Patents by Inventor Gary Zalewski

Gary Zalewski has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10390101
    Abstract: A system and method for delivering content over a network is provided. Content may be primary content (e.g., music or a movie) or ancillary content (e.g., an advertisement). The ancillary content may further be classified as universal ancillary content that all users of the present system will receive; targeted ancillary content that particular users of the present system will receive; and context-specific ancillary content that users of the present system and viewing particular primary content will receive. The type of primary and/or ancillary content delivered to the user will depend, in part, on indicia of the user of a device receiving the content. The present invention seeks to ensure that a user has relevant and up-to-date ancillary content notwithstanding the nature or date of the primary content.
    Type: Grant
    Filed: April 20, 2015
    Date of Patent: August 20, 2019
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: Riley R. Russell, Glen Van Datta, Gary Zalewski
  • Publication number: 20190200969
    Abstract: This invention is directed to a medical device having an elongate shaft having a distal end and a controller coupled to the shaft. A control member can extend through at least part of the elongate shaft and at least part of the controller, wherein the control member in a tensioned configuration can be moveable by the controller to control the distal end of the shaft and the control member can be slack in an untensioned configuration. A tensioning mechanism can be configured to move relative to at least one of the elongate shaft and the controller to tension the control member and automatically lock the control member in the tensioned configuration.
    Type: Application
    Filed: March 8, 2019
    Publication date: July 4, 2019
    Applicant: Boston scientific Scimed, Inc.
    Inventors: Larry STANTON, John Golden, Gary Kappel, Mark Wood, Bernadette Durr, Brandon Zalewski, Ken Keene, Barry Weitzner, Paul Smith, Naroun Suon
  • Publication number: 20190082162
    Abstract: A peripheral device includes an image sensing module configured to include a plurality of sensors. Each of sensors is arranged on the peripheral device and is configured to capture image data for objects in a real-world space. A processor is part of the peripheral device for determining fixed points in the image data. The fixed points are used to determine changes in spatial position of the peripheral device with reference to the fixed points in the real-world space. In one example, the peripheral device includes a motion sensor to additionally assist in determining the changes in spatial position of the peripheral device.
    Type: Application
    Filed: November 13, 2018
    Publication date: March 14, 2019
    Inventor: Gary Zalewski
  • Patent number: 10220305
    Abstract: A method for handling communication for a computer game is provided. Once example method includes executing an application for recording one or more audio messages authored by a user for automatic transmission to one or more recipients during game play of a video game. During game play, the method includes detecting that a qualifying event has occurred, and, in response, selecting an audio message from the one or more audio messages for the automatic transmission. The method further includes transmitting, automatically, the audio message to a client device of a predefined recipient for presentation of the audio message.
    Type: Grant
    Filed: March 13, 2018
    Date of Patent: March 5, 2019
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Gary Zalewski
  • Patent number: 10195528
    Abstract: Systems and method are provided for executing an application for interfacing with a virtual reality scene. In one method includes capturing image data of an object using a camera and processing the image data of the object to identify geometric parameters of object. During an interactive session processed by a computer system, the method uses the captured image data and the identified geometric parameters of the object to track movements of the object. The method then causes rendering on a display, the virtual object. The virtual object is used to represent the object. The virtual object rendered on the display such that movement of the object causes rendering of corresponding movement by the virtual object on the display screen.
    Type: Grant
    Filed: December 1, 2016
    Date of Patent: February 5, 2019
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Gary Zalewski, Tomas Gillo
  • Publication number: 20180374116
    Abstract: Systems and methods for verifying an advertisement impression in a digital environment are provided. In some aspects, methods of the subject technology include operations for defining a portion of the digital environment as an impression area, wherein the impression area is associated with a tagged advertisement area, providing a stream of an advertisement to the tagged advertisement area, and updating advertising impression information stored in memory regarding the advertisement, wherein an advertising impression is based on the identification of the character within the impression area and the availability of an unobstructed line-of-sight between the character and the tagged advertisement area. In some aspects, computer readable media are also provided.
    Type: Application
    Filed: May 29, 2018
    Publication date: December 27, 2018
    Inventors: Glen van Datta, Gary Zalewski
  • Publication number: 20180364483
    Abstract: A head-mounted display (HMD) is provided, including the following: an emitter configured to emit a scanning beam into an interactive environment in which the HMD is disposed, the scanning beam being configured to continuously trace a predefined scan pattern; a detector configured to detect reflections of the scanning beam back to the HMD by each of a plurality of reflectors; a processor configured to, for each reflector, determine a time at which the reflection of the scanning beam by the reflector occurred, wherein the time is used to determine a location or orientation of the HMD in the interactive environment; a display device configured to render a view of a virtual space that is determined based on the determined location or orientation of the HMD.
    Type: Application
    Filed: July 31, 2017
    Publication date: December 20, 2018
    Inventors: Dominic Mallinson, Gary Zalewski
  • Patent number: 10129526
    Abstract: A computer implemented method for using a controller with at least one integrated camera is provided. The method includes identifying fixed points associated with objects disposed in a three-dimensional space using a depth camera that is part of with a controller. The method includes analyzing the identified fixed points captured by the depth camera and determining changes in position of the controller based on changes in position of the fixed points as determined from depth data captured by the depth camera. The method further includes triggering an input command when the controller is determined to in a particular positon based on the determined changes in position.
    Type: Grant
    Filed: November 24, 2015
    Date of Patent: November 13, 2018
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Gary Zalewski
  • Patent number: 10046239
    Abstract: A targeted in-game advertising system is provided where advertising content may be delivered to a video game network environment. Advertisements may be delivered through the tagging of advertising assets in the video game environment according to one or more characteristics including user geographical location, personal preferences, a personal profile, video game preferences or video game genre. Methodologies for tracking advertising impressions are also provided based on monitoring the video game environment to determine the quality of impression to which the user is exposed in the video game environment.
    Type: Grant
    Filed: April 4, 2013
    Date of Patent: August 14, 2018
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Glen Van Datta, Gary Zalewski
  • Publication number: 20180200615
    Abstract: A method for handling communication for a computer game is provided. Once example method includes executing an application for recording one or more audio messages authored by a user for automatic transmission to one or more recipients during game play of a video game. During game play, the method includes detecting that a qualifying event has occurred, and, in response, selecting an audio message from the one or more audio messages for the automatic transmission. The method further includes transmitting, automatically, the audio message to a client device of a predefined recipient for presentation of the audio message.
    Type: Application
    Filed: March 13, 2018
    Publication date: July 19, 2018
    Inventor: Gary Zalewski
  • Patent number: 9984388
    Abstract: Systems and methods for verifying an advertisement impression in a digital environment are provided. In some aspects, methods of the subject technology include operations for defining a portion of the digital environment as an impression area, wherein the impression area is associated with a tagged advertisement area, providing a stream of an advertisement to the tagged advertisement area, and updating advertising impression information stored in memory regarding the advertisement, wherein an advertising impression is based on the identification of the character within the impression area and the availability of an unobstructed line-of-sight between the character and the tagged advertisement area. In some aspects, computer readable media are also provided.
    Type: Grant
    Filed: October 5, 2016
    Date of Patent: May 29, 2018
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: Glen van Datta, Gary Zalewski
  • Patent number: 9914048
    Abstract: A method for handling communication for a computer game is provided. Once example method includes executing the computer game for game play by a user. The computer game has an interface for recording audio signatures to use during game play based specific qualifying events. During game play, the method detects that a qualifying event has occurred by examining metadata associated with the game play. The method includes generating a message in response to detecting the qualifying event. The message is configured to include an audio signature that was associated with the qualifying event. Then, transmit the message including the audio signature to a predefined recipient that is playing the computer game via a second computing device. The audio signature is output by a speaker associated with the second computing device upon receiving the message.
    Type: Grant
    Filed: May 30, 2017
    Date of Patent: March 13, 2018
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Gary Zalewski
  • Patent number: 9873052
    Abstract: A targeted in-game advertising system is provided where advertising content may be delivered to a video game network environment. Advertisements may be delivered through the tagging of advertising assets in the video game environment according to one or more characteristics including user geographical location, personal preferences, a personal profile, video game preferences or video game genre. Methodologies for tracking advertising impressions are also provided based on monitoring the video game environment to determine the quality of impression to which the user is exposed in the video game environment.
    Type: Grant
    Filed: April 4, 2013
    Date of Patent: January 23, 2018
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Glen Van Datta, Gary Zalewski
  • Publication number: 20170259168
    Abstract: A method for handling communication for a computer game is provided. Once example method includes executing the computer game for game play by a user. The computer game has an interface for recording audio signatures to use during game play based specific qualifying events. During game play, the method detects that a qualifying event has occurred by examining metadata associated with the game play. The method includes generating a message in response to detecting the qualifying event. The message is configured to include an audio signature that was associated with the qualifying event. Then, transmit the message including the audio signature to a predefined recipient that is playing the computer game via a second computing device. The audio signature is output by a speaker associated with the second computing device upon receiving the message.
    Type: Application
    Filed: May 30, 2017
    Publication date: September 14, 2017
    Inventor: Gary Zalewski
  • Patent number: 9662578
    Abstract: In one embodiment, the methods and apparatuses detect an application, detect a participant that is utilizing the application, detect a qualifying event, and transmit an audio signature associated with the participant to a recipient wherein the recipient utilizes the application.
    Type: Grant
    Filed: September 18, 2008
    Date of Patent: May 30, 2017
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Gary Zalewski
  • Publication number: 20170091804
    Abstract: Systems and methods for verifying an advertisement impression in a digital environment are provided. In some aspects, methods of the subject technology include operations for defining a portion of the digital environment as an impression area, wherein the impression area is associated with a tagged advertisement area, providing a stream of an advertisement to the tagged advertisement area, and updating advertising impression information stored in memory regarding the advertisement, wherein an advertising impression is based on the identification of the character within the impression area and the availability of an unobstructed line-of-sight between the character and the tagged advertisement area. In some aspects, computer readable media are also provided.
    Type: Application
    Filed: October 5, 2016
    Publication date: March 30, 2017
    Inventors: Glen van Datta, Gary Zalewski
  • Publication number: 20170080338
    Abstract: Systems and method are provided for executing an application for interfacing with a virtual reality scene. In one method includes capturing image data of an object using a camera and processing the image data of the object to identify geometric parameters of object. During an interactive session processed by a computer system, the method uses the captured image data and the identified geometric parameters of the object to track movements of the object. The method then causes rendering on a display, the virtual object. The virtual object is used to represent the object. The virtual object rendered on the display such that movement of the object causes rendering of corresponding movement by the virtual object on the display screen.
    Type: Application
    Filed: December 1, 2016
    Publication date: March 23, 2017
    Inventors: Gary Zalewski, Tomas Gillo
  • Patent number: 9511282
    Abstract: A system for initiating and using a three-dimensional object as a controlling device when interfacing with a computer system used for interactive video game play is provided. One example system includes an interface for receiving data from a capturing device of a three-dimensional space and storage coupled with computer system. The computer system provides data to a screen and receiving user input to obtain geometric parameters of the three-dimensional object and assign actions to be performed with the three-dimensional object when moved or placed in positions in front of the capture device during interactive video game play. The geometric parameters and the assigned actions being saved to a database on the storage for access during interactive video game play or future interactive sessions.
    Type: Grant
    Filed: August 10, 2015
    Date of Patent: December 6, 2016
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Gary Zalewski, Tomas Gillo
  • Patent number: 9466074
    Abstract: Systems and methods for defining and tracking advertising campaigns across a channel video game network are disclosed. The system allows advertisements to be dynamically activated in video games. Advertisements are tracked to determine user impressions and user exposure to the advertisement. In the system, an impression area is defined relative an advertisements in the game. Methods for redefining the impression area or for accounting for the existence of obstructions that distort the view of the advertisement are also provided.
    Type: Grant
    Filed: July 21, 2014
    Date of Patent: October 11, 2016
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: Glen van Datta, Gary Zalewski
  • Patent number: 9426524
    Abstract: A media player enables insertion of advertising content during playback of received content. This facilitates targeted product placement, advertisements, and the like. The media player identifies an advertising insertion event, which may be based on a viewer profile. Upon identification of an advertising insertion event, the media player varies playback of the received content to add advertising information.
    Type: Grant
    Filed: June 15, 2015
    Date of Patent: August 23, 2016
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Gary Zalewski