Patents by Inventor Genyo Takeda

Genyo Takeda has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 6609977
    Abstract: An advantageous set of external interfaces for home video game platform provide modularity and expandability while maintaining and preserving the proprietary nature of the platform. A disk drive interface provides flexible communications with an internal disk drive. Various serial bus interfaces provide expandability and interconnectability with a variety of internal and external devices including, for example, flash memory, broadband adapters, modems, and various other devices. A 4-port game controller interface provides serial interconnectability with handheld game controllers and various other input/output device. Power supply, digital and analog audio/video connections, and parallel memory expansion connections are also provided.
    Type: Grant
    Filed: November 28, 2000
    Date of Patent: August 26, 2003
    Assignee: Nintendo Co., Ltd.
    Inventors: Dan Shimizu, Genyo Takeda, Ko Shiota, Munehito Oira, Kazuo Koshima, Satoshi Nishiumi
  • Patent number: 6606689
    Abstract: A video game system includes an audio digital signal processor, a main memory and an audio memory separate from the main memory and storing audio-related data for processing by the audio digital signal processor. Memory access circuitry reads non-audio-related data stored on a mass storage device and writes the non-audio-related data to the audio memory. The non-audio-related data is later read from the audio memory and written to the main memory.
    Type: Grant
    Filed: November 28, 2000
    Date of Patent: August 12, 2003
    Assignee: Nintendo Co., Ltd.
    Inventors: Howard H. Cheng, Dan Shimizu, Genyo Takeda
  • Patent number: 6593929
    Abstract: A low cost high performance three dimensional (3D) graphics system is disclosed that can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating user input controls such as game controllers. The system rapidly produces a corresponding changing image (which can include animated cartoon characters or other animation) on the screen of a color television set. The richly featured high performance low cost system is intended to give consumers the change to interact in real time right inside magnificent virtual 3D worlds to provide a high degree of image realism, excitement and flexibility. An optimum feature set/architecture (including a custom designed graphics/audio coprocessor) provides high quality fast moving 3D images and digital stereo sound for video game play and other graphics applications.
    Type: Grant
    Filed: March 27, 2002
    Date of Patent: July 15, 2003
    Assignees: Nintendo Co., Ltd., Silicon Graphics Inc.
    Inventors: Timothy J. Van Hook, Howard H. Cheng, Anthony P. DeLaurier, Carroll P. Gossett, Robert J. Moore, Stephen J. Shepard, Harold S. Anderson, John Princen, Jeffrey C. Doughty, Nathan F. Pooley, Byron Sheppard, Genyo Takeda, Shuhei Kato
  • Publication number: 20030080963
    Abstract: A low cost high performance three dimensional (3D) graphics system is disclosed that can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating user input controls such as game controllers. The system rapidly produces a corresponding changing image (which can include animated cartoon characters or other animation) on the screen of a color television set.
    Type: Application
    Filed: March 27, 2002
    Publication date: May 1, 2003
    Applicant: Nintendo Co., Ltd.
    Inventors: Timothy J. Van Hook, Howard H. Cheng, Anthony P. DeLaurier, Carroll P. Gossett, Robert J. Moore, Stephen J. Shepard, Harold S. Anderson, John Princen, Jeffrey C. Doughty, Nathan F. Pooley, Byron Sheppard, Genyo Takeda, Shuhei Kato
  • Patent number: 6556197
    Abstract: A low cost high performance three dimensional (3D) graphics system is disclosed that can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating user input controls such as game controllers. The system rapidly produces a corresponding changing image (which can include animated cartoon characters or other animation) on the screen of a color television set. The richly featured high performance low cost system is intended to give consumers the chance to interact in real time right inside magnificent virtual 3D worlds to provide a high degree of image realism, excitement and flexibility. An optimum feature set/architecture (including a custom designed graphics/audio coprocessor) provides high quality fast moving 3D images and digital stereo sound for video game play and other graphics applications.
    Type: Grant
    Filed: September 18, 2000
    Date of Patent: April 29, 2003
    Assignees: Nintendo Co., Ltd., Silicon Graphics, Inc.
    Inventors: Timothy J. Van Hook, Howard H. Cheng, Anthony P. DeLaurier, Carroll P. Gossett, Robert J. Moore, Stephen J. Shepard, Harold S. Anderson, John Princen, Jeffrey C. Doughty, Nathan F. Pooley, Byron Sheppard, Genyo Takeda, Shuhei Kato
  • Patent number: 6489946
    Abstract: An operating device is, while in use, connected to an image processor which generates image data of an image to be displayed on a monitor on the basis of a program. The operating device is provided with an analog joystick in addition to a plurality of switches, and outputs operation signals by which the image data can be modified according to an operation by an operator. The analog joystick includes a lever having a tip end which is protruded from a housing and inclined in an arbitrary direction including North, South, East and West. There is provided with a guide ring which includes a guide wall having an octagonal outer edge around the lever, and the guide wall guides the lever to eight corners, that is, upper, lower, left, right, right-upper, right-lower, left-upper and left-lower corners.
    Type: Grant
    Filed: September 29, 2000
    Date of Patent: December 3, 2002
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Kenichiro Ashida, Shigeru Miyamoto, Yasunari Nishida
  • Patent number: 6461242
    Abstract: An operating device for use with an image processing apparatus which displays an image on a display screen and controls the image includes a hand-holdable housing having a shape capable of being grasped by a left hand and a right hand. A first operating device and a second operating device are formed on the housing. One of the first operating device and the second operating device is operable for use as a first moving direction designation input device which designates a moving direction of the image and the other of the first operating device and the second operating device is operable for use as an action designation input device which designates other actions of the image.
    Type: Grant
    Filed: April 9, 2001
    Date of Patent: October 8, 2002
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Kenichiro Ashida, Shigeru Miyamoto, Yasunari Nishida
  • Patent number: 6394905
    Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The player controller processing subsystem is used for both controlling player controller input/output processing and for performing game authenticating security checks continuously during game play. The peripheral interface includes a micro-processor for controlling various peripheral interface functions, a read/write random access memory, a boot ROM, a coprocessor command channel interface, a player controller channel interface, etc.
    Type: Grant
    Filed: September 12, 2000
    Date of Patent: May 28, 2002
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Shuhei Kato, Satoshi Nishiumi
  • Patent number: 6383079
    Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The player controller processing subsystem is used for both controlling player controller input/output processing and for performing game authenticating security checks continuously during game play. The peripheral interface includes a micro-processor for controlling various peripheral interface functions, a read/write random access memory, a boot ROM, a coprocessor command channel interface, a player controller channel interface, etc.
    Type: Grant
    Filed: July 19, 1999
    Date of Patent: May 7, 2002
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Shuhei Kato, Satoshi Nishiumi
  • Patent number: 6342892
    Abstract: A low cost high performance three dimensional (3D) graphics system can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating user input controls such as game controllers. The system rapidly produces a corresponding changing image (which can include animated cartoon characters or other animation for example) on the screen of a color television set. The richly featured high performance low cost system gives consumers the chance to interact in real time inside magnificent virtual 3D worlds to provide a high degree of image realism, excitement and flexibility. An optimum feature set/architecture (including a custom designed graphics/audio coprocessor) provides high quality fast moving 3D images and digital stereo sound for video game play and other graphics applications.
    Type: Grant
    Filed: November 5, 1998
    Date of Patent: January 29, 2002
    Assignees: Nintendo Co., Ltd., Silicon Graphics, Inc.
    Inventors: Timothy J. Van Hook, Howard H. Cheng, Anthony P. DeLaurier, Carroll P. Gossett, Robert J. Moore, Stephen J. Shepard, Harold S. Anderson, John Princen, Jeffrey C. Doughty, Nathan F. Pooley, Byron Sheppard, Genyo Takeda, Shuhei Kato
  • Patent number: 6331856
    Abstract: A low cost high performance three dimensional (3D) graphics system can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating user input controls such as game controllers. The system rapidly produces a corresponding changing image (which can include animated cartoon characters or other animation for example) on the screen of a color television set. The richly featured high performance low cost system gives consumers the chance to interact in real time inside magnificent virtual 3D worlds to provide a high degree of image realism, excitement and flexibility. An optimum feature set/architecture (including a custom designed graphics/audio coprocessor) provides high quality fast moving 3D images and digital stereo sound for video game play and other graphics applications.
    Type: Grant
    Filed: November 22, 1995
    Date of Patent: December 18, 2001
    Assignees: Nintendo Co., Ltd., Silicon Graphics, Inc.
    Inventors: Timothy J. Van Hook, Howard H. Cheng, Anthony P. DeLaurier, Carroll P. Gossett, Robert J. Moore, Stephen J. Shepard, Harold S. Anderson, John Princen, Jeffrey C. Doughty, Nathan F. Pooley, Byron Sheppard, Genyo Takeda, Shuhei Kato
  • Patent number: 6307486
    Abstract: A joystick device includes a case so that first and second rocking members are respectively supported in a overlapped manner by first and second bearings formed in the case with their first and second elongate holes positioned perpendicular to each other. The operation of the lever inserted through the first and second elongate holes causes tilt movement in at least one of the rocking members so that the movement of the rocking member is supplied as a pulse signal by a detecting device. The lever includes an engaging portion engaged with the rocking member on the upper side, and a spherical portion formed at a position above the same rocking member. The cover has a hole having an inner peripheral edge with which contacted is an outer peripheral surface of the spherical portion so that the lever is supported operable in every direction. A spring is provided with the case, which acts to press down the rocking member thereby returning the lever to a neutral position.
    Type: Grant
    Filed: August 6, 1999
    Date of Patent: October 23, 2001
    Assignees: Nintendo Co., Ltd., Hoshiden Corporation
    Inventors: Genyo Takeda, Junji Takamoto, Kazuo Koshima, Masahiko Nakamura, Toshiharu Miyoshi
  • Publication number: 20010021668
    Abstract: An operating device for use with an image processing apparatus which displays an image on a display screen and controls the image includes a hand-holdable housing having a shape capable of being grasped by a left hand and a right hand. A first operating device and a second operating device are formed on the housing. One of the first operating device and the second operating device is operable for use as a first moving direction designation input device which designates a moving direction of the image and the other of the first operating device and the second operating device is operable for use as an action designation input device which designates other actions of the image.
    Type: Application
    Filed: April 9, 2001
    Publication date: September 13, 2001
    Inventors: Genyo Takeda, Kenichiro Ashida, Shigeru Miyamoto, Yasunari Nishida
  • Patent number: 6241611
    Abstract: An operating device is, while in use, connected to an image processor which generates image data of an image to be displayed on a monitor on the basis of a program. The operating device is provided with an analog joystick in addition to a plurality of switches, and outputs operation signals by which the image data can be modified according to an operation by an operator. The analog joystick includes a lever having a tip end which is protruded from a housing and inclined in an arbitrary direction including North, South, East and West. There is provided with a guide ring which includes a guide wall having an octagonal outer edge around the lever, and the guide wall guides the lever to eight corners, that is, upper, lower, left, right, right-upper, right-lower, left-upper and left-lower corners.
    Type: Grant
    Filed: July 1, 1999
    Date of Patent: June 5, 2001
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Kenichiro Ashida, Shigeru Miyamoto, Yasunari Nishida
  • Patent number: 6239810
    Abstract: A low cost high performance three dimensional (3D) graphics system can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating user input controls such as game controllers. The system rapidly produces a corresponding changing image (which can include animated cartoon characters or other animation) on the screen of a color television set. The richly featured high performance low cost system gives consumers the chance to interact in real time right inside magnificent virtual 3D worlds to provide a high degree of image realism, excitement and flexibility. An optimum feature set/architecture (including a custom designed graphics/audio coprocessor) provides high quality fast moving 3D images and digital stereo sound for video game play and other graphics applications.
    Type: Grant
    Filed: February 17, 1999
    Date of Patent: May 29, 2001
    Assignees: Nintendo Co., Ltd., Silicon Graphics, Inc.
    Inventors: Timothy J. Van Hook, Howard H. Cheng, Anthony P. DeLaurier, Carroll P. Gossett, Robert J. Moore, Stephen J. Shepard, Harold S. Anderson, John Princen, Jeffrey C. Doughty, Nathan F. Pooley, Byron Sheppard, Genyo Takeda, Shuhei Kato
  • Patent number: 6190257
    Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The player controller processing subsystem is used for both controlling player controller input/output processing and for performing game authenticating security checks continuously during game play. The peripheral interface includes a micro-processor for controlling various peripheral interface functions, a read/write random access memory, a boot ROM, a coprocessor command channel interface, a player controller channel interface, etc.
    Type: Grant
    Filed: August 23, 1999
    Date of Patent: February 20, 2001
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Shuhei Kato, Satoshi Nishiumi
  • Patent number: 6186896
    Abstract: An operating device is, while in use, connected to an image processor which generates image data of an image to be displayed on a monitor on the basis of a program. The operating device is provided with an analog joystick in addition to a plurality of switches, and outputs operation signals by which the image data can be modified according to an operation by an operator. The analog joystick includes a lever having a tip end which is protruded from a housing and inclined in an arbitrary direction including North, South, East and West. There is provided with a guide ring which includes a guide wall having an octagonal outer edge around the lever, and the guide wall guides the lever to eight corners, that is, upper, lower, left, right, rightupper, right-lower, left-upper and left-lower corners.
    Type: Grant
    Filed: May 20, 1998
    Date of Patent: February 13, 2001
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Kenichiro Ashida, Shigeru Miyamoto, Yasunari Nishida
  • Patent number: 6166748
    Abstract: A low cost high performance three dimensional (3D) graphics system is disclosed that can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by operating user input controls such as game controllers. The system rapidly produces a corresponding changing image (which can include animated cartoon characters or other animation) on the screen of a color television set.The richly featured high performance low cost system is intended to give consumers the chance to interact in real time right inside magnificent virtual 3D worlds to provide a high degree of image realism, excitement and flexibility. An optimum feature set/architecture (including a custom designed graphics/audio coprocessor) provides high quality fast moving 3D images and digital stereo sound for video game play and other graphics applications.
    Type: Grant
    Filed: December 12, 1997
    Date of Patent: December 26, 2000
    Assignees: Nintendo Co., Ltd., Silicon Graphics Inc.
    Inventors: Timothy J. Van Hook, Howard H. Cheng, Anthony P. DeLaurier, Carroll P. Gossett, Robert J. Moore, Stephen J. Shepard, Harold S. Anderson, John Princen, Jeffrey C. Doughty, Nathan F. Pooley, Byron Sheppard, Genyo Takeda, Shuhei Kato
  • Patent number: 6102803
    Abstract: An operating device is, while in use, connected to an image processor which generates image data of an image to be displayed on a monitor on the basis of a program. The operating device is provided with an analog joystick in addition to a plurality of switches, and outputs operation signals by which the image data can be modified according to an operation by an operator. The analog joystick includes a lever having a tip end which is protruded from a housing and inclined in an arbitrary direction including North, South, East and West. There is provided with a guide ring which includes a guide wall having an octagonal outer edge around the lever, and the guide wall guides the lever to eight corners, that is, upper, lower, left, right, right-upper, right-lower, left-upper and left-lower corners.
    Type: Grant
    Filed: July 1, 1999
    Date of Patent: August 15, 2000
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Kenichiro Ashida, Shigeru Miyamoto, Yasunari Nishida
  • Patent number: 6071191
    Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The player controller processing subsystem is used for both controlling player controller input/output processing and for performing game authenticating security checks continuously during game play. A peripheral interface macro may be executed to start a read or write transaction with each peripheral device and thereafter transfer the transaction results stored in the random access memory to the game microprocessor main memory. The peripheral interface performs security in addition to input/output functions.
    Type: Grant
    Filed: May 2, 1997
    Date of Patent: June 6, 2000
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Shuhei Kato, Satoshi Nishiumi