Patents by Inventor Genyo Takeda

Genyo Takeda has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20200009456
    Abstract: A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.
    Type: Application
    Filed: September 17, 2019
    Publication date: January 9, 2020
    Inventors: Genyo TAKEDA, Howard CHENG
  • Patent number: 10449444
    Abstract: A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.
    Type: Grant
    Filed: September 5, 2017
    Date of Patent: October 22, 2019
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Howard Cheng
  • Publication number: 20170361224
    Abstract: A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.
    Type: Application
    Filed: September 5, 2017
    Publication date: December 21, 2017
    Inventors: Genyo TAKEDA, Howard CHENG
  • Patent number: 9776083
    Abstract: A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.
    Type: Grant
    Filed: November 10, 2014
    Date of Patent: October 3, 2017
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Howard Cheng
  • Patent number: 9555330
    Abstract: An example of a configuration of an information processing system of the exemplary embodiment includes a first input device on which at least a portion of a user's body is allowed to be put and an information processing apparatus for processing data obtained from the first input device. The first input device includes a first platform on which at least a portion of a user's body is put; and a distance data output unit. The distance data output unit outputs distance data determined in accordance with a distance to an object positioned in a direction away from a platform surface of the first platform. The information processing apparatus includes a data acquisition unit and a processing unit. The data acquisition unit acquires the distance data outputted by the distance data output unit. The processing unit performs a predetermined process, based on the distance data acquired by the data acquisition unit.
    Type: Grant
    Filed: January 25, 2012
    Date of Patent: January 31, 2017
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Noboru Wakitani
  • Patent number: 9358457
    Abstract: An example game system includes a home-console type game device and a terminal device. The terminal device includes a touch panel and an inertia sensor, and wirelessly transmits to the game device operation data including touch panel data and inertia sensor data. The game device receives the operation data from the terminal device, and performs game processes based on the operation data. Moreover, the game device generates first game images and second game images based on the game processes. The first game images are compressed, and the compressed image data is wirelessly transmitted to the terminal device. The second game image is output to, and displayed on, an external display device which is separate from the terminal device. The terminal device receives the compressed image data from the game device, expands the received compressed image data, and displays the first game images on a display section.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: June 7, 2016
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Eizi Kawai
  • Publication number: 20150062122
    Abstract: A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.
    Type: Application
    Filed: November 10, 2014
    Publication date: March 5, 2015
    Inventors: Genyo TAKEDA, Howard CHENG
  • Patent number: 8961305
    Abstract: An example game system includes a home-console type game device and a terminal device. The terminal device includes a touch panel and an inertia sensor, and wirelessly transmits to the game device operation data including touch panel data and inertia sensor data. The game device receives the operation data from the terminal device, and performs game processes based on the operation data. Moreover, the game device generates first game images and second game images based on the game processes. The first game images are compressed, and the compressed image data is wirelessly transmitted to the terminal device. The second game image is output to, and displayed on, an external display device which is separate from the terminal device. The terminal device receives the compressed image data from the game device, expands the received compressed image data, and displays the first game images on a display section.
    Type: Grant
    Filed: February 2, 2011
    Date of Patent: February 24, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Eizi Kawai
  • Patent number: 8913009
    Abstract: A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space. Technology is used to determine aspects of the spatiality of the display devices in the physical world, and use the determined spatiality to affect the images displayed on the displays.
    Type: Grant
    Filed: June 3, 2011
    Date of Patent: December 16, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Howard Cheng
  • Patent number: 8896534
    Abstract: A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.
    Type: Grant
    Filed: November 9, 2012
    Date of Patent: November 25, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Howard Cheng
  • Patent number: 8814686
    Abstract: An example game system includes a home-console type game device, a controller device, and a portable display device. The portable display device includes an infrared emitter capable of emitting infrared light. The controller device wirelessly transmits to the game device operation image data from an image-capturing section, inertia sensor data, and operation button data. The game device receives the operation data from the controller device, and performs game processes based on the operation data. Moreover, the game device compresses first game images, which are generated based on the game processes, to generate compressed image data. The compressed image data is wirelessly transmitted to the portable display device. The portable display device receives the compressed image data from the game device, expands the compressed image data to obtain the game images, and displays the game images.
    Type: Grant
    Filed: July 3, 2012
    Date of Patent: August 26, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Eizi Kawai
  • Patent number: 8684842
    Abstract: A game system includes a home-console type game device, a controller device, and a portable display device. The portable display device includes an infrared light-emitting portion capable of emitting infrared light. The controller device wirelessly transmits to the game device operation date including data representing a detection result by an image-capturing section, data representing a detection result by an inertia sensor, and data representing an operation performed on an operation button. The game device receives the operation data from the controller device, and performs a game process based on the operation data.
    Type: Grant
    Filed: February 2, 2011
    Date of Patent: April 1, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Eizi Kawai
  • Patent number: 8430753
    Abstract: A home entertainment system for video games and other applications includes a main unit and handheld controllers. The handheld controllers sense their own motion by detecting illumination emitted by emitters positioned at either side of a display. The controllers can be plugged into expansion units that customize the overall control interface for particular applications including but not limited to legacy video games.
    Type: Grant
    Filed: March 24, 2011
    Date of Patent: April 30, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Akio Ikeda, Kuniaki Ito, Ryoji Kuroda, Genyo Takeda, Masahiro Urata
  • Publication number: 20130063350
    Abstract: A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.
    Type: Application
    Filed: November 9, 2012
    Publication date: March 14, 2013
    Applicant: Nintendo Co., Ltd.
    Inventors: Genyo TAKEDA, Howard CHENG
  • Patent number: 8339364
    Abstract: A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: December 25, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Howard Cheng
  • Patent number: 8317615
    Abstract: An example game system includes a home-console type game device, a controller device, and a portable display device. The portable display device includes an infrared emitter capable of emitting infrared light. The controller device wirelessly transmits to the game device operation image data from an image-capturing section, inertia sensor data, and operation button data. The game device receives the operation data from the controller device, and performs game processes based on the operation data. Moreover, the game device compresses first game images, which are generated based on the game processes, to generate compressed image data. The compressed image data is wirelessly transmitted to the portable display device. The portable display device receives the compressed image data from the game device, expands the compressed image data to obtain the game images, and displays the game images.
    Type: Grant
    Filed: February 2, 2011
    Date of Patent: November 27, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Eizi Kawai
  • Patent number: 8313379
    Abstract: A home entertainment system for video games and other applications includes a main unit and handheld controllers. The handheld controllers illumination emitted by emitters positioned at either side of a display, and information derived from the sensed illumination is used to calculate the orientation of the controllers. The controllers can be plugged into expansion units that customize the overall control interface for particular applications including but not limited to legacy video games. Further, the controllers can be used in one-handed or two-handed modes of operation.
    Type: Grant
    Filed: September 24, 2010
    Date of Patent: November 20, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Akio Ikeda, Kuniaki Ito, Ryoji Kuroda, Genyo Takeda, Masahiro Urata
  • Publication number: 20120270651
    Abstract: An example game system includes a home-console type game device, a controller device, and a portable display device. The portable display device includes an infrared emitter capable of emitting infrared light. The controller device wirelessly transmits to the game device operation image data from an image-capturing section, inertia sensor data, and operation button data. The game device receives the operation data from the controller device, and performs game processes based on the operation data. Moreover, the game device compresses first game images, which are generated based on the game processes, to generate compressed image data. The compressed image data is wirelessly transmitted to the portable display device. The portable display device receives the compressed image data from the game device, expands the compressed image data to obtain the game images, and displays the game images.
    Type: Application
    Filed: July 3, 2012
    Publication date: October 25, 2012
    Applicant: Nintendo Co. Ltd.
    Inventors: Genyo TAKEDA, Eizi KAWAI
  • Patent number: 8277327
    Abstract: An inflatable air cushion or other type seat a person can sit on is instrumented with electronic input devices that can sense motion of the cushion and/or motion of the person's body. Such input devices provide inputs to a computer graphics system that dynamically generates a responsive scene on a real time display. The sensed motion can be used to generate a graphics simulation of horseback riding.
    Type: Grant
    Filed: January 15, 2009
    Date of Patent: October 2, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Junji Takamoto, Howard Cheng, Noboru Wakitani
  • Patent number: RE45905
    Abstract: A home entertainment system for video games and other applications includes a main unit and handheld controllers. The handheld controllers sense their own motion by detecting illumination emitted by emitters positioned at either side of a display. The controllers can be plugged into expansion units that customize the overall control interface for particular applications including but not limited to legacy video games.
    Type: Grant
    Filed: November 27, 2013
    Date of Patent: March 1, 2016
    Assignee: Nintendo Co., Ltd.
    Inventors: Akio Ikeda, Kuniaki Ito, Ryoji Kuroda, Genyo Takeda, Masahiro Urata