Patents by Inventor Jonathan A. Barney

Jonathan A. Barney has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9616334
    Abstract: A multi-platform gaming system for amusing or entertaining one or more game participants playing a game on a gaming platform is described. The multi-platform gaming system can include collectible toys depicting or representing one or more game characters or objects relevant to a game adapted to be played on the gaming platform. The collectible toys can have associated therewith an RFID tag including a corresponding unique tag identification number. The RFID tag can include an antenna, integrated circuitry for wirelessly transmitting and receiving information to and from an associated RFID tag reader, and non-volatile programmable memory for storing game-relevant information describing skills, abilities or attributes associated with one of said game characters or objects.
    Type: Grant
    Filed: March 11, 2014
    Date of Patent: April 11, 2017
    Assignee: MQ Gaming, LLC
    Inventors: Denise Chapman Weston, Jonathan A. Barney
  • Publication number: 20170065879
    Abstract: An interactive gaming toy is provided for playing a game having both physical and virtual gameplay elements. The gaming toy comprises a physical toy, such as a toy wand, doll or action figure, having an RFID tag pre-programmed with a unique identifier that identifies the toy within an associated computer-animated game. The RFID tag stores information describing certain attributes or abilities of a corresponding virtual character or object in the computer-animated game. Additional information may be stored on the RFID tag as the corresponding virtual character evolves or changes over time based on player performance and/or gameplay progression. The interactive gaming toy thus allows developed character attributes and the like to be stored and easily transported to other games and compatible gaming platforms. One or more optional auxiliary components may be attached to the gaming toy to selectively create a modified gaming toy having additional desired functionality and/or aesthetics.
    Type: Application
    Filed: September 16, 2016
    Publication date: March 9, 2017
    Inventors: Jonathan A. Barney, Denise C. Weston
  • Patent number: 9579568
    Abstract: A method of interactive game play is provided wherein a seemingly magical wand toy is provided for enabling a trained user to electronically send and receive information to and from other wand toys, a master system and/or to actuate various play effects within a play environment. The toy wand or other seemingly magical object is configured to use a send/received radio frequency communications protocol which provides a basic foundation for a complex, interactive entertainment system to create a seemingly magical interactive play experience.
    Type: Grant
    Filed: September 18, 2015
    Date of Patent: February 28, 2017
    Assignee: MQ Gaming, LLC
    Inventors: Jonathan A. Barney, Denise Chapman Weston
  • Publication number: 20170036105
    Abstract: A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.
    Type: Application
    Filed: July 15, 2016
    Publication date: February 9, 2017
    Inventors: Jonathan A. Barney, Denise Chapman Weston
  • Publication number: 20170014714
    Abstract: Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests.
    Type: Application
    Filed: July 15, 2016
    Publication date: January 19, 2017
    Inventors: Jonathan A. Barney, Denise Chapman Weston
  • Patent number: 9474962
    Abstract: Embodiments of the present invention provide a unique play experience carried out utilizing an interactive “wand” and/or other seemingly magical actuation/tracking device. The wand or other actuation device allows play participants to electronically and “magically” interact with their surrounding play environment(s), thereby giving play participants the realistic illusion of practicing, performing and mastering “real” magic. Optionally, multiple play participants, each provided with a suitable “wand” and/or other actuation/tracking device, may play and interact together, either within or outside one or more compatible play environments, to achieve desired goals, master certain magical spells and/or produce desired seemingly magical effects within the play environment.
    Type: Grant
    Filed: December 12, 2014
    Date of Patent: October 25, 2016
    Assignee: MQ Gaming, LLC
    Inventors: Jonathan A. Barney, Denise Chapman Weston
  • Patent number: 9463380
    Abstract: An interactive treasure hunt game is provided. Game participants receive a card, map and/or identification badge configured with an RFID tag, bar-code or a magnetic “swipe” strip or the like. The RFID tag or other identifying device is used to store certain information identifying each play participant and/or describing certain powers or abilities possessed by an imaginary character that the card may represent. Players advance in the game by finding clues and solving various puzzles presented by the game. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, etc. All of this information is preferably stored on the RFID tag or card so that the character attributes may be easily and conveniently transported to other similarly-equipped play facilities, computer games, video games, home game consoles, hand-held game units, and the like.
    Type: Grant
    Filed: January 28, 2016
    Date of Patent: October 11, 2016
    Assignee: MQ Gaming, LLC
    Inventors: Denise Chapman Weston, Jonathan A. Barney
  • Patent number: 9446319
    Abstract: An interactive gaming toy is provided for playing a game having both physical and virtual gameplay elements. The gaming toy comprises a physical toy, such as a toy wand, doll or action figure, having an RFID tag pre-programmed with a unique identifier that identifies the toy within an associated computer-animated game. The RFID tag stores information describing certain attributes or abilities of a corresponding virtual character or object in the computer-animated game. Additional information may be stored on the RFID tag as the corresponding virtual character evolves or changes over time based on player performance and/or gameplay progression. The interactive gaming toy thus allows developed character attributes and the like to be stored and easily transported to other games and compatible gaming platforms. One or more optional auxiliary components may be attached to the gaming toy to selectively create a modified gaming toy having additional desired functionality and/or aesthetics.
    Type: Grant
    Filed: June 25, 2015
    Date of Patent: September 20, 2016
    Assignee: MQ Gaming, LLC
    Inventors: Jonathan A. Barney, Denise C. Weston
  • Patent number: 9393491
    Abstract: A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.
    Type: Grant
    Filed: October 16, 2015
    Date of Patent: July 19, 2016
    Assignee: MQ Gaming, LLC
    Inventors: Jonathan A. Barney, Denise Chapman Weston
  • Patent number: 9393500
    Abstract: Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests.
    Type: Grant
    Filed: May 22, 2015
    Date of Patent: July 19, 2016
    Assignee: MQ Gaming, LLC
    Inventors: Jonathan A. Barney, Denise Chapman Weston
  • Publication number: 20160184701
    Abstract: An interactive treasure hunt game is provided. Game participants receive a card, map and/or identification badge configured with an RFID tag, bar-code or a magnetic “swipe” strip or the like. The RFID tag or other identifying device is used to store certain information identifying each play participant and/or describing certain powers or abilities possessed by an imaginary character that the card may represent. Players advance in the game by finding clues and solving various puzzles presented by the game. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, etc. All of this information is preferably stored on the RFID tag or card so that the character attributes may be easily and conveniently transported to other similarly-equipped play facilities, computer games, video games, home game consoles, hand-held game units, and the like.
    Type: Application
    Filed: January 28, 2016
    Publication date: June 30, 2016
    Inventors: Denise Chapman Weston, Jonathan A. Barney
  • Publication number: 20160144273
    Abstract: A method of interactive game play is provided wherein a seemingly magical wand toy is provided for enabling a trained user to electronically send and receive information to and from other wand toys, a master system and/or to actuate various play effects within a play environment. The toy wand or other seemingly magical object is configured to use a send/received radio frequency communications protocol which provides a basic foundation for a complex, interactive entertainment system to create a seemingly magical interactive play experience.
    Type: Application
    Filed: September 18, 2015
    Publication date: May 26, 2016
    Inventors: Jonathan A. Barney, Denise Chapman Weston
  • Publication number: 20160067600
    Abstract: Embodiments of the invention provide an interactive toy or gaming device for actuating various interactive play effects within a compatible play environment. The gaming device comprises a portable housing having an internal cavity configured to receive one or more batteries or other power sources for powering the device. Optional lighting, laser or sound effects may be provided as well as one or more optionally-powered infrared (IR) or radio frequency (RF) wireless communications devices. The interactive toy or gaming device may also comprise an optional RFID (radio frequency identification device) transponder that is operable to provide relatively short-range non-battery-powered RF communications with one or more receivers or transceivers provided within a compatible play environment.
    Type: Application
    Filed: September 10, 2015
    Publication date: March 10, 2016
    Inventors: Jonathan A. Barney, Denise C. Weston
  • Patent number: 9272206
    Abstract: An interactive treasure hunt game is provided. Game participants receive a card, map and/or identification badge configured with an RFID tag, bar-code or a magnetic “swipe” strip or the like. The RFID tag or other identifying device is used to store certain information identifying each play participant and/or describing certain powers or abilities possessed by an imaginary character that the card may represent. Players advance in the game by finding clues and solving various puzzles presented by the game. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, etc. All of this information is preferably stored on the RFID tag or card so that the character attributes may be easily and conveniently transported to other similarly-equipped play facilities, computer games, video games, home game consoles, hand-held game units, and the like.
    Type: Grant
    Filed: July 17, 2013
    Date of Patent: March 1, 2016
    Assignee: MQ Gaming, LLC
    Inventors: Denise Chapman Weston, Jonathan A. Barney
  • Publication number: 20160030836
    Abstract: A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.
    Type: Application
    Filed: October 16, 2015
    Publication date: February 4, 2016
    Inventors: Jonathan A. Barney, Denise Chapman Weston
  • Publication number: 20160015483
    Abstract: Embodiments of the present invention provide an osseointegrative implant and related tools, components and fabrication techniques for surgical bone fixation and dental restoration purposes. In one embodiment an all-ceramic single-stage threaded or press-fit implant is provided having finely detailed surface features formed by ceramic injection molding and/or spark plasma sintering of a powder compact or green body comprising finely powdered zirconia. In another embodiment a two-stage threaded implant is provided having an exterior shell or body formed substantially entirely of ceramic and/or CNT-reinforced ceramic composite material. The implant may include one or more frictionally anisotropic bone-engaging surfaces.
    Type: Application
    Filed: April 29, 2015
    Publication date: January 21, 2016
    Inventors: Ajay Kumar, Jonathan Barney
  • Publication number: 20160004768
    Abstract: In one embodiment a method for probabilistically quantifying a degree of relevance between two or more citationally or contextually related data objects, such as patent documents, non-patent documents, web pages, personal and corporate contacts information, product information, consumer to behavior, technical or scientific information, address information, and the like is provided. In another embodiment a method for visualizing and displaying relevance between two or more citationally or contextually related data objects is provided. In another embodiment a search input/output interface that utilizes an iterative self-organizing mapping technique to automatically generate a visual map of relevant patents and/or other related documents desired to be explored, searched or analyzed is provided.
    Type: Application
    Filed: July 6, 2015
    Publication date: January 7, 2016
    Inventor: Jonathan A. Barney
  • Publication number: 20150360125
    Abstract: A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional lighting element emits a light signal or pattern that can be sensed by an external sensor or camera to interpret one or more movements or gestures made using the input device.
    Type: Application
    Filed: August 21, 2015
    Publication date: December 17, 2015
    Inventors: Jonathan A. Barney, Denise Chapman Weston
  • Patent number: 9177349
    Abstract: A statistical patent rating method and system is provided for independently assessing the relative breadth (“B”), defensibility (“D”) and commercial relevance (“R”) of individual patent assets and other intangible intellectual property assets. The invention provides new and valuable information that can be used by patent valuation experts, investment advisors, economists and others to help guide future patent investment decisions, licensing programs, patent appraisals, tax valuations, transfer pricing, economic forecasting and planning, and even mediation and/or settlement of patent litigation lawsuits. In one embodiment the invention provides a statistically-based patent rating method and system whereby relative ratings or rankings are generated using a database of patent information by identifying and comparing various characteristics of each individual patent to a statistically determined distribution of the same characteristics within a given patent population.
    Type: Grant
    Filed: April 22, 2011
    Date of Patent: November 3, 2015
    Assignee: PATENTRATINGS, LLC
    Inventor: Jonathan A. Barney
  • Patent number: 9162148
    Abstract: Embodiments of the present invention provide a unique play experience carried out utilizing an interactive “wand” and/or other seemingly magical actuation/tracking device. The wand or other actuation device allows play participants to electronically and “magically” interact with their surrounding play environment(s), thereby giving play participants the realistic illusion of practicing, performing and mastering “real” magic. Optionally, multiple play participants, each provided with a suitable “wand” and/or other actuation/tracking device, may play and interact together, either within or outside one or more compatible play environments, to achieve desired goals, master certain magical spells and/or produce desired seemingly magical effects within the play environment.
    Type: Grant
    Filed: December 12, 2014
    Date of Patent: October 20, 2015
    Assignee: MQ Gaming, LLC
    Inventors: Jonathan A. Barney, Denise Chapman Weston