Abstract: The specification relates to a method of playing a game utilizing a plurality of cards, with each card corresponding to a specific event; with said method comprising the steps of distributing said cards to players of the game; viewing an actual event played on a television or other multimedia device having a series of specific events; determining when a specific event corresponds to a specific card; and scoring points when a specific event corresponds to a specific card.
Abstract: A chess-like game method and apparatus are disclosed. The game includes a gameboard (10) or gameboard representation having a central chess board (20) capable of occupation by two sets of chess pieces, one light and the other dark. A chess-move storage device stores representations of example moves by the chess pieces on the chess board (20). A randomizing means is utilized to introduce the element of chance and to assign a prediction regarding the type of chess piece which will be captured next according to the example moves. After this prediction is assigned, the example moves by the chess pieces result in a captured chess piece. If the captured chess piece matches the selected prediction, then the piece is scored. Otherwise, it is temporarily stored in a corral (40) or its equivalent for later scoring opportunities. The game is played by one or multiple players, depending on the chosen embodiment.
Abstract: The present invention is chess game played by up to four players. The players may play against each other or in combination. The game consists of a standard set of chess game pieces controlled by standard chess rules. The standard chess game board is made wider by two rows and columns and 3.times.8 square appendages are added to each edge. The game may be played with two to four players. The players may be arranged in teams of two each.
Abstract: This invention is an American version of the game chess. It contains eight (8) pieces including the six (6) pieces from traditional chess namely the king, queen, bishops, knights, rooks, and the pawns. It is played on a special board with 104 equal squares. The main board contains 10 rows or ranks, 14 columns or files, and 4 squares located outside the main board that can only be access by the knight. The game contains two new chess pieces one is called the pontiff or pope. The other is a piece made-up of the combination of the chess rook and the new piece the pontiff, it is called a rook/pontiff. These two new pieces look and move different from any of the pieces in the game of chess. The object of the game is the same as in the traditional game of chess that is to maneuver the pieces in a battle against the opponent. One outcome of such battle is a "checkmate"; that is one of the players places the opponent's king in a position where it has to surrender.
Abstract: Two side bets for blackjack or twenty one consist of wagering on whether at least one event from the group of events consisting of a two card hand dealt will contain a pair of the same rank card, and a two card hand will be selected from the group hands consisting of 2, 3, 4, 9, 10, 11, and 12, when the ace counts only as a one, will occur.
Abstract: A board game having an environmental theme named after "Superfund". This board game simulates environmental cleanup efforts of hazardous and other abandoned dump sites facing world-wide industry. Players take on the role of a company's chief executive officer (CEO). Playing the role of CEO, player's will manage a company by making corporate decisions as they relate to the Superfund. These corporate decisions are based on the company's profitability and environmental compliance efforts. The game incorporates elements engaged by industry, government, special interest and the community in regards to environmental cleanup of toxic and other waste dumps left abandoned for decades. Players will deal with the community, Environmental Protection Agency, lawyers and other companies. The Superfund game board contains playing routes in which players move along to reach the end of the fiscal year. Each of the playing squares dictate the playing scenarios which player's will play-out.
Abstract: A casino game comprising one or more decks of standard playing cards and a layout which designates a first area for the placing of two to five community cards and a second area composed of a plurality of betting areas. The object of the game being to make a good poker hand with the advantage of discarding and being dealt replacements, such poker hand of 5 cards being composed of players' individual cards in conjunction with the community cards. A further object of the game is to win the Pot Bets by holding the highest poker hand. The preferred game apparatus includes a single deck of standard playing cards and a layout that provides betting areas 5, 6, 7 & 8 for placing counters.
Abstract: A card game apparatus comprising: a first set of cards each having imprinted on one side thereof indicia representing a subcategory thereof, each card further having imprinted on one side thereof indicia representing a point value thereof; a second set of cards appearing in a deck with the first set of cards, each having imprinted on one side thereof indicia representing a subcategory thereof, each card further having imprinted on one side thereof indicia representing a point value thereof; at least one modifying card appearing in a deck with the first set of cards and the second set of cards, the modifying cards functioning to alter the effectiveness of cards in the first set and cards in the second set; at least one remedy card appearing in at least one additional deck adjacent to a deck of the first set of cards and the second set of cards, the remedy cards functioning to alter the effectiveness of the first cards and second cards so as to counteract the function of the corresponding modifying cards.
Abstract: A game includes an arcuate shaped table which is provided with a croupier's station at or near a focal point of the table and a plurality of players' stations arranged around an outer periphery of the table; and two sets of playing cards, a first set for use by the croupier and a second set to be used by each player, the croupier's cards each having one side marked with a number from `1` to `25` and an opposite side having no indication of that number and each player's card having a number between `1` and `25` on both sides of the card.
Abstract: A strategy board game for two players comprises a game board having a square matrix of playing positions thereon, with each player having a number of player position markers equal to the number of positions in any given row, column, or diagonal of the board. Each player's markers are initially positioned along the horizontal row of the board adjacent the respective player, with each player alternatingly moving one marker to one adjacent position of the board during each turn. The object of the game is for a player to attain a straight line of markers along any one of the rows (except the starting row), columns, or diagonals of the game board. While the game superficially resembles tic-tac-toe, the rules of play are considerably different, in that each of the markers may be moved any number of times as desired by the controlling player, and may even be returned to the starting row or position if desired.
December 31, 1997
Date of Patent:
October 5, 1999
Nancy K. Chie, Robert M. Chie, Jr., Wredee B. Chie
Abstract: A game card having a hidden game image thereon that is developed over a predetermined period of time. The game card includes a front part and a rear part. The rear part has a migrating ink pattern layer overlaying a rear support member to form a game image. An non-migrating printed pattern layer overlays the rear support member to form a confusion pattern to hide the image. The front part includes a front support layer having an adhesive layer on one side and a front ink display surface on the other side. The adhesive layer is capable of causing the migrating ink pattern to migrate upon contact therewith. Thus when the front part is contacted with the rear part by applying the adhesive layer onto the ink pattern layer, the adhesive layer activates the migration of ink in a selected time interval from the ink pattern layer, through the adhesive layer to the front ink display surface for viewing the game image.
Abstract: This invention relates to a simulative driving game machine. A slide cylinder is driven in accordance with an acceleration of an accelerator or a deceleration of a brake to slide a connector provided at a lower rear position of a forward/backward moving unit along a guide rail and move a roller provided at a lower forward position thereof along a guide track. The guide rail is provided at a rear position of the game machine with a downward slope with respect to a forward direction of the game machine, and the guide track is provided at a forward position of the game machine with an upward slope with respect to the forward direction. When a driver attempts to start the game machine abruptly, the driver is subject to a force acting in backward direction of the game machine. At this time, a forward portion of a machine main body raises up, and a rear portion thereof lowers obliquely downward. When the driver steps on the brake, the driver is subject to a force acting in the forward direction.
Abstract: A new table game of the question type is provided. The table game is comprised of a game board shaped like a truncated pyramid in the style of Babylonian or ziggurat temples. The board is provided at its sides with steps of which the size diminishes progressively and which determine the degrees of difficulty of the game so that the ascension of the steps by a token, as a result of the correct answers to the themes of the question cards, enables the players team to reach the last step of the pyramid and therefore win the game. The game also comprises a die, a sand timepiece, the game tokens, the question cards, and a display stand-card holder.
Abstract: The present invention provides a game board on which to play an entertainment game. The game consists of 12 zodiac animal symbols and 13 playing card characters, which are Ace Diamond, Two Diamond, Three Diamond, Four Diamond, Five Diamond, Six Diamond, Seven Diamond, Eight Diamond, Nine Diamond, Ten Diamond, Jack Diamond, Queen Diamond, and King Diamond. This game utilizes a rotatable wheel, like a Big 6 Wheel, and a game board like that used on a Roulette table. The game is a combination of Roulette and Big 6 that is played with zodiac animal symbols and playing card characters.
Abstract: A new game of identifying music from television shows for providing a game that requires identification of television theme songs. The inventive device includes a playing board having a path of travel defined thereon. The path of travel includes a starting point and a finishing point. A playing die is provided. A plurality of playing pieces are provided with each having a distinguishable shape. A plurality of cassettes are provided with each having theme songs from television shows thereon. A book of bonus questions related to television shows are provided.
Abstract: A sports racquet includes grommet members anchoring the strings in at least the central regions of the string bed which include grommet pegs which have grommet holes that, in cross-section, are elongated in a direction perpendicular to the string bed, and preferably include notches at their distal end. The slotted grommets and notches allow the strings to deflect, in a direction perpendicular to the string bed, upon ball impact. The strings are anchored only outside of the frame proper, and their effective string length is thus substantially increased. Preferably, the grommet members include a concave lip to act as a string guide, adjacent the grommet hole entrance to prevent string movement as it enters the slot. Preferably, the sidewalls of the grommet holes are spaced slightly farther apart than the width of the string so that the string can deflect freely upon ball impact with the string bed. The string hugs one of sidewalls, however, so that vibrations are damped after the ball has left the string bed.
September 23, 1997
Date of Patent:
August 31, 1999
Prince Sports Group, Inc.
Stephen J. Davis, Joseph J. Wolverton, William Harvie, III, Brian J. Blonski
Abstract: A method for playing a card game having wagering opportunities. Wagering selections are made from among a group of possible playing card outcomes, with the winning outcome selected using a specialized die. After all bets have been placed, a single playing card is dealt face down at each of certain pre-identified locations. Indicia on each of the faces of the die collectively correspond to each of the pre-identified locations. The indicia observed on the up-turned face of the die after its throwing or tumbling determines the location at which the playing card is turned over. The turned-over card is considered to be the "winning" playing card, and its value is used to settle all bets prior to initiation of a new game.
Abstract: A black widow board game (10) comprising a plurality of game pieces (12), in which a group of four of the game pieces (12) are color coded and used by one particular player during the game. A board (14) is provided, having a continuous path around its perimeter divided into consecutive spaces (16). Each of the spaces (16) bear instructions representing various tasks to do during the play of the game. Some of the spaces (16) represent amounts of money to be paid and received by each player, when one of the game pieces (12) lands thereon. There are four start position spaces (18), each located at one corner of the game board (14) to be used by a particular player to start the four game pieces (12) therefrom. There are also four home paths extending inwardly from each corner and divided into consecutive spaces (20) to be used by one particular player to reach a home space (22) to win the game.
Abstract: Disclosed herein is a checkers board game for two players which includes a checker game board consisting of twelve rows of twelve alternate playing and non-playing squares of contrasting colors. Each board square is marked with two numbers, one number facing each of the two players. Each player is provided with one set of 30 game pieces including one piece that is marked with the number 12. The only difference between the game pieces of each player is their color so as to distinguish the pieces of one player from those of the other. The game is played in a conventional matter somewhat like the traditional game of checkers with the players moving forward, jumping, removing the jumped piece and becoming a king. Points are scored and reported on a score card. The score card is configured similar to the game board but every other number is omitted.
Abstract: An improved automobile racing board game including a game board having a race track thereon comprising a plurality of contiguous lanes with a start/finish line and winner's circle is disclosed. Player game pieces resembling racing cars are provided for marking each player's position on the track during play. At least one score chart is provided for recording the number of laps completed by each player during the game. Players select game pieces as desired and the order of play is established by drawing from a plurality of qualifying cards having speed indicia thereon with the player having the highest speed receiving the "pole position" at the starting line inside lane. Play alternates among the players with the quantity of each move being determined by chance including standard dice and another supplemental die. The supplemental chance die provides some advantage or set back to the player who opts to utilize it.
May 27, 1997
Date of Patent:
August 10, 1999
Mark Thomas Telarico, Lea Kimberly Telarico