery boxes in order to maintain and/or generate additional interest in specific mystery boxes. As a result, it is possible for game operators to enhance revenue opportunities associated with these boxes even in the case where such boxes have been available for a relatively lengthy period of time and/or where players would have otherwise lost interest in specific boxes.
    Type: Grant
    Filed: April 26, 2021
    Date of Patent: March 7, 2023
    Assignee: Kabam, Inc.
    Inventors: Luc Pieron, Thomas Baxter, Henry Rull
  • Patent number: 11594103
    Abstract: A gaming machine initiates a feature game in response to a base game outcome comprising a predetermined number of a configurable symbol. For an initial round of a quantity of rounds for the feature game, the gaming machine retains each of the configurable symbol from the base game outcome at a corresponding feature game display position of a feature game outcome. For each feature game display position not displaying the configurable symbol, the gaming machine determines whether to display the configurable symbol with an assigned prize indicia at the respective feature game display position. After the quantity of rounds, the gaming machine awards a prize chance for a specific prize in response to a prize indicia for the specific prize being assigned to the feature game outcome. The gaming machine further awards the specific prize in response to randomly determining that the prize chance was successful.
    Type: Grant
    Filed: August 9, 2019
    Date of Patent: February 28, 2023
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventors: Scott Olive, Matthew Deitz
  • Patent number: 11583776
    Abstract: Systems and methods for incentivizing user participation in gameplay events that take place in an online game are presented herein. The gameplay events may include one or more time intervals that take place during the duration of the gameplay event. The time intervals may be associated with incentivizing one or more actions and/or activities by the users during the intervals. The users may be distributed awards based on their performance during the intervals. The awards associated with time interval performance may impact awards distributed based on final ranking in the gameplay event.
    Type: Grant
    Filed: April 26, 2021
    Date of Patent: February 21, 2023
    Assignee: Kabam, Inc.
    Inventors: Luther Patenge, Dylan Ortiz, Luc Pieron, Thomas Baxter, Henry Rull